The Godsmouth Heresy - Team Omega (Inactive)

Game Master Luke_Parry

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Sovereign Court

The city of Kaer Maga sits in the heart of Varisia, a vast stone hexagon of unknown origin perched high atop the cliffs of the Storval Rise. This cyclopean structure predates even the Empire of Thassilon, which ruled these lands 10,000 years ago, and today it is a city of wonders, intrigue, and mysteries.

Carved on the cliff face below the city are numerous representations of gigantic bodies and faces, though who these titanic carvings actually represent is a matter of some conjecture—the vanished runelords of ancient Thassilon, forgotten kings, dead gods, or someone else. Some of these massive sculptures lead into the Undercity, a dizzying network of caverns, tunnels, and chambers, both natural and man-made, that riddle the cliffs beneath Kaer Maga.

One of the most famous entrances to the Undercity lies in the mouth of one of the giant faces known as the Unnamed King, and opens onto a series of ancient catacombs where the honored dead of Kaer Maga are interred. From their cathedral in the Bottoms district of the city above, the clergy of Pharasma oversee the Godsmouth Ossuary, the most prestigious place in Kaer Maga to be buried—and the Pharasmins charge a hefty fee for the honor.

What few outside the church of Pharasma know is that the Godsmouth Ossuary occupies only a few of the many subterranean levels below the entrance—the lower reaches are mysteries even to the clergy. All entries to the lower levels have been sealed off, and the priests are forbidden from venturing deeper, lest they awaken greater evils slumbering beneath.

Recently, however, the Pharasmins have noticed that bodies are disappearing from the ossuary. At first only a few cadavers went missing, but the number has increased rapidly over the last few weeks.

To solve this problem, the leaders of the church have decided to relax their restrictions on outsiders entering the crypts. Rather than expose their priests to the unknown dangers of the ossuary’s lower levels, the Pharasmins have decided to hire freelancers to find and stop the mysterious body thief. At the same time, the adventurers can survey the unexplored dungeon and clear out any dangerous inhabitants, thus allowing the church to expand the ossuary into the new level.

Thus it is that the party finds itself in the Godsmouth Cathedral in Kaer Maga’s Bottoms district, in a disused side chapel to a martyred Pharasmin saint, for a midnight meeting with a member of the clergy...

Feel free to dot/give yourselves an introductory post :-)

Sovereign Court

Chronicle Sheets GM Busy At Work........

sorceror (Elemental Flame), Brawler or Paladin(Stonelord). Dotting. Waiting for what is needed

Silver Crusade

Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)

In walks a four foot tall, red headed dwarf with a longbow strapped over his shoulder. As he enters, he has a gruff look on his face, as if he's not really impressed with the Pharasma cathedral. Besides his longbow, he carries a backpack and three quivers full of arrows. Otherwise he is wearing simple commoner clothes as if he had just walked out of the back alley of some backwater living hole.

"So, the worshipers of death might be afraid to die. Ironic to say the least. At least it gives me a chance to shoot at something." The dwarf pulls his composite longbow out and plucks it holding it near his ear, as if it were a harp looking to be tuned. "Thorack Stonecutter is here to meet your call for help. Being underground is a family tradition, so I'm looking forward to it."

Sovereign Court

Okay, just a quick house-keeping thing:

I would like a single-file marching order, and a two-man-front marching order.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Behind the dwarf there is a small, wrinkled old, half-orc woman walking with a withered wooden cane. On her belt there are various small pouches, vials - one of the later containing some still living leeches - and some shrunken dried heads.

She looks around and grumbles something that might be considered a greeting.

Lysassa is not walking in the front, but being within a 5 ft step of the frontliners might be useful

Grand Lodge

Lore Warden 13 | HP 134/134 | AC 21 T 16 FF 16 | Fort +16 Ref +13 Will +10 (+2 vs fear) | CMD 39 | Init +47 | Perc+4

Gyre is reasonably tough for 1st level and has a reach weapon with combat reflexes, so I'm happy to be in front and keep things away from us, or be a rank back and not blocking other melees. I'll get some intro/description up later.

Grand Lodge

M Human Cleric of Torag 2 | AC: 21 | HP: 9/17 | Perception: +3 | CPE 2/5

Dot!

