The Four Pharaohs of Ascension (Inactive)

Game Master Peanuts


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Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Fortitude Save: 1d20 + 4 ⇒ (2) + 4 = 6

During his watch, Halistar will slowly patrol around the camp, generally keeping his eyes away from the fire.

He will activate his Wand of Endure Elements on himself at the start of his watch.


Pay no attention to the rolls behind the spoiler tags:
1d4 ⇒ 2

Illec Fort: 1d20 + 6 ⇒ (15) + 6 = 21
Illec Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Guard's Fort: 1d20 + 4 ⇒ (16) + 4 = 20

???: 1d20 + 2 ⇒ (3) + 2 = 5

Rameth and Shine huddle together, talking in low voices as the heat held in by the sand slowly dissipates, a chill breeze seeming to blow right through them all. Towards the end of their watch Illec stirs and rises from his bedding clear eyes and rested, rousing the other guard who is to serve watch with him, who seems more reluctant to be woken.

After they're relieved Shine falls straight to sleep, but Rameth finds it more elusive; every time he starts to nods off a breeze seems to ruffle his blankets, chilling him and startling him awake. He finally manages to drift off but his sleep remains fitful.

-=-=-=-=-=-

Halistar's sleep is likewise troubled, the chill of the desert penetrating his blankets, and he finds himself waking amidst the last half of the third shift, unable to get back to sleep. When he finally climbs from his blankets his eyes feel full of sand, and his joints achey.

Halistar and Zanos:
"I believe that something was watching us during the night..." Illec informs Halistar and Zanos upon their awakening. "We heard the wingbeats of a large, winged creature overheard several times, though it did not approach close enough for me to spot it."

He has no more information, but remains awake despite his watches having finished, and as the sun starts to rise above the horizon he ranges out from the camp a short ways, returning after some time, remainig silent.

Illec's Survival roll: 1d20 + 8 ⇒ (8) + 8 = 16

"We were visited by something during the night. We heard it's wings, and there are tracks of the creature on nearby dunes... Large, four legs, I believe it came from the south." he informs everyone after they awake


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth rises groggily from his blanket and calls the tattoo back to his head.

He waits expectantly for Shine to rise and cure him of his maddening poison. I assume the fitful sleeping means he did not recover 1 STR Dam as he normally would


Uhh sorry, meant to say; Rameth and Halistar are Fatigued.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Well Balls


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

"That was very discomfiting," Zanos said when he heard about their nocturnal visitors.

He cast endure elements on himself and readied his gear for the day.

"What's the plan?"


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Shine, as is her custom is up to greet the rising sun. Already in her armor, she sits in a meditative pose on a near dune facing the sun. Her mediation takes the better part of an hour, but when she rises and rejoins the others she has a radiance about her, a warm smile, and a kind word for all. She is not overly concerned about the reports of something visiting them, and seeing Rameth anxious and waiting for her she shoots him a bright smile.

You look like you slept on the wrong side of the sand Rameth. But do not despair as the Dawnflower has not forsaken you. She reaches out and lays her palm onto the wound from the crossbow bolt and incants a mantra to her deity. At first the pressure is uncomfortable but then a warm feeling of wholesomeness spreads from the touch growing almost hot before it ends. And she immediately repeats the same mystic phrases again restoring more strength to her friend. Rameth feels refreshed, stronger, and no longer fatigued.

Lesser Restoration: 2d4 ⇒ (1, 3) = 4

Better?

She will also offer her blessing to Zanos casting a single Lesser Restoration. I think both should have recovered a single point of strength overnight?

Lesser Restoration: 1d4 ⇒ 3

And finally she turns to Halistar. You too did not sleep well last night. Let the touch of the Dawnflower refresh you. She will cast her last Lesser Restoration on Halistar removing his fatigued condition.


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

"Thanks, Shine! While I still feel weak, that's much better!" Zanos said to the gnome.

Those of us who actually got a decent night's sleep recovered one point of ability damage.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Good as new!

Rameth stretches and limbers up.

Well not perfect but close!

mechanically fine though.

Shall we head out folks?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

I do have locate object, so if we think we are getting close I can use that. If it is shown to me as an image I can search for the closest one, assuming it is unique that will work


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

"Time to press onwards, but be wary people. If something was wandering around the camp last night, it could be following us today."


