Watcher Uatu |
Sorry about that, opened the map and intended to put myself down, but got distracted by my dogs trying to massacre each other. Done now.
Holding action until after Mlungisi, yes.
You know what's coming next :P
Stop being mean. :)
new init order:Mlungisi 15
Huuurk 15---your turn
Shakros 15
Darrt 15
--------------------------
If Shakros or Darrt was going to go without benefiting from BoF then let me know.
Shakros |
Shakros will swift-action Enhance his weapon to +5 keen Acid Frost, Spell Combat DDoor to P26, Dropping Huuurk off at Q27, and Caarl, if he so chooses, at O25. Shakros will then full-attack the SG, using BoF for +2 to hit, AC, and Reflex, and a round of haste.
1d20 + 22 ⇒ (2) + 22 = 24
1d6 + 12 + 1d6 + 1d6 ⇒ (1) + 12 + (4) + (2) = 19
1d20 + 22 ⇒ (5) + 22 = 27
1d6 + 12 + 1d6 + 1d6 ⇒ (6) + 12 + (4) + (5) = 27
1d20 + 17 ⇒ (8) + 17 = 25
1d6 + 12 + 1d6 + 1d6 ⇒ (4) + 12 + (1) + (6) = 23
Whiff, Whiff, Whiff. Unless, of course, it's flat-footed, in which I hit with my second attack. That is, if it's a standard one.
Huuurk |
Haste, Rage, Powerattack, Brutality, taking the bonus from BoF to attack/AC/reflex as per usual.
Charge attack to the Storm Giant, no provokes since he has not acted this round.
Attack 1: 1d20 + 23 ⇒ (15) + 23 = 38 Potential Crit
Attack 2: 1d20 + 23 ⇒ (15) + 23 = 38 Potential Crit
Attack 3: 1d20 + 18 ⇒ (15) + 18 = 33 Potential Crit
Attack 4: 1d20 + 13 ⇒ (7) + 13 = 20
All attacks are vs Flatfooted AC
Damage 1: 2d4 + 45 + 2d6 + 1d6 ⇒ (3, 1) + 45 + (2, 6) + (3) = 60
Damage 2: 2d4 + 45 + 2d6 + 1d6 ⇒ (3, 3) + 45 + (1, 6) + (1) = 59
Damage 3: 2d4 + 45 + 2d6 + 1d6 ⇒ (1, 4) + 45 + (1, 3) + (4) = 58
Damage 4: 2d4 + 45 + 2d6 + 1d6 ⇒ (2, 4) + 45 + (5, 1) + (4) = 61
Crit 1: 1d20 + 23 ⇒ (7) + 23 = 30
Crit 2: 1d20 + 23 ⇒ (4) + 23 = 27
Crit 3: 1d20 + 18 ⇒ (6) + 18 = 24
Damage 1: 2d4 + 24 + 2d6 ⇒ (4, 4) + 24 + (5, 6) = 43
Damage 2: 2d4 + 24 + 2d6 ⇒ (1, 1) + 24 + (1, 4) = 31
Damage 3: 2d4 + 24 + 2d6 ⇒ (2, 4) + 24 + (2, 5) = 37
AC: 20/10/16
Rage Rounds: 56/60
Haste Rounds: 9/10
While not perfectly optimized, Huuurk is definitely still a heavy hitter. Shame I didn't opt for +3 instead of acid. Still.... ALPHA STRIKE GO!
Watcher Uatu |
Huurk you are nothing but a bully. :)
The Storm Giant did have combat reflexes though.
attack: 1d20 + 27 ⇒ (5) + 27 = 32
damage: 4d6 + 21 ⇒ (2, 1, 2, 5) + 21 = 31
31 points of damage to Huurk before DR and before the Storm Giant dies.
-----------------------------------------------------------------------
The Chernobue looks in Boleridin's direction, but seems confused. It then turns its eyes toward Daart and charges across the battlefield.
attack: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 2d6 + 16 ⇒ (2, 4) + 16 = 22
Darrt you get to make a DC 23 fort save or take 1d2 ⇒ 2 con drain.
If you fail the save you get to make another save on your turn for the next 6 turns until 6 rounds have passed or you make a save.
If you make the save at any point or if you endure the full duration of the poison you get to make another fort save.
PS:If you are poisoned again the DC goes up and so does the duration.
---------------------------------------------------------------------
The Cyclops charges across the battlefield and attacks the eidolon.
attack: 1d20 + 25 ⇒ (19) + 25 = 44
damage: 3d8 + 35 ⇒ (5, 5, 6) + 35 = 51
51 points of damage to the eidolon before DR.
