The Godsmouth Heresy - Team Alpha (Inactive)

Game Master Luke_Parry

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Sovereign Court

The city of Kaer Maga sits in the heart of Varisia, a vast stone hexagon of unknown origin perched high atop the cliffs of the Storval Rise. This cyclopean structure predates even the Empire of Thassilon, which ruled these lands 10,000 years ago, and today it is a city of wonders, intrigue, and mysteries.

Carved on the cliff face below the city are numerous representations of gigantic bodies and faces, though who these titanic carvings actually represent is a matter of some conjecture—the vanished runelords of ancient Thassilon, forgotten kings, dead gods, or someone else. Some of these massive sculptures lead into the Undercity, a dizzying network of caverns, tunnels, and chambers, both natural and man-made, that riddle the cliffs beneath Kaer Maga.

One of the most famous entrances to the Undercity lies in the mouth of one of the giant faces known as the Unnamed King, and opens onto a series of ancient catacombs where the honored dead of Kaer Maga are interred. From their cathedral in the Bottoms district of the city above, the clergy of Pharasma oversee the Godsmouth Ossuary, the most prestigious place in Kaer Maga to be buried—and the Pharasmins charge a hefty fee for the honor.

What few outside the church of Pharasma know is that the Godsmouth Ossuary occupies only a few of the many subterranean levels below the entrance—the lower reaches are mysteries even to the clergy. All entries to the lower levels have been sealed off, and the priests are forbidden from venturing deeper, lest they awaken greater evils slumbering beneath.

Recently, however, the Pharasmins have noticed that bodies are disappearing from the ossuary. At first only a few cadavers went missing, but the number has increased rapidly over the last few weeks.

To solve this problem, the leaders of the church have decided to relax their restrictions on outsiders entering the crypts. Rather than expose their priests to the unknown dangers of the ossuary’s lower levels, the Pharasmins have decided to hire freelancers to find and stop the mysterious body thief. At the same time, the adventurers can survey the unexplored dungeon and clear out any dangerous inhabitants, thus allowing the church to expand the ossuary into the new level.

Thus it is that the party finds itself in the Godsmouth Cathedral in Kaer Maga’s Bottoms district, in a disused side chapel to a martyred Pharasmin saint, for a midnight meeting with a member of the clergy...

Feel free to dot/give yourselves an introductory post :-)

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

"Now this is just the type of adventure I was hoping for when I joined the Pathfinder. A chance to explore ancient ruins and maybe a little excitment along the way. What do all of your think. I you ready for some fun!' Dolre says with a smile
"Oh I am being rude" Dolre exclams!
I am Dolre from Osirion. I have recently joined the pathfinders to get a chance to explore places well like this one! What about you? She asks
I know we dont start until the 5th but I am just dotting

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

A scruffy-looking dwarf smelling of troll guts arrives, mumbling unintelligible things in his auburn beard. He doesn't seem aware of your presence at first, but his maddened gaze eventually turns to you, piercing you like razors, searching your eyes in a hopeless quest for meaning. This dwarf's head is entirely shaved, and a large tattoo depicting a weird moon - or is it a grinning skull? - has been traced upon the bald skull. This dwarf is a stout one, no doubt about that. Numerous shallow scars rake his flesh, but his body is protected by a scaled armor. A large flail made of a strange metal hangs at his side.

"Repent, sinners! The Harbinger of Last Days sends me to help Our Lady of Graves as she is in the most dire of needs! I will gaze upon the sins of this place and eradicate it with utmost fervor. And the sinners shall sink in an oblivion of eternal darkness, unable to benefit from the Lady's safe embrace and wise judgement. Repent, I tell you, before it is too late!"

Silver Crusade

Male Half-Elf Ninja/1

Half-elf Ninja/1 Stats:

Spoiler:
HP 8/8 NG, AC=14, T=14, FF=10 | CMD=15, CMB=1 | F=1, R=6, W=0 | Init +4 | Perc= +6 | Wakizashi+4/1d6+1/18-20/x2, Shortbow +4/1d6/20/x3) | Speed 30

Malkiel remains in the shaded corner of the chapel, hesitating, but ultimately deciding it would be better if his would-be allies knew his name and face...if only for safety.

