The Godsmouth Heresy (Inactive)

Game Master Baerlie

Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Alexos burns the remaining hand and the pile of rotten body parts.

Combat over

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos smiles at the merry, if smelly, little bonfire he has created.

"Well that takes care of the hand, as well as any more that might have been lurking under there. Hope there wasn't anything precious in there that doesn't react well to fire... guess I should have thought of that first. Still, you have to admit it is pretty."

Alexos attempts to examine the flames, seeing if there is anything moving or salvagable.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Nothing is hidden under the ashes.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

Oy blokes wheres ta nows?


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"We can follow this long corridor. I mean at the moment every path is as good as the other."

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

so ting following what he believes to be Felicitas. instruction heads back up the long hall to the north into room 22

You's is wroight Miss, we's'l 'ead back ta tha northly direction wroight? 'ome on you's blokes tha lady 'as spoken

clarification:
yes that is 'as as in has, not ass, there has been enough talk about bottoms already ;-)


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shrugs.

"That is fine by me."

He then moves off after Ting Tang, standing hip-to-shoulder with him when they enter the chamber at the end of the hall.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos nods, marks everything on his mapmaker and makes a note in his journal to have the priests send someone to bless the ashes afterword.

Hey, wait up for me everyone!

Yay, finally see the map... and updated my position on my own!

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

hip to shoulder hee hee hee

joke in poor taste:
when does a northern barbarian slap a tengu?... when he says "gee your hair smells terrific."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

This room is a charnel house of blood, bones, and scraps of rotten flesh. Strange runes have been sloppily drawn on the walls using some dark brown pigment. A moss-covered stone monolith stands in the center of the room, wreathed in gossamer wisps of gray mist that seem to congeal around the crumbling stone.

Two foul, undead creatures called festrogs (also known as “dog-ghouls”) occupy this chamber, fighting with each other over discarded bones and scraps of rotten meat. They appear as hairless, malformed corpses with gray-green, pustule-covered skin and oversized jaws that make them seem more beast-like than humanoid, but they retain their human intelligence. Risen from corpses sworn to the sin of gluttony, the festrogs are consumed with ravenous hunger.

Initiative:

Init. Alexos: 1d20 + 4 ⇒ (11) + 4 = 15
Init. Felicitas: 1d20 + 3 ⇒ (20) + 3 = 23
Init. Sefu: 1d20 + 2 ⇒ (3) + 2 = 5
Init. Hans: 1d20 + 4 ⇒ (20) + 4 = 24
Init. Ting: 1d20 + 4 ⇒ (7) + 4 = 11
Init. Viincent: 1d20 + 2 ⇒ (18) + 2 = 20
Init. Ghouls: 1d20 + 5 ⇒ (11) + 5 = 16

Round 1
Hans
Felicitas
Viincent
Ghouls
Alexos
Ting
Sefu


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Not really needing an invitation to carnage, Hans eagerly hustles forward, and takes a swing!

Greatsword: 1d20 + 5 ⇒ (2) + 5 = 7, for 2d6 + 10 ⇒ (4, 2) + 10 = 16 damage.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Inspire courage +1/+1

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Ugh... note to self: need to talk to some gnomes about the creation of a backpack that holds holywater and is connected to some kind of spraying mechanism... would be invaluable in places like these...

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

Oy, maybe's I shoulda learnt ta pray stead'a pluck purses, wroight?

look for a Gnome sur-named Soaker, first name Super

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

while were waiting for Viincent a quick question, is the floor considered rough terrain or is a charge potentially possible, I realize you describe it as a charnel house, just checking, thanks RH

Silver Crusade

Male Sylph Sky Druid 1
Stats:
HP: 7/9 - Init: +2 - Fort/Ref/Will: +3/+2/+5 - Perception: +7 - AC: 15, T: 12, FF: 13 - CMD: 12 - Electricity Arc: 5/6 - Wand of CLW: 46/50

Viincent runs up and joins the others.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

A charge is possible, the bones are piled at the walls. But don't forget the monolith in the middle of the room.

