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The Gauntlet (Inactive)

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101 to 150 of 523 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Round 2

The incorporeal can't be unless you've got a ghost touch weapon.

We've got some witchfires incoming. Incorporeal. A shining child as well. Both are immune to fire. SC is immune to blindness.

And with that, he gives a few gestures, says a few magic words, and disappears, stepping back into shadow, to reappear behind the Shining Child. Spell Combat, Dimension Door.

As he steps out of the darkness (at T19, 5 feet away from the SC) he barks a few quick words, stepping forward to attack head on.Spell Combat, Quickened Intensified Shocking Grasp, using the slot from Cone of Cold, and 5-foot step

Using Blessing of Fervor for Extra Attack

Attacks:

Shocking Grasp Attack: 1d20 + 23 ⇒ (10) + 23 = 33
Shocking Grasp damage: 1d6 + 17 + 10d6 ⇒ (4) + 17 + (2, 3, 2, 1, 5, 2, 3, 6, 6, 6) = 57
Blessing of Fervor Attack: 1d20 + 23 ⇒ (6) + 23 = 29
BoF Damage: 1d6 + 17 ⇒ (2) + 17 = 19
1st Iterative: 1d20 + 23 ⇒ (3) + 23 = 26
1st Iter. Damage: 1d6 + 17 ⇒ (1) + 17 = 18
Second Iterative: 1d20 + 18 ⇒ (14) + 18 = 32
2nd Iter. Damage: 1d6 + 17 ⇒ (1) + 17 = 18


Round 2 init order
Huuurk 23 you are up
Shakros 21 already acted.

Mlungisi 21
Dart 16
Bad Guys Clock 14
Bad Guys W 14
Bad Guys SC 14
Bolderidin 8
Carl 8

Everyone don't forget to put the round you are acting in at the top of your actions.


Male Human Oracle 15, HP 141, Init +1

Mlungisi Round 2

"Undead? This is my realm now."

Mlungisi runs forward towards where he can see the Eidolon as it falls to the ground. Waves of life energy roll out from him invigorating his wounded allies and assaulting the undead.

Using BoF for 30 ft movement bonus. Moving from B16 to M19.
Selective channeling to target all allies and undead only. 30 foot radius, DC 23 for undead to save for half damage.
7d6 ⇒ (3, 3, 1, 5, 1, 4, 1) = 18 healing to Darrt, Caarl, Eidolon and damage to undead in range.

Stats:

AC: 26
BoF: 12 rounds remaining
Spells used: 4th/1
Channels used: 1


Will save for Witchfire 1: 1d20 + 10 ⇒ (14) + 10 = 24

Will save for Witchfire 2: 1d20 + 10 ⇒ (20) + 10 = 30

Witchfire 1 looks at Witchfire 2 and then at the eidolon. It then tells the clockwork soldier to hold off on the next attack-->The clockwork soldier is basically told to hold its action.


Round 2
Darrt gasps in pain as his friend crashes to the ground and wounds open up on his own chest. Finding himself subsequently blinded he shouts in anger and stumbles forward with the intent to heal the eidolon.
Feeling Mlungisi's healing wash over him, he quickly shifts to a different chant.
"Thank you Oracle. It's time to show these fools what they're really up against."

Darrt's Action: Five foot step to K16, cast Greater rejuvenate eidolon
Healing: 5d10 + 13 ⇒ (3, 3, 7, 9, 3) + 13 = 38
Move action to load crossbow.
BoF used for +2 AC

Eidolon action: Use BoF to stand up as swift without provoking. Five foot step to N17, full attack on Clock 2

Attacks:
Bite: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 2d6 + 27 ⇒ (2, 1) + 27 = 30

Claw: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 3d6 + 17 ⇒ (6, 2, 3) + 17 = 28

Claw: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 3d6 + 17 ⇒ (3, 2, 3) + 17 = 25

Claw: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 3d6 + 17 ⇒ (5, 6, 2) + 17 = 30

