The Godsmouth Heresy (Inactive)

Game Master Baerlie

Map

At the behest of the church of Pharasma, the PCs
descend into the sealed lower levels of the Godsmouth
Ossuary. They must contend with ancient Thassilonian
guardians and traps, undead creatures risen from the
corpses buried there, as well as newer denizens that have
entered the crypts on their own mysterious agendas.
Making their way through the strange dungeon, the
PCs eventually encounter the ex-Pharasmin Svilennius
Tripe and his army of alchemically created skeletons and
zombies. The PCs must defeat the heretical alchemist
and his zombie bride to stop the theft of bodies from the
Godsmouth Ossuary, and open up this new level of the
crypts for the church of Pharasma.


This is the discussion thread for two campaigns:

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Grand Lodge

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People who played with me before already know the procedure :)
Please fill out the form. Do you want me to put the starting date of this campaign on the chronicle or the real date?

And do your day job rolls :)

Liberty's Edge

I assume the starting date would benefit those who want to change characters to Aasimar or Tiefling, right? For what its worth either date is ok with me.

With the loss of two of the team members, are we going to try and keep this party together and do another adventure together; or are we all going our own way. I'm just asking because I have really enjoyed the interaction between ting , Hans, Alexos and Felicitas.

I saw you were doing "Destiny of the Sands" but I didn't know if we would be done with this in time to play on that. So is there any way everyone would be interested in keeping these characters together? I would be happy to play anything and if its not trap-centric ting could tone it down a little, just saying.

Whatever you decide Baerlie I just want to say thanks and its been fun.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, it's for everybody who wants to change to Aasimar or Tiefling.

Both tables for Destiny of the sands are full and Feli is already signed up with another character. But I'm in if you want to do another game together. Either with four of you or we can look for two more players. If you want to continue, would you like to play an official scenario or another module. I got The Dragon's Demand last week :) And I also have The Emerald Spire Superdungeon.

Liberty's Edge

I don't know enough about the modules/scenarios to have an opinion, I would play either with ting, official or not.

If we are going to play a non PFS game with these characters, I would like the date on "The Godsmouth Heresy" to be the starting date. I would apply these points to an Aasimar or something else and I would make this version of ting non-PFS.

Happy to play with just these four, or open it up for a couple of spell casters. I guess it depends on the survivability of the module/scenario.

Thanks for considering another game!!!

{edit} if I am going to apply these points from this PFS character to a different PFS character (in other words, not ting) do I still put Ting Tang's name on the sheet or the new characters, or does it matter, I'm still a little confused by the PFS methodology.

Grand Lodge

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As far as I'm informed you cannot apply the points to another character. I have to put Ting's name and number on the sheet. But if Ting has max. 3 XP after this sheet (this sheet grants 3 XP!) you can change him to an Aasimar or something else. Feli, Hans, Alexos, please correct me if I'm wrong.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

I would be happy to continue with either 'Dragon's Demand' or the 'Emerald Spire Superdungeon' :-)

The only thing I would note is that whilst DD is designed to take you from level 1 to 5 (or from 2 to 6 if you start with a level 2), ESS will take you from 1 to 13, and would be a *significant* commitment for both the players and the GM - so unless everyone is down for a long-haul (which, in all honesty, would probably take a year or more via PbP), it might be safer to try DD first, and if that works, try ESS after that :-D

Day Job - Craft(Alchemy): 1d20 + 4 ⇒ (19) + 4 = 23.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

*Puts VO hat on*

As Ting Tang was level 1 at the commencement of this game (i.e. has not been played as a 2nd level PC), he *can* still be rebuilt as something completely different (the only thing that cannot be changed is his name (unless he doesn't have any credit applied to him yet, in which case, you can even change that)).

In terms of rebuilding him as an Aasimar or Tiefling, you can certainly do that - our wonderful GM just needs to note on your chronicle sheet that it was a PbP game, and the start and finish dates, to 'prove' that he was being played before the August 14th cut-off.