He stepped out, and removed his muted brown hood, revealing his fair skin, striking copper hair, and piercing blue eyes. He adjusted his brown-beige haramaki, tightened the sash holding his wakazashi to the small of his back, and dropped his backpack, quiver, and bow to the floor.

He then moved quietly over to Dolre once she'd introduced herself, extended his hand and, replied almost hushed, My name is Shokuro no Malkiel, those who find that difficult to pronounce call me "Mal"

The pleasantries were interrupted by the strange and loud creature which had entered most recently. Mal found his mannerisms repulsive but could already see the value in his new companion. All the same, he decided to save those introductions for later.

Sovereign Court

Okay, just a quick house-keeping thing:

I would like a single-file marching order, and a two-man-front marching order.

Shadow Lodge

Mook lvl 12

Dot. I may bring another character insted of my witch depending when some of my games end.

Silver Crusade

Male Half-Elf Ninja/1
Quote:

Okay, just a quick house-keeping thing:

I would like a single-file marching order, and a two-man-front marching order.

I've got stealth and perception bonuses of 11 and 6 respectively, so I think I might be good side-by-side with whoever's got the highest AC/DR/CON in the two-man front order, and either out front or just behind the aforementioned teammate in the single-file depending on the nature of battle in this campaign

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

I guess that would make me third in the single line and second in the two man set-up.

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

With a half-decent AC, good saves, a solid perception score and darkvision, I'll march first in both orders. Besides, you don't want to have a raving madman behind you!

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Dotting - will introduce later. As for marching order, go ahead and put me in the rear of both marching orders. I'm effective from a distance and have enough melee skills that I can handle an assault from behind.

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Dickey smiles widely at his new companions. He bows deeply while maintaining his smile and eye contact. His appearance is in stark contrast to Bodham - baby-faced, shiny flowing locks of hair, and emanating a sweet fragrance - is that an apple scent?

Dickey Baldfoot at your service!

Dolre? That's a beautiful name - it fits you well.

Dickey kisses Dolre's hand - is that kiss a touch longer than normal?

Then Dickey gently lets go of Dolre's hand and beams a smile at Bodham.

Your passion is unparalleled, good sir! My confidence is tripled knowing you are bring Our Lady of Graves where we are headed! My prayers have most certainly been answered.

Dickey winks at Malkiel.

And sir, may I now have the pleasure of your name as well as your company?

Silver Crusade

Male Half-Elf Ninja/1

My name is Malkiel, or Mal if you prefer, he replied, speaking a little louder now so as to minimize interaction with any of the other members of those gathered, as for my company, you've earned that by joining us at this meeting.

Having quite had his fill of social interaction for the day, Mal retreats to his corner, hood drawn, and sits to meditate until the clergyman arrives.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Hi.
This is Merck. Nicolae here was in a game that slowed down to a crawl until finally falling apart. Its time for him to get back on the road with some Kaer Maga action.

A young varisian warrior sits on one of the chapel's benches with his legs crossed and hands behind his head in a very relaxed posture. Besides the plate armor he is clad in bright colorfull clothes with most fingers full of golden rings, a matching pair of earrings and two short swords strapped to his back.
So its a breaking and entering job?
My favorite.
He says smiling. My name is Nicolae by the way, charmed to meet you all.

Nicolae is not the type to volunteer to go first but he can if you guys think its for the best since he is second level. Normally he would position himself in the second line.

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

Sorry for putting this here but discussions is not open. I will probably not post on the 5th. My brother died from cancer and his Funeral is Saturday.
I will try to post something later.

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

My sincerest condolences for your loss.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

My condolences also Dolre.

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Wow:( My condolences as well.

