Lord Foul II |
My main is done except for equipment and spell selection
after finding a few awesome feats I've decided on my officer's levels and even a limited backstory for them
one vampire (vetala) gnoll oracle (lunar mystery, feral soul and black blooded archetypes)
one wight or juju zombie (haven't decided,) kitsune bard (arcane duelist)
one wight monk (level drain flurry of blows, yes please he's also got the ascetic mage feat to use cha for monk abilities and a feat that allows him to roll twice for unarmed fist damage)
one juju zombie sorcerer/antipaladin/arcane archer
question for the GMI'd also like to ask if I could make a modified oracle of life that uses negative energy, since that's what gives life to every member of my army
as for their story, these people were at one time, the members of his original adventuring party, at one point or another each of them died until it was just him left, when the gnoll, the last one left, was assassinated, he vowed that they would never die again
he quested for true immortality
gaining power after power so that when he brought them back, it would be forever
once he heard about this place he finally found what he was looking for
he reanimated them, and set out to claim the power so that never again would he be helpless or alone
Joshua Hirtz |
I was looking for an ability that allows a weapon to increase in size when wielded by someone of a different size category than what the weapon was originally created for. This would be handy for someone that increase in size from a ability or spell that does not increase the size of their gear like Elemental Form. That or I could be misinterpreting Elemental Form.
Hotaru of the Society |
Now, this is -very probably- houseruling, but my DM always ran it as weapons, armor, and the like... like wondrous items... resized to fit the needs of the new wearer/user. So a Chain shirt on a small character that polymorphed into a giant wouldn't explode or what have you. Likewise, when you use something like enlarge person, your weapon changes sizes with you.
But the polymorph subschool doesn't list any of that. So I'm 95% sure it was just houseruled to get around a lot of 'stupid'.
Joshua Hirtz |
THis is what I have found on the matter.
When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.
There may be rare exceptions, especially with race-specific items.
Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).
Joshua Hirtz |
That's pretty much what I -just- dug up. Like I said, it explicitly calls out magic items, but it then calls out weapons and armor sizes. Which is somewhat odd.
It starts by stating Magic Jewelry and Garments though too.
Lord Foul II |
It's talking about resizing to the limit of within the same catagory
I'm human size medium (large size shirt I mean in the way all adult humans are size medium 6ft 1in and a tad overweight
I have two brothers, both human
One shorter and skinny
The other almost as tall as me and muscular
We can not comfortably wear each other's non magical clothing comfortably.
Reckless |
It's talking about resizing to the limit of within the same catagory
I disagree, especially since it specifically mentions race-specific items as an rare exception and says different kinds of characters should all be able to use the same clothing/jewelry items. Meaning, unless it's halfing-specific, it should fit halfling, human, ogre, whatever.
Reckless |
Rules for making your Army:Armys
This is your army brake down.
Any Core, Featured or Uncommon Race is usable. [No Draw Nobles]
templates Yes pay levels.
Race Builder yes RP 11 to build with. [no don't ask for more, bar-humbug]Band 1 - Grunts
levels 1-2,
You start with 50 1st level grunts
They have 500 XP each. you can give them a zero template of you wish. You can combine 3 to make 1 second level Army MPC.Band 2 - NCOs
Levels 3-6,
You have 50,000 Xp to spend NPC's in this band.Band 3 - Officers
Levels 7-12,
You have 250,000 Xp to spend NPC's in this band.Band 4 - Cohort
Your Cohort is your General, unless you have an officer take the role.
Level 17. You can DROP your CoHorts level and feed the EXP from this into your Army. So a drop from 17 to 16 level Cohort gives you 250,000 XP to spend on any 1 Band of your Army. Do it again down to 15 and you get 175,000 more, cool go on you know you want to. What could be the down side A? hehe
Questions/Observations about army building.
So, in order to get a medium army, you need 100 units. With 50, it becomes a small army.
With 10 (which is the most that can be gotten at bands 2-3 as near as I can figure), you get diminutive, and Fine with only 1 person (band 4).
Is it the GM's intention that we combine the first three bands to form a small army? (You still can't get to 100 units even this way.) Or 1 small army and a couple diminutive/fine ones?
Math breakdown of combined army to follow:
50 Lvl 1 (50) + 15 Lvl 3 (45) + 11 Lvl 7 (77) = 172/76= 2 APL = CR 2 x Small Army(-2 ACR) = ACR 1/2, for about 2 HP.
50 lvl 1 (50) + 3 Lvl 6 (18) + 1 Lvl 12 (12)= 80/54 = 1 APL = CR 1/2 x Small Army (-2 ACR) = ACR 1/8 for 1 HP.
One hit wonders, these armies.
Also, under resources in the mass combat rules, it speaks of buildings your kingdom needs to provide the resources. We don't have Kingdoms, so does that mean we can't have any of these resources?
Not really sure how to go about actually building my army with the way the rules and campaign seem to conflict.
But as cohorts and followers, I'm pretty sure how I would build them for skirmishes.
Polgara |
Hi this is Tiny Coffee Golem
Polgara is my submission draft. The bulk is done, but I'm working on some of the details.
She's the reason the phrase "It's not nice to mess with Mother Nature" exists on Golarian. She's nature incarnate. She is the fury of the storm. The capriciousness of the sea. She is the Tsunami. She has more secrets than many have memories.