-----------------------------------------------------------
Next up:
Boleridin 10
Glabrezu 4
Darrt |
Sorry about the delay guys, school has been eating my time. Just assume that I delayed until where I am now.
Fort: 1d20 + 6 ⇒ (15) + 6 = 21
Darrt: Five-foot step to C20, defensively cast invisibility.
Concentration (DC 19): 1d20 + 15 ⇒ (20) + 15 = 35. Use BoF for +2 AC.
Eidolon: Full attack chernobue. Using BoF for +2 AC
Bite: 1d20 + 22 ⇒ (20) + 22 = 42
Confirm: 1d20 + 22 ⇒ (12) + 22 = 34
Damage: 2d8 + 56 ⇒ (4, 7) + 56 = 67; Electric: 2d6 - 10 ⇒ (3, 3) - 10 = -4
Claw: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 2d6 + 19 ⇒ (4, 4) + 19 = 27
Claw: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 2d6 + 19 ⇒ (6, 4) + 19 = 29
Claw: 1d20 + 23 ⇒ (5) + 23 = 28
Damage: 2d6 + 19 ⇒ (3, 3) + 19 = 25
Claw: 1d20 + 23 ⇒ (2) + 23 = 25
Total Damage (after DR): 67 + 27 + 29 + 25 - 40 = 108
Watcher Uatu |
DT failed the concentration check to hold the spell. He was trying to bring in more baddies.
The Cyclops is now cursed.
Everyone in yellow area flew up 70 feet and hit an invisible ceiling due to thank to the Glabrezu and took 25 points of damage. DR applies
I mentioned trees in the map description and they were on the map, but they seem to have disappeared so we will continue on without them.
------------------------------------------------------------------------
Round 2
Init
Tarry 23-acted
Mlungisi 15
Shakros 15
Huuurk 15
Chernobue 12
Great Cyclops 12
Caarl 12
Storm Giant 11
Boleridin 10
Darrt 9
Glabrezu 4
--------------------------------
DT double moves to E-13
---------------------------------
Up next and floating 70 feet in the air:
I think a knowledge arcana check might let you figure out what is going on.
Mlungisi 15--not floating
Shakros 15
Huuurk 15
Shakros |
Kn:Arcane: 1d20 + 21 ⇒ (16) + 21 = 37
Shakros will use 1 arcane pool point for Arcane Accuracy, giving me a +5 to hit on all attacks this round.
Shakros will try to grab hold of or at least tough huuurk, casting dimension door if he is able. I'll go without him if I cannot do so.
We'll teleport to R15 for me, S14 for him.
I'll then five-foot step, taking my full attack with haste, and a +2 to hit, AC, and reflex from BOF. I won't bother putting acid or cold damage down, but I do bypass his DR.
Haste: 1d20 + 29 ⇒ (2) + 29 = 31
Damage: 1d6 + 12 ⇒ (4) + 12 = 16
1st: 1d20 + 29 ⇒ (11) + 29 = 40
Damage: 1d6 + 12 ⇒ (4) + 12 = 16
2nd: 1d20 + 24 ⇒ (14) + 24 = 38
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Watcher Uatu |
The magical affect is reverse gravity:
This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.
Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.
Shakros is able to bring Huuurk with him.
-----------------------------------------------Darrt you have to make saves whenever you are poisoned and on your turn. The last round was a slip up on my part for not calling for the 2nd save when your turn came up. If you don't get bitten again it won't matter though.
Scenario A: Valeros is hit by an arrow coated in greenblood oil. He fails the DC 13 Fort save and takes 1 point of Con damage. At the end of his turn, he fails a saving throw against the poison and takes 1 more point of Con damage.
The rules also state that you can make the save at the beginning or the end of your turn.
Huuurk |
Sorry for the delay, hadn't noticed that I was on 15 initiative.
Full power mode, charging 10' to Glabrezu, provoking an AoO
Attack 1: 1d20 + 23 ⇒ (17) + 23 = 40
Attack 2: 1d20 + 23 ⇒ (14) + 23 = 37
Attack 3: 1d20 + 18 ⇒ (20) + 18 = 38
Attack 4: 1d20 + 13 ⇒ (6) + 13 = 19
Damage 1: 2d4 + 45 + 2d6 ⇒ (4, 2) + 45 + (6, 6) = 63
Damage 2: 2d4 + 45 + 2d6 ⇒ (2, 4) + 45 + (2, 2) = 55
Damage 3: 2d4 + 45 + 2d6 ⇒ (3, 1) + 45 + (1, 1) = 51
Damage 4: 2d4 + 45 + 2d6 ⇒ (1, 4) + 45 + (4, 4) = 58
Crit Attack 1: 1d20 + 23 ⇒ (12) + 23 = 35
Crit Attack 2: 1d20 + 18 ⇒ (4) + 18 = 22
Crit Damage 1: 2d4 + 24 + 2d6 ⇒ (4, 2) + 24 + (5, 5) = 40
Crit Damage 2: 2d4 + 24 + 2d6 ⇒ (1, 1) + 24 + (4, 2) = 32
HP: 233/233 || 285/285
AC: 20/10/16
Rage Rounds: 52/60
Haste Rounds: 8/10
Watcher Uatu |
The Chernobue has been hit hard, but if it can get rid of Daart it knows the Eidolon will have to go also. The problem is that it can't see Daart so the Eidolon gets to be the new target.
