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The Fourth Crusade

Game Master Desriden

The Fourth Crusade is a high-level adventure tied to the Worldwound and Mendev in the Golarion setting.


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Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

For all those quick trips to and from sanctuary or if someone absolutely MUST go shopping on the elemental plane of fire.

Amulet of plane shift:

Amulet of the Planes

Aura strong conjuration; CL 15th

Slot neck; Price 120,000 gp; Weight —

Description

This device usually appears to be a black circular amulet, although any character looking closely at it sees a dark, moving swirl of color. The amulet allows its wearer to utilize plane shift . However, this is a difficult item to master. The user must make a DC 15 Intelligence check in order to get the amulet to take her to the plane (and the specific location on that plane) that she wants. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01–60 on d%) or to a random plane (61–100).

Construction

Requirements Craft Wondrous Item , plane shift ; Cost 60,000 gp


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

Can you change a bonded item?

Amulet of Magecraft:

Aura moderate universal; CL 9th

Slot neck; Price 20,000 gp; Weight 2 lbs.

Description

Each silver link that makes up this heavy necklace represents a well-known concept of arcane theory. A universalist wizard who selects the necklace as his bonded object (which counts as an amulet) may choose one school of spells each day when he prepares spells. He then can use the necklace to spontaneously convert any prepared wizard spell of that school into any other wizard spell of that school he knows; the desired spell must be of the same level or lower than the prepared spell. For example, if the wizard chose “evocation” when he prepared his spells that morning, until the next time he prepares spells, he can spontaneously convert a prepared fireball into any other evocation wizard spell of 3rd level or lower that he knows.

Construction

Requirements Craft Wondrous Item , permanency , creator must be a universalist; Cost 10,000 gp


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

I was thinking of having a custom item crafted at some point that would add bonuses to some of my skills, and maybe a few other nifty abilities.

Also Arbiter,
I've been thinking about ways to add spells to my spells known list. Not replace whats there, but in addition to what I already know.

There's two methods I can think of off the top of my head:

Back in an issue of Dragon, there were a series of bloodline feats a sorcerer could take(they were the only spontaneous casters really back then), that added one spell known of each level.

I was thinking of either using the current Celestial one or working with you to make my own version.

Also in Dragon there were these items, whose name eludes me at the moment that were basically a spell in a gem. You would need to keep one of these gems on you, and while you did, you could cast the spell stored in it.

Thoughts on these ideas??


Remember, you can shop with the baron, too. The GP limit is in the post I sent.

I'll look over all these items later today. Akor, the gems were called knowstones for sorcerers. I have no problem with divine versions, just need to find the item price.

Why change the bonded item instead of buying the new item? Or are you dissatisfied with the ring?


Akor, you also have favored class bonus to work with.

Human
Add one spell known from the inquisitor spell list. This spell must be at least one level below the highest spell level the inquisitor can cast. APG


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
GM_Arbiter wrote:
Why change the bonded item instead of buying the new item? Or are you dissatisfied with the ring?

The amulet linked only works if it is one's bonded item. No worries though I'm not going that route. I may further enchant the ring though, given time.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

50,000 gold pieces
35,000 gold worth of gems and jewelry
15,000 gold worth of diamonds (which can be turned into diamond dust easily)
Crystal ball with See Invisibility (worth 50,000 gold)
Instant fortress (worth 50,000 gold)

Did we sell all this stuff? Outside of the diamond dust, of course.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Javell DeLeon wrote:

50,000 gold pieces

35,000 gold worth of gems and jewelry
15,000 gold worth of diamonds (which can be turned into diamond dust easily)
Crystal ball with See Invisibility (worth 50,000 gold)
Instant fortress (worth 50,000 gold)

Did we sell all this stuff? Outside of the diamond dust, of course.

Yes, unless you want something on the list.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Does the above list include whatever bonus we got for helping find the refugees?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nope. So you mentioned 135,000. Shouldn't it be 185,000? I know you mentioned the Instant fortress in the thread. Not sure on whether or not you kept that. If you did, then I see where you got the 135,000.


Sparel Radtymah wrote:
Does anyone know where in the books it talks specifically about creature size? Exactly how big is huge and gargantuan, for example?

http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-te mplates

That includes all the information tied to size. Now, there are bigger creatures than those listed there, it's just that the numbers in terms of AC and hit modifiers no longer increase.


Sparel Radtymah wrote:

Also, DM I'm going to purchase a blessed book (maybe 2) then find somewhere to copy high level spells from.

Any ideas where I should look in this world?

It's easy to find with the Exchequer's warehouse.


Akor Scourgebane wrote:

I was thinking of having a custom item crafted at some point that would add bonuses to some of my skills, and maybe a few other nifty abilities.

