The Glassfield Expedition (Inactive)

Game Master Human

A non-imperialist Western travelogue.


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A dry desert wind coursed through the sheltered port city of Sarkeslion, making the ten hundred wind baffles on its eastern edge clatter in syncopation to the ten million rustling leaves of its garden forest. Above the gentle roar of steel-drying ovens, the rattling of cart wheels, and the sandy hiss of a spinehair trader's tail, it brought with it snatches of conversation in a dozen tongues – ”Taste this!” ”-infested with glutton globs” ”Give thanks-” ”-tunnels are collapsed!” The desert's sulfurous breath was mollified slightly by the smells of the city – the raspberry tang of a fumelung's smoke and the warm scent of fresh fish burritos - but it was still nose-prickingly dry and acrid.

The Mnarast Plaza, just inside Sarkeslion’s eastern gate and just down from the crest of Souann Hill, has been the meeting place for as long as anyone can remember. It’s where the Latislanders are said to have first made an accord of peace with the Setter peoples, guaranteeing them the right to bring their herds through the city and the fenced farms of its outlying areas. It’s where hotchi children unhitch their herd animals and set up stalls with fruit, corn, and live animals for sale - and then spend most of their time chatting and goofing off with other youths. It’s also where travelers come together to form caravans and seek companions - most of them taking the overland route to Northcity, but a few heading south along the coast to Hammer Village, and a rare number heading to isolated settlements on the eastern slope of the Barrier Wall. A wooden post in the center of the plaza is also the place to post notices requesting travelling companions.

A haltering, blocky hand several days ago wrote:
LOOKING FOR COMPANIONS

IF YOU DESIRE TO VISIT DISTANT ASADGE THROUGH AN OVER LAND JOURNEY AND ARE:

  • CAPABLE OF DEFENDING YOUR SELF
  • ABLE TO DEFEND OTHERS
  • RESISTANT TO THE HARSH AND DEADLY SANDY WIND
YOU WOULD BE AN EXCELLENT COMPANION TO A SMALL CHILD AND HER LARGE AXOLOTL WHO WILL BE MAKING THE JOURNEY WITH YOU

YOU SHOULD BRING ANY MEANS OF TRANSPORTATION AVAILABLE TO YOU

YOU WILL MEET FROG, YOUR COMPANION, AT THIS PLACE ON THE FOUR TENS TH DAY OF THE DRY SEASON

The first person to arrive today was Relys Nyla, who awkwardly watched other rendezvous occur for several hours before finally catching sight of Frog and Lyra Eliott riding a dire axolotl into the square. After waiting around for another hour, the three of them figured that no one else was going to join them, and walked across the square and through the gate.

The wind had stilled by the time they reached the first wind baffle, and the whole field of slender silver poles with their pinwheel-like tops hung silent in contrast to the laughter, shouting, and clangor of the city. The yellow sun, directly overhead, made their shadows starkly black against the bare grey road. The road stretches straight on eastwards, slowly gaining elevation as it cuts through cattail paddies and cornfields. Far ahead, the three of them can see the Barrier Wall, the mountain range that holds Sarkeslion like an egg in an upturned palm.

And then Relys, Frog, and Lyra hear, behind, the revving engine of one of those rare ancient devices that moves on its own power. Turning around, they see a brilliant blue car racing towards them, kicking up a thin cloud of dust behind it. The car screeches to a halt about a hundred feet away, and its driver and passengers disembark.

For your first post, remind everyone what your character looks like? Otherwise, feel free to play this out as you want. I figured in media res (aka having already just started the journey) would help us avoid a 2-week-long introduction/backstory-describing phase, while having two sets of characters still necessitates in-character introductions.

The "What did we do this morning?" on the doc is still canon, but feel free to embellish on it as you improvise your backstories in relation to each other during roleplay. Why you responded to the posting for traveling companions is definitely worth working into RP!


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Perception +4 Init +2 Active Buffs: Body None Stats: HP 4/10 AC 15 F-F 13 Touch 12 CMD 14 Fort +2 Ref +4 Will +2 Resources: Inspiration: 0/4

When the door clicks open, Khaan steps out of the car in a single sharp motion. The loosely fitted poncho covering her gives little away to what is underneath, only a vague outline of her form, though her shoulders seem sharply square. One hand stretches from within the heavy garment, placing the tip of a walking cane onto the ground.

Appearance Description:

What little of her body can be seen is segmented, like small plates of soft chitin pieced carefully together to form her flesh-like carapace. Her hand resembles that of a life-size puppet, the knuckles formed from bands of silvery metal and bolts. Her face is separated carefully between jaw and upper skull by numerous plates. When her mouth moves, the gaps widen to reveal red, shockingly real muscle working them apart. Her eyes, slightly sunken, are undeniably organic, even if where they are placed seems foreign to them. Her neck is the most plated, shifting against one another as her head moves around, a tessellating pattern running from beneath her chin to her sternum, hidden away within her clothing. They seem to stretch as she moves, demonstrating their pliability.

The hair seems real enough. A reddish chin-length bob cut, orderly and functional. And yet it makes her all the more eerily alien, even by Sarkeslion's diverse standards.

Khaan steps a few feet forward and points with her cane towards the group of three.

"Y O U WOULD LEAVE AS ONLY THREE? A P I T Y. SUCH A JOURNEY WOULD BE FAR MORE DIFFICULT WITHOUT GOOD TRANSPORT AND COMPANY." The voice seems to emerge faster than Khaan's lips and jaw can move. It is grinding, but not impeded by her lagging mouth movements.