vs AC 32
Slam: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Slam: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
Bite: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 2d6 + 8 ⇒ (5, 3) + 8 = 16
Tentacle: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
critical confirmation: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d6 + 4 ⇒ (5) + 4 = 9 total of 13 points from the crit
Tentacle: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
It then 5 foot steps away from the eidolon.
39 points of damage over 3 hits before DR. After DR only 9 points of damage.
2 points of con damage are applied to the Eidolon though.
The one attack I really wanted to hit missed.
---------------------------------------------------------------
If I roll high the cyclops gets to act.
1d100 ⇒ 12
Darn it.
-------------------------------------------------------------
Up next:
Caarl 12
Boleridin 10
Darrt 9
Darrt |
ROUND 2
How are you getting three hits on the eidolon from the chernobue? Only the 35 hits an AC of 32, and none of those crit.
Anyway, fort for eidolon against bite: 1d20 + 15 ⇒ (14) + 15 = 29
Darrt: Casting barkskin on eidolon. Using BoF for +2 AC.
Eidlon: Five-foot step forward, full attack on the chernobue (Switching to GC when the the chernobue dies). Using BoF for +2 AC
Bite: 1d20 + 22 ⇒ (19) + 22 = 41
Damage: 1d8 + 28 - 10 ⇒ (1) + 28 - 10 = 19
Claw: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 2d6 + 19 - 10 ⇒ (1, 4) + 19 - 10 = 14
Claw: 1d20 + 23 ⇒ (9) + 23 = 32
Damage: 2d6 + 19 - 10 ⇒ (1, 2) + 19 - 10 = 12
Claw: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 2d6 + 19 - 10 ⇒ (1, 1) + 19 - 10 = 11
Claw: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 2d6 + 19 - 10 ⇒ (6, 1) + 19 - 10 = 16
Assuming it's a normal chernobue, it will die on the second claw, leaving two for CG (47 damage)
Boleridin Swaggle |
On my go, Boleridin will 5-foot step backward, cast a cold ice strike at the tarry demodand, then cast a Reach spell blindness/deafness using the rod. The first spell is 13d6 ⇒ (2, 3, 3, 1, 1, 2, 5, 6, 1, 3, 2, 5, 2) = 36 damage with a Reflex DC 25 for half, the second is Fort DC 22 or blinded.
Touch for second spell: 1d20 + 13 ⇒ (12) + 13 = 25
Note to self: only 1 more reach spell this combat.
Watcher Uatu |
ROUND 2
How are you getting three hits on the eidolon from the chernobue? Only the 35 hits an AC of 32, and none of those crit.
Anyway, fort for eidolon against bite: 1d20+15
Darrt: Casting barkskin on eidolon. Using BoF for +2 AC.
Eidlon: Five-foot step forward, full attack on the chernobue (Switching to GC when the the chernobue dies). Using BoF for +2 AC
** spoiler omitted **
I thought his AC was 32. I had 30 from the profile and another +2 from FoB. Where is the other 3 coming from?
Watcher Uatu |
ROUND 2
How are you getting three hits on the eidolon from the chernobue? Only the 35 hits an AC of 32, and none of those crit.
Anyway, fort for eidolon against bite: 1d20+15
Darrt: Casting barkskin on eidolon. Using BoF for +2 AC.
Eidlon: Five-foot step forward, full attack on the chernobue (Switching to GC when the the chernobue dies). Using BoF for +2 AC
** spoiler omitted **
The eidolon never got hit with the bite.
edit:Those are not the numbers I had before. Oh well now I see what your concern was.
The eidolon must now make a second fort save or take 1d6 ⇒ 6 charisma damage and be unconscious for 2d6 rounds.
IIRC the eidolon has to "die" to be sent home.
edit 2. With only the bite landing the damage is only 6 after DR.
Watcher Uatu |
The Tarry make the save against blindness deafness, but failed the one against CIS.