Grand Lodge

M Human Cleric of Torag 2 | AC: 21 | HP: 9/17 | Perception: +3 | CPE 2/5

A solidly built human steps forward to take the lead. "You want the strength of Torag - and the stout armor of his faithful - to go first into the darkness! I am Kelian Weynolt, and I pursue lore for the Society and the glory of my god. Send me in first, friends, and we shall do well."

Kelian is wearing a nearly complete set of plate armor, but one that seems to allow better flexibility than most. He wears a short cloak that bears the symbol of Torag on his back. He is carrying a fine looking heavy steel shield, and a very well crafted warhammer.

Happy Game Day, all!

Silver Crusade

Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Luke_Parry wrote:

Okay, just a quick house-keeping thing:

I would like a single-file marching order, and a two-man-front marching order.

First, can you open up the discussion thread? Second, my suggestion for single file marching order: Pirate Rob (Fighter 1), Gyre (Lore Warden 1), Kelian (Cleric 2), Lysassa (Wizard 1), Thorack (Archer 1). This puts the fighter first, Gyre with reach behind him, then cleric with high armor (middle for touch spells/buffs), and the wizard's back protected by the archer. For two-front marching: I'd say Pirate Rob with Kelian in the front since they probably have the best armor, with Gyre and Lysassa in a middle position, and Thorack guarding the back. While I know this puts me in the back, lack of movement should give me extra shots. I also tried to put the armored guys up front and surround the low AC wizard. Hope this sounds reasonable.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Work gets me down. Will be up by Monday. So I'm guessing my sorc would be useful here or my dwarven stonelord?

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision
Thorack Stonecutter wrote:
Luke_Parry wrote:

Okay, just a quick house-keeping thing:

I would like a single-file marching order, and a two-man-front marching order.

First, can you open up the discussion thread? Second, my suggestion for single file marching order: Pirate Rob (Fighter 1), Gyre (Lore Warden 1), Kelian (Cleric 2), Lysassa (Wizard 1), Thorack (Archer 1). This puts the fighter first, Gyre with reach behind him, then cleric with high armor (middle for touch spells/buffs), and the wizard's back protected by the archer. For two-front marching: I'd say Pirate Rob with Kelian in the front since they probably have the best armor, with Gyre and Lysassa in a middle position, and Thorack guarding the back. While I know this puts me in the back, lack of movement should give me extra shots. I also tried to put the armored guys up front and surround the low AC wizard. Hope this sounds reasonable.

[ooc]I've got no better suggestion[/ooc

Grand Lodge

M Human Cleric of Torag 2 | AC: 21 | HP: 9/17 | Perception: +3 | CPE 2/5

I like it.

Grand Lodge

Lore Warden 13 | HP 134/134 | AC 21 T 16 FF 16 | Fort +16 Ref +13 Will +10 (+2 vs fear) | CMD 39 | Init +47 | Perc+4
Thorack Stonecutter wrote:
Luke_Parry wrote:

Okay, just a quick house-keeping thing:

I would like a single-file marching order, and a two-man-front marching order.

First, can you open up the discussion thread? Second, my suggestion for single file marching order: Pirate Rob (Fighter 1), Gyre (Lore Warden 1), Kelian (Cleric 2), Lysassa (Wizard 1), Thorack (Archer 1). This puts the fighter first, Gyre with reach behind him, then cleric with high armor (middle for touch spells/buffs), and the wizard's back protected by the archer. For two-front marching: I'd say Pirate Rob with Kelian in the front since they probably have the best armor, with Gyre and Lysassa in a middle position, and Thorack guarding the back. While I know this puts me in the back, lack of movement should give me extra shots. I also tried to put the armored guys up front and surround the low AC wizard. Hope this sounds reasonable.

Gyre/Pirate Rob are 1 person.

Sovereign Court

Okay, so we have Gyre (Lore Warden 1), Kelian (Cleric 2), Lysassa (Wizard 1), Thorack (Archer 1), with nightdeath pending.

As the party gathers together, and gradually introduces its various members, a middle-aged woman dressed in a simple grey robe, with a silver holy symbol of Pharasma around her neck, quietly enters the chapel.

Seeing the seven of you gathered together, she nods in satisfaction.

"Excellent. You have arrived. Let's get down to business. My name is Sister Valanthe. The crux of the problem is as follows: Bodies have started to go missing from our Ossuary. Whilst some amongst the clergy are adopting a pragmatic approach to this, pointing out that missing bodies mean more space in the Ossuary, the majority of us are more concerned by what is happening to the missing bodies.