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Female Catfolk Arcanist (1)

Lyra squints in the sunlight at the newcomers, her tail swaying restlessly behind her. Tapping her foot, she says, "You guys really took your time getting here, huh? I'd started to think we'd have to make the trip on our own."

She gives them a sly smile, but internally begins to appraise each of the three arrivals. Lyra's met plenty of strange people over the years in the form of travelers stopping by her dad's bar, but none of them were ever quite as strange as the android now standing before her- an uncanny mixture of metal and flesh. That, and the harsh, grinding voice...

The other two passengers, on the other hand, seem comparatively normal, especially the snakefolk man. Lyra makes a note to keep an eye on the shadow, though - she knows better than to trust someone who just wears a suit for the hell of it.


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Female Anthropozoan 1st level Brawler

Frog Appearance:

Frog is a 4 foot tall, pale blue girl with short, curved horns. Her body is striped with darker shades of a bluish-purple that band around her horns, arms, chest, and everything else that could be considered Frog territory. The streaks stop at the sides of her face, conjoining on each other like spikes. On her back is a large, jagged shell of the same bluish-purple. She has a long, messy bob cut of black hair-you can see some of the bluish-purple stripes through her unkempt bangs-, and big yellow eyes. On the side of her neck are gills, and below that she is wearing a hakama. A loose, white shirt that covers- you can tell from the ends of the sleeves and slightly poking out of the collar- some practical leather armor, and is tucked into a pair of red pants so puffy they look like a dress. There are small cords hanging lose from the cuffs of these jnco-like barrels of cloth. She isn't wearing anything on her feet.

Kopokopo, her dire axolotl, is a vivid sea green amphibious friend with speckles of gold crawling over her body. She seems to be shimmering under the sun, somehow still covered in what is ostensibly water even in the heat. She has no eyelids and is thus unblinking, but some sort of protective mucus covering keeps them safe enough from the elements and drying out. Her external gills are a deep, dark green. She is adorned with a riding saddle and bags of feed that dangle from the sides. Her expression seems to be in a constant limbo, somewhere between vacancy and satisfaction.

Frog sits on top of her slime horse with a visible frown and an intense stare.

"Well I don't know about you," the girl remarks pointedly, her eyes fixed on the robot before her, "but I can't languish in the sun all day. I've got places to be."

She pats the side of her mount and brings her expression to a more amicable place as she continues staring at the new arrival. "Did you bring us some water?" Kopokopo responds to her caretaker's pats with a series of low 'pthpthpthpth' noises.


Agender Astomoi Bard 1

Rivek opens all the doors and waves the newcomers in, mimicking the sound of the car's horn beeping twice. He stands by patiently with poise and posture, hand resting on the rear passenger-side door.


Perception +4 Init +2 Active Buffs: Body None Stats: HP 4/10 AC 15 F-F 13 Touch 12 CMD 14 Fort +2 Ref +4 Will +2 Resources: Inspiration: 0/4

"WE HAVE OTHER BUSINESS, AND I AM UNSURE WHAT YOU MEAN BY BEING LATE. WE ARE NOTIONALLY ON TIME. OUR DRIVER ENSURES THAT." Khaan points towards the honking shadow person.

"I TAKE IT YOU ARE ON THIS ROAD FOR A REASON. TO REACH ASADGE, CORRECT? OUR DRIVER WISHES TO GIVE YOU THE OPPORTUNITY TO JOIN US. IT WILL BE MUCH EASIER GOING, AND WE CAN KEEP PACE WITH YOUR...M O U N T, I'M SURE OF IT." Khaan smiles. "WE HAVE DRINKING WATER. THAT'S ALL."


Female Painterlily Evolver 1

appearance:
Relys is a two dimensional, five foot tall girl with light red hair with large matching color eyes, wearing a yellow and red dress with a flower in her hair.Pic

"Yes we are, and like my scaly friend has stated I too would not like to be in the sun all day. I've already done enough waiting as it is. But don't worry, I won't be taking of your water if thats fine by you. I personally don't like the stuff." She says jumping into the back of
The device.


Rivek Lykester wrote:
Rivek opens all the doors and waves the newcomers in, mimicking the sound of the car's horn beeping twice. He stands by patiently with poise and posture, hand resting on the rear passenger-side door.

Rivek's pronouns are they/them, but it's hard to remember pronouns when you first start playing a character :V Just wanted to clear this up in this thread to avoid cultivating the wrong impression!

It seems readily evident that the axolotl is slower than the car, though it could potentially ride atop the vehicle's hood if needed. It is also readily evident that the inside of the car will be cramped with all six people inside, but not so cramped as to risk injury.


M Snakefolk Ranger (Guide, Skirmisher) 1

Appearance:
Ler'Zet looks like some form of thick desert snake, with a serpentine body over ten feet long and several inches thick. His scales are clearly meant to blend in with sand, patterned as they are with various yellows and browns. A pair of arms is the only thing interrupting his ophidian appearance. He wears a simple harness that holds his pack and weapons on his back.

Ler'Zet looks over the now-assembled group, his unblinking ophidian stare taking each member in as he turns his head. A most interesting group, though from the elders' tales, far from the strangest to ever travel from Sarkeslion.

"Ssun's warmth to you," he says, his voice soft and dry. "Perhapss we should begin the introductions onsse we are on our way."


Just at that moment, the wind gusts again. The ten thousand baffles first tinkle and creak, then slowly accelerate, compounding into a rattling cacophony. Looking either north or south, the group sees a silver-blue sky of spinning metal, across which plays strange patterns as baffles sync up to and syncopate with each other.