Sovereign Court

Okay, so we have Bodham, Malkiel, Dolre, Nicolae, Dickey.

As the party gathers together, and gradually introduces its various members, a middle-aged woman dressed in a simple grey robe, with a silver holy symbol of Pharasma around her neck, quietly enters the chapel.

Seeing the five of you gathered together, she nods in satisfaction.

"Excellent. You have arrived. Let's get down to business. My name is Sister Valanthe. The crux of the problem is as follows: Bodies have started to go missing from our Ossuary. Whilst some amongst the clergy are adopting a pragmatic approach to this, pointing out that missing bodies mean more space in the Ossuary, the majority of us are more concerned by what is happening to the missing bodies.

Normally, non-members of the clergy are not allowed into the Ossuary, but due to the current situation, we have decided to make a temporary exception. We know that whomever, or whatever, is taking the bodies is located in a sub-level of the Ossuary which is normally sealed off. We ask that you enter that level, and put an end to the thefts. If you do so, I am authorised to give you a payment of 500gp. If you also clear-out the entire level of any dangers, making it suitable as another level for, shall we say, 'new deposits', we will give you another 250gp. Any items that you discover below are of course yours to keep, with the exception of any obviously Pharasmin artefacts, which we will require you to sell to us. Don't worry, we will offer you a fair price.

"Now, come."

With that, she turns and leads you out of the Cathedral via a narrow cliff-side path, and into the Ossuary proper, where robed and hooded Pharasmin priests silently tend to the deceased.

Valanthe leads the party through luxuriously appointed catacombs packed with bodies and down several stairways before coming to an area that obviously sees little use—most of the burial niches are empty and dusty, the air is musty and close, and silence reigns supreme. In this disused portion of the crypts, Valanthe stops before a locked door.

"This is the only known entrance to the lower level. Once you enter, the door will be locked behind you. However, do not worry overmuch about that; I am authorised to give you a few items to assist you."

With that, she hands around a series of small vials.

"I have a vial of Pharasmin holy water, and a healing potion (a Potion of Cure Light Wounds) for each of you. There is also this," she says, drawing a silver tube from the sleeve of her robe. "This is a Chime of Opening with five charges remaining. If you ring the chime, it will open a locked door. You may use it to open any of the doors within the lower level, but please keep one use to let yourselves back out; otherwise, you will be trapped down below..."

She then pulls out a large iron key, and uses it to open the truly-impressive lock on the door, which grinds open despite long years of disuse. Within, a stone spiral staircase descends into the earth...

Final chance to ask any questions, before the dungeon gets started...

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

The mad dwarf eyes at the priestess, nods at her words as a sign of respect, then bursts out as she finishes her explanations. "Bodies disappearing! That simply WON'T do. Pharasma can't accept that. My Lord Groetus can't accept that. I certainly can't accept that. Why do you think they're lying when they're dead?! They're waiting quietly for the End Times, when Groetus shall recall them to their bodies and walk. What could happen if they aren't there anymore. NOTHING! Nothing will happen, that is the gravest problem of all!" blurts out the dwarf in one breath.

"... we accept the mission, of course. Rest in piece, good priestess. No, I mean rest... and be peaceful about it. No need to die, you'll do that soon enough!"

Accepting both vials, Bodham carefully puts them into his belt pouch, and then ventures into the darkness of the ossuary.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae inspects the Chime of Opening with a smile on his face.
A magical safecracker, how cute! The things they invent nowadays... At this pace I am going to be out of a job soon. Better find something else to do. Uncle Sven always said the future was in politics, and the families called him mad. Old bastard may have been right! Desna bless his wicked soul.

He stores the vials, lightens his lantern and follows the dwarf.

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

You are most kind, Miss Valanthe.

Dickey adds the items to his pack.

These lads and I will dispatch of your problem in the most expedient manner, no doubt. I think you will always find yourself most satisfied with my services...

With a twinkle in his eye, Dickey kisses her hand and follows his companions inside.