*Takes VO hat off*

I hope that helps ;-)


Alright please keep that hat on. Felicitas started as kraak sharpbeak a tengu swashbuckler. As I somehow wasnt happy with him I rebuild him after one secission into an aasimar bard. Now it was a decent tengu name but a lousy aasimar so i apply credit to kraak under that number, but rename her inplay to feli. Is that pk, is there another way to go

Grand Lodge

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We don't have to play the whole module, we can also pick single parts. Part One of DD would be for levels 1-3 and we can decide between the parts if we want to continue. There is a chronicle for every part which grants 3XP and 4PP.

What about one of the shorter modules like Crypt of the Everflame which I offerd already in this group, but I can't remember why it was rejected. Or Murder's Mark.

Grand Lodge

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Standard Pregen wrote:

*Puts VO hat on*

As Ting Tang was level 1 at the commencement of this game (i.e. has not been played as a 2nd level PC), he *can* still be rebuilt as something completely different (the only thing that cannot be changed is his name (unless he doesn't have any credit applied to him yet, in which case, you can even change that)).

In terms of rebuilding him as an Aasimar or Tiefling, you can certainly do that - our wonderful GM just needs to note on your chronicle sheet that it was a PbP game, and the start and finish dates, to 'prove' that he was being played before the August 14th cut-off.

*Takes VO hat off*

I hope that helps ;-)

Yes, that helps! Thanks for the clarification!


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

@Helikon: I just double checked - the most recent version of the Guide to Organised Play changed things slightly; the first level rebuild now allows you to change everything *except* the PFS number - so you can change the name on the reporting system to something more suitable ;-)


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

@GM Baerlie: We could do them piece-meal, but if we could, I would love to do one or the other (or both!) in their entirety :-D

Grand Lodge

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If you want to play them from beginning to end, I prefer the shorter ones, not ESS. In any case it doesn't make any sense to me to play ESS, because after the entire module the character is level 12 or 13. Is it possible to play with these characters after that?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Only if you play high level modules - Academy of Secrets is for 13th level PCs, Tomb of the Iron Medusa is for 14th level PCs, etc.

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

you know me, I am game for a new adventure, and am very much a "dealer's choice" about it (so whatever you want, Baerlie... would rather you be running one you think we will enjoy because you enjoy yourself then feel constrained by mindless demands by me)... think I hit lvl 2 after this one, yes? (given its my third module under my belt)

Daycheck: Perform: 1d20 + 6 ⇒ (8) + 6 = 14

Liberty's Edge

I' m in for any of the above items. Long time commitment is not a problem, I started playing so I would not be board at work, I work third shift, I've ended up posting a lot from home, but even if I slow down I will still post from work daily.

this is tings (and my) first game. So figuring out the PFS character stuff should be easy. If we are not doing a PFS module can ting keep the cool sword without paying for it? ;) he's sooo cheap.

Hey Alexos before you hit 2nd level go back and hit the Lemure :), seriously have you considered wizard/eldritch knight. It would solve the "caster problem" don't know how you see Alexos advancing, just a thought.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Looks at the stack of chips infront of her, to her cards and sighs.
"ALL IN"
I think booth sound just awesome. Just have to get a fresh wand of CLW ;-) And a flag. Changing my feat to lingering performance
.

Grand Lodge

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I would prefer DD then if it's ok for you.

Liberty's Edge

is dragons demand PFS?


:) sounds great, and glad to still have you Feli (given you are my longest running companion from our first group and all).

Eh, going to progress to level two monk, just need to think about how exactly to do it.

Liberty's Edge

@The Emerald Duke, hey happy to see Alexos as a monk, I really like the character, I wasn't trying to tell you how to run him, I'm just "thinking outside the box" so we don't need to add more players, I think four players runs faster/better, just my opinion, and obviously ting is not suited for much other than ranger.

Grand Lodge

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Dragon's Demand is a module, but you can get PFS credit for playing it.

Now it's getting complicated, because you have two options:
- you can either play the entire module starting with new characters at level 1
- or play the sanctoned content only with your PFS character

Rules Sheet:

Legal Pathfinder Society Characters
All players must use an existing Pathfinder Society
character (without modification) within the legal
character levels range for the specific sanctioned
portion of the adventure being played. If you do not
have a character in the correct level range, you may use a
Pathfinder Society pregenerated character, available on
paizo.com. You may apply the credit for the adventure to
a Pathfinder Society character as soon as she reaches the
level of the pregenerated character played.
Alternatively, you may play the entirety of The
Dragon’s Demand, afterward receiving credit for playing
the sanctioned portions of the adventure as if you had
played a pregenerated character. In this case, GMs
running the module are not bound to the rules of the
Pathfinder Society Organized Play campaign (such as
20-point buy, unavailability of hero points, etc.) when
running the campaign or the sanctioned portion of the
adventure. Pathfinder Society characters and characters
playing through this alternative format may not play in
the same adventure.

