The Four Pillars

Game Master chavamana


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Male Human Inquisitor 9 (Guardian 2)

Don't forget the dandelion-and-burdock soda (which I quite like).

...and the liquid nitrogen ice cream.


Female Ifrit Swashbuckler 9 (Marshal 2)

Well those two things sound interesting / delicious!


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2
Samirah Basri wrote:
...while his player is eating the most terrible candy imaginable" this weekend?

Hey! I might not buy it, but I have no problem scarfing any free marshmallow and sugar goodness!

Chancre Cailean wrote:
Don't forget the dandelion-and-burdock soda (which I quite like).

NO idea what that is, but I'd certainly try it.

Quote:
...and the liquid nitrogen ice cream.

Hmmmm! Ice cream....


Female Ifrit Swashbuckler 9 (Marshal 2)

I mean... I don't judge. And I love marshmallows! I just think peeps are the worst marshmallow and sugar combination :(


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

...but sweeeeetttt! ;) lol


Male Human Inquisitor 9 (Guardian 2)

I also don't like Peeps solo, but when they become part of sushi, they are amazing.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

Sorry I've fallen off the face of the Earth this week. It's been busy here at work (when I normally post), and after hours I've been too busy coordinating my panels for Phoenix ComiCon.

I haven't had a chance to read what's been going on (other than I'm pretty certain I've been missing a battle). But I plan on catching up this weekend.

Again, sorry I've not been posting, but I'm back.


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

Yaay! Good to have you back for whatever time you have.


Female Ifrit Swashbuckler 9 (Marshal 2)

HOORAY!! :D


Female Ifrit Swashbuckler 9 (Marshal 2)

Mana/Gavin! I found a lilikoi macaron this morning :) It was delicious!


Woot!


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

lol. Awesome! Passion fruit is one of my favorite flavors.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

Dammit. I really need the world to stop so I can catch up.

Somebody apparently decided I don't have enough to do at work, so the avalanche continues. And on top of that the panel deadlines keep coming.

I'll try to get at least my combat rounds in tonight.


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

Do what you gotta do. The game will still be there. ;)


Male Human Inquisitor 9 (Guardian 2)

gm:
Can you reconcile for me Escape Route with Solo Tactics?


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

To quote Charlie Brown: Augh!

Every time I say I'm going to post actions, Life has stuff happen just to spite me. Anyhow, I'm at least in this coming fight.

I still have a lot of catch-up reading to do. I've just read back far enough to get the set up of this currently beginning combat. But hopefully things are starting to calm down.


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

All good. Welcome back.


Female Ifrit Swashbuckler 9 (Marshal 2)
Chancre Cailean wrote:
the tablet tried to autocorrect Minotaur to "mi otaku" and I had to share that -- gave me quite the mental image

mi otaku could be just as scary as a Minotaur. :)


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

Based on this round's dice rolling, I can say that the dice are officially trying to kill me.


Well, yes. But to clarify a few points:

A natural 1 on a skill check is not an automatic failure - if you are a bad-ass with a really high skill you can succeed even on a 1.

With the exception of very few abilities (most of which are mythic) you can only provoke a single AoO due to movement per creature you are moving past. So the only time you'd need multiple acrobatics rolls is if you are trying to get by multiple creatures.

In that case you choose the order of the creatures you are rolling against - the first one is the standard DC then each subsequent creature has a stacking +2 difficulty.

Natural 20s/natural 1s being auto success or failure are only the case on attack rolls (which does include the 'special' attacks using CMB) and saves.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

OK, I didn't know that.

But still, a 12 doesn't inspire confidence in avoiding Attacks of Opportunity from Minotaurs. Good thing Roshan distracted it.


Male Human Inquisitor 9 (Guardian 2)
Quote:
Chancre's broken body falls to the floor, split.

Thus answering the question of how one can be half-human.


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)

I was really hoping for Roshan to agonizingly sign "Nooooooo!"


Male Human Inquisitor 9 (Guardian 2)

That would have been classic.

One of my favorite signs is "Fancy" because you sign it small for "a little fancy" and really big for "FAAAAANCY!"


Female Ifrit Swashbuckler 9 (Marshal 2)

Well maybe Roshan can sign a really big "FAAAAAANCY" over Chancre's body?


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

My immediate top of mind thought. "You guys are wack."


Male Human Inquisitor 9 (Guardian 2)

...I don't know the sign for that one.

But I can do "Jesus + the Pope stole syrup for the squirrel tornado."

