Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

The Fourth Crusade

Game Master Desriden

The Fourth Crusade is a high-level adventure tied to the Worldwound and Mendev in the Golarion setting.


1,051 to 1,100 of 1,142 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I think you need to retire as our resident Knowledge expert, your failin pretty hard lately.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

I am having more senior moments than I care to admit lately.
I'm sure if I put my mind to it I can find a way to make this your fault, Akor.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

While DM is going to be off and on a bit we should come up with protocols for various things, like breeching a door, etc.

Just a thought. Could be fun.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Pretty sure the standard proccedure for breaking down a door is to throw Darnak at it.

Are you all that senior irl? Or are you just channeling Thad a lot?


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

Breeching a door, not breaking it down. There's a difference.

Breaking = ...well, breaking.
Breeching = breaking + doing bad things to the people on the other side. Tactically.

I'm not really a senior, just seem to be having moments lately. I'm 31.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!

You two ever thought of going in to pbp stand-up? :)


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

This is just how I talk. ;-)


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I fail to see how our strategy would change. There's not much that can hit Darnak, so we still can just throw him at a door and "breech" it.

Its gotta be an old person thing to complicate things so much, a few of my bosses at work are pushin 70ish and they do this s*it all the time....


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

It's a military thing, not an old person thing. LOL. However, I see your point. From my perspective it was just a mental exercise to see if we can find "power synergy."


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Akor Scourgebane wrote:
I fail to see how our strategy would change. There's not much that can hit Darnak, so we still can just throw him at a door and "breech" it.

LOL! Oh wait... Hey, now, wait a doggone minute!!! You can't just throw... um... well... yeah I guess that would work. Crud. :)


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)
Javell DeLeon wrote:
Akor Scourgebane wrote:
I fail to see how our strategy would change. There's not much that can hit Darnak, so we still can just throw him at a door and "breech" it.
LOL! Oh wait... Hey, now, wait a doggone minute!!! You can't just throw... um... well... yeah I guess that would work. Crud. :)

No, no Darnak, you're absolutely right. I can not, in fact, just throw you. I only have a Str of 12.

Sparel however should be able to toss you around telekinetically with zero effort.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Akor Scourgebane wrote:
Javell DeLeon wrote:
Akor Scourgebane wrote:
I fail to see how our strategy would change. There's not much that can hit Darnak, so we still can just throw him at a door and "breech" it.
LOL! Oh wait... Hey, now, wait a doggone minute!!! You can't just throw... um... well... yeah I guess that would work. Crud. :)

No, no Darnak, you're absolutely right. I can not, in fact, just throw you. I only have a Str of 12.

Sparel however should be able to toss you around telekinetically with zero effort.

He probably has SR and/or a good save.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

HAHAHA!! That's a good one! I didn't even think of SR or saves.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Pshhh,
That's why u wait till he's sitting down on a chair or the like, and lift both him and chair and toss both at a door....


M Human (Taldan) Zen Archer Monk/ Freebooter Ranger 1

So, are there any other strategies we do? I kinda set one up with a set up of two lines, with Darnak and Malak in the front and Sparel in the back flanked by the archers. It would be for a forward facing enemy. We could set up a different formation for underground or above enemies, being surrounded, tunnel order, and such.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Thaddicus Marcaldor wrote:
So, are there any other strategies we do? I kinda set one up with a set up of two lines, with Darnak and Malak in the front and Sparel in the back flanked by the archers. It would be for a forward facing enemy. We could set up a different formation for underground or above enemies, being surrounded, tunnel order, and such.

I'll leave the specifics to you all. So long as you meat bags are between me and the enemy I'll be happy. ;-)


Male Human Cleric 3 - Unholy Barrister

That sounds like a good standard formation Thaddicus. Malak will always work to get the other side of the enemy to flank with Darnak as well. That Outflank feat is too good to not put to use as much as possible.