Receiving Credit
Players who play through one of the sanctioned segments
of the module receive the associated Chronicle sheet. A
GM who runs the module may likewise apply credit to
any one of her Pathfinder Society PCs of the appropriate
level. The decision of which character to apply credit to
must be made when the Chronicle sheet is received and
signed by the GM. Each Chronicle sheet awards 3 XP and
4 Prestige Points, or 1–1/2 XP and 2 Prestige Points for
characters on the slow advancement track.
Players who play through the entire module (not just
the sanctioned portions) using the alternate play option
detailed above and apply all three Chronicle sheets to the
same Pathfinder Society character earn a fourth Chronicle
sheet that must also be applied to that character.
As always, each player may receive credit for each
module once as a player and once as a GM in either order.

Liberty's Edge

I'm happy either way, I'm can play ting as is at second level. PFS or not.

If we want to start over at level one I will apply the points we just earned to a different character and start ting over at level one, PFS or not, you all decided I'm happy just to be playing him with all you all :)


Can´t we use our chars play all, and get credit?


hm... if we went the former route would we be sticking to PFS standard rules for generation or would we be using another PFS lvl 1?


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Technically, when you run a game in 'campaign' mode, you can run it any way you want to - from insisting everyone play 1st level Commoners, to allowing 50 point buy, or saying everyone can start with 10 Mythic tiers - so if the GM was feeling generous, we *could* start the campaign with out existing PFS PCs (at level 2); the only catch would be that although we would level-up and gain loot in-game, we would not get any of the PFS chronicle sheets until we finished the *entire* module.

That said, since we would not really be intending to use any of them until we finished the PbP, I would be okay with that ;-)


So am I. Absolutly!

Liberty's Edge

Hhhmmmm. I think before we get to level two I will change up ting a little; decrease strength and Intel, increase dex. switch from power attack to weapons finesse. Watch out Darkleaf Lamellar armor and masterwork dueling sword here we come.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

I am not that convinced of dex builds. Even a few that work have a heavy feat tax.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Playing with your 2nd level PFS characters from beginning to the end is fine for me :) And you also get the fourth chronicle which you would not get if we play only the sanctioned parts.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

@Ting Tang: I would have to agree with Felicitas; unless you are planning to make use of Slashing Grace (which has the Prereq of Weapon Focus and Weapon Finesse), Dex-based builds (unless they are a rogue or ninja, and therefore relying on sneak attack, or a natural weapon fighter with an Agile Amulet of Mighty Fists) do not tend to be good damage dealers.

However, if you are happy with that, go nuts :-)

In all honesty, your current stat array is not too bad - he would probably make a decent two-weapon-fighting ranger - I just might be tempted to bump his Con up to 12 by dropping Int to 11 and Wisdom to 9 (all of those are after racial adjustments).

Of course, if you still want to rebuild him as an Aasimar or Tiefling, I can offer a whole raft of other advice, too ;-)

----

@GM Baerlie: Excellent - it will be nice to play a version of Hans above 1st level :-)

Liberty's Edge

no race changes, I really like ting, I just want him better at the locks and traps. How skilled do we want our skill monkey bird? Also, with present company I'm not real worried about a lot of damage, I think someone else may have that covered for the both of us.

If I go with the Dex build and pick up a shield he can have an armor class of 22 without magical enhancement, that's almost high enough for squishy people to stay behind. I think using weapons focus and slashing grace combined with a second attack using the beak with "blood beak" could be fun, the question in my mind; which is better higher percentage of hits or more damage per hit?

I appreciate the input, and I do love the bastard sword. I've got a little time to think about it, thanks.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

More damage per hit is generally better - although in the short term, more attacks per round generally means more damage, once you start hitting DR or hardness on a regular basis (which is not uncommon at mid to high levels), the amount of damage 'per hit' tends to go down rapidly, so one or two 'big' hits will do more effective damage then a whole heap of little hits.

