Kujo, the Slayer |
Checking in. I got 5K I may need to spend. Let me clarify something, when I upgrade from a +1 weapon to a +2, I only pay the 6k difference between +1 and +2, correct?
Floggentop Wizzbottle III |
Wizzy checking in! I beleive he's updated for the most part, ill have to double check..
PFS# 45225-2
Perc +12/+14 with Heroism
Init +6
Dayjob = Take 10 on Perform(Oratory) for a 28.
Kujo, yes you only have to pay the difference..
Kujo, the Slayer |
Couple of notes to the GM
1. Kujo is using his free faction change to switch from Taldor to Grand Lodge
2. Kujo will be working on his faction card this scenario.
EDIT:
Okay, realized I don't have a +2 STR belt, so I'm getting that instead of weapon enhancement.
My reading skills are lacking, I only have enough for the belt...
Kujo, the Slayer |
So what is the expected posting rate for the players/GM? I've noticed that if the GM doesn't push the story along, PbPs can take months.
GM Baerlie |
I usully post 1-3 times a day, depending on how much work I have to do, sometimes even more often. If you say you want to finish it fast, I can push the story along. If you want to have more roleplay it will take longer.
I had PFS games finishing within 4 weeks, some took up to 3 months. It usually depends on how long the story is (season 5 scenarios are longer than season 0) and how often the players post.
Regarding the encounters with fights: I usually wait about 24h before botting the player(s) who did not post their turns. You can post your actions in 'bulks', for example:
Kujo
Yvell
Wizzy
Vita
-----
Bad Foe
Evil Foe
--------
Milo
Oloch
Kujo, Yvell, Wizzy and Vita can do their posts in any order. I will post the actions for the foes after that and then Milo and Oloch may post in any order followed by Kujo, Yvell, Wizzy and Vita again. This should also speed the game up a bit.
Yvell Blakros |
I have one printed for this character already :).
Yvell will gladly be in the lead when talking about our order. His action in any suprise wound will be to shield himself. Just a heads up.
Also if possible i would like to finish this quickly.
Kujo, the Slayer |
Bah, I like the RP parts.
If players are posting several times a day during an RP scene, I have no problem with the GM playing it out, even if that takes a day or two extra. What I want to avoid is people posting once a day or every other day and expecting extended RP. A fast PbP game can have an order of magnitude more RP than F2F if people are actively posting. But if people aren't going to post, I'd like the GM to continue to advance the story.
I hope that seems reasonable.
Kujo, the Slayer |
I have the same understanding as Milo about T10 on K checks. I know some players/GMs have interpreted the Bard ability as precluding T10 for everyone else, but as Milo states, the ability allows Bards to do it, even when they could not normally T10.
There's been several requests for an official FAQ clarifying this point, but nothing has come forth as of yet.
EDIT:
HA! They finally FAQ'D it
Lore Master Bard Ability and Taking 10: Can I take 10 on Knowledge checks? The Knowledge skill doesn’t say I can’t, but if that's true, the first half of the lore master bard ability doesn’t do anything.
Yes, you can. The lore master bard ability should add to the end of that first sentence “even when threatened or distracted.”
Now it's official. Those who thought the bard ability precluded taking 10 for everyone else....were wrong.
Kujo, the Slayer |
Buffs Active!
Inspire Courage: +3 Circ hit/dam, +3 Morale to fear
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' increase to movement
Vita takes a step back, and casts blessing of fervor.Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
- Increase its speed by 30 feet.
- Stand up as a swift action without provoking an attack of opportunity.
- Make one extra attack as part of a full attack action, using its highest base attack bonus.
- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
- Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
Kujo is going to marry a buffer when he grows up!
Kujo, the Slayer |
I'll post a move for Oloch but first a couple of questions:
1. Can Oloch use the column between he and the golem as cover to avoid any AoO's as he approaches?
2. What are the implications of moving int the square with the column?
Kujo, the Slayer |
No i didnt forgot about that tanks wizzy. So that would be 32 fire and 16 physical. And that is with the blessing. I dont have a second attack yet. I can totally move sorry i posted without looking at the map.
Yvell, I think the GM is talking about the Blessing of Fervor option of letting you attack an extra time, which upon the fifth reading I see you used.
Also, a little confused about the damage. You hit twice, each time for 11 points. You confirmed the crit for an extra 11 which you converted to fire.
So shouldn't that be 34 points of normal damage (adding the +6 damage for each attack and not including DR) and 17 points of fire damage?
Yvell Blakros |
Fire damage doesnt care about DR. Since i used a point all the damage that the crit did was converted to fire damage instead of regular. And that was just for the crit so it is 17 damage before DR for the Physical and the crit went to the 32 and thats all converted to fire. Its not just the crit damage thats converted its all the damage from that hit since it all happens at once.
Kujo, the Slayer |
Yeah, I know how energy works with DR. I was originally confused by what you wrote IC, but I looked up the ability in the PRD and now I understand what you meant.
Kujo, the Slayer |
Sorry, it's my first game for higher level players, I ran up to level 5 until now.
Don't sweat it. Higher level games are a lot more complicated given the ton of PC/NPC option. When I GM, I often go through each post several times to make sure I don't miss anything. I also ask players to take a proactive role in making sure all the rules are being applied correctly. People (both players and GMs) often forget things or may be unaware of new FAQ rulings, etc.
I don't expect GMs to be perfect, I just expect them to be willing to correct mistakes, regardless of who makes them.
IC and OOC, it's a group effort :)
Kujo, the Slayer |
While I don't mind posting for Oloch, it might be better if we took turns until the player returns.
Kujo, the Slayer |
That's fine with me.
I PM'd the player, who posted as recently as May 2nd. So I think he may have just forgotten about the game.
Kujo, the Slayer |
@Whizzy - I didn't know you could Aid Another in combat without being in a position to melee attack?
@GM - Not worth retconning, but if the golems are staggered, I'm not sure they can double move.
Milo Flamecursed |
None of the golems have double moved while staggered.
The one did, but it went first, and hadn't been staggered yet until Yvell hit it with his fiery crit.
The second one did, but that was before it got staggered by Milo's produce flame attack, and hasn't moved since.
The last one just continues his Laurel and Hardy routine on the other side of the room there, so hasn't moved at all, though it got staggered by Milo's produce flame as well.
Hmm.. unless you mean that last one... which theoretically would have stood with one action, then fell trying to move with the other... which would be a double... ah ha!
Kujo, the Slayer |
Ah. Nobody moved your token into range so I wasn't sure. In any event, the Aid Another is much appreciated as it allows me to fight defensively and reduce the need for healing.
GM Baerlie |
Hmm.. unless you mean that last one... which theoretically would have stood with one action, then fell trying to move with the other... which would be a double... ah ha!
I actually rolled the acrobatics check for the stand up action, because it's a move action. The golem would not walk in or through the area but I considered it's nevertheless hard to get up on a greasy surface.
Kujo, the Slayer |
There's no rule against changing the subtier if players drop. But it would have to be justified by the actual APL of the remaining players.