The Glass River Rescue Table 2 (Inactive)

Game Master Baerlie

Gray Revelation Inn


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Sczarni

Male Human Rogue(Thug)/1 HP 8/11; AC 16; TCH 13; FF 13; F +2; R +5; W +0; CMB+2; CMD 15; Speed 30FT; Init +3

I watch everything that just happened. "Well, glad I didn't jump in there then."

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12

Miro springs away, but not fast enough, getting pelted with rocks for his troubles. He looks at Icarus and scowls before placing a cure light wounds on himself.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

"Is anyone here adept at finding traps...like that one? If not, I am reasonably observant and will walk up front with Ragnar."

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Reflex Save: 1d20 + 2 ⇒ (8) + 2 = 10

Like the others Maeron is not faster enough to react, flinches as several rocks impact into him.

"My apologises, I should have noticed that."

The druid draws a knarled wand and taps it on himself, mutter a few words of activation.

Wand of Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Satisfied with his wounds being fully tended, the elf turns his attention to the task at hand.

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2

Kyroden taps Dogrin on the shoulder and say Hey our guys have been gone awhile. Should we go look?

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Miro calls out in an excited whisper, "Kyroden! Dorgren! We found a trapdoor under an illusory horse! Come on!" If the drop is not too far (as in will not cause damage), Miro enters the trapdoor and looks around.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Male Dwarf Fighter (crossbowman) 4 - hp 29/29 - AC 16 (T 14, FF 12) - Fort. +5, Ref. +6, Will +4 - CMB +4, CMD 18 - Speed 20 ft. - Init +6 - Perc. +9

Reflex Save DC 14: 1d20 + 4 ⇒ (13) + 4 = 17

The dwarf lets out a hushed curse as the stones fall on him but sustains only a few bruises.

He then points his crossbow at the trapdoor while Miro enters it, ready to fire at at any enemy.

Actually, I was in the stall, helping to calm the "horse"...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

A wooden ladder descends into a dark chamber.

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Waiting a few moments for any volunteers for point duty with Ragnar, Miro descends the ladder, looking around as he waits for his companions to descend behind him.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The wooden ladder descends from above into this untidy chamber. Some pieces of broken furniture lie scattered across the floor, along with some soiled clothing. An oaken door is to the west and a corridor leads north.

Miro identifies the clothing as outfits of dwarfen pedigree for three individuals. He also finds a secret door between the barrels and boxes.

The door with the key icon is locked.

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Miro gets his excitement in check, waiting for the others to descend before he says, "Looks like we have clothing for three dwarves here, and there's a secret door between those barrels and boxes!"

Sczarni

Male Human Rogue(Thug)/1 HP 8/11; AC 16; TCH 13; FF 13; F +2; R +5; W +0; CMB+2; CMD 15; Speed 30FT; Init +3

"I might be able to help with that locked door."

perception: 1d20 + 4 ⇒ (17) + 4 = 21 Traveling through room.
perception: 1d20 + 4 ⇒ (16) + 4 = 20 Looking over door
disable device: 1d20 + 7 ⇒ (9) + 7 = 16 For lock

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Icarus is able to open the lock.

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Miro will move to the secret door while he waits, inspecting it for any more surprises. perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

No surprises in this room.

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Miro dons his shield, mentally wishing Maeron, Dorgrin, and Ragnar would descend so he can open the secret door. He unconsciously starts tapping his left foot anxiously.

Sczarni

Male Human Rogue(Thug)/1 HP 8/11; AC 16; TCH 13; FF 13; F +2; R +5; W +0; CMB+2; CMD 15; Speed 30FT; Init +3

I step back away from the door.

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Maeron follows down in short order, with Tenderstump alongside as always. The elf waves his hands across his bow, causing it to further illuminate the area.

"Evidently this is inn is not what it appears to be."

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2

Kyroden follows down the ladder. He decides to pull out his mace and tries to see if there any magic in the area. Detect Magic

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Here goes nothing. Miro opens the secret door, attempting to blend in with the shadows so anyone within sees...his more visible, larger comrades in arms. Of course, he waves his arms above his head in excitement, so he does a rather poor job of it.

Stealth: 1d20 + 11 ⇒ (1) + 11 = 12

Grand Lodge

Male Dwarf Fighter (crossbowman) 4 - hp 29/29 - AC 16 (T 14, FF 12) - Fort. +5, Ref. +6, Will +4 - CMB +4, CMD 18 - Speed 20 ft. - Init +6 - Perc. +9

Dorgrin also descends the ladder and walks around the room.

He seems reassured when he sees the dwarves clothings. "This is the proof that the dwarves we are looking for have come here. If we get into trouble because we broke into this place, we can show the clothes and ask where it comes from."

