The Godsmouth Heresy (Inactive)

Game Master Zesdead

Paizo's 'The Godsmouth Heresy'

...in which our adventurers, repelled by Silvennius Tripe and his zombie cohorts, regroup.

Party Health

Aston Sabroque, 15/15HP
Taicho Blackfeather, 11/17HP
Tik'klik, 21/21HP

Maps
The Godsmouth Ossuary


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Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Could also do invites instead of rerecruit

-Posted with Wayfinder


Not a bad idea - if you folks have any people who could step into shoes then that might be worth thinking about... Hoping Graham's player comes back though...


ok either way, if we are going one and done it won't make a lot of difference.


-INACTIVE-

Indeed, if this is a one-shot I won't be mad if it just ends up being the three of us. However, if anyone wants to invite someone along for the remainder of the journey, I say the more the merrier!


Or. We could not do any of that. Story time!

To cut a long story short, my parents recently divorced, I had to pick a side, and I was without internet for quite some time because one of my parents wrecked my computer because it was "All I cared about."

It's been a hell of a month gentlemen, but, I believe I'm back. I sincerely apologize for the wait. It'll take me a... bit... to get through those 65 new posts though.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Condolences


-INACTIVE-

...damn.

I've been there. So sorry you had to go through that. In any case, welcome back!


yuck, I hope things get better, I know it's small consolation but we are glad your back.


That is really rough - sorry to hear about your troubles... Glad you can at least come here and hit things with a big hammer!!!


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Making a posting in all games I'm running and playing in.

For those who have noticed that the last 3-4 weeks I've been spotty and somewhat irritable, I apologize. There's a lot of work things going on, and also some RL things going on. As of this morning, the surgeons confirmed my wife needs a fairly serious operation, which is now scheduled for the end of the month.

I will continue to be here, but, especially toward the end of May, I'm likely to be very very spotty and cranky. Sorry in advance. Please bear with me.

If things get to the point where I need to place things on hold, I'll let you know, but I don't think it'll get there (assuming nothing bad happens).


-INACTIVE-

Like I said in the Ren'Shan discussion thread, I hope everything goes well, mate. Best of luck.


wow, take care of your wife, we understand completely! our hopes and prayers are with you.


Yeah, same from the GM - look after your wife, look after yourself... And I hope everything goes as planned...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

work death, bot as needed until Saturday


-INACTIVE-

Work death is indeed tough. Hope everything's going well!


Shall we move on then? Tik'klik is hopefully available to post now...


-INACTIVE-

Good good! My body is ready.


Note that from this evening through until the end of the week, I am taking a family holiday – there is, by all accounts, internet access in the apartment that we are staying in however I am not 100% certain that I will be able to manage daily posting whilst we are away (we shall see but don’t be surprised / alarmed if I make less frequent posts).


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Post in all games :

Wife's surgery got moved back a day (scheduling issues in OR). Surgery was completed last night, went smoothly, doctor very pleased with himself. :) Wife awake and says even with the pain from the surgery it's a night and day difference in how she felt before, so good news on that front. I'm afraid I'll be busy again today, but hopefully will be able to get all games caught up and going again by end of week.


take your time, glad your wife is better!


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

I think we need to talk about healing. It appears we have two divine casters neither of which can heal? Or did we use up all the healing? Also, I believe it's been over a month since we had a post from Graham. Given the power level of the enemies put in via the AP, I think we need to do a recruitment to replace Graham. Or ask people we know if they want to join...


I am all for writing Graham out now – things obviously didn’t get any better for him IRL…

My preference is that you folks level up to Level 2, I don’t think that a retreat / rest is too much of a stretch of credulity right now… Snipe won’t be chasing you.

I’d rather not do a recruitment as, given that you have found the BBEG and this is a ‘one-shot’, they wouldn’t be around for long…

…however, I really like your characters so I am considering what happens when we finish here… you could scour the rest of the Ossuary but that might not be too satisfying or we could look at other adventures (if you wanted to)…

Some options being…

Carrion Hill (lvl 5),
From Shore to Sea (lvl 6),
The Midnight Mirror (lvl 4)

…we would totally recruit another player (or two) if we did any of those…


if we get Taicho awake the can cast cure light wounds a couple of times, if we do 2nd level might not hurt to go cleric instead, if he stays warpriest he'll pick up another spell.

Or we could give each of Taicho's voices/personalities there own class and level :) Keep one a warpriest, one a cleric, one an oracle and one an inquisitor. what is that like 10 first level spells and 30 HP. hey, it could happen. Its like 'angels in the outfield,' we would call it 'crows in the basement'

on a serious note I'm good to play any of those, Taicho was an experiment for me, both the warpriest and the natural attack angle.


...I think with Taicho it is closer to 'Bats in the Belfry'!!!!


LOL


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

I think Tik has one spell left, which would get Taicho up.


You have potions as well I think?


