The Glass River Rescue Table 1 (Inactive)

Game Master Baerlie

Gray Revelation Inn


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Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

Evenstar - See previous post re: moving to doorway before opening it. I don't think we would be spread out across the map before moving forward. I assume Baerlie's response applied to all of us so you may want to make an attack roll.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I assume you were all waiting for Nadra to open the door, close to her. It's difficult in PbP, because if I wait for everybody to move and say 'hey, I'm there' it will take month to complete this scenario. I hope it's ok for you. Unless you say that you intended to be somewhere else like waiting at another entrance to back up or something.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Sorry about that...I had missed the post about us moving into position. I'll go ahead and attack.

Evenstar chops at one of the grotesque monstrosities before her with her cold iron greatsword.

MW Greatsword Power Attack: 1d20 + 5 ⇒ (18) + 5 = 23 for Greatsword damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15

"Go back to hell, you hideous beast!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Evenstar attacks one of the lemures red and cuts a big bunch of tumors out of it.

The lemures attack Evenstar and Nadra.
Lemure vs. Nadra: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d4 ⇒ 1
Lemure vs. Evenstar: 1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d4 ⇒ 1

Round 1
Nadra
Sothy
Evenstar
Lemures
Billin
Therbin
Celedonensis

Lemure red -10HP

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

Regardless of what Billin does, it looks like it's 25' to get to the square North of Nadra to be able to attack which I can't reach. Correct me if I'm wrong. So ...

Hearing Evenstar say something about sending a beast back to hell, Therbin says a prayer to Torag to give him the power to fight this evil. Uses his Good Blessing ability to place Holy Strike on his waraxe (+1d6 damage vs evil creatures for 1 min) and takes a 5' step south. (I have not moved on map yet) If I can reach it, I will attack instead. attack: 1d20 + 4 ⇒ (6) + 4 = 10 base damage: 1d10 + 2 ⇒ (6) + 2 = 8

The Exchange

Male Halfling Barbarian 1/Oracle of nature 1 Init. +0; Per. +7 (Remue:+5); AC: 20, touch 15, ff 16 (Remue: 17, touch 12, ff 15); HP: 20/20 (Remue: 14/14); Fort/Reflex/Will: 5/2/4 (Remue: 5/5/1)

Billin moves into the room as he chants a spell.

casting divine favor.

Dark Archive

Male Halfling Arcanist/4

Moves behind the Nadra and begins to chant. "Feel my power!" and then his 'Acid dart' spell goes off towards the nearest enemy.

attack: 1d20 + 3 ⇒ (13) + 3 = 16

Dark Archive

Male Halfling Arcanist/4

damage: 1d3 ⇒ 1

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy moved into room carrying his dagger in one hand and taking a potion with another. As soon as he took a good position near the wall, he put a drink into his mouth getting more strength.
"Here you go", he said swiftly moving his dagger from one hand to another, in front of lemure.

Move under the blue lemure, drink mutagen +4 STR, +2 AC, -2 INT
Could you move me please, I'm on tablet tonight.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Billin cats divine favor on himself while Caledonensis attacks the Lemure. Therbin asks Torag to bless his weapon to strike the lemures in the following turns.

Round 2
Nadra
Sothy - mutagen
Evenstar
Lemures
Billin
Therbin
Celedonensis

Lemure red -11HP

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

I have internet for a limited time. I take it my detect evil triggered on these guys?

The Exchange

Male Halfling Barbarian 1/Oracle of nature 1 Init. +0; Per. +7 (Remue:+5); AC: 20, touch 15, ff 16 (Remue: 17, touch 12, ff 15); HP: 20/20 (Remue: 14/14); Fort/Reflex/Will: 5/2/4 (Remue: 5/5/1)

Billin steps up to the nearest lemure as he draws his morningstar. He swings the morningstar mightily at the creature.

Morningstar attack w/divine favor and Power Attack: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d6 + 4 ⇒ (3) + 4 = 7

Dark Archive

Male Halfling Arcanist/4

Looks a bit peeved at the lack of effects his magic had. With a more vigorous casting he begins to chant. "Feel my power!" and then his 'Acid dart' spell goes off towards the nearest enemy (red lemure).

Acid Dart: 1d20 + 3 ⇒ (17) + 3 = 201d3 ⇒ 2

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar moves to the left in an effort to allow the back row more room to maneuver, and also swings at the nearest lemure.

MW Greatsword Power Attack: 1d20 + 5 ⇒ (10) + 5 = 15 for Greatsword damage: 2d6 + 8 ⇒ (3, 6) + 8 = 17

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

If I am able to move up on my turn:
Therbin swings his waraxe at the nearest lemure attck: 1d20 + 4 ⇒ (4) + 4 = 8 damage: 1d10 + 2 + 1d6 ⇒ (7) + 2 + (1) = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Nadra, I'm not sure what you mean with 'I take it my detect evil triggered on these guys?'

Whily Sothy drinks his mutagen Evenstar attacks the red lemure in front of her. The lemure looses it's head and drops to the floor.

The remaining Lemure strikes at Sothy.
Claws: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d4 ⇒ 3

Billin, Therbin and Caledonensis attack the lemure, but only Billin is able to connect.

Round 2
Nadra
Sothy
Evenstar
Lemures
Billin
Therbin
Celedonensis

Lemure red dead
Lemure blue -7HP

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

When I opened the door I used detect evil. Did i see an evil aura around them? Sorry that I wasn't more clear. I feel like it did but I want to be sure before i consider cashing in something like smite evil.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ah, now I understand what you mean (I hope). Yes, they are evil.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

yes, i wanted to be sure they were evil. I am planning on cashing in my smite evil. I have one further question to be sure i get the most bang for my buck, are they also an outsider with the evil subtype or an undead. I'm pretty sure they're not evil dragons so i can rule that one out myself.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

eh, whatever, if they are an i hit its two more damage.