Liberty's Edge

the other option with the dex build is to use an elven curved blade which would give me crit at 18, also as a two handed weapon a + 3 on the strength damage, my armor would still be 20 (same as it is now} my to hit would be + 7 instead of + 5, same as the dueling sword. I could go two handed weapon instead of two weapon and keep power attack.

If I stay like I am now I could use a shield and a bastard sword for AC of 21, but no two handed attack, with a + 5 and crit at 19.

the other plan is to change traits from armor expert to dirty fighter but I can do that whatever build I pick.

decisions, decisions, I'm going to need to sleep on it, I appreciate the impute, thanks.

Liberty's Edge

Ok I've done a little projecting for future builds for ting, doing it all by hand so it has taken a little while :), settled on two builds we will call "power" and "speed". I am leaning toward "power" because the "slashing Grace" feat is for one-handed weapons instead of or also two-handed weapons.

Either way he's a little dumber and uglier but more focused. Let me know what you think, any input will be welcome!

edited, thanks, I was working 20 pt. accidentily had 21 pt.I don't know how to calculate the 27/28 is there a change somewhere I need to read?

Power:

Full Name Ting Tang
Race Tengu
Classes/Levels Ranger 2(Trapper/Guide)18/18 HP|AC 19| T 14/FF 15| F+4/R+7/W+0 | init +4 | Perc +7/8
Gender Male
Size medium
Age 20
Special Abilities low light vision
Alignment Chaotic Good
Deity Hei Feng
Languages Common, Tengu,
Strength 17
Dexterity 18
Constitution 12
Intelligence 8
Wisdom 10
Charisma 7

Defense:
AC 19
Armor Class 19 (+5 armor, +4 dexterity)
touch armor class 14
Flat-tooted 15
hp 18
Fort +4, Ref +7, Will +0

Offense:
Initiative: +4
Base Atk +2; CMB +5; CMD 19
Speed 20 ft.
Melee:
MW Nodachi +6 [1d10 +3/18-20]
Beak +5 [1d3 + 3] primary attack
beak +/- 0 [1d3 + 1] secondary attack
Sansetsukon +5 [1d10, 19-20, B, block, disarm]
Tetsubo +5 [1d10, X 4, B]
Urumi + 5 [1d8, 18-20, S]

Ranged:
chakram +6 [1d8+3]

Abilities:
Feats:
power attack:
furious focus:

Traits:
Child of the streets: you gain +1 trait bonus on Sleight of Hand checks,
dirty fighter: You gain a +1 trait bonus to damage rolls against opponents you are flanking.

Racial traits:
Exotic Weapon Training: Tetsubo & Urumi
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Natural Weapons: A tengu has a bite attack that deals 1d3 points of damage.
low-light vision: allows you to see twice as far as humans in conditions of dim light
Glide: use his feathered arms and legs to glide. can make a DC 15 Fly check to fall safely…

Class traits:
Trap finding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks…
Ranger's Focus: At 1st level, once per day, the guide can focus on a single enemy…the Ranger gains a +2 bonus on attack and damage rolls against the target of his focus.
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild empathy: A ranger can improve the initial attitude of an animal
Combat style feat:Two-Handed Weapon

Skills:
6 - 1 = 5 X 2 = 10
Acrobatics +3 {+4 dex, - 1 armor}
Appraise -1
Bluff -2
Climb +2 {+ 3 str, -1 armor}
Diplomacy -2
Disable Device +10/11 {+4 dex,+2 rank, +3 class,-1 armor, + 2 MW tools, +1 for traps}
Disguise -2
Escape Artist +3 {+4 dex. - 1 armor}
Fly + 3{+4 dex,-1 armor}
Heal 0
Intimidate -2
Knowledge (geography) +3 {-1 int,+1 rank, +3 class}
Knowledge (nature) +3 { -1 int, +1 rank, +3 class}
Perception +7/8 {+2 rank, +3 class,+2 race, + 1 for traps}
Ride +3 {+4 dex, -1 armor}
Sense Motive 0
Sleight of hand +8 {+4 dex,+1 rank, +3 class,+1 trait, -1 armor}
Stealth +9 {+4 dex,+1 rank, +3 class,+2 race, -1 armor]
Survival +5 {+2 rank, +3 class]
Swim +2 {+3 str, -1 armor}