Sovereign Court

The party moves down the winding spiral staircase in single file, descending into the bowels of the earth...

...Suddenly, the stairwell goes dark!

All light is extinguished, but Darkvision is fine.

Team Alpha Initiative:
Bodham: 1d20 + 1 ⇒ (6) + 1 = 7
Nicolae: 1d20 + 2 ⇒ (12) + 2 = 14
Dickey: 1d20 + 5 ⇒ (6) + 5 = 11
Dolre: 1d20 + 6 ⇒ (14) + 6 = 20
Malkiel: 1d20 + 4 ⇒ (9) + 4 = 13
?: 1d20 + 6 ⇒ (2) + 6 = 8

Round 1: Dolre, Nicolae, Malkiel, Dickey, ?, Bodham

Dolre:
Peering back up the corridor, your keen Dwarven senses spot a small conical creature, with numerous tentacles surrounding a fanged maw, clinging to the roof just above Dickey...

Silver Crusade

Male Half-Elf Ninja/1

Malkiel quickly stashes the vials in reaction to the sudden darkness
sorry for the delay, computer's been down

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Dickey's action:
If he hasn't been attacked, Dickey assumes a defense posture, attempts to cast a light spell, and draws his longsword.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Nicolae quickly passes his fingers near his lamp to confirm its still burning and the darkness is magical in nature before drawing his swords.
#$@%!!!
Cant see #$@%!

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

Dolre begins looking around
"Interesting!" There appears to be a strange conical creature with lots of tentacles around its mouth. Its clinging to the roof just above Dickey!

Sovereign Court

Alright, just because there a *lot* of combats in this one, I will bot people, as necessary, if they are unable to post.

Round 1:

Nicolae confirms with a burned finger that his lantern is still lit, and, cursing, draws his swords.

Malkiel stashes the vials that he was carrying in response to the sudden darkness.

Dickey assumes a defensive posture, and attempts to cast a spell...

Concentration: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15.

...but although he is *sure* that he uttered the incantation correctly, and that the spell took effect, the darkness still remains complete.

Light is not powerful enough to pierce Darkness.

Round 1: Dolre, Nicolae, Malkiel, Dickey, ?, Bodham

Sovereign Court

What would you like to do on your turn, Dolre? :-)

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

Dolre steps up to this strange creature and takes a swing.
Battle Axe: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Dolre moves up the corridor, passing Dickey. Immediately, the creature lashes out...

?, AoO: 1d20 + 3 ⇒ (9) + 3 = 12, for 1d4 + 0 ⇒ (1) + 0 = 1 damage.

...but the Dwarf is easily able to dodge out of the way. Unfortunately, she is still off-balance when she takes her own swing, which bounces off the wall six inches away from the creature.

Ignoring Dickey, the creature then throws a tentacle at Dolre...

?: 1d20 + 3 ⇒ (17) + 3 = 20, for 1d4 + 0 ⇒ (4) + 0 = 4 damage.

Grab: 1d20 + 5 ⇒ (19) + 5 = 24, for 1d4 + 4 ⇒ (1) + 4 = 5 constrict damage.

...wrapping it around her torso and squeezing hard, nearly rendering her unconscious!

Round 1: Dolre, Nicolae, Malkiel, Dickey, ?, Bodham

Bodham to finish-off round 1. Everyone else for round 2.

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

Screaming like the madman he really is, Bodham charges the creature with his heavy flail.

Chaaaaarge: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 151d10 + 3 ⇒ (7) + 3 = 10

By the way, do I see well with Darkvision? Or is it Deeper Darkness?

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

On Dickey's turn:

I cannot dispel the darkness! Protect the dwarves!

Blinded by the darkness, Dickey takes a 5-foot step back from the action, drops his sword, draws his fiddle and begins playing an inspirational tune.