Claw: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 3d6 + 17 ⇒ (5, 1, 4) + 17 = 27
Electric Damage: 5d6 ⇒ (2, 6, 4, 4, 3) = 19 *1.5=24
Total Damage (After DR): 24 + 30 + 25 + 28 + 30 + 27 - 25 = 139

Stats:

Darrt
AC: 17, 8, 17
Conditions: BoF, Blinded

Eidolon
AC: 30, 12, 27
hp: 40
Conditions: Enlarge person, witchflame (faerie fire, sickened, fire vulnerability)


Dart is still blind.
50% miss chance to touch his eidolon buddy. 50 or below means that greater rejuvenation did not miss. Other wise the eidolon has 2 hp: 1d100 ⇒ 38

The eidolon destroys the 2nd clockwork soldier. It seem the momentum is not in the bad guys favor.

The Shining Child 5 foot steps away from Shakros, and releases another blinding light.
Darrt is already blind.
The eidolon has already made a successful save so it is safe for the next 24 hours.
Carl made a fort save earlier that I said he could use so he is safe.
Shakros and Mungsi you both need DC 25 fort saves.

He then send a ray of fire towards the eidolon.
Attack: 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 10d6 ⇒ (2, 1, 1, 3, 3, 4, 2, 1, 4, 1) = 22 fire damage
That 22 points of damage is now 33 points of damage due to the earlier failed will saves.

Look at all those 1's and 2's. :(

--------------------------------------------------
Witchfire 1 5 foot steps and fires a ray at the eidolon

Witchfire 1
Attack: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 8d6 ⇒ (1, 6, 5, 1, 3, 2, 4, 1) = 23 fire damage

That is another 33 points of damage. I think the eidolon is down again.

Witchfire 2 fires a ray at Darrt

Witchfire 2
Attack: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 8d6 ⇒ (1, 3, 3, 1, 3, 3, 1, 2) = 17 fire damage

Darrt make a DC 22 Will save. It is not mind affecting.

------------------------------------------
Huurk, Bolederin, and Carl you are up.

PS:I just noticed Huurk has not posted since Friday and you(the party) is still doing well. I will throw in an extra fight to make up for him missing this one if none of you mind.


Fort Save: 1d20 + 15 ⇒ (12) + 15 = 27


Round 2
BoF grants Extra attack
Mwahaha! Puny clock men! i barly felt a thing!
DR 19/- reduces damage to 2. Channel heals 2 and grants 13 temp.
"The Spirits truly favor me this day!"
5 ft step to R19 Full Attack on W2

Spacesaver:

Attack: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 28 ⇒ (5, 3) + 28 = 36
Attack: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 2d6 + 28 ⇒ (4, 6) + 28 = 38
Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 2d6 + 28 ⇒ (1, 3) + 28 = 32
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d6 + 28 ⇒ (1, 1) + 28 = 30
hopeing blinding burst isnt at will, but just incase.
fort: 1d20 + 22 ⇒ (4) + 22 = 26


Will 1d20 + 8 ⇒ (11) + 8 = 19

How long am I blind?


Male Human Oracle 15, HP 141, Init +1

Mlungisi Fort Save 1d20 + 12 ⇒ (17) + 12 = 29

I don't think you get 13 temporary Caarl, spirit boost says my healing spells - so the channel probably doesn't count.

I would be fine with doing a 6th round.


Swift to manifest wings, move to J13 30' in the air, if possible. Drawing the rod on the move, taking no other action.


oh well, i can dream can't i.


Male Human Oracle 15, HP 141, Init +1
Caarl wrote:
oh well, i can dream can't i.

Yea, I wish too, since that would have put me at 13 temp as well.


Darrt the blindness is permanent. You either need a the remove blindness deafness spell or you need to make it to the safe house.

Mlungisi is correct. It does have to be spells.

I can't find in the book where it says a rod counts as a weapon. For this fight it is ok so we can keep things moving though.


Male Human Oracle 15, HP 141, Init +1

Our turn again I think

Mlungisi Round 3
Taking +2 to attack, ac, reflex saves for BoF

Mlungisi reaches down and rests his hands upon the Eidolon. Life giving energy blazes around his hands.

