The Fountain of Bethesda (Inactive)

Game Master TheBobJones

Dice Rolls | Portraits | Plans & Politics | Rivenrake Island | Tactical


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Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Benaiah looks up at Arimar, understanding immediately what is going on. He crinkles his nose when he smells the wound, but manages to wave away most of the stench, keeping his gag reflex in line, for now.

In near perfect harmony with the aasimar, Benaiah and his companion nearly shout, "Quick Rot!"

"She will be fine, but any hope of keeping a low profile is nearly lost. We have to act quick or the whole of the docks will smell us..."

Benaiah pulls his smelling salts from his pack and almost uncorks it, but decides to wait. She might not like this if she is awake for it...

In all of his experimentations, Benaiah has tasted more than his share of awful concoctions. Nothing prepares him for the foul taste he is about to experience however. As always, the best way to remove a poison from a fresh wound is to suck it out. Not wasting time, he plants his lips around the arrow wound.

Heal Check to treat poison, DC equals Poison DC: 1d20 ⇒ 2 Success means she gets a +4 comptetence bonus on her next save attempt. According to the poison stats, it looks like she gets a save once a round for 4 rounds.

Oof...

"Blech.... I think I got most of it..." Benaiah struggles with his gag reflex now as he spits a glob of brackish goo onto the floor of the coach. He looks at Arimar with a slight hint of green in his face, hoping that he will take over.

Wish I had bought the anti-toxin now...


Male LN Elf Expert (Scholar) 1; Blood Arcanist 4 | HP: 23/23 | AC: 11 (10 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +1, R: +2, W: +7 | Init: +1 | Perc: +3, SM: +7 | Speed 30ft | Arcane Resevoir: 7/7; Consume Spells: 3/3; Grave Touch: 7/7; Sorceror's Robe 3/3; Volatile Conduit 1/1 | Spells: 1st 5/5; 2nd 3/3 | Active conditions: None

Though thoroughly accustomed to the putrid stink of death and undeath, Caerador's senses are overwhelmed by the unfamiliar noxious odor escaping Lanvi's gangrenous wound. He turns toward the water and takes a few desperate strides across Pier 84 before heaving the partially digested fruits and cheeses from his quiet meal at the whorehouse the night before into the waves below.

"Ugh, what is wrong with me? You'd think I have never seen a necromantic poison before!"

Caerador closes his eyes for a moment and recalls a large and dusty tome he read one decade or another ago. A blackened and mildewed leather cover sports the title "Modern Necrotoxins" in golden filigree. He cracks the book open in his minds eye and begins to read about this specific injury...

Heal: 1d20 + 1 ⇒ (4) + 1 = 5

...but his thoughts are too troubled with his own situation and instead of focusing on the patient's prognosis, he instead focuses on the average duration of the effects of the sickening feeling in the pit of his own stomach and somehow juxtaposes the information.

"Eh, no need to worry, from here she looks fine! Should be waking up soon, I'd wager! And the effects of the poison should pass in only a few more minutes."

Caerador pronounces his diagnosis from the edge of the docks, a good distance from the wagon and his companions before turning back toward the gently churning waters and releasing more of last night's dinner.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"Benaiah, perhaps you and Caerador would be best served using this wand on her," Arimar indicates the wand of cure light wounds in his backpack, "Healing her wound is as important as treating the poison."

Arimar examines the wound and then produces a scalpel from his healing kit. Quick as a flash, he excises the rotten portions of her flesh and allows the fresh flowing blood to force the rest of the necrotoxin from the wound site.

Treat poison (take 10): 10 + 10 = 20

If I can't take 10:
Treat poison (Heal check): 1d20 + 10 ⇒ (14) + 10 = 24

-- So, unless the DC is 21+, she'll get a +4 on her next fort save.

Once she has resisted the effects (treating poison every round until she stops worsening), or the poison has run its course, Arimar calls upon the power of his amulet to restore her health.

Lesser restoration, con healing: 1d4 ⇒ 3

Know (arcana) to disguise as a bard spell, DC 14: 1d20 + 9 ⇒ (20) + 9 = 29

The companions are a little taken aback when Arimar begins singing his spell. For all intents and purposes, he seems to be casting neutralize poison as any bard would.

"Okay, now let's get out of here!" Arimar says, exhausted, sick of the smell and more than a little annoyed that they have already experienced trouble, "The Princess only knows what the sea voyage has in store for us. Let's just hope the sailors like to gamble so I can win the commission we deserve. Benaiah, remind me to talk to you about negotiating tactics when this job is over."


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Portraits | Tactical | Hollow Mountain

While Caerador and Malgrim lose their breakfasts and stumble away from the coach, Benaiah sucks some of the festering necroposion from the woman shoulder, trying to peer at her cleavage the whole time.

Arimar takes a more cerebral route, and begins to treat her as any high-priced surgeon in the city would. After receiving care as if she spent a fortnight in a temple of Seranrae, Mistress Lanvi regains conscious and begins to whirl her shoulder, rolling it in its socket.

"My thanks. It was just a small prick but the effects have left me weakened. It seems that I did not ere. Your prowess was all that I could have hoped for." Looking around she realizes that they have reached the Docks.