Sounds like we're about ready to move on. Is everyone and their horse using the car (which would slow it down to 4 miles per hour instead of 6 mph)?


Female Catfolk Arcanist (1)

Lyra briefly looks back at the vast desert stretching out behind her, her ears perking up at the sound of the rattling wind baffles. Her gaze lingers for a moment, as though making as silent prayer. Then she turns back, and in one swift motion, hops into the back of the car, and says, "Alright! The world out there isn't gonna wait around for us, so we shouldn't either. Let's get this show on the road already."


Perception +4 Init +2 Active Buffs: Body None Stats: HP 4/10 AC 15 F-F 13 Touch 12 CMD 14 Fort +2 Ref +4 Will +2 Resources: Inspiration: 0/4

Khaan nods, taking her seat in the car once more.

"WHEN YOU ARE R E A D Y, RIVEK."


M Snakefolk Ranger (Guide, Skirmisher) 1

Given Ler'Zet's move speed is 20', I think he should ride in the car... :D Though I don't recall, he might be able to keep up with the car at 4 mph.

Ler'Zet looks at the group and then the car. "Perhaps I might rid partly on the outsside, or ssimply sslither mysself, should thiss... vehicle become too crowded."


@Violet Technically there's only a short stretch of road behind you, then the city, then the bay, but Lyra could consider it a moral desert.

@Almonihah 4 mph is 40 feet per round, so Ler'Zet would have to hustle in order to keep up if everyone else is riding in the car. However, if Frog is riding on her axolotl, the group would probably keep to a 20 feet/round speed.

Their numbers now doubled, the group resumes its eastward travel*. The car chugs a little, both laden with passengers and moving against the wind. It passes dozens of little farms, which are at first predominantly above-ground, before giving way to the hunkered dugouts and huddled-together barns of the hotchis. The fields also transition, from marshy plants like rice and cattails to more drought-tolerant species like corn and apricot. The road is fairly bare - the morning traffic of farmers heading into town to sell goods has almost completely dried up, while they have not yet begun the journey home. Only a galloping ox-riding Setter and a lizardbird-drawn cart of drunk-looking halflings cross paths with the car on its way eastward.

*The lower regions of the mountains are a little less snow-dusted than this picture, and there's a road going straight up to where the slope starts and zigzagging its way up.

If you want to stop at any of the farms or talk to any of those you encounter on the road - to fill up on supplies you forgot, for example - feel free to interject here.

It takes about an hour to reach the point where the rolling plains shift into an unmistakable upward descent. Here, the vibrant cottonwoods and cedars of the lowlands are thin and spindly. A coniferous tree that Ler'Zet identifies as the perij now dominates, casting wide, dense shadows that lizardbirds in particular gravitate towards under the intense sunlight.

Beginning to climb the zigzagging road up the Barrier Wall, the group comes to a broken-down cart that blocks about half the way. The other half of the way is blocked by a distraught-looking oversized deer and two hotchi children. One is significantly smaller than the other. Both look up at the approaching vehicle with mixed expressions of wonder and despair.

If you beat a 15 on a Perception check, open this:
There is another hotchi child, running, off the eastern side of the road (down-slope about 60 feet). Another oversized deer, wearing the mangled remains of a harness, is about 60 feet beyond that child, grazing happily in someone's beanfield.


M Snakefolk Ranger (Guide, Skirmisher) 1

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Ler'Zet nimbly slithers out of the car and takes the scene in, noting the child running off to the side. He moves to follow.

"It sseems they have losst one of their animals," he comments to the others, in explanation for why he is going off the side of the road.


Agender Astomoi Bard 1

I am enormously surprised and a bit upset we had no chance to interact and acquaint our characters with one another! Really threw me off.

perception: 1d20 + 4 ⇒ (14) + 4 = 18

I'm at a complete loss for anything to actually post.


Female Anthropozoan 1st level Brawler

I assume there will be more time to do that as we go, but it is a little bit faster than I thought we'd be going. Perhaps actions can start speaking louder than words though.
Also, let's operate under the assumption that Kopokopo is riding happily on top of the car? Don't want to slow us down.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Frog has been forced to ride in the middle seat. Both uncomfortable and frustrated at the halt in travel, Frog peers out of the closest window to see Ler'Zet now wandering away. Unable to hear his hiss and missing every sign, she grumbles, "なに? Why are we stopping for?" She jostles around a little bit, clumsily, and accidentally elbows the people riding next to her, trying to stretch her head out of the window.


Female Painterlily Evolver 1

Perception: 1d20 + 6 ⇒ (10) + 6 = 16
"Well, mighty as well help them. The sooner they get their animal, the sooner we can continue. "
As she finishes talking, she exits the car she starts walking towards the creature to help the child.
Handle Animal: 1d20 + 3 ⇒ (3) + 3 = 6


Agender Astomoi Bard 1

Rivek, pizzicato, steps out of the car, up to the cart, and kicks it with a loud fart of trumpets. What's up with this thing?

Craft (Cars): 1d20 + 4 ⇒ (5) + 4 = 9


Perception +4 Init +2 Active Buffs: Body None Stats: HP 4/10 AC 15 F-F 13 Touch 12 CMD 14 Fort +2 Ref +4 Will +2 Resources: Inspiration: 0/4

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Khaan looks out of the car and at the state of the vehicle.

"I AM NOT GOOD WITH C H I L D R E N. OR ANIMALS."

She puts on a pair of shaded bifocals and leans back into her seat.

Know. (Engin): 1d20 + 7 + 1d6 ⇒ (14) + 7 + (2) = 23

What does Khaan recognize about the damage and state of the cart?