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

hmm. I wounder if it could be responsible for the two of you not getting a good night sleep. Tell me of your dreams, both of you.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Not much in the way of dreams shine. I swear every time I almost was asleep, my foot would pop out from my blanket, or a slight gust of wind blew sand in my face, or I was sure a scorpion was crawling on me. Let that be a lesson in bravery for you all that I did not scream like a halfling who has dropped his cake!


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

Laughing, Zanos said, "I slept fine! Of course, when you grow up moving from one excavation to another, you tend to get used to the desert!"

Turning more somber, he added, "Of course, the fact that we were watched doesn't bode well."

As he inexpertly climbed atop his camel, Zanos said, "Lead on, Illec!"


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Shine turn her eyes towards Halistar, waiting to hear his explanation of his poor night's sleep.


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

"I have been concerned about our opponents capabilities, and I could not stop running simulations through my head last night. Plus, for some reason I was feeling unnaturally cold last night, when normally I hardly feel it at all Cold Resistance 5."


Male Human Fighter (39/39 hit points)

Bleh, you and your resistances... Halistar (post 666 :p) was kept awake by wind and sand.

The camp has a cold breakfast--the campfire bead having extinguished itself in the early hours of the morning--and makes ready to leave, loading their equipment onto their camels and mounting up again.

After an hour of travel through the warming morning the great desert waves of the underdunes begin to rise above the caravan, providing relief from the sun as the group pushes onward.

Rolls:
Survival 1: 1d20 + 8 ⇒ (10) + 8 = 18
Survival 2: 1d20 + 8 ⇒ (18) + 8 = 26
Survival 3: 1d20 + 8 ⇒ (5) + 8 = 13
Survival 4: 1d20 + 8 ⇒ (1) + 8 = 9
1d10 ⇒ 7
Survival 5: 1d20 + 8 ⇒ (10) + 8 = 18

Illec pushes the group deeper into the dunes as the sun rises high into the sky. When it nears it's zenith he calls another halt, dismounting to scout ahead, returning a short time later as he has throughout the morning.

"The way ahead appears unstable. We'll have to climb one of the dunes..."


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

On or off camel?


Male Human Fighter (39/39 hit points)

"We can ride the camels up part of the way, but will have to dismount before the peak and lead them down."

Will need Fort saves for heat. Halistar doesn't need to worry.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth takes the time to change into his hot weather clothing obviously for later, since I forgot this morning

fort 1d20 + 4 ⇒ (18) + 4 = 22


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

If he needs to, Halistar will activate his wand on his camel


Only if he insists on riding it the whole way :)


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Halistar will dismount when he needs to, and lead his camel over the dune.


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

Zanos, with his spell of endure elements active, felt none of the heat. Due to his use of prestidigitation, even his clothes were crisp and clean.

"I'm not about to endanger this fine camel--or myself--by trying any fancy riding," Zanos said as he dismounted from his camel.

He led the animal the entire way up the dune in order to more safely navigate the hazard.


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Shine dismounts when advised to do so and leads her mount. She seems completely unphased by the heat. Fire Resistance


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)
Halistar Goldentongue wrote:
"I have been concerned about our opponents capabilities, and I could not stop running simulations through my head last night. Plus, for some reason I was feeling unnaturally cold last night, when normally I hardly feel it at all Cold Resistance 5."

The cleric nods.I believe something came and disturbed your sleep last night. she says, talking to both Rameth and Hallistar. We should try to be more watchful tonight. I have some ideas.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Shine you are a lady and a scholar!

Rameth smiles so wide it seems his face might split.


Rolls:
Illec's survival check: 1d20 + 8 ⇒ (3) + 8 = 11

Illec's Fort: 1d20 + 6 - 4 + 4 ⇒ (5) + 6 - 4 + 4 = 11
Soldier's Fort: 1d20 + 4 ⇒ (11) + 4 = 15

Non-lethal damage: 1d4 ⇒ 3

While the members of the Pathfinder expedition take the mid-day heat easily, Illec and his men do not fare so well. Even without their armor the rank and file soldiers stumble and slide as the caravan crests the hill and starts down the other side, Illec not faring much better in his breastplate.

