The God Games.

Game Master Captain Wombat

The Pathfinder Olympic games, where one PC who wins the most will join the ranks of the gods.


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Shadow Lodge

@fnord: if I remember right, the 50% fee is negated if the abilities are related,

Name: Ërin Morgoth,
Theme: magic/undead (in his mind the theme is POWER!)
Alignment: LE


@LF2

That's only on slotless items. With those you get a price break for similiar abilities, 75% of cost for the second, 50% for third and beyond. But that's generally for wholly custom gear, not combined items.

Shadow Lodge

ah, gotcha, that works.


Lord Foul II wrote:

Name: Ërin Morgoth,

Theme: magic/undead (in his mind the theme is POWER!)
Alignment: LE

I think another player may have taken undead, look back see if they have, you dont need magic, just about every one has that LF2

Like this

Player:Lord Foul II
Name: Ërin Morgoth,
Theme: Undead PC+Army
Alignment: LE


Correction:

Player: Fnord72
Name: De'ohge
Theme: Angleic OR shadow
Alignment: NG OR CN


player: Rorek55
Name: Lord High Inventor Reldic Emerson
Theme: Clockwork and steampunk
Alignment: CN


List

Player: Cr500cricket
Name: Zarex
Thyme: Demons
Alignment: CE

player: Rorek55
Name: Lord High Inventor Reldic Emerson
Theme: Clockwork steampunk
Alignment: CN

Player:Lord Foul II
Name: Ërin Morgoth,
Theme: Undead
Alignment: LE


Player: Vrog Skyreaver
Name: Kathandrax the Wrath
Theme: Dragons
Alignment: LG

Player: Fnord
Name: ???
Theme: Angels
Alignment: NG

Chaotic Good unselected.

Player: ElTacoLibre
Name: The Great Mogu
Theme: Monkeys?
Alignment: LN

Neutral: DM

Player: Rorek55
Name: Lord Inventor Reldic Emerson
Theme: Steampunk
Alignment: CN

Player: Lord Foul
Name: Ërin Morgoth
Theme: Undead
Alignment: LE

Player: LordManticore
Name: ???
Theme: Trickster?
Alignment: NE

Player: Cricket
Name: Zarex
Theme: Demons
Alignment: CE

And a host of other people that have shown interest, but haven't posted in a bit. I didn't dig all the way through and grab absolutely everything. This isn't me picking favorites, this is just me trying to perform a courtesy. If I missed you, now's the time to yell. :)


so, my dudes a sniper now... lol.

Sovereign Court

Everything's better with Monkeys.


^


Thanks
Hotaru of the Society,
so that's possibly 7 with one more place left, if they all show.

Your in the world wound on an open place some 100 miles across
Think Death valley, its hot in the day and cold at night.
The Odd local wildlife shows up but you can use it as target practice.


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====MAKING ALTs======

All PCs and ALTS have to be made on paizo NO 3ed location sheets.

You will need an Alt for.

1: Your PC

2: Any Familiars/Animal companions/Edalons/Mounts/Psicyral/Intelligent Mythic item etc.

3: For your Cohort

4: For each band of your army 1 2 and 3.

5: A Alt of links to your regular summoned things, so I can just look it up.

6: An Alt for your camp, you have 1 Cubed mile on which to encamp, this is your area and no other player can enter it unless you agree to them being in. Once in its up to you to oversee them and get them to go. The area is 50% above ground 50% below. You will have 24 hours in which to make camp. Is a dry barren and hot, wast land.


Hotaru of the Society wrote:

Player: Vrog Skyreaver

Name: Kathandrax the Wrath
Theme: Dragons
Alignment: LG

Player: Fnord
Name: ???
Theme: Angels
Alignment: NG

Chaotic Good unselected.

Player: ElTacoLibre
Name: The Great Mogu
Theme: Monkeys?
Alignment: LN

Neutral: DM

Player: Rorek55
Name: Lord Inventor Reldic Emerson
Theme: Steampunk
Alignment: CN

Player: Lord Foul
Name: Ërin Morgoth
Theme: Undead
Alignment: LE

Player: LordManticore
Name: ???
Theme: Trickster?
Alignment: NE

Player: Cricket
Name: Zarex
Theme: Demons
Alignment: CE

And a host of other people that have shown interest, but haven't posted in a bit. I didn't dig all the way through and grab absolutely everything. This isn't me picking favorites, this is just me trying to perform a courtesy. If I missed you, now's the time to yell. :)

Player: LordManticore

Name: Mordenkainen
Theme: Elf/Drow
Alignment: NE


Ok we have 8 Possible players, most I hope making their 6 Alts

Vrog Skyreaver
Name: Kathandrax the Wrath
Theme: Dragons
Alignment: LG

Player: Fnord
Name: ???
Theme: Angels
Alignment: NG

Player: unselected.
Name: unselected.
Theme: unselected.
Alignment: CG unselected.