Female Catfolk Arcanist (1)

Lyra gets out of the car and quickly looks around, Sterling also peering back and forth on her shoulder.

Perception: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18

Noticing the other hotchi child, she says, "Yeah, looks like one of their deer got loose. One of the children is running off after it some ways downslope."

Lyra looks down the slope and then back at the cart in the middle of the road. Making a decision, she slowly walks towards the larger of the two hotchi children next to the cart, and in the hotchi language she says, "What's wrong? Is that a friend of yours down there?"


(Skip to the final 2 OOC tags in this post if you're in a rush.)

Rivek kicks the cart, but only gets a sore foot for trying. Maybe that trick only works on more complex machines.

As Relys approaches the deer in the remains of its harness, the wind catches her papery form and causes her hand to flutter rapidly. The deer rears back in surprise, breaking the grip of the tallest hotchi child. The smaller hotchi tumbles out of the way of some rather large hooves just in time as the deer lunges for the downward side of the road, straining to drag the cart behind it inch by inch.

Khaan can immediately see, from the way the cart grinds across the road, that its yoking system is broken. Hotchi carts usually connect the tongueshaft to the front axle, but in this case, the tongue has snapped in two, with the fore piece only held to the back by the remains of the harnessing. She knows a good way to rig up a sort of splint for the tongue, but she'd have to look more closely at the harness to figure out how to fix it.

Lyra Eliott wrote:
Making a decision, she slowly walks towards the larger of the two hotchi children next to the cart, and in the hotchi language she says, "What's wrong?"
The tallest hotchi has tears in their eyes as they look up at the imposingly dressed catfolk and her raven. The smallest hotchi hides behind them, now. "Ban just bolted suddenly, and the cart broke!"
Lyra Eliott wrote:
"Is that a friend of yours down there?"

"Yes, my sibling. Ealykam was trying to catch Ban. Who are you people?"

They point downhill to indicate Ban (the deer, apparently), but at just that moment, their eyes widen even more and their spines flare upwards.

Downhill:

Ler'Zet has now reached Ealykam, the middle-sized child with the blue feathers. He's lost sight of the deer, but is just on the edge of the cornfield where it was grazing. The stalks do not yet bear mature fruit, but pollen blows off the tassels in a gust that also sets the stalks to rustling.

Or, no, that's not the wind. A canine snout emerges from the cornfield, and a whole calico-colored dog body follows it. The animal raises its head, opens a mouth of sun-glinting teeth, and emits a series of high-pitched yips.

The broken cart:

The deer starts straining its way down the gravel on the side of the road, its breathing labored and its burden nearing the edge. The party sees the dog emerge from the cornfield. Then, they hear a dozen more yipping voices resound off the hillside all around the party. The deer screams.

The hotchi child looks up at Lyra again.

And now, cut to 50 minutes previous:

The car kicks up another puff of dust as it exits the field of wind baffles and enters the lush farmland outside Sarkeslion. The blue-green of the dire axolotl, and the chrome-blue car that bears her, contrast sharply with the yellows and emeralds of marshes and apple swamps on both sides.

Inside the car, space is at a premium. The living shadow sits in the driver's seat, with the golem-person riding shotgun. Sitting above the gear shift is the painting-lady, who blocks the center mirror if she's facing forward. In the back seat, the snake-legged man rides on the driver's side, and the cat-eared lady has managed to snag the passenger's side for herself. Her raven perches on her headrest. In between the snakefolk and the catfolk is crammed the bulky-shelled, horned teen.

So, "Who are you people?" Consider this to be immediately after these three posts.


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Female Catfolk Arcanist (1)

Lyra shifts in her seat, trying to get herself comfortable in the cramped car. After a few moments of uncomfortable silence, she clears her throat awkwardly and says, "Sooo, I guess we got some time to kill before we actually get anywhere interesting, huh?"

She looks around the car, peering over Frog beside her. "Um, I don't think anyone's actually introduced themselves yet, have they? I know Frog, but not the rest of you."


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Perception +4 Init +2 Active Buffs: Body None Stats: HP 4/10 AC 15 F-F 13 Touch 12 CMD 14 Fort +2 Ref +4 Will +2 Resources: Inspiration: 0/4

"I AM KHAAN. I AM...ON BUSINESS FOR MY FAMILY." Khaan looks out towards the desert.

"CHAUFFEUR. FOR RIVKET HERE. BUT THIS BUSINESS ALSO EXTENDS TO ANY AND ALL HE INVITES INTO HIS CAR."


If you roll a Knowledge (nobility) check of 19 or higher, open this (know stuff about your driver):
Rivek's full name is Rivek Lykester, child of Antoi Lykester. They work as a chauffeur for the nobility of Sarkeslion, but are known for charging ridiculously low rates.
You can instead attempt a Knowledge (local) or (geography) check against the same Difficulty Class with a -5 penalty to your roll.


Female Catfolk Arcanist (1)

Knowledge (Local): 1d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17

Lyra nods slightly, still somewhat apprehensive of the android and her suited companion. "Nice to meet you, Rivket, I guess," she says quietly, glancing out the window at the scenery passing by outside.

Sterling hops over onto her shoulder and mutters, "Rivket? Is that foreign or something?" Lyra simply shrugs.


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Agender Astomoi Bard 1

Knowledge (Nobility): 1d20 ⇒ 10

who's rivek

Rivek has just been whistling as they drive this entire time, a saccharine sort of melody that lazily loops back in on itself, evoking a weekend evening spent watching a river. But once Khaan so rudely mangles their name, the river freezes over. Rivek holds the note like a tea kettle, letting it slowly sour with dissonant harmonics as they elbow Khaan in the side.