Perception checks please as you start down the other side of the dune.


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

In addition to the four of us and Illec, how many others are with us?

After all, both Shine and Zanos volunteered to cast endure elements on those that wished.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

I'll Take 10, thank you very much. :P


Uhhh, seven. Four soldiers and three bearers/workers


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Yes, Shine did also offer, and it seems there is a wand of it in the party...

Perception: 1d20 + 9 ⇒ (1) + 9 = 10


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth smiles comfortingly at the sweating men. Then gets back to the task at hand.

Perception1d20 + 13 ⇒ (5) + 13 = 18


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Perception: 1d20 + 9 ⇒ (14) + 9 = 23


Rolls:
Soldier's Perception: 1d20 - 1 ⇒ (2) - 1 = 1
Illec's Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Stealth: 1d20 + 9 ⇒ (14) + 9 = 23

Strength: 1d20 + 4 ⇒ (16) + 4 = 20

1d6 ⇒ 3

Halistar, as the party is descending the distant side of the dune notices a small slide of sand from above, and other soft noises from above. When he looks back he spots a large, winged creature just over the crest of the dune, it's wings spreading wide.

Initiative:
Keten Hamu's Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Illec's Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Halistar's Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Rameth's Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Shine's Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Zanos's Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Soldier's Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

Initiative, Surprise round: Illec, Halistar, Zanos, Rameth, Keten Hamu, Soldiers, Shine.

Halistar is the only one who can act in the surprise round, both Zanos and Illec failed by one :p


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Halistar will try to identify whatever this thing is:
Knowledge:Arcana: 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge:Dungeoneering: 1d20 + 9 ⇒ (3) + 9 = 12
Knowledge:Nature: 1d20 + 9 ⇒ (1) + 9 = 10

Halistar will also cast Ear Piercing Scream. Fortitude save DC16 or take3d6 ⇒ (2, 6, 4) = 12 damage and be dazed for 1 round. succesful save halves the damage and negates the daze effect


Halistar is able to identify the creature as some sort of Magical Beast, a Large winged quadruped with a falcon's head and a leonine body; beyond that he's unable to recall anything about this creature.

Fort save: 1d20 + 8 ⇒ (20) + 8 = 28
Strength check: 1d20 + 4 ⇒ (11) + 4 = 15

The beast hardly seems to flinch as Halistar's spell hits it. It unfurls it's wings fully and starts to beat them rapidly, sending stinging sand down the dune at the caravan. After a moment it lets out a shriek and charges into and through the top of the dune into the air, setting off a large fall of sand as it does so, which quickly gathers more beneath it, until soon half the dune begins rushing towards the caravan in a growing, sibilant roar.

The rear of the caravan (top of this map, sorry about the size) is approximately 230 feet from the top of the dune (and the now flying creature). The avalanche will reach it on the creature's turn. Sorry Shine.

-=-=-=-=-=-

Survival: 1d20 + 8 ⇒ (11) + 8 = 19

Illec turns at Halistar's spell, and the shriek that rapidly follows it. With a glance he takes in the oncoming wall of sand and waves his arm, calling over the top of the growing noise. "This way! We have to clear the slide area!" he yells, picking up his pace on the sandy dune.
Double moves from K20 to W20, leading his camel.

-=-=-=-=-=-

Bearer's Initiative: 1d20 ⇒ 12

Initiative, Round 1: Illec, Halistar, Zanos, Rameth, Bearers, Keten Hamu, Soldiers, Shine


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

where is the map? I feel like i missed a post somewhere...

Hope luck is with me today... activate luck

Arcana 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

Rameth whips out his sling and as soon as the beast is within 50 feet he lets fly

[ooc]Sling 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 for 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Male Aasimar (Musetouched) Bard (Archivist) 6 AC:18, Fort +4, Ref +8, Will +6 . . . Perception+9

Halistar follows Illec, also leading his camel in a double move.


Map was just added, was a bit bigger file than expected and Dropbox took forever to upload it.
Map

So Rameth isn't moving? Just readying an action?


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

now that i see it i will double move instead...but can i keep that roll for arcana and the attack for net round?