Player: ElTacoLibre
Name: The Great Mogu
Theme: Monkeys?
Alignment: LN

Neutral: DM

Player: Rorek55
Name: Lord Inventor Reldic Emerson
Theme: Steampunk
Alignment: CN

Player: Lord Foul
Name: Ërin Morgoth
Theme: Undead
Alignment: LE

Player: LordManticore
Name: Mordenkainen
Theme: Elf/Drow
Alignment: NE

Player: Cricket
Name: Zarex
Theme: Demons
Alignment: CE


1 person marked this as a favorite.

Next RULE

We will be using

mass-combat RULES for when Army V Army in some of the Challenges.

Amy size
Medium 100 CR of individual creature
EXP as stated per Army Band.

I'm looking to the boons/Special Abilities thing, still trying to see how you build with that.

Thinking 1x Special Ability
30 BP for Army Resources as you like.

Commanders Boon Max x3, They also need to take leadership feat.

YOUR ARMY Commander is your CoHort or lesser Army member NOT YOU, I have a very good resin for this Game wise.

So when you make your Top Army Band Alt, Place into that a brake down of what your over all army will be and do v the mass-combat RULES,

In a nut shell if we don't use these rules one combat will be Minon V Minon fights and my life is just to short for that.

:)


alts?

Sovereign Court

Lord Inventor Reldic Emerson wrote:
alts?

Pretty sure, he just mean the various aliases.


Yep its short and for various aliases


I assume that we will not have to make alias' for things that we're not using? for example, I will not be summoning nor having an animal companion/familiar/eidolon/what have you, so I shouldn't need an alias for that, right?


Yep only for the things you have

Hi, GM Vrog Skyreave, is combat over :)


Contemplating CG Psionic barrage. Basically my entire force will be psionic.


Nohwear wrote:
Contemplating CG Psionic barrage. Basically my entire force will be psionic.

we will be using transparency rules

Also they will have to be CG if you wish that last slot.

Read Above.


@GM please explain the AMF to me. I've asked more than once. I don't understand why we are buying magic items that can't enter the AMF


Antimagic Field + dispel-magic of the tests last wall:

Antimagic Field

Antimagic Field
School abjuration; Level cleric/oracle 8, sorcerer/wizard 6; Domain magic 6, protection 6

CASTING
Casting Time 1 standard action
Components V, S, M/DF (pinch of powdered iron or iron filings)

EFFECT
Range 10 ft.
Area 10-ft.-radius emanation, centered on you
Duration 10 min./level (D)
Saving Throw none; Spell Resistance see text

DESCRIPTION
An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines.

An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration.

Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature's spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)

A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, undead, and outsider are likewise unaffected unless summoned. These creatures' spell-like or supernatural abilities may be temporarily nullified by the field. Dispel magic does not remove the field.

Two or more antimagic fields sharing any of the same space have no effect on each other. Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field. Artifacts and deities are unaffected by mortal magic such as this.

Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.

Mythic Antimagic Field

Select a number of spell schools equal to half your tier. Spells and effects of the chosen schools are unaffected by the antimagic field.

+

dispel-magic

EFFECT

Range medium (100 ft. + 10 ft./level)
Target or Area one spellcaster, creature, or object
Duration instantaneous
Saving Throw none; Spell Resistance no

DESCRIPTION
You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can't be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells. The effect of a spell with an instantaneous duration can't be dispelled, because the magical effect is already over before the dispel magic can take effect.

You choose to use dispel magic in one of two ways: a targeted dispel or a counterspell.

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level 35). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.

You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.

If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.

If the object that you target is a magic item, you make a dispel check against the item's caster level (DC = 11 + the item's caster level). If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item's physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

You automatically succeed on your dispel check against any spell that you cast yourself.

Counterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, dispel magic may not work; you must make a dispel check to counter the other spellcaster's spell.

Dispel Magic, Greater

School abjuration; Level bard 5, cleric/oracle 6, druid 6, inquisitor 6, magus 6, sorcerer/wizard 6, summoner 5, witch 6; Domain liberation 6

EFFECT
Target or Area one spellcaster, creature, or object; or a 20-ft.-radius burst

DESCRIPTION
This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures.

You choose to use greater dispel magic in one of three ways: a targeted dispel, area dispel, or a counterspell:

Targeted Dispel: This functions as a targeted dispel magic, but it can dispel one spell for every four caster levels you possess, starting with the highest level spells and proceeding to lower level spells.

Additionally, greater dispel magic has a chance to dispel any effect that remove curse can remove, even if dispel magic can't dispel that effect. The DC of this check is equal to the curse's DC.

Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.

For each ongoing area or effect spell whose point of origin is within the area of the greater dispel magic spell, apply the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the greater dispel magic spell, apply the dispel check to end the effect, but only within the overlapping area.

If an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster) is in the area, apply the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.

You may choose to automatically succeed on dispel checks against any spell that you have cast.

Counterspell: This functions as dispel magic, but you receive a +4 bonus on your dispel check to counter the other spellcaster's spell.