Mlungisi casts heal on the Eidolon. It gains 130 HP putting at full health +13 temporary HP.

Moves from M19 to O19

Stats:

AC: 28
Spells used:
6th/1
4th/1
Channels used: 1
BoF: 11 rounds remaining


I don't think the rod does count as a weapon, and if you rule I can't draw it on the move I'm okay with that. I thought it might be possible, given the weapons which can be drawn in a similar manner, but it's up to you.


Round 3

Shakros casts an Intensified Shocking Grasp, giving up Illusion of calm. He will also cast a quickened Intensified shocking grasp, giving up greater bladed dash.

He then 5-foot steps to S17, striking at the SC, and any remaining attacks will go to the WF, after he spends 2 Arcane pool points from his Black Blade to deal force damage. Actually, he can just do that at the beginning of the round. I feel pretty good the SC won't survive.

Incorporeal Special Quality wrote:
Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

What I'm gathering from this is that I would be able to crit. After all, they are able to be crit with a ghost touch weapon, so it isn't simply immunity to crits.

Wall of attacks:
Intensified SG Attack: 1d20 + 23 ⇒ (20) + 23 = 43

Intensified SG Damage: 1d6 + 17 + 10d6 ⇒ (1) + 17 + (6, 6, 3, 5, 3, 4, 5, 6, 4, 3) = 63

Intensified SG crit confirm: 1d20 + 23 ⇒ (11) + 23 = 34

Intensified SG crit Damage: 1d6 + 17 + 10d6 ⇒ (1) + 17 + (5, 6, 1, 4, 1, 1, 4, 5, 3, 1) = 49

Quickened Intensified SG attack: 1d20 + 23 ⇒ (5) + 23 = 28

Quickened Intensified SG damage: 1d6 + 17 + 10d6 ⇒ (4) + 17 + (5, 1, 2, 3, 5, 5, 5, 5, 6, 2) = 60

Blessing of Fervor Attack: 1d20 + 23 ⇒ (3) + 23 = 26

Blessing of Fervor Damage: 1d6 + 17 ⇒ (3) + 17 = 20

1st iterative attack: 1d20 + 23 ⇒ (14) + 23 = 37

1st iterative damage: 1d6 + 17 ⇒ (6) + 17 = 23

Second Iterative attack: 1d20 + 18 ⇒ (16) + 18 = 34

Second iterative damage: 1d6 + 17 ⇒ (3) + 17 = 20

Second Iterative Crit Confirm: 1d20 + 18 ⇒ (20) + 18 = 38

Second Iterative Crit Damage: 1d6 + 17 ⇒ (2) + 17 = 19


There isn't a whole lot I can do against the incorporeal guys, so I'll just stand next to the rest of you so you have a +2 to AC.

Darrt's Actions: Full move into the safe house.

Eidolon: BoF for +2 AC. Move to Q16. Total defense action.

Stats:

Darrt: Irrelevant. He's in the safe house.

Eidolon
AC: 38, 20, 17
hp: 95 +13 temp
Conditions Witchfire, Enlarge person

Again, anyone standing next to the eidolon gets a +2 shield bonus to AC and +2 to saving throws.


I will rule that the rod can not be drawn in the next fight as a weapon.

Shakros: Shocking Grasp is not a force spell or effect. That is why it can not crit, and the creature only takes half damage from it.
--------------------------------------------------------
Holy wall of text that Shining Child is dead and so is the witchfire.

[ooc] I am almost done with the 3nd encounter setup. It should be posted within the next 24 hours

Caarl you are up.


Male Human Oracle 15, HP 141, Init +1
Watcher Uatu wrote:

I will rule that the rod can not be drawn in the next fight as a weapon.


For me I'm always starting the fight with my metamagic rod in hand. (my +1 morningstar is for show mostly - and if we get really desperate and I'm the last one alive and the last monster is almost dead...)


