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The Fourth Crusade

Game Master Desriden

The Fourth Crusade is a high-level adventure tied to the Worldwound and Mendev in the Golarion setting.


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Malak Jaedoom wrote:
@ GM_Arbiter - Im ready for a perusal/checking.

Quite nice. You might want to remind me of the bleed when you do crit so I don't accidentally forget.

I am a little surprised you did not go with two weapons of the same type so you could more easily take something like weapon focus. It is by no means a requirement, I just wanted to make sure that was your intent.

Also, very clever in keeping the bravery trait from the Fighter class considering how many +0 bonuses you had to eat in your Will save.

BTW, Treerazor's Bane will be a big boon to you throughout the game, so don't forget about that damage.

EDIT: Don't forget to make sure that whoever you plan to flank with most of the time also takes the Outflank feat.


Male Pale Master

Well at first I was going to take the Underhanded Ninja trick but then realized that I dont have a Cha modifier to even be able to use it. The dagger seemed more flavorful to use in that regards vs another kukri epecially as I envisioned him throwing it in these cases. I might have to relook at my ability score assignment and that trick again.

Im counting on my good friend the Inquisitor to have Outflank and hopefully the Javell's monk considers it as well since it looks like we'll be the front line. If not then I'll swap it out for something else.

There's definitely going to be a lot of number crunching each round at this level. Hopefully I dont forget all the plusses.


Stiehl9s wrote:

Im counting on my good friend the Inquisitor to have Outflank and hopefully the Javell's monk considers it as well since it looks like we'll be the front line. If not then I'll swap it out for something else.

Outflank would be useful to the monk if you two concentrate on the same target. I assume that the inquisitor will have access to it through the teamwork feats the class deals with.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I will check into that. I'm glad you said something, 'cause I don't have that at this time.

And thanks for the info on the bracers, Arbiter.

Edit: Nice feat! I went ahead and took it. Especially due to the fact that I'm gonna need all the pluses I can get just so I can hit something! :P


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I think I have something like seven bonus teamwork feats, and I get the ability to use them even if you guys don't actually have the feats, though you need to meet positioning and actions.

The only one I will definitely take is Precise Strike, and I will almost definitely take Enfilading Fire. So I can take Outflank

Beyond that, let me know what other Teamwork feats anybody decides to take, so I can take it as well.


m Orc 8 Fighter / 2 Champion

I might be willing to take lookout with you so that I might be able to pull off full attacks in a surprise round.


Male Weremonkey Rogue/Ranger/Trickster

GM,
Are you allowing any other spells, beyond those listed, for Permanency?


Monkeygod wrote:

GM,

Are you allowing any other spells, beyond those listed, for Permanency?

No. And don't forget, the clause about being higher level to dispel a permanency effect refers to spells on you. Not spells on others that are made permanent.


Male Pale Master
GM_Arbiter wrote:
Monkeygod wrote:

GM,

Are you allowing any other spells, beyond those listed, for Permanency?
No. And don't forget, the clause about being higher level to dispel a permanency effect refers to spells on you. Not spells on others that are made permanent.

^ Does that mean it will be easy for enemies to dispel permanent effects on us that Sparel has cast?


Stiehl9s wrote:
Does that mean it will be easy for enemies to dispel permanent effects on us that Sparel has cast?

Here's the link to the Permanency spell if you want to take a look. Scroll to the bottom and you'll see this sentence.

"Spells cast on other targets are vulnerable to dispel magic as normal."

Even for the spells that the caster makes Permanent on himself can be dispelled. It's a smaller list of abilities and the spell says this:

"You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell."

So, the longer you go without the effect being dispelled, the more likely it could be dispelled. Especially since most "boss" encounters include creatures that are higher level than the PCs and thus could be a higher caster level.


Male Human Cleric 3 - Unholy Barrister

...hmmm....reconsiders having permanent effects cast on himself...


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

The only thing the Permanency spell does is extend the duration to Permanent. So they are dispellable like any other ongoing effect.

However, they're still useful for a number of reasons and if they do get dispelled (which is not guaranteed even if you're hit with a targeted dispel) all you lose is money. WHen fighting fiends loss of money is the least of your worries.

For the sake of my not going insane with trying to keep track I'd say any permanent effects are at my current caster level, which is wizard 17 or Cleric 19 (via karma prayer bead). If you've had the effect for a long time then it could have been dispelled and I recast it. If we've been fighting demons together for awhile there is a good chance that has happened once or twice anyway.