Gear: 18 + 1,398 = 1,416 - 898 gp 5 sp = 517 gp 5 sp remaining
Combat gear:
250 gp 25 lbs. MW chain shirt
20 gp, 10 lbs. Kilt
N/A 5 lb. Chakram @ 5
360 gp. 8 lbs. Masterwork Nodachi
8 gp. 3lbs. Sansetsukon
20 gp 10 lbs. Tetsubo
30 go 6 lbs. Urumi

688 gp 67 lbs. combat sub- total

Other Gear
N/A N/A Outfit, Pickpocket's
40 gp 4 lbs. masterwork backpack
100 gp, 2 lb. Masterwork thieves' Tools,
N/A 15 lbs. Kit, Ranger's: This includes: bedroll, belt pouch, flint & steel, mess kit, trail rations @5, waterskin.
70 gp 7 lbs. Acid @ 7
5 sp N/A Bandolier

210 gp 5 sp, 28 lbs. other sub-total:

898 gp 5 sp, 95 lbs. total:

Strength Score Light Load Medium Load Heavy Load
17 86 lbs. or less 87–173 lbs. 174–260 lbs.
18 100 lbs. or less 101–200 lbs. 201–300 lbs.

Speed:

Full Name Ting Tang
Race Tengu
Classes/Levels Ranger 2(Trapper/Guide)|18/18 HP |AC 20, T 15, FF 15| F+4/R+8/W+0 | init + 5| Perc +7/8
Gender Male
Size medium
Age 20
Special Abilities low light vision
Alignment Chaotic Good
Deity Hei Feng
Languages Common, Tengu,
Strength 14
Dexterity 20
Constitution 12
Intelligence 9
Wisdom 10
Charisma 7

Defense:
AC 20
Armor Class 20 (+5 armor, +5 dexterity)
touch armor class 15
Flat-tooted 15
hp 18
Fort +4, Ref +8, Will +0

Offense:
Initiative: +5
Base Atk +2; CMB +4; CMD 19
Speed 20 ft.
Melee:
masterwork Elven curved blade +8 (1d10 + 2/18-20)
Beak + 7 (1d3 + 2) primary attack
Beak + 2 (1d3 + 1)secondary attack
butterfly knife + 7 (1d4/ 19-20)
hanbo +7 [1d6]

Ranged:
chakram +7 (1d8+2)

Abilities:
Feats:
Weapons Finesse:
Power attack:

Traits:
Child of the streets: you gain +1 trait bonus on Sleight of Hand checks,
dirty fighter: You gain a +1 trait bonus to damage rolls against opponents you are flanking.

Racial traits:
Swordtrained: trained from birth in swordplay, are automatically proficient with sword-like weapons
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Natural Weapons: A tengu has a bite attack that deals 1d3 points of damage.
low-light vision: allows you to see twice as far as humans in conditions of dim light
Glide: use his feathered arms and legs to glide. can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls.

Class traits:
Trap finding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.
Ranger's Focus: At 1st level, once per day, the guide can focus on a single enemy within line of sight as a swift action. That creature remains the Ranger’s focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus, whichever occurs first. The Ranger gains a +2 bonus on attack and damage rolls against the target of his focus.
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild empathy: A ranger can improve the initial attitude of an animal
Combat style feat:Two-Handed Weapon

Skills:
6 - 1 = 5 X 2 = 10
Acrobatics +5 [+5 dex]
Appraise -1
Bluff -2
Climb +2
Diplomacy - 2
Disable Device +12/13 [+ 5 dex, + 2 rank, + 3 class skill, +2 MW tools, +1 for traps]
Disguise -2
Escape Artist +5
Fly +5
Heal 0
Intimidate -2
Knowledge (geography) +3 [- 1 int,+ 1 rank, + 3 class skill]
Knowledge (nature) +3 [- 1 int,+ 1 rank, + 3 class skill]
Perception +7/8 [+ 2 rank, + 3 class skill + 2 tengu, +1 for traps]
Ride +5
Sense Motive 0
Sleight of hand +11[+ 5 dex + 1 rank + 3 class skill + 1 trait]
Stealth +12 [+ 5 dex + 1 rank + 3 class skill + 2 race]
Survival +5 [+2 rank, +3 class skill]
Swim +2