Normally, non-members of the clergy are not allowed into the Ossuary, but due to the current situation, we have decided to make a temporary exception. We know that whomever, or whatever, is taking the bodies is located in a sub-level of the Ossuary which is normally sealed off. We ask that you enter that level, and put an end to the thefts. If you do so, I am authorised to give you a payment of 500gp. If you also clear-out the entire level of any dangers, making it suitable as another level for, shall we say, 'new deposits', we will give you another 250gp. Any items that you discover below are of course yours to keep, with the exception of any obviously Pharasmin artefacts, which we will require you to sell to us. Don't worry, we will offer you a fair price. As to what you might discover below, I truly do not know, but since it is bodies that have gone missing, I would not be surprised if you encountered at least a few undead.

Now, come."

With that, she turns and leads you out of the Cathedral via a narrow cliff-side path, and into the Ossuary proper, where robed and hooded Pharasmin priests silently tend to the deceased.

Valanthe leads the party through luxuriously appointed catacombs packed with bodies and down several stairways before coming to an area that obviously sees little use—most of the burial niches are empty and dusty, the air is musty and close, and silence reigns supreme. In this disused portion of the crypts, Valanthe stops before a locked door.

"This is the only known entrance to the lower level. Once you enter, the door will be locked behind you. However, do not worry overmuch about that; I am authorised to give you a few items to assist you."

With that, she hands around a series of small vials.

"I have a vial of Pharasmin holy water, and a healing potion (a Potion of Cure Light Wounds) for each of you. There is also this," she says, drawing a silver tube from the sleeve of her robe. "This is a Chime of Opening with five charges remaining. If you ring the chime, it will open a locked door. You may use it to open any of the doors within the lower level, but please keep one use to let yourselves back out; otherwise, you will be trapped down below..."

She then pulls out a large iron key, and uses it to open the truly-impressive lock on the door, which grinds open despite long years of disuse. Within, a stone spiral staircase descends into the earth...

Final chance to ask any questions, before the dungeon gets started...

Grand Lodge

M Human Cleric of Torag 2 | AC: 21 | HP: 9/17 | Perception: +3 | CPE 2/5

"Your faith in the Lady of Graves is clear, madam. By chance, would you have a guide or layout of the level we are entering? Something from your archives, perhaps, that might let us know what we are getting into?"

Sovereign Court

Sister Valanthe shakes her head sadly.

"We do not know how many levels are beneath us; the way below has been sealed for more than a thousand years. This complex as a whole dates from the Thassilonian era, which I do not need to tell you is indescribably ancient. There are some scattered references suggesting that there might be some sort of cathedral below, but I know no more than that."

Grand Lodge

Lore Warden 13 | HP 134/134 | AC 21 T 16 FF 16 | Fort +16 Ref +13 Will +10 (+2 vs fear) | CMD 39 | Init +47 | Perc+4

Gyre snorts a bit before wiping his nose off with his arm in a big swinging motion.

"Thanks lady." Gyre mumbles as he takes the potion and holy water before wiping his nose a second time.

"Kelian, ya know how to use one of these?"

Gyre holds out a brand new looking wand of cure light wounds that looks like it's come direct form Ambrus Valsin's supply.

Silver Crusade

Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)

"Well, I'm ready for whatever comes our way. Sister Valanthe, I hope we can solve this riddle. Let us begin." Thorack packs away the potion and chime in his backpack, grabs his bow in hand and practices reaching for an arrow a few times.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

Lysassa nods a thank you for the 2 vials she recieved to sister Valanthe and ponders any questions she has left which are unanswerd at this time.

Lysassa shrugs

"Ready to go I guess. Unless we are allowed to have a look around the place where the bodies started to dissapear? It might helpful to see if we can find any clues. There will a rather big difference if the bodies have started to walk off on their own, or have been taken by lots of somethings or one BIG something."

Sovereign Court

Sister Valanthe has the grace to look uncomfortable.

"I am sorry, but we are bending the rules of this sacred space enough just to let you down into the lower levels, let alone poking around up here. Suffice it to say, evidence has been found consistent with the bodies and bones being collected and taken away. Furthermore, they are unlikely to have been animated (at least up here); there is an aura permeating the area which prevents the use of magic to raise the dead - a safeguard that I am sure you can appreciate."