Liberty's Edge

Male Human Fighter/1
Stats:
HP 9/12; AC 17, 13, 14; F+3, R+3, W+2; Init +3; Per +2; CMD +18

"Woah. There's a lot of space down here. Creepy." Ragnar stands ready to confront more falling rocks.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Miro opens the secret door. A rank and fetid stench fills this large, unlit, and irregularly shaped chamber. He can see two fat lemures sitting in the middle of the room. They attack.

Initiative:

Initiative Dorgrin: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative Icarus: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative Kyroden: 1d20 + 3 ⇒ (8) + 3 = 11
Initiative Maeron: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Miro: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Ragnar: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative Lemures: 1d20 + 0 ⇒ (3) + 0 = 3

Round 1
Miro
Icarus
Kyroden
Dorgrin
Ragnar
Maeron
Tenderstump
Lemures

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Miro's eyes widen with alarm. Devilkin! He casts a quick spell, hoping to stall the action of one of the creatures, then stands aside to let his more combat-oriented party members through.

Casts Daze on the lemure closest to him. Will DC 14 or can take no action this round. Steps diagonally up and right, clearing the way.

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Miro, I got caught out using Daze at PaizoCon UK, it only affects humanoids, not outsiders.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Maeron is right, lemures are immuno to mind-affecting effects.

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

I realize that, meta-game. In game Miro did not use a knowledge check, and therefore doesn't realize these things. No problem, just have it fizzle accordingly. :)

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Miro would know that Daze only effects humanoids and a lemure is clearly not humanoid. Also, you can use your bardic knowledge to attempt to identify the creatures can't you?

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

I could...or I could just let you guys turn them into piles of devil goo. I didn't want to waste a bardic performance on them, and thought getting out of the way would be a better action than drawing a sling and going for my whopping d3 damage. Now worry about getting in there and making my wish come true! ;)

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2

Kyroden looks at the on coming creatures, he reaches into the pocket where he keeps his vials. He pops the quark and drinks it. It taste minty.
Drinking mutagen for str it gives me a +2 to my AC and gives me a STR + 4 / -2 to Int.

Grand Lodge

Male Dwarf Fighter (crossbowman) 4 - hp 29/29 - AC 16 (T 14, FF 12) - Fort. +5, Ref. +6, Will +4 - CMB +4, CMD 18 - Speed 20 ft. - Init +6 - Perc. +9

For the sake of clarity, I took the liberty of moving Miro's token diagonally up and right

Dorgin moves toward the secret door and, seeing the creatures, immediatly fires a bolt at one of them.

Attack heavy crossbow/blue lemure: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d10 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Miro casts daze at one of the lemures, but it seems to be inefficient. Kyroden drinks his mutagen which makes him stronger. Dorgrin attacks one of the lemures, but the wound closes fast. DR5/good or silver

Round 1
Miro
Icarus
Kyroden
Dorgrin
Ragnar
Maeron
Tenderstump
Lemures

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Maeron moves into the room, loosing a shot at the closest lemure red.

Longbow w/point blank shot: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 1 ⇒ (6) + 1 = 7

He then gestures for Tenderstump to engage the same creature.

Handle Animal: 1d20 + 9 ⇒ (9) + 9 = 18

The sapling treant bounds into the room, slamming a branch into the outsider.

Charge Slam: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Maeron and Tenderstump approach the closes lemure and land to hits. The big wounds close, but some scratches are still visible.

Round 1
Miro
Icarus
Kyroden
Dorgrin
Ragnar
Maeron
Tenderstump
Lemures

Lemure red -5HP
Lemure blue

Grand Lodge

Male Dwarf Fighter (crossbowman) 4 - hp 29/29 - AC 16 (T 14, FF 12) - Fort. +5, Ref. +6, Will +4 - CMB +4, CMD 18 - Speed 20 ft. - Init +6 - Perc. +9

"Does anyone know what kind of weapon do we need to harm those creatures?" the dwarf asks, seeing that his weapon is quite ineffective.

Liberty's Edge

Male Human Fighter/1
Stats:
HP 9/12; AC 17, 13, 14; F+3, R+3, W+2; Init +3; Per +2; CMD +18

"I expected something fuzzier when I heard 'lemures'"

Double move to current pos

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

When the opportunity presents itself, Miro will search his memory for any knowledge of these terrible beasts, seeking specifically what resistances they might have.

Knowledge (Planes): 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Miro knows that lemures are devils. They are immune to fire, mind-affecting effects, poison and have a resistance against acid (10) and cold (10). They can reduce damage from a hit (5) if it's not a good aligned or silver weapon. They attack with claws, but don't have any special attacks.

Sczarni

Male Human Rogue(Thug)/1 HP 8/11; AC 16; TCH 13; FF 13; F +2; R +5; W +0; CMB+2; CMD 15; Speed 30FT; Init +3

Moving to the door to see whats going on I see the two creatures,

"NOPE, nope, nope, nope, noooope. What the hell, I hope that isn't whats left of the dwarves." I say as I pull out my crowbar.