Perception +4 Init +2 Active Buffs: Body None Stats: HP 4/10 AC 15 F-F 13 Touch 12 CMD 14 Fort +2 Ref +4 Will +2 Resources: Inspiration: 0/4

Know. Nobility t10: 10 + 1d6 + 7 ⇒ 10 + (5) + 7 = 22

"YOUR ELBOW HAS ENTERED MY PERSONAL SPACE, R I V E T. DO BE CAREFUL."

Khaan's hand emerges from the poncho onces more holding a book with a bookmark placed inside. She flips open to the bookmark and begins reading.


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M Snakefolk Ranger (Guide, Skirmisher) 1

Ler'Zet watches the interaction with his unblinking, ophidian gaze. "I am Ler'Zet," he says, looking over at Lyra. "There is always something of interest in the land, if one looks close enough. Familiarity can make one blind to what one sees."


Agender Astomoi Bard 1

Exasperated, Rivek's nascent song dissolves into a descending free-form cacophony, a chorus of whistlers that seem to have not tuned their instruments. They open the top button on their suit and reach inside; could they be going for a gun?

No. They pull out a business card and pass it to the back seat.

"RIVEK LYKESTER VI
Driver for hire ● Musician and composer
Available for deliveries, chauffeuring services.
Can produce any music or sound on demand. Just ask!
"

Satisfied once more, Rivek centers themselves. returns to their sweet whistle melody, now overlaid with the grace of a small strings section, including harp. A drumroll, a cymbal crash, and the whistles drop out — ah, what a cute way to introduce the leitmotif!


Female Painterlily Evolver 1

"Hello I'm Relys, nice to meet the two of you and might I say that was a wonderful tune you whistle there Rivek."


Female Anthropozoan 1st level Brawler

Frog sits pretty quietly in the back, and glances over the business card as it gets passed back. It takes her a hot second to read the card, but she understands it. She tries to pronounce the driver's name:

"Reebek? You didn't come to escort us?"

Liberty's Edge

Male Underpowered Warrior 1

So, I don't think Lyra, Sterling, or Frog have introduced themselves yet. Frog you can sort of infer, though. Are we ready to move on after they've done so and Rivek has answered Frog's question?


From Chwoka:

Rivek shakes their head no.


Female Catfolk Arcanist (1)
Ler'zet wrote:
"I am Ler'Zet," he says, looking over at Lyra. "There is always something of interest in the land, if one looks close enough. Familiarity can make one blind to what one sees."

Lyra tilts her head for a moment as though considering Ler'zet's words. Then she just shrugs. "I guess. Honestly, I've been dying to get out of here for years. There's some things that you just can't find staying at home all your life."

Realizing she hasn't introduced herself yet, she then says, "I'm Lyra, by the way. And this is my friend, Sterling."

Lyra gestures toward Sterling and he gives the group a cordial nod. "Charmed."


M Snakefolk Ranger (Guide, Skirmisher) 1

Ler'Zet nods back at the raven. "Travel is good, yes," he says, turning back to Lyra. "I too will be glad to see deeper into the desert than I have before."


Their numbers now doubled, the group continues its eastward travel. The car chugs a little, both laden with passengers and moving against the wind. It passes dozens of little farms, which are at first predominantly above-ground, before giving way to the hunkered dugouts and huddled-together barns of the hotchis. The fields also transition, from marshy plants like rice and cattails to more drought-tolerant species like corn and apricot.

And we fast-forward again:

The screaming of the deer, the yipping howls of the dogs, and the grinding of the cart against the road echo back from the hillside after a brief moment of strange silence, adding to the cacophony of sound. The smaller hotchi begins to sob. And the people from the shining blue car step into action.

This encounter doesn't necessarily need to be solved with violence, but we're going to go into Initiative to represent the immediacy of the situation.
Round 1: [Dogs A-B] [Khaan] 20 [Lyra] [Deer above] [Ealykam] [Ler'Zet] [Tallest hotchi] [Sterling] [Dogs C-E] 15 [Frog] [Rivek] [Kopo] [Dogs F-J] 10 [Dog K] [Deer below] [Dog below] [Smallest hotchi] [Relys] 5

A reminder of how this works:
Each round is divided into intervals of 5 Initiative points. As long as we're within the same phase, whoever post their actions first has their actions resolved first. We advance to the next phase as soon as everyone within that phase has posted - I won't always be able to post prompting the next phase to start, basically. Each character gets one standard action (such as casting a spell or making an attack) and one move action (such as walking or retrieving an item) each round; they can trade out their standard action for an additional move action, or trade out both their standard and move actions to make a full-round action (such as beginning to cast the spell sleep). You can speak at any point during Initiative, even when it is not your turn, though you should try to limit speech to what an especially fast-talking auctioneer could say in 6 seconds' time.

In this Initiative, Khaan and two of the dogs above the road get to act first in the >20 Initiative phase. As soon as GTW's posted for Khaan and I've posted for the dogs, Lyra, Ler'Zet, Sterling, and a bunch of NPCs have actions to take in the 20-15 Initiative phase. All players are welcome to post actions in advance of their phase - just remember that those actions won't happen until their turn in the order above.