"Your help please." She extends a hand as the coachman drops lithely down from the seat and pulls out the retractable stairs.

The group successfully gathers the sickened Caerador and Malgrim and helps the still unwell Mistress Lanvi down the long pier to her ship without incident. Whether it is the crowded harbor of Absalom, or the success of the group, the pursuers have abated for the time being.

The group watches Mistress Lanvi board the ship under her own weight. The man, presumably the captain, walks over to her. The captain appears to be an elderly man in naval livery. His beard is long and grey, and his hands have liver spots over them. The old seaman stands straight and tall, though, and his wrinkly skin covers a well-muscled frame. He looks up as she approaches and smiles a big friendly smile, revealing more than a few golden teeth.

As the two converse, the companions strain to overhear the conversation and can plainly see them gesture frenetically. Pausing to weather this storm like many other, the aged sea captain's smile fads before he finally nods his head. Once finished, Mistress Lanvi storms below to her cabin as the captain turns heel and begins barking commands.

Before boarding, the group can see the name The Audacious painted on the stern.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Small.... feeling weak... why does that sound familiar?

He positively beams at the praise and affirmation of his new boss, watching with interest but not registering the significance of the heated exchange above.

Benaiah catches himself frozen in place, looking up at the magnificent ship in front of him with more than a passing admiration. "Well... That's bold."

"Not to bad for the first part eh boys?" he smiles, snapping out of his reverie and turning to walk backwards as the group makes their way to the gangplank.

"I've done a bit of sailing, on my way to Absalom. Who knows what our job will be aboard the ship, but it will definitely be a little while before we set our feet on dry land again, if I'm not far off my guess." Benaiah turns back around to begin walking forward again, shoulder to shoulder with his companions.

"So what was it about negotiating you wanted to mention to me Arimar? I'll admit, that isn't my strong suit. Now forged documents, that is something I am good at..." The large man trails off, not stopping his yammering to let anyone get a word in edgewise as they board the ship.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"What do you need to learn about negotiating?" Arimar asks, a smile spreading across his gaunt face, "Just the negotiating aspect of it, you dumbass!" Arimar slaps the much bigger man on the back to assure him he meant no insult.

"So... The Audacious, eh?" Arimar looks up at the sleek ship, "That ship's name sounds familiar to me for some reason. Something I heard back in Magnimar, perhaps? I wonder who this captain is. Guess we'd best go introduce ourselves, eh? Come, Raim."

With that, Arimar strides up the gangplank towards the captain. "Greetings, sir," he bows, "My name is Arimar. Mistress Lanvi is most convincing isn't she? We're beginning to find that out ourselves - to our peril, perhaps. How long before we can set off?"

The necromancer turns to his minion, "Don't be rude, introduce yourself!"


Male NE Human Zombie (ex Fighter) | HP: 14/14 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

"Me.... Raaaaim," Raim the Mindless strains to get the words out.


Portraits | Tactical | Hollow Mountain

The companions firmly on deck, the captain walks up to them and extends a ruddy hand in greeting.

"Name's Barbosa, and this is my ship, The Audacious. Not sure what you did to get tangled up with Mistress Lanvi but I am sure that one could convince me to slit my own mom's throat and tie the noose around my own neck." he shakes his head. "That woman will be the death of me yet, probably convince me to sail my boat right into the Eye of Abendego. Crazy stuff. So who might you be, and WHAT IN THE NINE HELLS IS THAT AND WHAT IS IT DOING ON MY SHIP!" Barbosa ends in a roar seeing Raim for the first time.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"That is Mistress Lanvi's bodyguard... minus his mind and his life," Arimar says conversationally, "But do not be concerned. He is completely under my control and I have no other minions counting against my 'quota' - so he will remain so for the entire voyage. It might be handy to have a servant that doesn't need to breath. If his presence worries you, we can always tie him to a rope and drop him over the railing for the duration of the voyage."

Arimar shrugs and smiles, enjoying the captains discomfort for some reason.

"In any case, it is a pleasure to meet you, Captain Barbarosa. I have no idea why you would want to sail to the Eye of Abendego, but happily we are heading north of that. Now..." Arimar adds, "If your deck hand doesn't get his hand out of my pocket, I will give Raim some company."


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"... ummm... my name's George... and, erm... you dropped this," says George unconvincingly, handing Arimar's obsidian-filled purse back to him.

A glare from the necromancer as he retrieves his purse and George thinks better of pushing his luck and simply slinks off to perform some suddenly pressing duty on the other side of the ship.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Benaiah raises a single eyebrow at the captain when he comprehends Raim for the first time.

"Did we mention we work for Mistress Lanvi?" he says, looking back at Raim, then to the captain, then back at Raim, then once more back to Barbarosa, as if something as distasteful as a zombie shouldn't be all that surprising for an associate of the underworld.

"Pleasure to meet you sir. Don't worry about him, he doesn't eat much." The irony of whether he could have been talking about zombie or master is lost on the brute.