Hans is the first to attack one of the foul creatures, but was not fast enough to hit it. Viincent comes up after he studied the last room thoroughly. Felicitas sings her song to inspire her companions.

The ghouls attack with their claws.
Attack red vs. Hans: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Attack blue vs. Ting: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Round 1
Hans
Felicitas
Viincent
Ghouls
Alexos
Ting
Sefu

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

since it ran up to ting and took a swing I think he will just swing back for now

ting attacks the ghoulbluewith his sword and then pecks.

attack: 1d20 + 4 ⇒ (14) + 4 = 18 for damage: 1d10 + 3 ⇒ (9) + 3 = 12

attack: 1d20 - 1 ⇒ (4) - 1 = 3 for damage: 1d3 ⇒ 2

Oy, get yer ugly mug outa me pie eater

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ting defeats the blue ghoul with his sword.

Round 1
Hans
Felicitas
Viincent
Ghouls
Alexos
Ting
Sefu

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos moves forward toward the remaining monster to strike it.

unarmed strike: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 131d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Think I connect but not sure if I damaged it with that attack roll.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Botting Sefu

Alexos throws his fists against the ghoul, but the ghoul dodges aside. Sefu steps into the room and casts disrupt undead at the remaining ghoul.
Touch Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 6

Round 2
Hans
Felicitas
Viincent
Ghoul -6HP
Alexos
Ting
Sefu


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

With a roar, Hans slashes at the remaining undead fiend!

Greatsword: 1d20 + 5 ⇒ (13) + 5 = 18, for 2d6 + 10 ⇒ (6, 2) + 10 = 18 damage.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hans' slash is enough to defeat the remaining ghoul.

Combat over


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Right then let's keep moving. Ting Tang? Do you want to search the room before we move on? I will keep an eye on the corridor to the West whilst you do so..."

So saying, Hans moves over to the indicated corridor, and stands, ready in case something bursts through the door.


Felicitas nods and checks for wounds. "Anyone badly hurt"

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos shakes his head. "I'm not at least."

He replies as he investigates the room for any hidden items of interest, as well as inspecting the bodies (both those that had risen and the ones they were feasting on) for anything Ting will find to be valuable.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

ting looks at Sefu and then Hans

magic and mayhem, 'ats wha' I's yappen 'bout. WHy certainly Gov'n'r I's'l looks around

so ting helps Alexos look around the room

aid another: 1d20 ⇒ 1 well that just terrible, maybe ting is a loner after all :-)

once they are done with the room he goes past Hans down the hall and checks the door for traps, tracks and any noise

he will take 20 on perception

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Upon I suppose not finding anything of value, and after marking the room on his mapmaker, Alexos continues down the hall with Ting.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

ting assuming no traps or locks opens the door at the end of the hall

Oy Alexos I's'a glad ta see yer mappy-thingy is wyoiken, come on you's blokes 'is 'ere crypty aint gettin any younger, wroight?

Do we need to stop for a rest? Where are we at time wise in the crypt, is everyone good spell wise?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The room does not contain anything usefull. The door the the next room is not trapped.

I would say you already spent 8 hours in the crypt. You searched a lot of rooms, killed a lot of monsters and disabled a lot of traps.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

ting opens the door

@ party, do we need to find a place to rest, how long can we go before fatigue sets in?

Come on you's blokes 'is 'ere crypty aint getting any younger, wroight?

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Alexos doesn't need to... no spells and whatnot... but not sure about the fatigue/the others.

Alexos nods and heads into the room.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

Ting follows Alexos through the door, hoping the rest of the party is not far behind.

Oy Hans ya wants we go lefties or wroighties. ta gets around 'is 'ere pit

@ Baerlie, sorry if it's improper, I moved the cover enough to see rooms doorway, so I would have context for the question to Hans. Thank RH.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shrugs.

"I can take the right, and you can take the left? It has worked for us so far..."

He will then move cautiously into the room, taking his time to actively look around as he does so.