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

"If any of you happen to have silver weapons, use them. They work better! Oh, and watch out for claws!" The bard calls out happily from his place of safety.

Miro chuckles at Icarus's statement, shaking with mirth. He knows these creatures aren't the dwarves made over, but he decides to not let the thuggish man in on that little secret as payback for his little quip up above.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Icarus and Ragnar prepare for the battle.

The lemures attack with their claws.
Attack red vs. Ragnar: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d4 ⇒ 1
Attack blue vs. Tenderstump: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d4 ⇒ 2

Round 2
Miro
Icarus
Kyroden
Dorgrin
Ragnar
Maeron
Tenderstump
Lemures

Lemure red -5HP
Lemure blue

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

With their damage reducing capabilities, these things might cause problems. Miro starts to sing about how he wishes these lemures weren't there anymore after having been smashed by his brave party members! He steps back to the intersection, looking both ways to make sure no bad guys are sneaking up on the party.

Inspire Courage +1, here we go.

Grand Lodge

Male Elf Druid (Treesinger) 9 HP: 57/57 | AC: 18 | T: 14 | FF: 14 | CMD: 20 | Fort: +7 | Ref: +7 | Will: +10 | Init: +4 | Perc: +18 | Sense Motive: +4

Tenderstumps Health: 12/19

Tenderstump continues to attack the creatures, showing no signs of letting up.

Slam Attack 1: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (4) + 2 = 6

Slam Attack 2: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (3) + 2 = 5

Meanwhile Maeron steps up behind the sapling and channels curative magic into his plant companion through his wand.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Tenderstumps Health: 19/19

Liberty's Edge

Male Human Fighter/1
Stats:
HP 9/12; AC 17, 13, 14; F+3, R+3, W+2; Init +3; Per +2; CMD +18

"We don't even know each other, who attacks a complete stranger?"

Ragnar retaliates against the non-primate that attacked him.

Battleaxe: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Shield Bash: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16

Battleaxe Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Klar Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Scarab Sages

Male Half Elf {HP 18/18| AC12 | T12 | FF10 | Fort 5| Ref 4| Will 4 | CMD 12 | Init 3 | Per 7 Bonded Witch (Favored Class) 1 / Alchemist 2

away from a computer can some one move me to the closest target
Kyroden will move to the neaest enemy and swing with his mace

To hit 1d20 + 3 ⇒ (4) + 3 = 7
Dmg 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male Dwarf Fighter (crossbowman) 4 - hp 29/29 - AC 16 (T 14, FF 12) - Fort. +5, Ref. +6, Will +4 - CMB +4, CMD 18 - Speed 20 ft. - Init +6 - Perc. +9

Dorgrin suddenly remembers that he has a flask of holy water in his bag. He recalls the priest of Abadar saying the blessed water is as effective against evil outsiders as it is against undead creatures. The dwarf picks up the flask and walks toward the devils.

Can't move my token, can someone please move me 4 squares to the south

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Moved Dorgrin's token.

Miro sings one of his bard's songs to help his companions in combat. Kyroden swings his mace at the closest devil, but they are so ugly that he can't concentrate and hits only one of it's tumors. Dorgrin enters the room and grabs a bottle of holy water from his bag. Ragnar hits the lemure with his shield, but the wound he caused closes fast. DR5/good or silver Tenderstump slams at the lemure twice, the second attempt is successful, but also this wound closes fast.

Round 2
Miro
Icarus
Kyroden
Dorgrin
Ragnar
Maeron
Tenderstump
Lemures

Lemure red -1HP
Lemure blue

Sczarni

Male Human Rogue(Thug)/1 HP 8/11; AC 16; TCH 13; FF 13; F +2; R +5; W +0; CMB+2; CMD 15; Speed 30FT; Init +3

I stand at the door and hold my action seeing no way go get into the fray, and not really wanting to either.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The Lemures attack randomly Red vs. 1d3 ⇒ 3
Red vs. Ragnar: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d4 ⇒ 1
Blue vs. Tenderstump: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d4 ⇒ 3

Round 3
Miro
Icarus
Kyroden
Dorgrin
Ragnar
Maeron
Tenderstump
Lemures

Liberty's Edge

Male Human Fighter/1
Stats:
HP 9/12; AC 17, 13, 14; F+3, R+3, W+2; Init +3; Per +2; CMD +18

Seeing they have little effect on his gelatinous opponent, Ragnar drops his held weapons and draws his earthbreaker. "Need more power!"

Drop axe as a free action, remove and drop shield as a move action, draw earthbreaker as standard action. 5-foot step to set up flank with Treebeard.

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Miro will continue to sing, inspiring his allies on to greater feats of combat prowess. He continues to watch up and down the corridor, aware that they are making quite a bit of noise. Well, he is making quite a bit of noise, anyway.

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