Inspire Courage - +1 to hit and damage for everyone

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Moves and attacks
Nicolae tries to pinpoint the creature by it's sound and attacks it.
Perc: 1d20 + 5 ⇒ (13) + 5 = 18

Mwk cold iron sword: 1d20 + 7 ⇒ (18) + 7 = 25
dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Miss chance: miss under 50: 1d100 ⇒ 79

Oh #%$!
There is nothing "interesting" about that.
The varisian whines under his breath.

Sovereign Court

@Bodham: You can't charge through allies' squares. Fortunately, since the creature is grappling Dolre, its AC is a tad lower than normal ;-)

Also, Darkvision works just fine ;-)

Yelling like a madman, Bodham charges back up the stairs, and delivers a punishing blow to the creature, which just can't move out of the way in time, as its tentacles are wrapped around Dolre.

There is a keening wail from the creature, and writhes in pain, but it is obviously still alive, and rather angry...

Round 2:

Nicolae strains to hear anything, and hears something throttling Dolre barely 5' away from him...

Dickey gulps, steps back, and draws his fiddle to inspire his allies.

Round 2: Dolre, Nicolae, Malkiel, Dickey, ? (-10hp), Bodham

Silver Crusade

Male Half-Elf Ninja/1

Perception to hear Dolre being throttled/locate the monster:1d20 + 6 ⇒ (3) + 6 = 9
if heard/located:

Spoiler:
Malkiel readies his shortbow and sets an arrow aiming at the monster and firing:attack/damage:1d20 + 4 ⇒ (15) + 4 = 191d6 ⇒ 5

if not:
Spoiler:
Malkiel readies his shortbow and sets an arrow, listening intently for any sign of the monster.

Sovereign Court

@Malkiel and the thread in general: You can't actually make a ranged attack at something, unless you can see the square that you are aiming at... (if you wish to rethink your action, feel free :-)

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

Dolre says "I will not go down easily!"
as she attacks the creature.
battle axe: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3 +2 for str -2 for casting
damage: 1d8 + 2 ⇒ (6) + 2 = 8
casting defensively: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5+2 for IQ +1 for level casting. Casting Shocking Grasp
battle axe: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8 +2 for str -2 for casting
damage: 1d8 ⇒ 7
and fails at both attempts to damage the creature.

Sovereign Court

Round 2:

Dolre is determined not to go down easily, struggling mightily to swing her axe, and even cast a spell, but the tentacles entrapping her make it difficult to maneuver, and she just can't hit it.

For its part...

Maintain grapple: 1d20 + 5 + 5 ⇒ (7) + 5 + 5 = 17 Vs CMD 14... for 2d4 + 4 ⇒ (4, 2) + 4 = 10 damage.

...the creature continues to squeeze, cracking half her ribs, and causing her to black out, collapsing to the ground with a moan.

SHowing every intention of feeding on its prize, it waves its unencumbered tentacles threateningly at Bodham, trying to warn him off!

Round 2: Dolre (-19), Nicolae, Malkiel, Dickey, ? (-10hp), Bodham

Bodham to finish-off Round 2; everyone else for Round 3.

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

Bodham attempts to bludgeon the creature with all his strength.

Cold Iron Heavy Flail: 1d20 + 2 ⇒ (11) + 2 = 131d10 + 3 ⇒ (8) + 3 = 11

Sovereign Court

Ignoring the posturing of the creature, Bodham brings his flail around in a thunderous blow which spreads gore throughout the corridor!

It's dead, Jim.

The darkness dissipates, revealing a raving madman with a blood-covered flail, standing over the body of an uncoscious Dwarf, who is covered in gore, pieces of offal, and stray tentacles!

Just to keep things moving...

Dolre: 1d20 + 2 - 9 ⇒ (8) + 2 - 9 = 1.

Dolre continues to bleed...

...but Bodham is able to stabilise her quickly (Using Stabilise).

First combat officially over :-)

Feel free to heal-up ;-)

Silver Crusade

Male Half-Elf Ninja/1

oops, didn't know that, makes sense.
Malkiel is extremely upset with himself for being caught off guard, but was-for once-glad he wasn't alone.