I dont know how many plans we can make though since Im sure GM_Arbiter will surprise us with varying situtaions. Perhaps having contingencies is in order? Especially for things like if we get seperated and our telepathic link is broken. A great tool but relying too heavily could be a detriment. Ideas?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Akor Scourgebane wrote:

Pshhh,

That's why u wait till he's sitting down on a chair or the like, and lift both him and chair and toss both at a door....

Lol! Clever. Quite clever. You could just wait until he's sleeping in the chair and then cast it on the chair. He'll be none the wiser. MWAHAHAHAHA... wait a minute, what?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Malak Jaedoom wrote:
That sounds like a good standard formation Thaddicus. Malak will always work to get the other side of the enemy to flank with Darnak as well. That Outflank feat is too good to not put to use as much as possible.

I agree with this completely. That feat rocks.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Yea, it really is awesome. I even a few tricks up my sleeve to possibly gain more use of it, but so far I haven't need them, lol


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

My best ideas to start looking:
Depending on if it's a location or object

Legend Lore:

Legend Lore
School: divination
Level: bard 4, sorcerer/wizard 6, witch 6, inquisitor 6
Casting Time: see text
Components: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each)
Range: personal
Targets: you
Duration: see text
Legend lore brings to your mind legends about an important person, place, or thing. If the person or thing is at hand, or if you are in the place in question, the casting time is only 1d4 x 10 minutes. If you have only detailed information on the person, place, or thing, the casting time is 1d10 days, and the resulting lore is less complete and specific (though it often provides enough information to help you find the person, place, or thing, thus allowing a better legend lore result next time). If you know only rumors, the casting time is 2d6 weeks, and the resulting lore is vague and incomplete (though it often directs you to more detailed information, thus allowing a better legend lore result next time).

During the casting, you cannot engage in other than routine activities: eating, sleeping, and so forth. When completed, the divination brings legends (if any) about the person, place, or things to your mind. These may be legends that are still current, legends that have been forgotten, or even information that has never been generally known. If the person, place, or thing is not of legendary importance, you gain no information. As a rule of thumb, characters who are 11th level and higher are "legendary," as are the sorts of creatures they contend with, the major magic items they wield, and the places where they perform their key deeds.

Vision:

Vision
School: divination
Level: sorcerer/wizard 7, witch 7
Casting Time: 1 standard action
Components: V, S, M (incense worth 250 gp), F (four pieces of ivory worth 50 gp each)
Range: personal
Targets: you
Duration: see text
This spell functions like legend lore, except that it works more quickly and produces some strain on you. You pose a question about some person, place, or object, then cast the spell. If the person or object is at hand or if you are in the place in question, you receive a vision about it by succeeding on a caster level check (1d20 + 1 per caster level; maximum +25) against DC 20. If only detailed information on the person, place, or object is known, the DC is 25, and the information gained is incomplete. If only rumors are known, the DC is 30, and the information gained is vague. After this spell is complete, you are fatigued.

Discern location:

Discern Location
School: divination
Level: cleric 8, sorcerer/wizard 8, summoner 6, witch 8
Casting Time: 10 minutes
Components: V, S, DF
Range: unlimited
Targets: one creature or object
Duration: instantaneous
Saving Throw: none
Spell Resistance: no
A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object's location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.

To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.

Find the path:

Find the Path
School: divination
Level: bard 6, cleric 6, druid 6, witch 6, inquisitor 6
Casting Time: 3 rounds
Components: V, S, F (a set of divination counters)
Range: personal or touch
Targets: you or creature touched
Duration: 10 min./level
Saving Throw: none or Will negates (harmless)
Spell Resistance: no or yes (harmless)
The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon. The locale can be outdoors or underground, as long as it is prominent. For example, a hunter's cabin is not prominent enough, but a logging camp is. Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting. The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration expires, whichever comes first. Find the path can be used to remove the subject and its companions from the effect of a maze spell in a single round, specifying the destination as "outside the maze." This divination is keyed to the recipient, not its companions, and its effect does not predict or allow for the actions of creatures (including guardians) who might take action to oppose the caster as he follows the path revealed by this spell.