Also Arbiter,
I've been thinking about ways to add spells to my spells known list. Not replace whats there, but in addition to what I already know.

There's two methods I can think of off the top of my head:

Back in an issue of Dragon, there were a series of bloodline feats a sorcerer could take(they were the only spontaneous casters really back then), that added one spell known of each level.

I was thinking of either using the current Celestial one or working with you to make my own version.

Also in Dragon there were these items, whose name eludes me at the moment that were basically a spell in a gem. You would need to keep one of these gems on you, and while you did, you could cast the spell stored in it.

Thoughts on these ideas??

The 3.5 feats that allow you to learn a spell or gain a spell slot are fine with me. Honestly, they are a bit weak so you might want to try the Knowstones instead.

The cost for a Knowstone is spell level squared times 1,000 gp.

1st level: 1,000 gp
2nd level: 4,000 gp
3rd level: 9,000 gp
4th level: 16,000 gp
5th level: 25,000 gp
6th level: 36,000 gp

They are expensive, but you can get a lot of value out of suddenly having just the spell you need that day.

As always, if there is any other 3.0 or 3.5 items or feats that someone is interested in, please don't hesitate to ask.


Akor Scourgebane wrote:
Does the above list include whatever bonus we got for helping find the refugees?

I was waiting on that until you guys mentioned it to the baron. If you just want to post a quick summary or just something along the lines of "We explain" that's fine.

The reward for finding the refugees is 25,000 gp in addition to what the group already has been paid.


The total gold value of all the treasure the group received is 200,000 gold before the additional 25,000 gold for helping the refugees.


Male Human Cleric 3 - Unholy Barrister

Sweet!

but it looks like we'll have to wait for the chance to talk to the baron...dun, dun, dun....


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

Forget whatever else I said. DM has spoken. We have 225K GP to work with.

**Wrings hands deviously.**


Male Human Cleric 3 - Unholy Barrister

Which comes to 32,142 gp 8 sp 7 cp each.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Malak Jaedoom wrote:
Which comes to 32,142 gp 8 sp 7 cp each.

Unless we buy something really expensive for group benefit. ;-)


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

An amulet of the planes, for example. ;-) Anyone could wear it then we could plane hop as we saw fit. No need to memorize two plane shifts just so we're not stuck on the elemental plane of fire, for example.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Been thinking we should do up some preludes via PM/Email, about how we all met, earlier adventures, etc.

I'm kinda liking the idea that Akor sought out Thad, perhaps saving him in a way.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

Malak and Sparel grew up together. They really are cousins. Malak is the fighter/rogue type and of course Sparel is the uber magic one.

We have a vague backstory worked out, but essentially Sparel made a big mistake and Malak helped him fix what he could. It's the reason Sparel hunts demons.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

That's just the two of you however, we should figure out all of us meeting.

I'll PM Thad with my ideas, and go from there.

I really need to write up some kind of history for Akor. I have the basics in my head, like him being pretty much chosen centuries ago to one day be the Champion of Iomedae, Demonwrack's origin, etc.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Akor Scourgebane wrote:

That's just the two of you however, we should figure out all of us meeting.

I'll PM Thad with my ideas, and go from there.

I really need to write up some kind of history for Akor. I have the basics in my head, like him being pretty much chosen centuries ago to one day be the Champion of Iomedae, Demonwrack's origin, etc.

True. I just figured we all ended up at the world wound fighting demons and due to our similar skill level we ended up working together. We both have benevolent deities. Perhaps they played a hand in bringing us together with visions or what not.


M Human (Taldan) Zen Archer Monk/ Freebooter Ranger 1

I'd love to do some backstory stuff. I await your PM.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Here's an interesting concept:

What if we're all decendants or reincarnations of allies/friends of Aroden/Iomedae? This would give us an overlaying bond, beyond anything we all personally form.

While I know Sparel follows an Elven deity, there's no reason she wouldn't have aided Aroden and Iomedae durning their mortal days.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Akor Scourgebane wrote:

Here's an interesting concept:

What if we're all decendants or reincarnations of allies/friends of Aroden/Iomedae? This would give us an overlaying bond, beyond anything we all personally form.

While I know Sparel follows an Elven deity, there's no reason she wouldn't have aided Aroden and Iomedae durning their mortal days.

Too hokey. Touch of the divine has been done. You can be born mortal and rise to great heights. Struggling through imperfections of mortality is a better story than divine right.

Just my 2C.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Not divine right, or anything else like that. Each god had to have had friends and allies(aka an adventuring party) when they were mortal, especially Iomedae who was a crusader, though I imagine Aroden did as well.

Those friends/allies probably had children, who had children, so on until we were born. Our decadents would not be divine and would in fact pre-date whichever deity chosen rose to godhood.