Uatu, the SG that would've hit the WF wasn't a crit threat. I had merely intended the blade to have been able to crit.


ok. yeah the blade being made of force can crit.


Move to T14 avoding AoO from W1. Use BoF for extra movement
Attack: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 2d6 + 28 ⇒ (4, 2) + 28 = 34


I should have the 3rd combat ready soon. I just have to create the map. :)


There is only one bad guy alive. I forgot to mark the others as dead.
Huurk and Shakros you are up for the start of the next round.


Half-Orc Barbarian 13

I apologize for being completely silent for really this entire fight, I was burnt out on RP of any sorts for a while, and have also been fairly busy irl. I'll continue to sit this fight out, and I'll defo be back in action for round 3, if you don't mind that.


CAst Intensified, Empowered Shocking Grasp, giving up Force Hook charge. If it remains after full attack, quickened Shocking Grasp, not intensified, giving up a DDoor.

5-foot step. Commence wall of attacks on W1.

Wall of Attacks:

Intensified, Empowered SG attack: 1d20 + 21 ⇒ (10) + 21 = 31

Intensified, Empowered SG Damage: 1d6 + 17 + 15d6 ⇒ (2) + 17 + (4, 4, 2, 4, 1, 3, 1, 1, 4, 1, 5, 2, 1, 2, 4) = 58

BOF attack: 1d20 + 21 ⇒ (16) + 21 = 37

BoF damage: 1d6 + 17 ⇒ (6) + 17 = 23

1st iterative: 1d20 + 21 ⇒ (8) + 21 = 29

1st iter. Damage: 1d6 + 17 ⇒ (6) + 17 = 23

2nd Iter: 1d20 + 16 ⇒ (6) + 16 = 22

2nd Iter Damage: 1d6 + 17 ⇒ (1) + 17 = 18

Quickened SG attack: 1d20 + 21 ⇒ (6) + 21 = 27

Quickened SG Damage: 1d6 + 17 + 5d6 ⇒ (2) + 17 + (6, 6, 1, 3, 5) = 40


i love wall of attacks


Shakros finishes the last monster.
Darrt the safe house will remove your blindness. The heal spell will fix it also.

Quote:
...ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned...

Huuurk:
This match just ended, but I do expect for the next one to be more difficult. If you can't participate that is ok, but I would like to scale it down for the group if that is the case.

Get back to me here or by PM. I will then post the next fight.

You would still be allowed to fight in the the gauntlet for whatever comes up after the next fight.


Male Human Oracle 15, HP 141, Init +1

I'm still around for hitting up the next one.

The heal spell was cast on the Eidolon, so Darrt would still be blinded - but moot point now.


Ready and waiting.


Half-Orc Barbarian 13

DM:
I am ready to go now, for the third fight. Bring the mobs, don't cut 'em back! Again, sorry for the no-show, but I'm here to rock now.


The battlefield is a rocky area, but it does not impede movement. There are obstacles on the field that take the form of deep chasms filled with boiling water. These are the red areas on the map.

You also see 5 creatures on the map. The ones that are taking up the blue squares look like snakes, but they have arms and are wielding scimitars.

The creature marked a "B" looks like it might be incorporeal. It has claws instead of normal hands, and it eyes glow with sinister red hue.

The creature marked as "AS" appears to be feminine, but she had 3 heads, and six arms. She also has a longsword, a kukri, and a heavy pick.

The last creature marked as H appears to be elven in appearance, but it had dark skin and is wearing breastplate armor, and a strange necklace.

Knowledge checks(planes, religion)

Init rolls
AS:1d20 + 7 ⇒ (11) + 7 = 18

H:1d20 + 7 ⇒ (5) + 7 = 12

B:1d20 + 7 ⇒ (13) + 7 = 20

AG:1d20 + 3 ⇒ (8) + 3 = 11

map link


How many of each type of Kn: roll do you want? Also, there is no map link.

Kn:Planes: 1d20 + 21 ⇒ (6) + 21 = 27

Kn:Religion: 1d20 + 18 ⇒ (7) + 18 = 25

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

I keep rolling badly on these freaking Kn: Checks. :/


2 knowledge plan checks and 2 knowledge religion checks.