Grand Lodge

M Human Cleric of Torag 2 | AC: 21 | HP: 9/17 | Perception: +3 | CPE 2/5

"Well, I did not think it likely, but wanted to check all the same." Kelian pockets the potion and holy water.

He then turns to Gyre. "Indeed I do. I shall hold it for you, and use it as you direct."

Sovereign Court

The party moves down the winding spiral staircase in single file, descending into the bowels of the earth...

...Suddenly, the stairwell goes dark!

All light is extinguished, but Darkvision is fine.

Team Omega Initiative:
Lysassa: 1d20 + 1 ⇒ (4) + 1 = 5
Thorack: 1d20 + 2 ⇒ (2) + 2 = 4
Gyre: 1d20 + 5 ⇒ (18) + 5 = 23
Kelian: 1d20 + 0 ⇒ (9) + 0 = 9
Nightdeath: (On delay until character decided)
?: 1d20 + 6 ⇒ (10) + 6 = 16

Round 1: Gyre, ?, Kelian, Lysassa, Thorack

Lysassa and Thorack:
Peering back up the corridor, your keen Dwarven and Orcish senses spot a small conical creature, with numerous tentacles surrounding a fanged maw, clinging to the roof just above Thorack...

Grand Lodge

Lore Warden 13 | HP 134/134 | AC 21 T 16 FF 16 | Fort +16 Ref +13 Will +10 (+2 vs fear) | CMD 39 | Init +47 | Perc+4

Gyre delays, pole-arm at the ready.

"Where's da light?"

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"There is a small conical creature, with numerous tentacles surrounding a fanged maw, clinging to the roof just above Thorack. I think that might have something to do with the light going away."

How high is the roof? e.a. can we reach it with melee attacks?"

Sovereign Court

You most definitely can reach it with melee attacks.

Round 1:

Gyre delays, squinting as he tries to see something...

?: 1d20 + 3 ⇒ (7) + 3 = 10, for 1d4 + 0 ⇒ (1) + 0 = 1damage.

...but Thorack and Lysassa can only watch in horror as the creature floats down from the ceiling, and envelop Thorack's head! Fortunately, the nimble Dwarf is easily able to dodge out of the way.

Round 1: Gyre, ?, Kelian, Lysassa, Thorack

The rest of the party is up to finish round 1. Gyre to start round 2.

Silver Crusade

Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)

I'm going to assume we are posting combat in groups (pre NPCs, NPCs, post NPCs) so that things go faster. If not, let me know.

"Ah, missed me ya foul beast." Thorack steps back about 5 feet My 5' step backward so not to provoke an AoO, up the stairs I suppose since I'm in the back. and shoots two arrows quickly into the mouth of the beast.

Flurry of Blows Shot 1: 1d20 + 1 ⇒ (5) + 1 = 6
Shot 1 Damage if hit: 1d8 ⇒ 1

Flurry of Blows Shot 2: 1d20 + 1 ⇒ (1) + 1 = 2
Shot 2 Damage if hit: 1d8 ⇒ 2

"Bah, my arrows are cursed somehow!"

Grand Lodge

M Human Cleric of Torag 2 | AC: 21 | HP: 9/17 | Perception: +3 | CPE 2/5

Spellcraft: 1d20 + 4 ⇒ (3) + 4 = 7

"Torag, give me the light of your forge!"

Kelian casts light to try and raise the illumination level to where he can see.

Grand Lodge

Lore Warden 13 | HP 134/134 | AC 21 T 16 FF 16 | Fort +16 Ref +13 Will +10 (+2 vs fear) | CMD 39 | Init +47 | Perc+4

Gyre will swing at where he thinks the critter might be with his guisarme.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Miss Chance: 1d100 ⇒ 22 Low always misses.
Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9

Sovereign Court

Okay. Apologies for the 'theatre of the mind' moment here, but this encounter does not have a map. You are in a 5' wide spiral staircase, which means that you cannot see (when there is normal illumination) more than three squares ahead.

In this case, the order is at present (from front to back): Gyre, Kelian, Lysassa, Thorack, and then the creature.

Even if Thorack 5' steps, he will still be within the creature's reach. Let me know if you are okay with that, as it will provoke an AoO.