Mythic Dispel Magic

When used as a targeted dispel, this spell can end two spells affecting the target instead of just one. If the targeted dispel successfully dispels at least one spell, you heal 1d4 points of damage for every spell level of the dispelled spell. If you dispel two spells, this healing applies only to the highest-level spell dispelled. If you use this spell to counterspell, roll your dispel check twice and take the higher result.


If someone else wants the CG slot, I will not contest. However, if no one goes for it by this weekend, then I am in with my psionics.


Do you have somethign against google docs or other linked sheets? Quite simply, they are a LOT easier for characters as complicated as this.

Especially when you consider that we all pretty much have to use an off board sheet to make the character anyway (don't want to loose a ton of work when we try to save and the board times out).

But then we have to go through the sheet, and add in a lot of coding to format it for an alias.

Here's a sample character I have in another game, Epic Wizard.

All of those links and book marks, bold print, italicized print, etc needs to be coded, on top of that, you can't keep things looking neat by tabing and spacing columns on the board.


I think having separate alias for your general is a good idea though.

Sovereign Court

Yeah this took me by surprise yesterday when I was filling my character sheet...tried to save and poof...everything vanished. I stopped for the night. I do approve greatly of the Google doc especially for characters that complicated and so much easier to put our own pictures.

An alias for the general is indeed fine, hell you can have an alias of your main character with a link to your google doc sheet or not, depending what you like to use, maybe you like to use onedrive?

Just my opinion anyway.


basically, the system times out after 30 minutes or so. What I usually do is write up my character in a word doc just as if I was typing it here and then copy and paste.


For me, I write everything up using a template in MS OneNote, then copy/paste onto an avatar I create here. For me, that's how I've been running my PbP campaigns here; I have close to 50 avatars/NPC's that I can pull up at will.


fnord72 wrote:
Do you have somethign against google docs or other linked sheets? Quite simply, they are a LOT easier for characters as complicated as this.

no and yes please read:

Its Not me, its the Chinese government, I live and work in China at a University, Google docs is blocked here.

Shadow Lodge

Lord Manticore wrote:
For me, I write everything up using a template in MS OneNote, then copy/paste onto an avatar I create here. For me, that's how I've been running my PbP campaigns here; I have close to 50 avatars/NPC's that I can pull up at will.

this is also how I do it


Some have asked for more time, I understand what I am asking is a lot of work, and this may take a wile. So I am keeping this open until 20th of Nov, I think 4 weeks is good. If everyone is done before then, then I'll close it. Some I know will be faster then others, I ask, please be patent not every one works at the same speed and I don't want any one to feel rushed.


So, what are you looking for between now and 20/11? Just our main characters, or that plus cohort, or everything altogether?


I'll copy/paste to an alias, and have the link. It gets really, really ugly looking with the formatting required for links, so I probably won't have nearly as many links posted.

Dark Archive

Lord Manticore wrote:
So, what are you looking for between now and 20/11? Just our main characters, or that plus cohort, or everything altogether?

2011 was 3 years ago ;)

Dark Archive

Here is the start of my alias. I'm not done yet.


OOooo you kids
20th of Nov 2014

There is NO rush with this, I am this end working on the Game Challenges and events. That's going to take me a wile.


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And here is the mighty Kathandrax, defender of the innocent!

Behold, the might of his Army!

Tremble at the power of Oxymandius, his noble child!

See the wonderous sights of his Campsite!

Okay, so there's nothing there.....yet. All I have to say is that you will all come to dread and hate the kobold.


GM_Captain_Wombat wrote:
** spoiler omitted **...

I know where to find the entries on AMF and dispel magic. I asked you to explain because I don't see how we are to get our gear through the AMF at all, because dispel does not work on an AMF. Am I missing something?

Shadow Lodge

Mage's disjunction does!


Its a test, can you get past it, if no that's ok, its just to see if players can brake the unbreakable. You can as other have said walk past it, its not a physical wall. Also Some Classes and object have robustness to AMF and MD. I wanted to know who has that.

Its just a test here to see what limits I need to put in place, what works and what dos not. :) I hope you see where I'm coming from here.

:)

Dark Archive

GM_Captain_Wombat wrote:

OOooo you kids

20th of Nov 2014

Funny thing is: I am. I'm only 15

Dark Archive

Grrrr. Torn between a Marilith or a Divine Commander Warpriest as my cohort.

Shadow Lodge

Here let me help you with that
He said no monster levels,
Looks like divine commander :P

My cohort is a Vetala Vampire(love that variant because they don't get hurt by sunlight) gnoll lunar oracle (feral soul archetype) and that's an awesome archetype because it basically has rage and a limited form of wild shape, perfect for a cha focused natural weapon specialist (paralysis on a hit for the win!)

Dark Archive

That works. However I can be a Half Marilith (Maybe I'm still thinking)

EDIT: If I got rid of something else could I get the Bless army ability sooner? I realize this is most likely a no and I can see that as it could open up a whole new can of worms, It is what I'm taking the Divine Commander for, It's just the character I want to make doesn't fit the constraints they give me.


Gottcha


I'm feeling an urge to be a rogue.... Such a powerful urge....

Shadow Lodge

What brings out this urge?

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