Perception 'take 20' = 24.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

A thirty-foot-diameter pit fills this circular room, its bottom lost in darkness. The ceiling arches twenty feet above the pit, which is encircled by a narrow, five-foot-wide walkway. A door stands in the opposite wall of the room, across the pit.

GM:

1d4 + 1 ⇒ (1) + 1 = 2

Hans finds a secret door at the northern wall of the room, the door is locked.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

"Very interesting. We could throw a torch down, but somehow I am not sure I want to know whats down there. But .. the motto of the pathfinder is explore not shirk from it!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The pit is a sheer drop hundreds of feet down.

to the Still Place, a dungeon inhabited by undead mohrgs and zombies. The Still Place is described on page 56 of City of Strangers, but I don't have this book.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Yeah... Let's *not* go there ;-)

"Why don't we finish checking this level out first? After all, that is what we were asked to do... By the way, Ting Tang, there is a secret door over here, which is locked; could you come and take a look at it?"

He then waits patiently for Ting-Tang to come and have a look.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans also keeps his sword drawn, just in case...

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

ting quickly goes over to the locked secret door and begins to pick the lock.

he will take 20 on the lock

Wroight Gov'n'r, 'appy ta o'blige

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The door opens onto a small chamber only about 5 feet square, a hidden and secure vault in which to store valuables.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans leans in to look over Ting-Tang's shoulder.

Metaphorically; literally, it is probably over Ting Tang's head ;-)

"Well Ting Tang; anything interesting in there?"


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Sounds nice. And what valuables... do we find there ;-)


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Heh. Knowing our luck, it will turn out to be a 'hidden and secure vault'... which was never actually used ;-)

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

ting goes into the room and looks around, searching for anything interesting.

he will take 20 on perception

Oy, Gov'n'r I's'l takes a look-see, but keep leanen in's, yer spinny-head-rock is lighten it ups wroight nicely

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hans has a nose for this :D

It turns out that this vault was looted some time before. Instead you find a Iron Cobra guarding this empty vault.

GM:
Init. Alexos: 1d20 + 4 ⇒ (3) + 4 = 7
Init. Felicitas: 1d20 + 3 ⇒ (12) + 3 = 15
Init. Sefu: 1d20 + 2 ⇒ (11) + 2 = 13
Init. Hans: 1d20 + 4 ⇒ (3) + 4 = 7
Init. Ting: 1d20 + 4 ⇒ (13) + 4 = 17
Init. Viincent: 1d20 + 2 ⇒ (15) + 2 = 17
Init. Iron Cobra: 1d20 + 2 ⇒ (20) + 2 = 22

The iron cobra attacks the first person who entered, Ting.
Bite: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 + 1 ⇒ (3) + 1 = 4 + Poison

Round 1
Cobra
Ting
Viincent
Felicitas
Sefu
Hans
Alexos

Please keep in mind, that this room is only 5ft square.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

Squawk

ting retaliates and attacks the iron cobra with sword and beak and then he steps out of the room, hoping the cobra will follow;-)

attack, sword: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d10 + 3 ⇒ (2) + 3 = 5
attack. beak: 1d20 - 1 ⇒ (11) - 1 = 10 damage: 1d3 ⇒ 2

five foot step, after attack, not a surprise round, correct?

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Heh... fun times... dibs on its fangs, my drinking horn needs an embellishment, ;)

Alexos, caught a bit unawares of the situation, stumbles to put his mapmaker away.

"Where in Irori's name did that thing come from? I dislike snakes normally... but I am just gratefull to find something living in here."

Given the confined nature of the space, Alexos will simply watch unless the snake escapes the room, at which point he will engage it. Translation: Bot me as waiting/defering/whatevering each round as long as it is in the 5 ft. square room.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

ting says quietly to Hans

Oy, do you's wants ta tell 'im Its an irony cobra so's its not offiscully liven or's do you's wants me's ta tell 'im, wroight


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods to Ting Tang.

"Alexos, I think you might be disappointed - this thing appears to be made from iron! I suppose that you could melt it down and make a drinking horn from it that way, though..."

Hans will delay, hoping that the cobra will follow Ting Tang out (because frankly, I would like the flank!).

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