-INACTIVE-

I'm totally on board for further adventures! I'd be happy to play in any of those, as they've all been on my radar (I have a thing for horrah modules, obviously). I also think opening a recruitment once we finish this one is a great idea.

As for poor Graham, I fear we must consider him lost. If we level up, we can probably heal up and go in for another round with Tripe/Snipe/Uglyfella. I could pick up a healing spell in that case, methinks.


That's a plan then... rest up somewhere (there are things that will go bump in the night but nothing will appear / attack you) and level to Level 2...

Once you have all done that, we can push forwards with trying to defeat a regrouped Silvennius Tripe...


so level two, just like that? I should have near death experience more often


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

So, 5 HP to Taicho, then we find out poor Graham didn't make it I assume.

Then level up. I doubt that Graham has any equipment we could use anyway, so we don't have to feel like ghouls debating whether to salvage his equipment.

How are we doing hit dice? Rolling? Average? Max?

Leveling up is easy :

FC +1HP
Skills +1 Acrobatics, +1 Disable Device, +1 Perception, +1 Spellcraft, +1 UMD, +1 Kn(Arcana)
Cantrip Learned : Disrupt Undead
+1 Will Save


Average HP rounded up works for me...


so we are not healing graham? are we scrounging his gear?


Graham will fall foul of some unspoken GM fiat undead rotting curse in the night... I'm sure he would have wanted you to have had his gear!!!


-INACTIVE-

The cruel necessities of when players drop out... I'm going through that in my own game. I shall level up Aston as soon as possible!


Aston, did you just say you need someone for a game?


-INACTIVE-

I might soon. I have a player that hasn't posted in a while who might have poofed. I'll let you know!

Also, I apologize for the delay, but I've been tasked with running an impromptu game tonight for some friends from out of town, so I might need a day.


awww, friends from out of town, have a great time!


Yeah, have a great time... Is all going to be slow on the boards because of Paizocon / holidays anyway... I think the target should be levelled up by end of Monday and then we can pick it up again...

Tik'klik - any views on future gaming with the golem? Played any of those modules before?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Haven't played any of them, and fine with playing on. I don't do a lot of modules except via PBP.


Great... I'll read up on them and decide which to go with - Shore to Sea is most tempting I think...

...about a fourth / fifth member, once I have decided which to run and we are close to finishing here, I will probably do a standard recruitment...


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

As I usually suggest, I'd recruit us up to 5 or 6. That way, if you loose one or two people, we don't have to re-recruit.


-INACTIVE-

I'm all for Shore to Sea, personally. It looks awesome. I actually have the module, but I've never run it or even read it aside from a skim.


Alright gentlemen, story time. About a day after I claimed that I'd be coming back, my father decided to pay me yet another visit in yet another foul mood. I'll spare you the details, but I moved to Richmond. Now that that's out of the way, I've finally returned. I also made it a point to finish reading the gameplay thread only to learn that it was ended, to my shame and dismay.

Needless to say I would absolutely adore a game with you guys yet again. I know my posting rate was the reason for this one's death, and that I'm probably not a good candidate, but, with my move, stable job, and new location with very little stress and lack of college to get in the way, I think I'm officially set.

I can understand, however, if you'd prefer I go through the recruitment thread normally.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Game's not over yet. And wasn't you. We found the big bad and are leveling up to lvl 2 over the holiday weekend

Sorry to hear about bad stuff. Glad it's clearing up. Welcome back. Now level up...

-Posted with Wayfinder


-INACTIVE-

Yeah, we're totally still going. Really sorry to hear about what happened to you, man. Hope everything's better now.


welcome back Graham!


Yeah, just to reiterate... Game is far from dead even though the group flirted with the boneyard briefly - happy for Graham to come back into it - level him up to 2 and then get posting...


Graham Sykes:

Graham Sykes
Human barbarian 1/fighter (weapon master) 1 (Pathfinder RPG Advanced Player's Guide 109)
N Medium humanoid (human)
Init +1; Senses Perception +5
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 24 (2 HD; 1d10+1d12+7)
Fort +7, Ref +1, Will +0
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee lucerne hammer +7 (1d12+6)
Special Attacks rage (7 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 16, Int 10, Wis 10, Cha 8
Base Atk +2; CMB +6; CMD 17
Feats Furious Focus[APG], Power Attack, Weapon Focus (lucerne hammer)
Traits thrill seeker, undead slayer
Skills Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Perception +5, Survival +5
Languages Common
SQ fast movement
Combat Gear potion of cure light wounds, holy water; Other Gear scale mail, lucerne hammer, chalk (6), grappling hook, hammer, hemp rope (50 ft.), hooded lantern, piton (6), sledge, wire (3), 9 gp, 3 sp, 9 cp
--------------------
Special Abilities
--------------------
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Thrill Seeker +5 feet of movement during the first round of any combat.
Undead Slayer +1 weapon damage vs. undead.


I'm kind of excited for Graham to wake up disappointed and Angry

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