The Ghenett Manor Gauntlet (Inactive)

Game Master Baerlie

Ghenett Manor Map


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Grand Lodge

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Open for discussion :)

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Checking in. I got 5K I may need to spend. Let me clarify something, when I upgrade from a +1 weapon to a +2, I only pay the 6k difference between +1 and +2, correct?

Grand Lodge

Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.

Hi all i will update his sheet later

Grand Lodge

Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.

Im just going to toss this up here now.

Day Job: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy checking in! I beleive he's updated for the most part, ill have to double check..

PFS# 45225-2
Perc +12/+14 with Heroism
Init +6

Dayjob = Take 10 on Perform(Oratory) for a 28.

Kujo, yes you only have to pay the difference..

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Thursday, thought this wasn't going to start til today!

Sorry for being late.

Player: Aaron
Character: Milo
PFS#: 84637-3
Faction: Grand Lodge
Day Job: (craft Alchemy) 1d20 + 15 + 7 ⇒ (12) + 15 + 7 = 34

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Couple of notes to the GM

1. Kujo is using his free faction change to switch from Taldor to Grand Lodge

2. Kujo will be working on his faction card this scenario.

EDIT:
Okay, realized I don't have a +2 STR belt, so I'm getting that instead of weapon enhancement.

My reading skills are lacking, I only have enough for the belt...

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

I fully expected to get shuffled over to the lower tier table =)

S'ok... I've mentally prepared myself now!

Grand Lodge

Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.

Do we know if the guy who was going to bring a pregen will be showing up? If not this might be hard at the high tier with only 5.

Grand Lodge

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"Oloch" is the pregen. The early scenarios are made for four players, everybody checked in now so you are six, it should not be a problem :)

Grand Lodge

Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.

opps i missed his post on the gameplay thread

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

So what is the expected posting rate for the players/GM? I've noticed that if the GM doesn't push the story along, PbPs can take months.

Grand Lodge

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I usully post 1-3 times a day, depending on how much work I have to do, sometimes even more often. If you say you want to finish it fast, I can push the story along. If you want to have more roleplay it will take longer.

I had PFS games finishing within 4 weeks, some took up to 3 months. It usually depends on how long the story is (season 5 scenarios are longer than season 0) and how often the players post.

Regarding the encounters with fights: I usually wait about 24h before botting the player(s) who did not post their turns. You can post your actions in 'bulks', for example:

Kujo
Yvell
Wizzy
Vita
-----
Bad Foe
Evil Foe
--------
Milo
Oloch

Kujo, Yvell, Wizzy and Vita can do their posts in any order. I will post the actions for the foes after that and then Milo and Oloch may post in any order followed by Kujo, Yvell, Wizzy and Vita again. This should also speed the game up a bit.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

I use the same method when I GM.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Huh. Just noticed all of us (including the GM) are members of the Grand Lodge faction.

Don't think I've ever seen a full table with everyone the same faction before.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

I recommend everyone download their faction cards.

Grand Lodge

Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.

I have one printed for this character already :).

Yvell will gladly be in the lead when talking about our order. His action in any suprise wound will be to shield himself. Just a heads up.
Also if possible i would like to finish this quickly.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

I'm all for a faster game.

Grand Lodge

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So, a quick game it shall be :)

Do you want to tell me which faction goals you want to achieve? I will try to run the scenario in a way that you can achieve them. Within the boundaries of the scenario of course.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Bah, I like the RP parts.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
Milo Flamecursed wrote:

Bah, I like the RP parts.

If players are posting several times a day during an RP scene, I have no problem with the GM playing it out, even if that takes a day or two extra. What I want to avoid is people posting once a day or every other day and expecting extended RP. A fast PbP game can have an order of magnitude more RP than F2F if people are actively posting. But if people aren't going to post, I'd like the GM to continue to advance the story.

I hope that seems reasonable.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

I have the same understanding as Milo about T10 on K checks. I know some players/GMs have interpreted the Bard ability as precluding T10 for everyone else, but as Milo states, the ability allows Bards to do it, even when they could not normally T10.

There's been several requests for an official FAQ clarifying this point, but nothing has come forth as of yet.

EDIT:
HA! They finally FAQ'D it

Lore Master Bard Ability and Taking 10: Can I take 10 on Knowledge checks? The Knowledge skill doesn’t say I can’t, but if that's true, the first half of the lore master bard ability doesn’t do anything.

Yes, you can. The lore master bard ability should add to the end of that first sentence “even when threatened or distracted.”

Now it's official. Those who thought the bard ability precluded taking 10 for everyone else....were wrong.

Grand Lodge

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@Kujo, thanks for the clarification and looking it up in the FAQ.

Convention weekend, posting will be delayed.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Cool.. I was always told only bards go take 10.. That helps my other characters alot!

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
Floggentop Wizzbottle III wrote:

Buffs Active!

Inspire Courage: +3 Circ hit/dam, +3 Morale to fear
Flagbearer: +2 Morale hit/dam/charm saves
Banner: +2 Resist vs mind affecting
Triple Time: +10' increase to movement

Vita Skolk wrote:


Vita takes a step back, and casts blessing of fervor.

Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

  • Increase its speed by 30 feet.
  • Stand up as a swift action without provoking an attack of opportunity.
  • Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Kujo is going to marry a buffer when he grows up!

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

I'll post a move for Oloch but first a couple of questions:

1. Can Oloch use the column between he and the golem as cover to avoid any AoO's as he approaches?

2. What are the implications of moving int the square with the column?

Grand Lodge

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Well, the column (armor) is 'shared' between two squares, I'd say he can take cover in a square with an armor and avoid the AoO, but he has to squeeze into the space and gets a -4 to AC and attack rolls and it counts as difficult terrain if he wants to move through it.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

just delay him if its an issue =)

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
Yvell Blakros wrote:
No i didnt forgot about that tanks wizzy. So that would be 32 fire and 16 physical. And that is with the blessing. I dont have a second attack yet. I can totally move sorry i posted without looking at the map.

Yvell, I think the GM is talking about the Blessing of Fervor option of letting you attack an extra time, which upon the fifth reading I see you used.

Also, a little confused about the damage. You hit twice, each time for 11 points. You confirmed the crit for an extra 11 which you converted to fire.

So shouldn't that be 34 points of normal damage (adding the +6 damage for each attack and not including DR) and 17 points of fire damage?

Grand Lodge

Elf Bladebound Kensai Magus 10, HP 27 [67], AC 32 haste [31], Touch [25], FF [20], CMB +8, CMD 33, Fort +8, Ref +9, Will+6, Init +11, Perception, +19, Low light vision.

Fire damage doesnt care about DR. Since i used a point all the damage that the crit did was converted to fire damage instead of regular. And that was just for the crit so it is 17 damage before DR for the Physical and the crit went to the 32 and thats all converted to fire. Its not just the crit damage thats converted its all the damage from that hit since it all happens at once.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Yeah, I know how energy works with DR. I was originally confused by what you wrote IC, but I looked up the ability in the PRD and now I understand what you meant.

Grand Lodge

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Sorry, it's my first game for higher level players, I ran up to level 5 until now.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue
GM Baerlie wrote:
Sorry, it's my first game for higher level players, I ran up to level 5 until now.

Don't sweat it. Higher level games are a lot more complicated given the ton of PC/NPC option. When I GM, I often go through each post several times to make sure I don't miss anything. I also ask players to take a proactive role in making sure all the rules are being applied correctly. People (both players and GMs) often forget things or may be unaware of new FAQ rulings, etc.

I don't expect GMs to be perfect, I just expect them to be willing to correct mistakes, regardless of who makes them.

IC and OOC, it's a group effort :)

Grand Lodge

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Thanks, that's very much appreciated.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

While I don't mind posting for Oloch, it might be better if we took turns until the player returns.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Given that if he jumps in there, he's just blocking a player that's here (aka Kujo), why not just have him guard the other side, in case the blue one stops falling down.

ie: I vote the delay option. 8P

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

That's fine with me.

I PM'd the player, who posted as recently as May 2nd. So I think he may have just forgotten about the game.

Grand Lodge

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Good idea, thanks for that!

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

@Whizzy - I didn't know you could Aid Another in combat without being in a position to melee attack?

@GM - Not worth retconning, but if the golems are staggered, I'm not sure they can double move.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

None of the golems have double moved while staggered.
The one did, but it went first, and hadn't been staggered yet until Yvell hit it with his fiery crit.

The second one did, but that was before it got staggered by Milo's produce flame attack, and hasn't moved since.

The last one just continues his Laurel and Hardy routine on the other side of the room there, so hasn't moved at all, though it got staggered by Milo's produce flame as well.

Hmm.. unless you mean that last one... which theoretically would have stood with one action, then fell trying to move with the other... which would be a double... ah ha!

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

My bad. You're right, the red golem moved before it got flamed.

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

@Yvell

Did you use your Blessing of Fervor?

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Wizzy's longspear has reach..

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

Ah. Nobody moved your token into range so I wasn't sure. In any event, the Aid Another is much appreciated as it allows me to fight defensively and reduce the need for healing.

Grand Lodge

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Milo Flamecursed wrote:


Hmm.. unless you mean that last one... which theoretically would have stood with one action, then fell trying to move with the other... which would be a double... ah ha!

I actually rolled the acrobatics check for the stand up action, because it's a move action. The golem would not walk in or through the area but I considered it's nevertheless hard to get up on a greasy surface.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Heh. Makes for a more slapstickish feel.

Somewhere, there's a laugh track going every time he fails =)

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

MacBook pro just went blitzo. I'll post as soon as i can.

Grand Lodge

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I already wrote Oloch a PM, but I did not receive an answer. Does somebody know if it is legal to change the subtier during a game?

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

I don't think you are, to be honest.

But its a pregen... couldn't we just find someone else to play the same pregen? =)

Grand Lodge

Male Human 43870-2 | Barbarian 6| HP 57 / 65 | Rage Used: 2/15 | AC 21 (R19) T 14(R12) FF 18 | CMD 23 CMB +11 | F +5 R +4 (+6 vs Traps) W +5 | Init +3 | Per +9; Int +10; Acro +11; Climb +10
Active Effects:
Fatigue

There's no rule against changing the subtier if players drop. But it would have to be justified by the actual APL of the remaining players.

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