Sparel will explain all this in detail. Thoughts?


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Any idea when our GM is coming back? Such a slacker...


Male Human Cleric 3 - Unholy Barrister

haha, his post just said that he was going on vacation starting last saturday but not when he was returning.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

He said his internet would be spotty. He's checked in once though.


M Human (Taldan) Zen Archer Monk/ Freebooter Ranger 1

Well, it was a busy weekend for me too.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

Casts Summon DM.


Male Human Cleric 3 - Unholy Barrister

::You truly test the gods with that magic cousin.::


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Malak Jaedoom wrote:
::You truly test the gods with that magic cousin.::

::I make Physics my B***h on a regualr basis. This is childs play.::


Male Weremonkey Rogue/Ranger/Trickster

Since our GM has decided to slack off, I say we all level to 20, and help ourselves to treasure totaling 2 million gp. Oh and we get those wishes too.


m Orc 8 Fighter / 2 Champion

Well, it's been a week since he posted last. I hope he is okay.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Oterisk wrote:
Well, it's been a week since he posted last. I hope he is okay.

He did say he was going to be absent a bit. I'm just not sure when he'll be back. Soon I hope.


Male Human Cleric 3 - Unholy Barrister

Im starting to get worried...


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Malak Jaedoom wrote:
Im starting to get worried...

Me too, but nothing we can do but wait.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nahhhh. No worries. I think he'll be back by Monday. Tuesday at the latest. You'll see.

Either that or I'm just way wrong. :)


Male Human Cleric 3 - Unholy Barrister

haha! at first I thought maybe you had some insider knowledge.

You got me!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

:D


Male Weremonkey Rogue/Ranger/Trickster

Zomg! I think I figured it out!! What if Arbiter is one of the victims of the Zombie Apocalypse here in America?!?


What it says on the tin; Caffiene addict 20

You mean the zombies created by cellphones?

I really do hope he comes back. This is one of my favorite games on the boards.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I gave it a shot. It appears I was just way wrong. :(

Yeah, this is a pretty cool game. This high level adventure stuff is pretty fascinating. And he's a real solid DM. It stinks to lose both at once. If either/or at least stunk, I wouldn't think much of it. But that's just not the case.


Male Weremonkey Rogue/Ranger/Trickster

No,
I meant the zombies created via snorting bath salt..


What it says on the tin; Caffiene addict 20

You know, until yesterday I didn't really understand the bath salts thing. I thought it was a joke.

I'm still hoping DM comes back. I'll be checking periodically with high hopes.


Male Weremonkey Rogue/Ranger/Trickster

He does have some sort of crazy job doesn't he? couple that with a vacation that might have lasted longer than a week, and that might be why he's still not back yet.


What it says on the tin; Caffiene addict 20

Thats my assumption until proven otherwise.


m Orc 8 Fighter / 2 Champion

I can wait. It's been busy around my house anyway.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah, it's not like any of us won't be ready to roll when he comes back.

Not to many of these type of pbp's rollin' around out there, that's for sure.


What it says on the tin; Caffiene addict 20

As much as it saddens me I have to assume that this game is basically over. It's been 20 days since DM posted. Shame, I really enjoyed it. If DM does come back someone please PM me and I'll be ready to jump back in.

Thanks all and good gaming.


Male Pale Master

Yah, i tried to stay optimistic but when he didnt even post to say 'be back soon' or some such i figured it was over. A shame it is indeed TCG. Well, theres always lynora's gestalt game right?


m Orc 8 Fighter / 2 Champion

Well, it was a pleasure gentlemen. I wish you well in you further adventures.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Guys, enjoyed the heck out of running with you fellas. It was fun. All you cats kept me laughing.

Be seein' y'all around the boards.


Male Weremonkey Rogue/Ranger/Trickster

I say keep our PCs around in case he comes back. We all invested way too much in them, each other and this game to just walk away, never to come back.

I'll email him and see if that gets a response.

1,051 to 1,100 of 1,142 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / Worldwound Adventures Discussion All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.