Gyre cannot, at present, target anything, because he is nowhere near the creature. He is welcome to stumble back up the stairs and take a swing if he likes, though.

Does that make sense?

Kelian casts a familiar cantrip, trying to raise the light level...

...but although he knows that the spell was successfully cast, the staircase remains resolutely dark.

Light is not powerful enough to pierce Darkness.

Round 1: Gyre, ?, Kelian, Lysassa, Thorack

Silver Crusade

Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)

Well, that changes things. You said the creature was on the ceiling, came down on my head, but now it's behind me? Okay. I assumed it was somehow still attached to the ceiling. That changes things up. So not to metagame, I'll just do an unarmed strike (I'll kick with Improved Unarmed Strike so I don't have to drop the weapon) if I can't get out of its reach. Using my first attack roll, it would still be a miss. Is that okay?

Sovereign Court

It *was* up on the ceiling; then it floated down and (unsuccessfully) tried to envelop your head ;-) Since it can't occupy the same square as you, it ended up behind you.

If you want to make things easier, you can run down the stairs to try and find a more open space...

Silver Crusade

Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)
Luke_Parry wrote:

It *was* up on the ceiling; then it floated down and (unsuccessfully) tried to envelop your head ;-) Since it can't occupy the same square as you, it ended up behind you.

If you want to make things easier, you can run down the stairs to try and find a more open space...

Okay, that's clear. I'd like to then put that space between me. Here's my post now that I understand the situation/layout.

To put a bit more space between him and the creature, Thorack does a WITHDRAW action, and moves down the stairs just past Gyre.

Although I can move double speed with WITHDRAW, I choose only to move enough to pass Gyre on the steps, so that Lysassa can also take a standard move action and get in front of me.

Grand Lodge

Lore Warden 13 | HP 134/134 | AC 21 T 16 FF 16 | Fort +16 Ref +13 Will +10 (+2 vs fear) | CMD 39 | Init +47 | Perc+4

"Thorack, what's down dere?"

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Sorry for the wait. Dwarven Stonelord. No time to stat up my sorc.

Heavily armored and late, this female dwarf barely made it through the doors and with a quick nod at an even quicker briefing, she enters.

Hearing combat in the distance, she moves forward down. Hammer at the ready.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

If I get this right the line now is: Thorack, Empty?, Gyre, Kelian, Lysassa,empty, Monster, (and then Farein since she just walked in?)

Not wanting the block the stairs for the more combat able party members Lysassa will not step towards the monster to try to whack it with her walking stick (club) but decides to follow Thorack when he moves away.

"Gyre, 15 (No idea, trying to give the right number here, Lysassa should know even if I don't) steps back on the stair case pat Kelian is a small conical creature with tentacles. It seems to be the source of the darkness"

Lysassa then mumbles something to bolster Gyre's health a bit.

(Moving so I'm in between Thorack and Gyre, then casting virtue at Gyre (+1 temp hp for 1 minute)..maybe not the most useful spell, but kind of limited on what I can do right now)

If I get this right the line now is: Thorack, Lysassa, Gyre, Kelian, empty,empty, Monster, (and then Farein since she just walked in?)

Sovereign Court

Lysassa backs away, trying to put space between herself and the creature, and then casts a small charm, to bolster Gyre's health.

Thorack, realising that being in melee is never a good idea for an archer, likewise withdraws further down the staircase, careful to avoid the flailing tentacles of the creature...

...at about the same time as Dwarf dressed in heavy armor thunders down the staircase!

Round 2: Gyre, ?, Kelian, Lysassa, Thorack, Faerin

Gyre to lead off Round 2.

Silver Crusade

Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)

"Aye, just get in it's way, be defensive for a moment given how dark it is, and I'll shoot it."

Grand Lodge

M Human Cleric of Torag 2 | AC: 21 | HP: 9/17 | Perception: +3 | CPE 2/5

Kelian hunkers behind his shield. ”Bah, curse this darkness!"

Total defense: AC = 25.

Grand Lodge

Lore Warden 13 | HP 134/134 | AC 21 T 16 FF 16 | Fort +16 Ref +13 Will +10 (+2 vs fear) | CMD 39 | Init +47 | Perc+4

"Lemme know if it comes near."

Gyre will ready to attack if somebody tells him it's in range.