My intermittent ASL instructor has a weird vocabulary.


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

That's awesome.


chavamana wrote:
Both the minotaur body and Jeslyn are ripped to pieces, leaving only the mist of blood to represent where they once where.

And their gear falls to the ground, undamaged.

But that seemed mercenary to add on the gameplay thread.


Sorry guys that I was AFK all saturday - but you are still stunned.

All the talking and the slight movement all good ... but all that talking has been in about 6 seconds of time as far as Irabeth is concerned.

... Which actually makes you guys moving *really* fast. :)


Female Ifrit Swashbuckler 9 (Marshal 2)

I kind of had a feeling we were stunned until you said otherwise. :)


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

I believe Míril to be leveled.

GM:

I draw your attention to Míril's new Trap Spotter Rogue Talent.


Female Ifrit Swashbuckler 9 (Marshal 2)

GM:

I'm probably going to need help with mythic leveling...


Male Human Far Strike Qinggong Monk 9 + Mythic Tier 2

leveled


Miril:
Noted. And a very useful rogue trait to move on the story, thank you :)

Samirah:
Of course. I have mother's day stuff in the morning but I should be around all afternoon. We'll plug in your level 6 and figure out what you want from your mythic awesomeness :)


Female Ifrit Swashbuckler 9 (Marshal 2)

GM:

Perfect, thanks! I'll be around in my afternoon and evening also. Enjoy your mother's day :)


Male Human Inquisitor 9 (Guardian 2)

I'm getting lost in the mythic minutia and may never re-emerge. Except to say that Chancre needs to make it a couple more levels/tiers because "Drink Is Life" beckons....


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

GM:
chavamana wrote:
Noted. And a very useful rogue trait to move on the story, thank you :)

I thought so. I only noticed that it existed when I leveled to 5. Had I know it was available I would have taken it much earlier.


Samirah:
Swashbuckler Abilities
    Panache: 4
  • Mercy: While violence is sometimes necessary to cleanse evil, dervishes rarely revel in a foe's defeat. A whirling dervish does not gain any panache for dropping a foe below 0 hit points unless that foe is an evil outsider or undead, or if the damage she dealt was nonlethal. Additionally, she gains 1 panache point if she causes an evildoer with a number of Hit Dice equal to at least 1/2 her character level to surrender to her. She can gain this benefit no more than once per round, even if multiple enemies surrender.
  • Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler's character level doesn't restore panache.
  • Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewerHit Dice than half the swashbuckler's character level to 0 or fewer hit points doesn't restore any panache.
    Deeds
  • Derring-Do: At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
  • Dodging Panache: At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
  • Opportune Parry and Riposte: At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 0 panache points and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.
  • Kip-Up: At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point.
  • Meancing Swordplay: At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action.
  • Precise Strike: At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
  • Swashbuckler Initiative: At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn't hidden, she can draw that weapon as part of the initiative check.

Charmed Life +4 (4/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Dervish Dance Use Dex modifier instead of Str for damage with swashbucker finesse.
Dervish Finesse (Ex) Treat scimitars as one-handed piercing melee weapons for swashbucker's finesse and all abilities that refer to such as weapon.


Male Human Inquisitor 9 (Guardian 2)

gm:
talking with Sigrit to get a realistic assessment of when she will be available for game. Makes a difference if Chancre's the only healer or not


Chancre:
Noted. Remember, if her availability changes in the future, I'm good with changing builds :)


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

"Kenabres After the Fall" sounds like something said in the Tamarians' language.


.... I will not add an NPC that speaks in that language. But only because I don't think I have the writing chops to do so.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

But maybe I should make my next PC speak that way.


Male Human Inquisitor 9 (Guardian 2)

gm:
We discussed her mythic tier, so there is yet hope.

I don't know how that is, but I support you in this endeavour.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

For those of you not quite as irredeemably nerdy as I, I'm referring the Star Trek The Next Generation episode "Darmok", wherein the Tamarian race spoke solely in pop culture references to their myths. With such understandable statements as "Darmok and Jalad at Tanagra".


Male Human Sorcerer 5/Dragon Disciple 4 (Archmage 2)

I took it as more classical allusion than pop culture.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

One person's pop culture reference is another's folkloric allusion.


Female Half-Elf Sanctified Rogue 9 (Trickster 2)

OK, now Míril is fully leveled and all mythiced up.


Male Human Inquisitor 9 (Guardian 2)

Leveled but not yet mythiced.

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