Initiative rolls:
Ler'Zet: 1d20 + 3 ⇒ (14) + 3 = 17 Lyra: 1d20 + 2 ⇒ (17) + 2 = 19 Rivek: 1d20 + 2 ⇒ (11) + 2 = 13 Frog: 1d20 + 1 ⇒ (13) + 1 = 14 Relys: 1d20 + 2 ⇒ (3) + 2 = 5 Khaan: 1d20 + 2 ⇒ (19) + 2 = 21 Dogs: 12d20 ⇒ (6, 20, 11, 14, 20, 10, 9, 14, 9, 17, 7, 9) = 146 Deer: 2d20 ⇒ (7, 17) = 24 Smallest hotchi: 1d20 + 3 ⇒ (3) + 3 = 6 Ealykam and the tallest hotchi: 2d20 ⇒ (16, 15) = 31Whoops almost forgot Kopokopo: 1d20 + 1 ⇒ (12) + 1 = 13 and Sterling: 1d20 + 2 ⇒ (14) + 2 = 16

A grey-furred and a white-spotted black dog jump out of a bush near the roadside behind the party. They run towards the back of the car in a yipping frenzy, and Kopo makes a grumbling burble of alarm.

Dogs A and B have acted, so Khaan is up! We move on to Lyra and Ler'Zet as soon as she's acted.

Locations of all involved:
The road is currently on a south-north zig, with north being uphill. To the west (and downhill) is a 20-foot steep gravel slope, after which is about 40 more feet of bunchgrass. Near a perij tree and the edge of a combined bean-and-corn-field stand Ealykam and Ler'Zet. About 10 feet away is the calico-colored dog, and about 50 feet beyond that is the escaped deer with the broken harness.

On the downhill gravel edge of the road, the other deer is straining, pulling the cart westwards towards the edge of the road. Rivek stands about ten feet south of the cart, on the eastern side of the road. Relys is near him, but closer to the western verge of the road. South of Rivek another 10 feet are Lyra, Sterling, and the tallest and shortest hotchi children.

South of Lyra about 30 feet is the car, on which Kopokopo is lying. Inside the car, Khaan sits shotgun, and Frog sits in the middle of the back seat.

Five feet behind the car are the grey and white-spotted dogs.

East of the road, hidden somewhere in the underbrush no more than 60 feet away, are at least 9 more dogs. You could try to pinpoint a dog's location with a Perception check as a move action.


Perception +4 Init +2 Active Buffs: Body None Stats: HP 4/10 AC 15 F-F 13 Touch 12 CMD 14 Fort +2 Ref +4 Will +2 Resources: Inspiration: 0/4

Khaan sighs and steps from the car, twisting her cane as she does so. With a click, the false sheath falls from the cane, revealing that it is, in fact, a sword.

"AS I SAID, CHILD. I AM NOT GOOD WITH ANIMALS. I'LL TRY TO SCARE THEM OFF, BUT I WILL NEED YOUR H E L P."

Khaan draws the sword cane as a swift action, and moves around the car towards the dogs. Khaan will attempt to hit the dog nonlethally, taking a -4.

Sword Cane: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9

Khaan tries to bap one of the dogs along its rump, but it doesn't connect. She seems to be holding back from hurting it too much, resulting in a poor blow.

She is however in a dueling stance. If Khaan is the only one threatening the dogs, her AC is 16.


Female Catfolk Arcanist (1)

Lyra turns to the hotchi and says, "Don't worry, we'll save the deer."

Springing into action, Lyra runs towards the calico dog, Sterling following after her, and the two of them stop about ten feet short of its position. She readies her crossbow and fires it at the dog.

Light Crossbow: 1d20 + 2 ⇒ (4) + 2 = 6

In her hastiness, Lyra completely misses her target, and the bolt clatters harmlessly onto the ground. Lyra curses under her breath, and Sterling whispers, "Nice shot."


M Snakefolk Ranger (Guide, Skirmisher) 1

Ler'Zet rears up, lifting himself as high as he dares. He hisses threateningly at the dogs, trying to scare them off by playing on their natural fears.

Not sure if this is Handle Animal or Intimidate... so I'll roll the one I have trained.

Handle Animal: 1d20 + 3 ⇒ (19) + 3 = 22


Lyra leaps across the road and scrambles down the gravel slope, coming up a bit behind Ler'Zet and Ealykam and firing off her crossbow. The dog seems spooked by the missed shot, but it outright jumps when its attention shifts back to what it mistook for a weak human - but is actually a massive snake.

@Almonihah It's probably either Intimidate or wild empathy, but that roll is enough to scare it off anyways. The other dogs are too far away to be scared just yet, unfortunately.

The deer on the road continues making its ill-advised escape downhill. It drags the cart to a point of perfect balance on the edge of the road, and then springs further downhill, bringing the cart crashing down after it.

Deer Reflex (10 or less mean it hits itself with the cart, 15 or less and the cart is destroyed): 1d20 + 5 ⇒ (10) + 5 = 15

The cart's walls and bottom come apart as the deer careers down the gravel, old nails poking out of the exposed joints and the left wheel outright shattering. The cart's contents, a dozen dense bales of wool, scatter into the prickly grass at the base of the road. The deer then swerves north, away from the calico dog, and runs parallel to the road dragging about a third of the battered remains of the cart behind it.

Ealykam sees this and puts their hands to their head, looking upward in abject distress. "Au sai na ri. Tae yeung ban thveuavei khleah daembi thveu aoy anak teusa chetd?" They pull on Ler'Zet's hand, and in Orc say, "Can you get me close to Ban? I can try to calm it and bring it to safety."

Hotchi:
"Oh, Cnarony. What have we done to offend you?"

Using Khmer as Hotchi.

The tallest hotchi runs north up the road, trying and failing to keep pace with the other deer. "Nab! Nab!"