Readied Attack:

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8
Miss: 1d100 ⇒ 69
Confirm: 1d20 + 5 ⇒ (15) + 5 = 20
Extra Crit Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Sovereign Court

Gyre probes his way up the staircase, and when told that he is in range, takes a powerful swing with his weapon...

...which, incredibly, manages to hit the creature! There is a garbled shriek, and then suddenly, the darkness dissipates, revealing the creature's conical, be-tentacled body spitted on the end of Gyre's weapon.

Combat over :-)

Grand Lodge

M Human Cleric of Torag 2 | AC: 21 | HP: 9/17 | Perception: +3 | CPE 2/5

"Bah! Curious demon, that." Kelian looks around, seeing that the others are unhurt, suggests, "Shall we go on, then?"

He follows Gyre down the stairs when they press forward.

Silver Crusade

Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)

"Crazy beast tried to decapitate me from above. Glad you got him."

Thorack moves back to his original spot in the back of the group, ready with bow in hand.

Grand Lodge

Lore Warden 13 | HP 134/134 | AC 21 T 16 FF 16 | Fort +16 Ref +13 Will +10 (+2 vs fear) | CMD 39 | Init +47 | Perc+4

"Better lucky than good I always say."

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

As the armored newcomer thunders down the steps, she stops as she notices that the creature on Gyre's weapon is obvioulsy dead.

She lifts her helm up revealing a shock of red hair set upon a toughened face.

"Well Met Folks. I be Faerin Boulderstep Paladin of Torag. Do I be missing anything?" finishing off with a wide grin.

The Exchange

Female Wizard 3 (1/2 Orc) hps:22/23 (+1 NL) AC15 (FF14/Touch11/CMD10) Fort+5, Ref+4 Will+6 Init+1 Perc.+1; Darkvision

"Nice to see you could make it to the party Faerin."

Lysassa examines the strange creature and starts to cut of some interesting bits for later study.

Sovereign Court

The stairs continue downward for another 100' or so, before terminating in a small chamber. Old carvings cover the walls of this square chamber, thick with dust and cobwebs. Three sets of stone double doors stand in the three facing walls. Heavy bronze seals emblazoned with the symbol of Pharasma secure the doors against whatever lies beyond.

Knowledge(History) DC 15:
Whilst studying the engravings, you notice references to the seven Runelords of ancient Thassilon.

Perception DC 15::
You notice some graffiti scrawled on the northern wall, which reads, “My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don’t know what it means, or why...”

Silver Crusade

Female PFS #76925-22 Dwarf Paladin (Stonelord) 6/ Evanglist 2| HP: 88/88 | AC: 26/14/23 | Fort: +11 | Ref: +7 | Will: +10 | Init: +2 | Perc: +8 | CMB: +10| CMD: 22| CI Warhammer +1: +12; 1d8+4| Slitherbane: +12;1d10+5| Longbow +10;1d8|
Skills:
Acro:+4| Diplo: +3| Heal:+7| Sense Motive: +8 | K.Noble: +5| K.Religion +9 |Lingus:+1| SM:+8| Survival:+8|

Perception VS DC 15 1d20 + 2 ⇒ (13) + 2 = 15

"Hmmm I be seeing something but I not be understanding since I be thinking that a heart beats as it is. Worry when it's not beating."

Silver Crusade

Male Dwarf Zen Archer/2 (HP 19/19 | AC:16 | T:16 | FF:14 | CMB: 3 | CMD:19 | Fort:+5 | Ref:+6 | Will:+8 | Init:+2 | Perc: +9 | Speed 20)

Perception: 1d20 + 8 ⇒ (8) + 8 = 16 Do i add +2 for unusual stonework here?

Anyway, Thorack will read the graffiti message for anyone who fails their perception check.

Grand Lodge

M Human Cleric of Torag 2 | AC: 21 | HP: 9/17 | Perception: +3 | CPE 2/5

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

"Curious! I wonder if it portends something."

He proceeds to examine the door across from the room entrance, looking for locks or traps.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Lore Warden 13 | HP 134/134 | AC 21 T 16 FF 16 | Fort +16 Ref +13 Will +10 (+2 vs fear) | CMD 39 | Init +47 | Perc+4

Gyre wipes another gob of snot onto his arm.

"Dust in these places gets to me a bit. Wha'cha looking for Kelian?" Gyre stands uncomfortable close to Kelian as he tries to look over the man's shoulder.

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