No I did not just edit the map link in. :)

edit:1 knowledge nature check.


Kn:Planes: 1d20 + 21 ⇒ (17) + 21 = 38

Kn:Religion: 1d20 + 18 ⇒ (14) + 18 = 32

Kn:Nature: 1d20 + 18 ⇒ (6) + 18 = 24


Knowledge (planes) 1: 1d20 + 15 ⇒ (20) + 15 = 35

Knowledge (planes) 2: 1d20 + 15 ⇒ (6) + 15 = 21

Go Unnoticed Stealth: 1d20 + 33 ⇒ (16) + 33 = 49


initiative: 1d20 ⇒ 11
And wait for BoF


Half-Orc Barbarian 13

Initiative: 1d20 + 3 ⇒ (13) + 3 = 16


Init: 1d20 + 4 ⇒ (19) + 4 = 23
Delay until Mlungisi goes.


Male Human Oracle 15, HP 141, Init +1

I think you guys are addicted to BoF, like its a drug or something.

Kn Planes: 1d20 + 11 ⇒ (9) + 11 = 20
Kn Planes: 1d20 + 11 ⇒ (6) + 11 = 17
Kn Religion: 1d20 + 11 ⇒ (17) + 11 = 28
Kn Religion: 1d20 + 11 ⇒ (8) + 11 = 19
Only AG2 and AS are in my visual range though.

Init: 1d20 + 1 ⇒ (13) + 1 = 14

BoF is not going to hit everyone unless we get closer together before I cast it. All targets must be within 30 feet of each other. Currently either Huuurk and Shakros need to move closer to Darrt, or Darrt and Eidolon need to move closer to Huuurk.


Since Huuurk and I know each other (and are actually in the same room right now,) I moved him since he's busy, and positioning matters very little to me anyway.


Initiative: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Oracle 15, HP 141, Init +1

Okay, unless something bizarre happens I will feed everyone their drug on the first turn, aka casting Blessing of Fervor.


Oh yeah... That's the stuff. :P


Darrt: 23 (delaying until after Mlungisi)

Bolerdin: 21

*Bhuta: 20

*Upasunda: 18

Shakros: 18

Huuurk: 16

Mlungisi: 14

*Drow : 12

Aghasura: 11

Caarl: 11

Knowledge for the really big creature taking up the blue squares:
It is known an an Aghasura
DR 10/good; Immune curse effects, disease, poison; Resist acid 10, electricity 10
regeneration 5 (good weapons, good spells)
It is also poisonous

For the smaller creature with 3 heads is an Upasunda
DR 10/good; Immune curse effects, disease, flanking, poison

The dark elf looking creature is a drow with an unholy symbol. They don't like bright light or sunlight

The ghostly looking creature is a Bhuta.
It has blood drain.
As a standard action, a bhuta can suck blood from an adjacent opponent that is taking bleed damage. The target takes 1d6 points of Constitution damage

edit:Daart's delay


Is the entire party waiting for BoF?


Watcher Uatu wrote:
Is the entire party waiting for BoF?

Probably.

"That cleric type over there looks like one of my kin. You should be warned that us drow are resistant to magic. Sort of."


Darrt, I forgot you were a drow. I should have been making your buddies pass your SR. I will give the option to pretend like the SR does exist or to start having it count.


Darrt: 23 (delaying until after Mlungisi)

Bolerdin: 21 (delaying until after Mlungisi)

*Bhuta: 20(delaying)

*Upasunda: 18

Shakros: 18 (delaying until after Mlungisi)

Huuurk: 16 (delaying until after Mlungisi)

Mlungisi: 14

*Drow : 12

Aghasura: 11

Caarl: 11
----------------------------------------------------
Round 1:
The Upasunda appears to become lost in deep thought for a moment.
It then moves to P 21

If everyone is waiting for Mlungisi then he just cast BoF.
The rest of the party except for Caarl is next.

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