Nadra moves alongside the wall, careful to stay out of reach of the vile beast. "Your time in this realm is over," Nadra says. Her blade and body seem to take on a heavenly glow. "The Dawnflower commands you leave! With her grace I smite thee!"

Smite Evil Power Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d4 + 7 ⇒ (1, 4) + 7 = 12

edit: snap, i forgot that i moved to flank with sothy so really it's fifteen. Lemme edit the dice roll and hope it doesn't completly screw it up.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, also outsiders :) Somebody summoned them directly from hell.

Nadra's attack of a Paladin smites the Lemure badly. It falls to the floor and stops moving.

Combat over

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

The glow receded and Nadra looked down at the corpse, the pungent odor left a foul taste in her mouth and she spat to the side. "It is finished," She said before she returned her blade to its scabbard on her back.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

"Go back to wence you came you abominations," Therbin says as he starts to search the room. Perception: 1d20 + 3 ⇒ (6) + 3 = 9 + 2 if stone => 11

Once lemure room is searched, will move to NE room and search also Perception: 1d20 + 3 ⇒ (15) + 3 = 18 + 2 if stone => 20

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Therbin can't find anything interesting in both rooms.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

"Let's finish searching this area and then get the dwarves back to the ship." Therbin says as he points down the hall. We proceed down the east hall towards the SE room with the fighters in front.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar nods at Therbin's suggestion.

"Agreed," she says.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Is there even anything left? I think the secret room was the last thing to really explore. I think we can grab the dwarves and get out now.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

I don't remember going in the big eastern room...maybe we already did...

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

I think that's where we found the loose brick with the scrying stuff, though i may just be assuming since finding the brick and opening the door to the big eastern room happened about hte same time."

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Okay, if we already checked it out, let's take the dwarves and get out of here...

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

lets see what GM has to say first, just to be safe since there is some confusion on the matter. Hate to leave some awesome stuff there just because of an assumption.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I think somebody searched the room on the other side, but I'm really not sure. There was some confusion at the beginning about opening doors and checking the rooms, maybe I made a mistake. But there is nothing but usual inn stuff like tables, boxes with plates, spoons, glasses etc. The most important thing was the dwarfes and the box with hair and blood samples.

A number of wooden chairs and other furniture are stacked in this large room, as well as a few casks. A door lies to the west, while a corridor heads southward.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Thought so, wanted to be sure. thanks

"Let us attend to the dwarves and make our retreat." Nadra says and leads them back towards the captive dwarves. She waits until everyone is ready before leading them back into the main hall of the inn.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy ensured that box with hair and blood been very damaged by acid and its content is not usable any more and moved to help one of the dwarfs to stand up and start moving out.

"I can move them only while mutagen lasts, so let's make it quick."

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

"Then let us make haste," Nadra says and helps Sothy with the dwarves.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You take the dwarves back through the secret door to the inn's bathroom. Day is already dawning, but it seems to be calm in the inn.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Nadra looks around to ensure they are alone.

perception: 1d20 - 1 ⇒ (11) - 1 = 10

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Nadra can't see or hear somebody in the inn except the snoring of the old women.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

"Is anyone up yet? Therbin says quietly as he looks around and tries to hear if anyone is in the main room. perception: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

"lets get out of here while everyone still sleeps," Nadra whispers to the others.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy follows, feeling that there only several minutes left and then he will put dwarf down on a ground.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar likewise moves in silence, hoping not to wake anyone, but wary of a trap.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The main room is empty. Everybody's sleeping. Evenstar doesn't find any traps.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

"Let's go out the west door to avoid the stables," Therbin whispers to the others.

I assume I already paid for the room, but if not, I leave the money on a table on the way out the door.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Nadra moves to the door and stands guard as everyone leaves, then follows to guard their rear.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The west door is barricaded.

Dark Archive

Male Tiefling Magus 1 | HP 10/10 | AC 17 T 14 FF 13 | F +4 R +4 W +2 | CMB +0 CMD 14 | Speed 30' Init +6 Perc +1
Spells:
Shocking Grasp/Color Spray | Darkness | Arcane Pool 1/4 (9rds)

"Hmm, I guess we're going out the other door," Therbins says as he motions everyone to turn around and go towards the east door.

Silver Crusade

Female Aasimar (Anglekin) Paladin 2 [HP 20/20] [AC 15; Touch 10; Flat 15] [Fort +9; Ref +4; Will +6]

Once again, Nadra moves by the door to guard it as everyone moves to leave.

Liberty's Edge

Human Barbarian 5 | HP 50/50 | AC 18; Tch 12; FF 18 | F +6; R +3; W +3 | CMB+11; CMD 22 | Speed 40 ft | Init +2 | +1 Greatsword (adamantine): +11 (2d6+8/19-20) | Perc +11

Evenstar leads the way with Nadra.

"This all seems too easy," Evenstar says suspiciously.

perception: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

“In the name of the most holy living god, drop your weapons! I am Holy Ahendile, ordained priest of Razmir and arbiter of your fates. Submit to my authority, and you may well earn more merciful treatment.” you hear a female voice coming from the courtyard.

The Razmiri priest is dressed in gray robes, wears an iron mask, and carries an ivory wand as she leans against the courtyard’s well. She brought four thugs with her.

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