I closed the tab thinking I had already posted it.
--------------------------------------------------------
Round 2
Init
Tarry 23-acted
Mlungisi 15
Shakros 15
Huuurk 15
Great Cyclops 12
Caarl 12
Boleridin 10
Darrt 9
------------------------------------------
Tarry attacks Bolderin(AC 20?)
attack: 1d20 + 26 ⇒ (11) + 26 = 37
Damage: 1d4 + 9 ⇒ (1) + 9 = 10
attack: 1d20 + 26 ⇒ (16) + 26 = 42
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
confirm: 1d20 + 26 ⇒ (19) + 26 = 45 confirmed
damage:1d4 + 9 ⇒ (4) + 9 = 13
attack : 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
confirm: 1d20 + 21 ⇒ (10) + 21 = 31 confirmed
damage:1d4 + 9 ⇒ (3) + 9 = 12
attack: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 1d4 + 9 ⇒ (3) + 9 = 12
attack: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d4 + 9 ⇒ (2) + 9 = 11
attack: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d4 + 9 ⇒ (2) + 9 = 11
confirm: 1d20 + 16 ⇒ (2) + 16 = 18 not confirmed
damage:1d4 + 9 ⇒ (4) + 9 = 13
attack: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d4 + 9 ⇒ (1) + 9 = 10
94 points of damage.
Shakros |
The Tarry's attack threatens a critical on a 12, and 16, but not a 14?
Shakros uses a free action to give his blade +4 on damage, uses a swift to give +5 to attacks, takes a hold of Huuurk momentarily, transporting him to his next enemy with a dimension door (Moving to K16, Dropping huuurk off at L17), takes a five foot step, and takes his full attack, using a round of haste, and BoF for +2 to hit, AC, and reflex.
Haste: 1d20 + 27 ⇒ (4) + 27 = 31
1d6 + 16 + 1d6 + 1d6 ⇒ (4) + 16 + (3) + (4) = 27
1st: 1d20 + 27 ⇒ (5) + 27 = 32
1d6 + 16 + 1d6 + 1d6 ⇒ (6) + 16 + (2) + (4) = 28
2nd: 1d20 + 22 ⇒ (2) + 22 = 24
1d6 + 16 + 1d6 + 1d6 ⇒ (1) + 16 + (5) + (1) = 23
Shakros gives up Greater Bladed Dash, a fifth level spell, for a Quickened Intensified Shocking Grasp.
Concentration: 1d20 + 18 ⇒ (12) + 18 = 30
Attack: 1d20 + 27 ⇒ (18) + 27 = 45
1d6 + 16 + 1d6 + 1d6 + 10d6 ⇒ (3) + 16 + (2) + (1) + (5, 5, 2, 5, 1, 6, 6, 6, 1, 1) = 60
Confirmation: 1d20 + 27 ⇒ (10) + 27 = 37
Crit Damage: 1d6 + 16 + 10d6 ⇒ (5) + 16 + (6, 6, 6, 2, 2, 6, 5, 6, 5, 5) = 70
If it's a standard greater cyclops, that's dropped it right there, whether it has full HP or not, if I'm not mistaken.
Edit:Never Mind, my second iterative just missed. I'll leave him with like, 10hp
Huuurk |
Full power mode, Charge to E14, provoking from the Cyclops along the way.
Attack 1: 1d20 + 23 ⇒ (14) + 23 = 37
Attack 2: 1d20 + 23 ⇒ (10) + 23 = 33
Attack 3: 1d20 + 18 ⇒ (2) + 18 = 20
Attack 4: 1d20 + 13 ⇒ (1) + 13 = 14
Damage 1: 2d4 + 45 + 2d6 ⇒ (2, 1) + 45 + (2, 3) = 53
Damage 2: 2d4 + 45 + 2d6 ⇒ (1, 4) + 45 + (5, 5) = 60
Damage 3: 2d4 + 45 + 2d6 ⇒ (1, 3) + 45 + (1, 1) = 51
Damage 4: 2d4 + 45 + 2d6 ⇒ (3, 3) + 45 + (2, 5) = 58
Reflex 1: 1d20 + 12 ⇒ (3) + 12 = 15
Reflex 2: 1d20 + 12 ⇒ (20) + 12 = 32
Reflex 3: 1d20 + 12 ⇒ (19) + 12 = 31
Reflex 4: 1d20 + 12 ⇒ (19) + 12 = 31
This is assuming each attack requires a save, and that any failed save prevents any further attacks.....
Screw that first save :(
Want grapple now or next round?
AC: 20/10/16
Rage Rounds: 48/60
Haste Rounds: 7/10