Sparel, you and I are not Divine, yet each of us serves a deity as their champion more or less. So whose to say that your ancestor didn't have the same role, but instead of Akor who he hung around with, it was Akor's great-great ancestor, who also happened to be friends with Iomedae before she ascended?


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

Ahh, gotcha. I think I misunderstood.

The goddess returns favored owed the father to the son's son's son. etc.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Yea, basically, we're the descendants of the other PCs who hung around Aroden or Iomedae, or both, really lol


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

Works for me.


Interesting idea on the group's backstory. *ponders to himself* I could work up something to go with this when the group unlocks "epic" levels, depending what how the backstory goes. No pressure here, this is just an extra if you guys want to do it.

Both of those gods have ties to the Worldwound in Golarion lore. I use this link to research lore and places for this game. I has worked out quite well, so far. It's often where I get town names and leader's names from. The rest I make up. :)

http://pathfinder.wikia.com/wiki/Golariopedia


M Human (Taldan) Zen Archer Monk/ Freebooter Ranger 1

Thaddicus is Taldan, who has a major claim of being descended from the Azlant, of whom Aroden is the last. I believe that I can make him descendant from the crew that went to the Abyss to destroy the demon lord Ibdurengian. Thad would know of his heritage, and his adherence to the bow would be because of his lineage, and it would also give him impetus to go after demons and demon lords that harrass humankind. It's actually just about perfect.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Yea, "just about perfect" is how one rolls when one is as awesome as I am.


I meant to ask you, Thaddicus. A large and extravagant beard is the mark of those in the ruling class for Taldan. In fact, the poor usually have to shave their beards in the country, especially in the capital.

So, do you have a beard? Is it really over the top or just some stubble? I've been wondering.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Thinking about maybe taking this PrC, with tweaking, eventually:

Divine Emissary


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

I'm not sure if I mentioned it to this group or not, I passed my big exam this morning. I think that deserves bonus XP and maybe a staff of the Magi. Just saying.

details if you're interested:

It was an exam for the PHR certification. Professional Human Resources. It'll help me get an appropriate job.


M Human (Taldan) Zen Archer Monk/ Freebooter Ranger 1

Congratulations, can't get you anything on your wishlist, so here is a pat on the back.

*pat*


Male Human Cleric 3 - Unholy Barrister

Congrats on passing your exam. Anything to help get/keep a job is huge plus.

I cant even remember the last time I was tested on anything except kung fu.


M Human (Taldan) Zen Archer Monk/ Freebooter Ranger 1

My children test my patience, does that count?


Male Human Cleric 3 - Unholy Barrister

^ indeed it does! I dont know how you pass those ones.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56
Thaddicus Marcaldor wrote:
My children test my patience, does that count?

Indeed that counts. I have nieces and a nephew. As much as I love them they test my patience. I don't even have to deal with them every day! lol.


M Human (Taldan) Zen Archer Monk/ Freebooter Ranger 1

It is tough sometimes, but absolutely worth it. I get some of the best job benefits and they make me a better man.

Of course that's not the toughest test I've had. Ever see Scott Pilgrim? I had to do something similar when I started dating my wife, only instead of 7 evil exes, it was 7 overly concerned father figures.


Speed 40': Fly 50' Init +5; Perception +24;AC 20, T:11, ff:19, F+10, R+9, W+18(+2Ench); +2 SR 18; CMD17 HP: 56/56

My Husbands father is in Brazil and They haven't seen each other in over a decade. His mother loves me. She's teaching me portuguese. ;-)


Male Human Cleric 3 - Unholy Barrister

@ Akor - how does Malak get Precise Strike damage? from one of your Judgements?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Crane Wing (Combat)

Benefit: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.

I should be able to block the golem's attack due to Crane Wing and...

with Crane Riposte (Combat)

Benefit: You take only a –1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of opportunity against that opponent after the attack is deflected.

I should get an AoO due to deflecting his attack.

Will roll it in thread and if I'm missing something somewhere(because that happens a lot, trust me) then just disregard.


Male Casrua. Inquisitor 20/Ranger10(gestalt feat)/Nature's Warden7(prestigious)

Its a Teamwork feat, thought u had it along with that other one that let us make an AoO each time one of us crit.


Male Human Cleric 3 - Unholy Barrister

well I do...but in another game we share

Which reminds me that thanks to outflank you should get an AoO for at least one my Crits if they hit.


It's like me; trying to remember 18 levels of abilities for everyone usually means I forget something once per combat. Hey, at least I remember now that Thaddicus doesn't provoke AoO for using a bow. And now I shouldn't forget about crane style.

Darnak really is invulnerable. Just watch out for witch hexes.


Male Human Cleric 3 - Unholy Barrister

yah, its alot to remember all of the abilities for one character let alone all 5 of us. How do you do it?!

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