In conclusion, Permanency is not the end-all-be-all of spellcasting, but it is very useful.


Male Human Cleric 3 - Unholy Barrister

Good points! I'll keep the permanent effects. Just realized that I need to add them to my character sheet.

a couple more group names -

Cold Iron Crusaders
Bishops of Banishment


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Malak Jaedoom wrote:

Good points! I'll keep the permanent effects. Just realized that I need to add them to my character sheet.

a couple more group names -

Cold Iron Crusaders
Bishops of Banishment

Ever seen that movie priest? Essentially a Priest is a ninja/monk who specalized in vampire eradication.

We could have a similar theme and call ourselves Crusader Priests. Priest in this case it a title, not a class. Also between me and the inquisitors we have a lot of divine ass kicking going on.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

I decided to go with the planetar for my truename creature. It's the only one that I can copy and paste directly from the Bestiary.

His name is Gabriel until I can think of a better. THinking of making her a woman, naming her Brunhild. The concept is from an old nordic legend.

Thoughts on names?


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Can you guys check over my spell list, and give me your thoughts? I have a few left here and there to pick still. Went mostly with spells that enhance combat effectiveness, along with some standard healing, as well as a few damage spells.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Akor Scourgebane wrote:
Can you guys check over my spell list, and give me your thoughts? I have a few left here and there to pick still. Went mostly with spells that enhance combat effectiveness, along with some standard healing, as well as a few damage spells.

At cursory glance it looks good to me. Although Resistance ma or may not be worth it. At this level I see this spell getting very little use and it doesn't stack with any other save boosting thing, so may not be worth a slot, but doesn't hurt to have it. Of course it's a zero level spell, so toss a coin to decide to keep it or not.


Male Human Cleric 3 - Unholy Barrister
Sparel Radtymah wrote:

I decided to go with the planetar for my truename creature. It's the only one that I can copy and paste directly from the Bestiary.

His name is Gabriel until I can think of a better. THinking of making her a woman, naming her Brunhild. The concept is from an old nordic legend.

Thoughts on names?

I prefer the more literal translations for 'angels'

like Serpahim, Malachim, or Ophanim


m Orc 8 Fighter / 2 Champion
Malak Jaedoom wrote:

Good points! I'll keep the permanent effects. Just realized that I need to add them to my character sheet.

a couple more group names -

Cold Iron Crusaders
Bishops of Banishment

The Company of the Silent Sting

The Wall of Kenabres
The Abyssal Hounds
Hands of the Red Captain
Blades of the Fallen King
Crusader Priests

Are there any that people want to add to the list, or take parts of one and add it to another? I think we should come to some kind of a decision before Monday. We have eight names, are there any that stand out to you?


m Orc 8 Fighter / 2 Champion
Sparel Radtymah wrote:

I decided to go with the planetar for my truename creature. It's the only one that I can copy and paste directly from the Bestiary.

His name is Gabriel until I can think of a better. THinking of making her a woman, naming her Brunhild. The concept is from an old nordic legend.

Thoughts on names?

This is a cool site with a bunch of angelic names and what they mean.


Male Weremonkey Rogue/Ranger/Trickster

Honestly?
None of those names truly stand out to me as something truly badass.

Give me some time to try and think something up. I'm pretty good at this sort of thing...


m Orc 8 Fighter / 2 Champion
Akor Scourgebane wrote:
Can you guys check over my spell list, and give me your thoughts? I have a few left here and there to pick still. Went mostly with spells that enhance combat effectiveness, along with some standard healing, as well as a few damage spells.

As far as I can tell, it is a good list. Of course, I don't do divine spells very often, so I couldn't tell you with any authority. All I know is that your sixth level list is pretty neat.


I do plan on looking over Sparel's sheet tonight. I've being dealing with a cold most of the week and actually took yesterday off. I haven't felt like I had the energy to look through that many spells yet.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Yea, those were easy, gotta have Heal no matter what. Greater Dispel is also a must, while Holy Word just goes perfectly with the character.

I actually have one last 6th level spell to pick, just not sure which one yet.


m Orc 8 Fighter / 2 Champion
Akor Scourgebane wrote:

Yea, those were easy, gotta have Heal no matter what. Greater Dispel is also a must, while Holy Word just goes perfectly with the character.

I actually have one last 6th level spell to pick, just not sure which one yet.

