Darrt is way dead beyond breath of life healing range.
"Power up incoming." 5' step to A11, leaving Huuurk free to charge if he wants (assuming a dispel magic on the darkness from Shakros) and also to leave the space open for Carrl to 5' step and have reach to both drow. Cast blessing of Fervor, party. I assume Huuurk is raging so save DC is 21 due to superstition. Taking +2 attack/ac/reflex from bof Move action to retrieve ever smoking bottle - not expecting to need it, but will have it in hand if I do.
stats:
HP 90/111
AC 30 (28 in darkness)
12 rounds of dust form remaining
13 rounds of bof remaining
3 channels used
6th used/1
4th used/1
Are there any new creatures in range of my 30' blind sense? or did the Tataka hit Huuurk with a ranged effect?
If there is something next to Huuurk that would threaten an AoO on me during casting of bof, then casting bof defensively, DC 23, and warn Shakros that there is something next to him.
1d20 + 20 ⇒ (19) + 20 = 39
Are there any new creatures in range of my 30' blind sense? or did the Tataka hit Huuurk with a ranged effect?
If there is something next to Huuurk that would threaten an AoO on me during casting of bof, then casting bof defensively, DC 23, and warn Shakros that there is something next to him.
1d20 + 20
Round 3
Drow:29
The drow pulls out another scroll and cast a spell
spellcraft DC 20:
True Seeing
Tataka:27
cast a spell.
spellcraft DC 19:
greater invis
Omox: 23
concentrates and a strange fog surrounds the party. It is centered on Caarl and the Eidolon
Everyone take acid damge: 2d6 ⇒ (1, 4) = 5.
Boleridin is flying so he is safe
Guecubu: 23 concentrates and the ground beneath your feet changes to mud.
Make a DC 22 reflex save or:
Spoiler:
This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush or similar material thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet.
Temer: 23
Smiles at Boleridin and shoots a green ray at him.
Touch Attack: 1d20 + 22 ⇒ (4) + 22 = 26
Make a DC 21 Fort save
Damage: 34d6 ⇒ (2, 5, 3, 6, 6, 3, 1, 1, 1, 4, 5, 6, 5, 2, 6, 3, 6, 1, 2, 4, 3, 5, 5, 2, 1, 1, 3, 6, 6, 2, 1, 2, 4, 5) = 118
If this damage is enough to bring you to 0 hp you turn to dust.
If you make the save:
Damage: 5d6 ⇒ (3, 3, 6, 2, 4) = 18
If this damage is enough to bring you to 0 hp you turn to dust.
Being unable to see, Shakros uses a move action to draw his wand, a standard to use a charge on his Wand of Enlarge person to cast it on himself, and a swift action to give his Weapon a total of +5 keen shocking frost.