You can keep the Arcana. Not the roll :p

Rameth:
You recognise this creature as a Hieracosphinx. Unlike their more noble, or at least more rational kindred, the Heiracosphinx are known for cowardice, territoriality, and brutality. Their aggression can be assuaged by convincing shows of force and information on easier targets, or the females of the 'species' the Gynosphinx, for which they hold a twisted mix of lust and hate.

Though clumsy fliers they are nevertheless adept at attacking from the air with deadly results.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

It is a Hieracosphinx!

To his companions If we can't trick it off, a show of force can scare it away.

Then shouting assuming I know the languages it speaks with that roll, if not then common, all the ones i speak are in profile

[bigger] Hieracosphinx! Three quarters of a mile to the indicates a different direction that the one it came from or we came from there is a Gynosphinx and it's wounded mate! Wouldn't you rather kill it and claim her!

Bluff 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

If I need to only single move to do this that is ok


Rameth:
They generally only speak Sphinx, so good luck with that :p Yeah making that bluff would be a standard action, so you'd only make a single move and most likely still be in the path of the avalanche.

You've been coming from the NNW


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

DM:
Assuming I knew that then I would not make that move. :P In that case back to the original double move.


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

"Everyone move!" Zanos cried as he led his camel off to the side.

Double moving to "R-11". You sank my battleship! :P


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Looks like I am caught unless someone grabs my reigns and leads my camel. Shine's init is after the slide hits...

Shine looks up and screams as the sand approaches, somehow frozen with fear.


Halistar, Zanos and Rameth leg it after Illec, Rameth calling out the creature's name, but more of what he says is lost amidst the noise of the sand bearing down on the caravan. The Bearers hurry to follow as well, the wall of sand chasing on their heels.

The soldiers are not so fortunate, the rear two being engulfed before they can react to Illec's command and are engulfed along with their camels.

Saves:
Soldier 3 Reflex: 1d20 ⇒ 12
Camel: 1d20 + 6 ⇒ (8) + 6 = 14
Soldier 4 Reflex: 1d20 ⇒ 7
Camel: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 6d6 ⇒ (2, 4, 4, 2, 6, 3) = 21

Willem and the other solider further down the dune are more fortunate, the two hurrying after Illec and the others, though as the Heiracosphinx comes rapidly screeching down the dune, diving towards the caravan--though maintaining a 50 foot height above the wave of sand--Willem stops and draws his bow, braving the oncoming edge of the slide to take aim at the creature, his arrow falling a foot too low.

Willem's Shortbow: 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17
Damage: 1d6 ⇒ 1

Map
Initiative, Round 1: Shine

-=-=-=-=-=-

Illec curses as he glances back at Willem, and hurries up the dune towards him, drawing his own shortbow as he does so. His own shot going completely wide.
Move to S15 (not updated on map)

Illec's Shortbow: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
damage: 1d6 + 4 ⇒ (4) + 4 = 8

Initiative, Round 2: Illec, Halistar, Zanos, Rameth, Bearers, Keten Hamu, Soldiers, Shine


F Gnome (Lava) Cleric 6 (HP 48/48, Current AC 26/26/15, F +8, R +4, W +9 Init. +1, Perc. +9)

Is the slide still active, or has it stopped. This action is based on the slide still being active.

Shine, happy to not yet be caught up in the moving mountain moves her full move to L14 leading her camel.


Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40

Rameth moves 30 feet to S9, sling in hand.

Then he reaches into his pouch pulling a small bit of glittery rock brings it to his lips and blows it in the direction of the beast, if flutters off his hands and expands then rockets towards the beast exploding on it, covering it in glitter and possibly getting in it's eyes.

DC 15 Will of it is blinded


Male Human Sage Wildblooded Sorcerer 6; AC 13, flat-footed 11, touch 13; HP 38/38; Init +2; Fort +6, Ref +6, Will +9; Perception +12

Zanos led his camel to where Illec left his steed while trying to recall what he knew about the sphinx.

Once there, he turned to face the beast and cast a spell to make him less vulnerable.

Will move to U-18, leading the camel. Once there, he'll cast mage armor on himself.

Kn-Arcana (what does he know about the Hieracosphinx): 1d20 + 15 ⇒ (7) + 15 = 22

Zanos led his camel to where Illec left his steed while trying to recall what he knew about the sphinx.

Once there, he turned to face the beast and cast a spell to make him less vulnerable.

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