Blade Barrier is useful, Find the Path and Legend Lore are also useful for non combat uses, of which I am not sure how much we will be required to do. But regardless, it still might be decent to go with either.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Maybe Seraphina? For the planetar, not the party name. ;)

@Malak: Cool name, dude. It sounds so ominous. 'JAEDOOM!!!' His pic and name have just got that whole schtick of talking in a whispered/spooky/kill you right in the middle of a sentence without you even realizing it, voice. ;)

I agree with Oterisk on Blade Barrier. That's a good ol' damage dealing one.


Male Weremonkey Rogue/Ranger/Trickster

Slayers of the Sinful?

Daggers of the Divine?

Silver Swords of the Seraphs?


Oterisk wrote:
Blade Barrier is useful, Find the Path and Legend Lore are also useful for non combat uses, of which I am not sure how much we will be required to do. But regardless, it still might be decent to go with either.

Just want to add my two cents here. One, take a look at the casting time of Legend Lore. If you're working off rumors, it takes 2d6 weeks to cast for vague information. You could also summon an outsider and ask them about the same thing. Imps get Commune once a week and they are pretty easy to summon. Please don't take this to mean it's bad; it just seems to be of limited use.

Find the Path is great, so long as you don't mind taking the most direct route. The most direct route usually means going through the front door and past all the guards. It doesn't give you the safest path. I'm not saying it's a bad spell, I just want to remind you of how it works.


Sparel Radtymah, it looks like you've got your bases covered. There are a few things that need to be finished up, but you have them marked so I know you're aware of all that.

I was a little surprised to see that you don't have Heal or Breath of Life on your cleric prepared list. But you can pick whatever you like for spells. There were a few I haven't seen in action before (such as Arcane cannon), so I look forward to seeing how you use those spells.

I don't know if you care, but:
you put "Breath" in your skills bonuses instead of Breadth. Also, Telekineses is spelled wrong.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
GM_Arbiter wrote:

Sparel Radtymah, it looks like you've got your bases covered. There are a few things that need to be finished up, but you have them marked so I know you're aware of all that.

I was a little surprised to see that you don't have Heal or Breath of Life on your cleric prepared list. But you can pick whatever you like for spells. There were a few I haven't seen in action before (such as Arcane cannon), so I look forward to seeing how you use those spells.

** spoiler omitted **

I never liked breath of life very much, but I'll look it over and reexamine my thoughts. It seems popular for some reason.

Added Heal.

Fixed Breath vs Breadth. Thats a single typo that got copy/pasted repeatedly.

I can't find where I misspelled Telekinesis. Spellcheck seems to have caught them all. Can you be more specific about which section?

Arcane Cannon is a new one for me too. Should be fun.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

Oh, regarding spells, I will probably be changing my spells (at night per rules) depending on game style.


m Orc 8 Fighter / 2 Champion
Monkeygod wrote:

Slayers of the Sinful?

Daggers of the Divine?

Silver Swords of the Seraphs?

Somebody likes alliteration :)

Okay, with those above, the current list is:

Cold Iron Crusaders
Bishops of Banishment
The Company of the Silent Sting
The Wall of Kenabres
The Abyssal Hounds
Hands of the Red Captain
Blades of the Fallen King
Crusader Priests
Silver Swords of the Seraphs
Daggers of the Divine

Are there any here that anyone likes in particular? Or are there any that we want to get rid of? Use of the Crusade seems popular, do we want to try to build our name out of that?


Male Dwarf Male Dwarf Monk (Monk of the Sacred Mountain) 1

Really? Breath of Life is pretty cool. It's pretty dang handy if you can get there in one round. Plus, it doesn't cost 5,000g. That's cool.

Of course, as a player you're hoping you haven't been hit so hard that it's not able to heal beyond death.

It's got its limitations, but if it works, it's quite handy, ... and affordable. ;)

By the way, I think I've got Darnak pretty much done. I'm sure there is something I'm missing but there you go. I'm still not sold on traits, though. I've got them in there, but later this afternoon (busy day ahead of me) I'll go through and see if I can find what I'm looking for exactly.

Oh and the Darnak you want is at the bottom of the page. But his background is at the top. I tell you, I hate doing background. I make it no secret that I hate background. That's the worst part for me. Which is why I don't understand what happened. :P


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

So I just realized I overlooked a minor detail. I need a deity with the travel and trickery domains who's not inherently evil. Preferably good aligned. Lol.
If there isnt one I'll have to worship my native American Coyote concept with a midevil flair.