Gear: 18 + 1,398 = 1,416 - 1.410 gp 5 sp = 6 gp 5 sp remaining
Combat gear:
20 gp, 10 lbs. Kilt
810 gp, 12.5 lbs. Darkleaf Lamellar
n/a, 5 lbs. Chakram@ 5
380 gp, 7 lbs. masterwork Elven curved blade

n/a, 1 lb. butterfly knife
n/a, 2lbs. Hanbo
1,210 gp, 37.5 lbs

Other Gear
N/A N/A Outfit, Pickpocket's
40 gp 4 lbs. masterwork backpack
!00 gp 2 lb. Masterwork thieves' tools,
N/A 15 lbs. Kit, Ranger's: This includes: bedroll, belt pouch, flint & steel, mess kit, trail rations @5, waterskin.
60 gp 6 lbs. Acid @ 6
5 sp N/A Bandolier

110 gp 5 sp, 28 lbs.

1,410 gp 5sp, 64.5 lbs.

Strength Score Light Load Medium Load Heavy Load
14 58 lbs. or less 59–116 lbs. 117–175 lbs.
15 66 lbs. or less 67–133 lbs. 134–200 lbs.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

@Ting Tang: Your 'Power" build is 28 point buy, not 27... you would need to drop Int to 8 to make it work :-/

Liberty's Edge

Ok, it's edited, any opinion? Looking at shield of swings at 3rd, +1 str. at 4th and vital strike and bloody assault at 6th. Just out of curiosity can you use vital strike and bloody assault in the same attack?

Silver Crusade

Male Elf Monk /2 | AC 15 T 14 FF 13 | HP 15/15 | F +3 R +5 W +5 | Init +4 | Perc +11

Hm, not sure... Planning on taking Scorpion Style for my Monk Bonus Feat this time around... reduce our foes to a crawl... plus sets up Gorgon's Fist at 6 and Medusa's Wrath at 10.

Liberty's Edge

if we date our form after the Aug. 14 deadline theoretically I could change Ting to a second level "Slayer" right? Just thinking about that sneak attack :)

Liberty's Edge

ok, I've had to much time to think about tings future, what do you think about "ting the slayer"? Went with a dex. build because he's tired of getting the crap shocked out of him from traps :)

slayer:

Full Name Ting Tang
Race Tengu
Classes/Levels slayer 2 |20/20 HP |AC 22/T 15/FF 17| F+4/R+8/W+1 | BA +2/CMB +4/CMD 19 | init + 5| Perc +7/8
Gender Male
Size medium
Age 20
Special Abilities low light vision
Alignment Chaotic Good
Deity Hei Feng
Languages Common, Tengu,
Strength 14
Dexterity 20
Constitution 12
Intelligence 7
Wisdom 13
Charisma 7

Defense:
AC 22
Armor Class 22 (+5 armor, +5 dexterity, + 2 shield))
touch armor class 15
Flat-tooted 17
hp 20 = +10 [1st level] + 6 [2nd level]+ 2 [con]+ 2 [favorite class]
Fort +4, Ref +8, Will + 1

Offense:
Initiative: +5
Base Atk +2; CMB +4; CMD 19
Speed 20 ft.
Melee:
masterwork dueling sword +8 (1d8 + 2/19-20)
Beak + 7 (1d3 + 2) primary attack
Beak + 2 (1d3 + 1)secondary attack
hanbo +7 [1d6 + 2]

Ranged:
chakram +7 (1d8+2)

Abilities:

Feats:
Weapons Finesse:

Traits:
Criminal: +1 bonus on disable Device
dirty fighter: You gain a +1 trait bonus to damage rolls against opponents you are flanking.

Racial traits:
Swordtrained: trained from birth in swordplay, are automatically proficient with sword-like weapons
Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth checks.
Natural Weapons: A tengu has a bite attack that deals 1d3 points of damage.
low-light vision: allows you to see twice as far as humans in conditions of dim light
Glide: use his feathered arms and legs to glide. can make a DC 15 Fly check to fall safely from any height without taking falling damage...may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls.