Handle Animal: 1d20 + 1 ⇒ (19) + 1 = 20

"Nab" slows to a trot almost immediately, though its tail is still twitching in fear every half-second. "Karngear la jaml!" the smallest hotchi shouts.

Hotchi:
"Good work, Jaml!"
Just at that moment, three more dogs leap out of the uphill eastern bushes - this time, right around the group north of the car. A large yellow one lunges for Rivek, while a red-furred one circles around to bite Relys's paper shin and a small white one tries to attack the smallest hotchi.

Yellow dog attacking Rivek gets: 1d20 + 2 ⇒ (6) + 2 = 8 If that number is greater than or equal to Rivek's armor class, Rivek takes this amount of damage: 1d4 + 1 ⇒ (1) + 1 = 2
Red dog attacking Relys: 1d20 + 2 ⇒ (13) + 2 = 15 Damage if that hits: 1d4 + 1 ⇒ (1) + 1 = 2
White dog attacking smallest hotchi: 1d20 ⇒ 18 Damage: 1d3 - 1 ⇒ (2) - 1 = 1
So that looks like 2 damage to Relys, and 1 damage to the smallest hotchi. The white dog takes 1 damage from the hotchi's spines.

The smallest hotchi is taken utterly by surprise as the dog bites its leg, which bruises immediately. However, the only blood shed so far in that small altercation seems to be from the dog, which got a noseful of spine wounds.

Round 1: [Dogs A-B] [Khaan] 20 [Lyra] [Nab] [Ler'Zet] [Jaml] [Sterling] [Dogs C-E] 15 [Frog] [Rivek] [Kopo] [Dogs F-J] 10 [Dog K] [Ban] [Dog below] [Smallest hotchi] [Relys] 5
Delaying: [Ealykam]
Frog, Rivek, Kopo, and some more dogs are up! Relys' actions happen once all of those have gone.


Making a Knowledge check is not an action, and you can do it even when it's not your turn. Also note that even someone without ranks in a given Knowledge skill can attempt a check with a DC of 10 or less.

Knowledge (nature) DC 5:
Packs of wild dogs roam the sparsely populated canyons and terraces of the Barrier Wall, now and then making forays into the coastal plain to take down a lizardbird or two. They have extraordinary variation in size and color, but rarely get more than a couple feet in height, and aren't particularly hardy.

All these dogs have 1 HD.

Knowledge (nature) DC 6:
Oversized deer are hornless deer bred for carrying riders and pulling heavy loads.

These deer have 2 HD.

A lot of rolls for the dogs F-J so I'm going to hold off on posting for them until tomorrow.


Female Anthropozoan 1st level Brawler

Frog steps out of the car reluctantly. She lifts up her arms as big as she cans and attempts to shout at the dogs that have just appeared.

Intimidation: 1d20 + 4 ⇒ (7) + 4 = 11


Agender Astomoi Bard 1

Rivek delicately jukes the yellow puppy with a twirl, then prances 20 feet closer to the long-escaped deer. They belt out a twinkling harp melody to put the darn thing to sleep so it doesn't run any further.


The little white dog turns its head to regard the bellowing anthrozoan. Its eyes grow wide and black with terror. The larger yellow and red dogs seem not to care, however.

Rivek dodges out of the way without giving the dog a good opportunity to snap at them, and runs halfway down the gravel berm. They don't yet sense the long-escaped deer in range of their telepathic senses, but they do sense the other deer towing the cart's remains, as well as the dogs on the road and the one in the field. They begin a pure harp melody of sleep - but the magic won't be complete until the wind section joins.

Bite attack of opportunity against Rivek for movement: 1d20 + 2 ⇒ (5) + 2 = 7 That's a miss.
Sleep has a casting time of 1 round, which means after moving Rivek can begin casting the spell with their standard action and complete the spell next round with another standard action. They choose the placement of the spell next round as well.

Kopokopo stays put on the car, making the hood creak as she looks back and forth between the assembled carnivores. She draws her tail up out of the way of Khaan, but otherwise stays put.

Kopo is readying an action to bite any dog that comes within 5 feet of the car.

Five more dogs jump out of the bushes, scramble up the ditch, and run over the road towards the northernmost deer that Jaml managed to halt. A 40-pound bluish-gray dog diverges from the pack and focuses on Jaml themself.

Bluish-gray dog biting Jaml: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 + 1 ⇒ (2) + 1 = 3 Jaml takes 3 damage. The other 4 dogs are now in range of biting the deer, but used both their actions to get close enough to do so.

Round 1: [Dogs A-B] [Khaan] 20 [Lyra] [Nab] [Ler'Zet] [Jaml] [Sterling] [Dogs C-E] 15 [Frog] [Rivek] [Kopo] [Dogs F-J] 10 [Dog K] [Ban] [Dog below] [Smallest hotchi] [Relys]
Delaying: [Ealykam]
Relys, two dogs, the deer in the field, and the smallest hotchi are up! Khaan's actions in Round 2 happen once all of these have posted.


I didn't get to edit my post before Paizo went down, but the bluish-grey dog should've taken 1 damage from the tallest hotchi's spines.

Jaml cries out, "Help!" in pained Orc, falling backwards onto the road under the dog's force.

Stealth: 1d20 + 7 ⇒ (4) + 7 = 11 Everyone on the road, make a Perception check.

If you get a 11 or higher:
One last dog, short-legged and with sandy yellow fur, slinks through the ditch past Frog. It's about on level with the smallest hotchi now.
The deer in the field tramples through the plants to break out on the field's northern side. (Ler'Zet, Lyra, Ealykam, and the calico dog are all on the field's eastern side, so it's about 75 feet away from them now.)