M Human (Taldan) 1 Zen Archer

My backstory posted in profile for all of you prying types.


m Orc 8 Fighter / 2 Champion
Darnak Deepstone wrote:


Oh and the Darnak you want is at the bottom of the page. But his background is at the top. I tell you, I hate doing background. I make it no secret that I hate background. That's the worst part for me. Which is why I don't understand what happened. :P

Now and again it happens to all of us. :)


Human

Well Having work issues involving moving i have to withdraw sorry for the inconvience.


m Orc 8 Fighter / 2 Champion
Talonhawke wrote:
Well Having work issues involving moving i have to withdraw sorry for the inconvience.

That's too bad, I hope things turn out well for you. Be sure to say hello when you get everything settled.


Human

I will and thanks.


Sparel Radtymah wrote:
GM_Arbiter wrote:

Sparel Radtymah, it looks like you've got your bases covered. There are a few things that need to be finished up, but you have them marked so I know you're aware of all that.

I was a little surprised to see that you don't have Heal or Breath of Life on your cleric prepared list. But you can pick whatever you like for spells. There were a few I haven't seen in action before (such as Arcane cannon), so I look forward to seeing how you use those spells.

** spoiler omitted **

I never liked breath of life very much, but I'll look it over and reexamine my thoughts. It seems popular for some reason.

Added Heal.

Fixed Breath vs Breadth. Thats a single typo that got copy/pasted repeatedly.

I can't find where I misspelled Telekinesis. Spellcheck seems to have caught them all. Can you be more specific about which section?

Arcane Cannon is a new one for me too. Should be fun.

It's in the name of the button. And some seem to like breath. Ecause you can fix a death for free within one round. It's like crit protection.


Talonhawke wrote:
Well Having work issues involving moving i have to withdraw sorry for the inconvience.

I hope things tend out well for you. Good luck!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Oterisk wrote:
Darnak Deepstone wrote:


Oh and the Darnak you want is at the bottom of the page. But his background is at the top. I tell you, I hate doing background. I make it no secret that I hate background. That's the worst part for me. Which is why I don't understand what happened. :P
Now and again it happens to all of us. :)

lol! Yeah, I guess it's even possible for me. :P

Sorry to see you go, Talonhawke. Hope things settle down for you soon, buddy.

In the name of alliteration, how 'bout The Worldwound Warriors? Or something to that effect?
'Course, that might sound like we're fighting for the Worldwound. I don't know.


Male Human Cleric 3 - Unholy Barrister

@ Javell - thanks for the 'ominous' compliment ^_^

@ Talonhawke - sorry to hear that you have to bail. Hope everything goes smooth for your move.

@ DM_Arbiter - I made some small changes. A couple of ability scores and ninja tricks. I have a couple more things to purchase and to write up my backstory and I'm ready to go.

-are we going to replace Talonhawke?

@ all - now to look over group names...


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

I vote crusader priests, but dont truly care that much about the name.


Male Weremonkey Rogue/Ranger/Trickster

What was Talonhawke playing again?

Perhaps we don't need to replace him.


Male Pale Master

^ an alchemist I think


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

He was playing the Alchemist.

As far as replacing him, I'm good whether we do or not.

Edit: Ah! Stiehl9s just beat me to it. :)


m Orc 8 Fighter / 2 Champion
Monkeygod wrote:

What was Talonhawke playing again?

Perhaps we don't need to replace him.

He was playing an Alchemist. It was going to be nice to have him around as he was going to have a +5 potion of greater fang for our other monk. He also would be able to hand out heal extracts too. We will be down on healing, but there is no way of knowing if he would be absolutely essential until we do a nice TPK.


m Orc 8 Fighter / 2 Champion
Javell DeLeon wrote:

He was playing the Alchemist.

As far as replacing him, I'm good whether we do or not.

Edit: Ah! Stiehl9s just beat me to it. :)

leave it to the ninja...


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Oterisk wrote:
Monkeygod wrote:

What was Talonhawke playing again?

Perhaps we don't need to replace him.

He was playing an Alchemist. It was going to be nice to have him around as he was going to have a +5 potion of greater fang for our other monk. He also would be able to hand out heal extracts too. We will be down on healing, but there is no way of knowing if he would be absolutely essential until we do a nice TPK.

I can't argue there. He would have been handy for sure.

Quote:
leave it to the ninja...

Ha! That's what I was thinking! :)

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