Class traits:
Studied Target: as a move action... then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks... and a +1 bonus on weapon attack and damage rolls against it.
Track: A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
Slayer Talents:
Trapfinding: The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.

Skills:
6 - 2 = 4 X 2 = 8
Acrobatics +5
Appraise -2
Bluff -2
Climb +2
Diplomacy - 2
Disable Device +13/14 [+ 5 dex, + 2 rank, + 3 class skill, + 1 trait, +2 MW tools, +1 for traps]
Disguise -2
Escape Artist +5
Fly +5
Heal +1
Intimidate -2
Knowledge (geography) +2 [- 2 int, + 1 rank, + 3 class skill]
Knowledge (dungeoneering) +2 [- 2 int, + 1 rank, + 3 class skill]
Perception +8/9 [+1 wis, + 2 rank, + 3 class skill + 2 race, +1 for traps]
Ride +5
Sense Motive +1
Sleight of hand + 5
Stealth +12 [+ 5 dex + 1 rank + 3 class skill + 2 race]
Survival +4 [+ 1 wis, +1 rank, +3 class skill]
Swim +2

Gear: 150 + 1,398 = 1,548 - 1,530 gp 8 sp = 17 gp 2 sp remaining
Combat gear:
Kilt: 20 gp, 10 lbs.
Darkleaf Lamellar: 810 gp, 12.5 lbs.
Darkwood heavy shield: 257 gp, 5 lbs.
masterwork dueling sword: 320 gp, 3 lbs.
Chakram (5): 5 gp, 5 lbs.
Hanbo: 1 gp, 2lbs.

combat gear sub total: 1,423 gp; 37.5 lbs.

Other Gear:
Outfit, Pickpocket's
backpack: 2 gp; 2 lbs.
Kit, Mess: 2 sp; 1 lb.
Waterskin: 1gp; 4 lbs.
Rations, Trail (5) 2gp 5 sp; 5lbs.
Bedroll: 1 sp; 5 lbs.

Bandolier (2): 1 gp
Masterwork thieves' tools: 100 gp; 2 lb.
Flint & Steel: 1 gp

other gear sub total: 107 gp 8 sp; 19 lbs

total gear: 1.530 gp 8 sp: 56.5 lbs

Strength Score: 14; Light Load: 58 lbs. or less; Medium Load: 59-116 lbs.;Heavy Load: 117-175 lbs.

Liberty's Edge

@ Baerlie, ting can go slayer right? As long as its OK, when we are done with Godsmouth Heresy I will change him to 2nd level slayer.

I'm sure everyone is tired of reading about it, but for what it's worth I like the bastard sword and having him as strong as he is fast so there will be some small changes but more similar to the "power build" up top. sorry about all the drama! I obviously have too much time on my hands :-)


For Alexos and Hans, I have an open slot in my Iron kingdoms campaign. Ting Tang is already in group 2-
We are looking for a divine character. Cleric, Shaman, Druid, Oracle.


Normally I might jump at the chance, given I have not played it before, but divine caster just does not appeal to me. Good luck though!


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Did you mean Iron Gods (since as far as I can tell, that is what you are GMing)? Iron Kingdoms is a completely different steampunk campaign setting ;-)

I could probably roll a battle-oracle of Brigh. Give me a chance to crunch the numbers :-)

Liberty's Edge

I've witnessed Hans crunching a lot of things, I never imagined numbers :)


Ha, yes I mean Iron gods. Battle oracle of Brigh sounds about perfect.
You basically get 20 pb, core races only, all classes from paizo. 2 Traits. no Drawbacks. One boon.
Boon= uncommon race, 2 archetypes, extra feat, something other (connections to a secret society, a more advanced firearm=pepperbox)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Ting Tang wrote:

@ Baerlie, ting can go slayer right? As long as its OK, when we are done with Godsmouth Heresy I will change him to 2nd level slayer.

I don't see a problem with that...


Hard to believe this one is finally pretty much in the books... good job all, looking forward to the next one.

Liberty's Edge

look at ting go, he's got Alexos doing bluff roles for him :) your right T.E.D. it has been fun thank you Baerlie, Hans and Helikon; really looking forward to level 2 :)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I'm going to finish the chronicles today evening. How much time do you need to advance your characters? Is one week enough?

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