That calico dog turns in a millisecond and flees southwest into the field, yiping despite being completely uninjured.

The smallest hotchi steps back from the white dog and curls up into a ball with their face to the pavement and their limbs tucked under their torso, leaving only their sharp inch-long spines visible.

Round 1: [Grey and white-black spotted dogs] [Khaan] 20 [Lyra] [Nab] [Ler'Zet] [Jaml] [Sterling] [Yellow, red, and white dogs] 15 [Frog] [Rivek] [Kopo] [Dogs F-J] 10 [Sandy yellow dog] [Ban] [Calico dog] [Smallest hotchi] [Relys]
Delaying: [Ealykam]
Relys is up! Khaan's actions in Round 2 happen once she's posted.


Agender Astomoi Bard 1

Knowledge (Nature): 1d20 ⇒ 11

Perception: 1d20 + 4 ⇒ (3) + 4 = 7


Female Painterlily Evolver 1

Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Relys, having no other option seeing that the dogs are attacking the children, will grow to a monsters size and grow a pair of claws with her.
Spend three evo. Points: 1 enlarge person, 1 claws, 1 improve natural attack. (3/6) +2 Str


The grey-furred dog circles around Khaan, nipping at her heels, while its companion, the white-spotted black one, charges in and lunges for her cane arm. The yipping across the ochre hillside is getting cacophonous, echoes building the real thing into a hair-raising ululation that threatens to drown out Rivek's psychic song.

The smaller grey-furred dog provokes an attack of opportunity as it tries to bite Khaan. Grey bite against Khaan: 1d20 ⇒ 18 Damage: 1d3 - 1 ⇒ (3) - 1 = 2
White-spotted black bite against Khaan (charging): 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Looks like both of those hit, so a total of 6 damage to Khaan if she and Kopo don't knock out the grey dog before it attacks.

Seeing the grey dog come close enough to the car, Kopokopo does a rapid spin and lunges down to snap at it. It manages to hop out of the way just in time, and growls at the axolotl.

Kopo readied bite on grey (nonlethal damage): 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10

Round 2: [Grey and white-black spotted dogs] [Kopo] [Khaan] 20 [Lyra] [Nab] [Ler'Zet] [Jaml] [Sterling] [Yellow, red, and white dogs] 15 [Frog] [Rivek] [Dogs F-J] 10 [Sandy yellow dog] [Ban] [Calico dog] [Smallest hotchi] [Relys]
Delaying: [Ealykam]
Khaan is up! Lyra, Sterling, and Ler'Zet can post when she's acted.

Location summary:
The road is currently on a south-north zig, with north being uphill. To the west (and downhill) is a 20-foot steep gravel slope, after which is about 40 more feet of bunchgrass. A bunch of bales of wool, and the remains of a hotchi cart, are strewn through this brush. At the edge of the brush, near a perij tree that marks the boundary of a combined bean-and-corn-field, stand Ealykam (the middle-sized hotchi), Lyra, Sterling (Lyra's talking raven), and Ler'Zet. Somewhere in the corn field, at least 40 feet beyond them, is the calico-colored dog, and about 50 feet north of that that is the earliest-escaped deer Ban. Ban is on the northern edge of the field, and is therefore about 75 feet away from Ealykam, Lyra, and Ler'Zet.

About 50 feet north of those three (so on the same latitude as Ban), but in the brush between field and road, is the most recently escaped deer, named Nab. It is dragging part of the cart's remains, but was still moving very quickly until the tallest hotchi, Jaml, calmed it down. Four dogs have surrounded Nab - three standing on the gravel, one nipping at the deer's footlocks from behind.

Jaml is on the road above and 20 feet to the west of Nab, and is lagging about 20 feet to the south of it. They are injured (3 damage) and sitting on the ground, with a bluish-gray dog (1 damage) right up in their face.

Rivek is about 30 feet south of Jaml, or on the same perpendicular line to the road as Ealykam, but westwards halfway down the gravel berm. The deer Ban is about 105 feet away from them, to the north-west. The yellow dog is about 20 feet east of them, up on the road

About 10 feet south of Rivek's level, up on the road, are arranged Relys, the red dog, the smallest hotchi (1 damage), and the small white dog (1 damage). Relys has seen a sandy-colored dog in the ditch to the east of the smallest hotchi, but has not yet revealed this information.

South of the white dog about 20 feet is Frog, who is standing right in front of the metallic blue car, on which Kopokopo (Frog's dire axolotl) is lying.

Directly behind the car are the small grey dog and Khaan (sharing the same square, if Khaan didn't knock it out with her Attack of Opportunity). Southwest of Khaan is the white-spotted black dog.


Perception +4 Init +2 Active Buffs: Body None Stats: HP 4/10 AC 15 F-F 13 Touch 12 CMD 14 Fort +2 Ref +4 Will +2 Resources: Inspiration: 0/4

Seeing the animal is clearly wild and intending violence, Khaan chooses to apply lethal force. spending two inspiration to add to the attack on both attacks

AoO w/ Cane: 1d20 + 3 + 1d6 ⇒ (5) + 3 + (3) = 11
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

As she is bitten, Khaan spins around to her companion. ”IF YOU SEE ME GO DOWN, DRAG ME INTO THE CAR. I AM SOMEWHAT LIGHT.”

Attack at white-spotted black: 1d20 + 3 + 1d6 ⇒ (8) + 3 + (5) = 16
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Can I please roll above 10, thanks Paizo.

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