Essentially she's very protective of the wilds of the elven homelands. She and her followers act as the bridge between the untamed wilds and the elven cities. They are known as the Green Watch. It's an ancient (even by elven standards) order devoted to protecting the wilds and the elven cities. You would be correct is saying that she's the reason elves are as nature friendly as they are.
i am still thinking about the cohort, but it'll most likely be a druid-y character. Haven't narrowed it down from there.
Tiny Coffee Golem |
What Enduring Blessing did you end up having as your standard one?
I haven't yet, but I can change it if I need anyway.
I think Shapechange is going to be the standard. However, if I need to take out an army Winds of vengeance.
If I want to make an entrance Greater Angelic Blessing.
Edit: another benefit is that I can cast these on others if I need. :-)
An army of shape changers for the day could be fun.
Rynjin |
The problem I ran into is that the Metamorphosis spells are modular...but too few things overlap. You end up with a lot of redundant and worthless abilities (You have to take an ENHANCEMENT bonus to several stats, for instance...cool...).
It was less I was disappointed with not being an all powerful god, and more half the abilities I chose were either of limited value, or ENTIRELY worthless.
Coupled with the fact that there's no Mythic Psionic support on the SRD yet, and a lot of the magic items in the books don't work for you, and yeah...
I think I'll be a Brown Fur Transmuter/Something else (maybe still Aegis). Shapechange may not be permanent, but I get more stuff at once.
Rynjin |
Well into making my new guy (Wizard/Alchemist (Vivisectionist/Internal Alchemist), which obviously brings up a question: Can I cheese it to the max by being Venerable?
Oh, also, how are we handling Favored Class Bonuses for Custom Races (which is everybody, I think). Do we pick one race we want to be treated as and get access to those FCBs? Or are we just limited to the standard +1 Skill or HP?
Edit: Nevermind. Just noticed there was a 0 RP ability that lets you pick for at least Humanoids.
Adahn_Cielo |
WOOT!
Then, I had an idea flowing around (hope no one is doing something similar <.< ): you know that third level antipaladin ability, the one that makes you an Asymptomatic Carrier? A thing brought to another and...
...Blighted Fey Dryad Antipaladin 3/Summoner 17/something 20(probably Swashbuckler) with a crackton of diseases!
"Okay, the dryad kissed you. Roll 47 Fort saves"
"WTF"
Typhoid Mary got nothing on me. All of those Fort DC probably won't do anything against you guys, but 1)It's awesome and 2)You gotta have a plan to take over the world. :P 3)This is a good chance to play a Daemon flavored character. Apollyon (spelling?) will be proud.
Everything verges on the fact that I can use my Eidolon as my blighted tree, so I'll wait on the ok of Captain Wombat to start building. :)
Tiny Coffee Golem |
The problem I ran into is that the Metamorphosis spells are modular...but too few things overlap. You end up with a lot of redundant and worthless abilities (You have to take an ENHANCEMENT bonus to several stats, for instance...cool...).
It was less I was disappointed with not being an all powerful god, and more half the abilities I chose were either of limited value, or ENTIRELY worthless.
Coupled with the fact that there's no Mythic Psionic support on the SRD yet, and a lot of the magic items in the books don't work for you, and yeah...
I think I'll be a Brown Fur Transmuter/Something else (maybe still Aegis). Shapechange may not be permanent, but I get more stuff at once.
I forgot the race points. I've got to upgrade from standard elf to something else.
*facepalm*
Hotaru of the Society |
If you can fit it into the build, ye of aberrations:
Enduring Blessing (Su): Whenever you cast a spell with a duration of 10 minutes per level or longer upon one willing target, you can change that spell's duration to 24 hours. If the spell has other duration conditions, those still apply (for example, the duration of stoneskin changes to 24 hours or until discharged). A creature can't be subject to more than one spell affected by this ability at a time; if another is cast upon the creature, the first one ends. You can select this ability a second time at 6th tier or higher. The second time you select it, you can use it on spells with a duration of 1 minute per level or longer.
From Hierophant. So you'd have to be Hierophant or Trickster (In addition to archmage :(), but it's like the ultimate 'extend spell'. Plus tossing it on your minions is totally a thing.
Of course, 3 hours per casting, with 1 mythic point automatically refreshing per hour, with the ability to say 'one mythic point = 1 Shapechange'... well, you don't really have much to worry about for durations.
GM__Captain_Wombat |
Im an trying to read all the posts wile dealing with PMs and looking stuff over, please send PMs to this alt,
I am going to make a new game thread for this, as my old alt has been blocked
My main is done except for equipment and spell selection
after finding a few awesome feats I've decided on my officer's levels and even a limited backstory for them
one vampire (vetala) gnoll oracle (lunar mystery, feral soul and black blooded archetypes)
one wight or juju zombie (haven't decided,) kitsune bard (arcane duelist)
one wight monk (level drain flurry of blows, yes please he's also got the ascetic mage feat to use cha for monk abilities and a feat that allows him to roll twice for unarmed fist damage)
one juju zombie sorcerer/antipaladin/arcane archer
question for the GMI'd also like to ask if I could make a modified oracle of life that uses negative energy, since that's what gives life to every member of my armyas for their story, these people were at one time, the members of his original adventuring party, at one point or another each of them died until it was just him left, when the gnoll, the last one left, was assassinated, he vowed that they would never die again
he quested for true immortality
gaining power after power so that when he brought them back, it would be forever
once he heard about this place he finally found what he was looking for
he reanimated them, and set out to claim the power so that never again would he be helpless or alone
There are dedicated classes to using negative energy's LF2 Really I think you can use of of them and not design a hole new class.
So to save me time I am going to say no, please use a tested and known class that is based on Neg-Energy thanks.