The Exchange

Slayer 5 [ HP 49/49 | AC 18 T 12 FF 16 | CMD 21 | F +6 R +6 W +5 | Init +6 Per +9(11TF), SM +6]

Looking at the scene Nicolae gives a low whistle. Close one.
He offers a wand of CLW to the mad dwarf to use on their fallen companion. Its too early, if you want to safe your energies you can use my wand on her.

Assuming he accepts.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Does anybody else have one of these bad boys? He asks showing the wand.

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Dickey gasps at Dolre's condition and plays a soft soothing tune as she is healed up.

We nearly lost you there, m'lady. I apologize for not doing more to save you. My frail halfling eyes failed me.

Dickey holds Dolre's hand and does his best to help her up when she's ready.

Scarab Sages

Dwarf Magus/1
stats:
HP 10/10 GN, AC=15, T=12 , FF=13 | CMD=14, CMB=2 | F=4 , R=2 , W=3 | Init +6 | Perc= +4 | (Battle Axe+2(-2 when casting)/1d8 + 2/20/X3, Short Bow +2/1d6 /20/x3) Speed 20

"Thanks, that was a little too close"Dolre exclaims. She carefully stands up bushing herself off. Dolre appears to be very shaken from her experience.
"That was definenatly not the way I invisioned my first battle!" she says, then she examine the strange creature.
"Does anyone know what that thing is?"she ask as she begins to look closely at the creature.
Is it carrying anything interesting like gold?
Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Deceased
Cause of death:
Eaten by a Necrophidius in the depths of the Godsmouth Ossuary, Kaer Maga.

"It far too early for you to join the Grinning Moon, Dolre, stay among the living for now! Of course I'll heal you. Very handy, these wands. However I don't have one myself yet." Then the dwarf proceeds to use the wand on the magus to get her back on her feet.

No worries having me healing with the wand out-of-combat, so you can roll without needing further permission.

Then replying to Dolre: "I can tell you it isn't an undead creature, but that's about it."

By the way, is there some kind of map?

Silver Crusade

Male Half-Elf Ninja/1

Having left his master with nothing but the clothes on his back and a small, but heavy pack of supplies he commandeered from a pirate on his passage over; not to mention a complete lack of healing training, he knew he'd be of no help to his injured comrades.

He decided instead to leave his pack behind to disencumber himself, and sneak ahead--wakizashi drawn, determined not to fail his new allies yet again.

Stealth check:

Spoiler:
1d20 + 11 ⇒ (20) + 11 = 31

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Dickey slings his fiddle over his back, sheathes his longsword, and assumes his position in marching order. He readies his sling and moves a little more cautiously.

This little expedition might be a little more than I bargained for

Sovereign Court

Investigating what is left of the corpse does not reveal anything worth looting.

Although I suppose you could eat it if you were really hungry...

No map for this encounter - this one occurred on the stairs on the way *to* the dungeon!

Healing-up Dolre, the party once again heads down the staircase...

Sovereign Court

The stairs continue downward for another 100' or so, before terminating in a small chamber. Old carvings cover the walls of this square chamber, thick with dust and cobwebs. Three sets of stone double doors stand in the three facing walls. Heavy bronze seals emblazoned with the symbol of Pharasma secure the doors against whatever lies beyond.

Knowledge(History) DC 15:
Whilst studying the engravings, you notice references to the seven Runelords of ancient Thassilon.

Perception DC 15:
You notice some graffiti scrawled on the northern wall, which reads, “My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don’t know what it means, or why...”

Liberty's Edge

M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2

Knowledge(History): 1d20 + 1 ⇒ (2) + 1 = 3

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

It seems there is some writing up on the wall over there. But I'll be damned if I know what it's referring to. Maybe take the left door?

I think that should be enough to allow everyone to look at the perception spoiler

Is it just me or does breaking seals on crypt doors sound like a poor idea? Does anyone have any talent for checking for booby traps?

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