"So the mistress didn't really tell us what our jobs were going to be on the ship. Probably should have made that a part of the negotiations..." he purses his lips, then chuckles and shrugs as he looks at Arimar. "It's probably worth noting that I have some skill on the deck, though on my last sea voyage I spent most of my time as a mate, special assignment as muscle for the quartermaster. Turns out my skill with forging documents in multiple languages came in pretty handy too."

Benaiah puffs his chest out a bit, listing off his accomplishments as if they should mean something, or make him special in the eyes of the captain. He catches Arimar's single raised eyebrow out of the corner of his eye, then quickly adds, "Skills that could be at your disposal, for the right price."

Nailed it.


(GM Damo) | Map | Tactical

Barbarosa glares disapprovingly at George, but he has not for one moment forgotten about Arimar and the zombie he has brought on board. Cheeky f@%#er, pretending that it's the most normal thing in the world. If only Mtumbwi were here, he'd know exactly where to put his foot in that skinny, smug bastard son of a whore.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim isn't quite sure what to make of the spectacle of the ship, the crew, and the colorful captain. He mutely scans the fading shore, ensuring that there is no further pursuit, before returning his surroundings and new company.

I will never understand how a race took to the sea... it feels like a vast blue maw ready to swallow up the hapless and wary alike.

With a deep breath that literally swallows his apprehension of sailing, he finally speaks up. "Captain. Benaiah here has the right of it. Are there positions on the top or bellow that are needed to be filled?"


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Portraits | Tactical | Hollow Mountain

"Well masters, as for shoving off, as soon as these idiots can cast off the lines." Barbosa turns around and sees Three Cocks tangled up in some rope.

Shaking his head he continues, "Sailing from Absalom to Magnimar, is like stumbling home from your favorite bar, you can do it drunk out of your mind with a fine whore on each arm. My crew are professionals, life-long sailors. If they allow it you may assist in any way you see see fit, but if my ship gets so much as a scratch, you go overboard. As for payment, you'll not see a copper from me. This may not look it, but it is the finest sailing vessel ever crafted. Handmade my the craziest son-of-a-b+!$+ you've ever seen, but that man can make a ship.

"I assume that you all are under contract with Mistress Lanvi. Judging by the look of you, you all probably promised both the left and right nut in exchange for the barest glance at a nipple. But not my business.

"As requested, we have a full storeroom stocked with items she though you might need read anything under 100gp.

"Sailing should be less than a month, let me introduce you to the crew."

Crew of The Audacious

Agile Pete - Barber-Surgeon

Pete is a strange man of clearly Varisian descent. It is almost a surprise when he produces a pair of scissors or a razor blade rather than a crystal ball when one first meets him. Still, he is a gifted barber-surgeon, and his hand has never been known to make a cut that he did not intend - even during times of inclement weather. Only Barbarosa has ever been game (or trusting) enough to have his neck shorn during a storm, though.

"The Colonel" - Master-at-Arms

The Colonel may once have had another name, but even Barbarosa cannot recall what it was. This crotchety, mustachioed old Taldan man is keen eyed and observant, and watches over the arms and armaments of The Audacious like a hawk. The Colonel is the only member of Barbarosa's original crew to make a return voyage to the Isle of Dread, but he is reluctant to talk about it - or anything. To say that he is a man of few words is to overstate the number of words he is wont to speak. Monosyllabic, single-word answers is the most conversation one can expect to get out of the man.

While he is technically also in charge of keeping order on the ship, the Colonel knows that Captain Barbarosa prefers to do so and so leaves him to it. In cases where the first mate has been given charge of the ship, he usually lets them maintain order also, but he does make his presence more well known during such times.

Durngil "Ploppy" Hardhammer - Slopper (dwarf)

Durngil was likely ejected from his dwarven tribe many years ago, though he will never admit such. He's a hideous example of his race, with his beard a constant tangle of knots and filth. Perhaps appropriately, he is the ship's slopper and does a very good job of keeping the privy buckets emptied. He takes pride in the art of sanitation, but absolutely refuses to bathe. It is surmised that he is perhaps scared of the water, a supposition that has yet to be disproven despite the fact that he has chosen a profession on a ship. Perhaps he owes Barbarosa...

Francis "Chicken Gizzard" Birch - Hired Muscle

A gillman with a fondness for chicken gizzards, though he has only eaten them once and it was, sadly, in front of Elon, the creator of the nickname. Ol' Chicken Gizzard is fairly stout, being an underwater bodybuilding champion from just outside Absalom. He is the five-year current champion of the Mr. Atlantis competition. Fisheye is his best friend after he convinced the man to try out for the next competition, but that might be on hold now after they got intimidated into joining the crew.

Gavin "Three Cocks" Baker - Deckhand

Gavin "Three Cocks" never travels anywhere on the sea without a dozen or so cages with roosters in them. He prefers the taste of fresh chicken to fish. He is oft known to say "you can have some if you like, but them last three is mine", hence "three cocks".

Grazzok "Fisheye" Onetusk - Hired Muscle

Comes from a small tribes of orcs and half-orcs in the Belkzen region. They are known for only have a single tusk coming from one side of their mouth, whether by mutilation or genetics, most of the world isn't sure. He left the Hold of Belkzen to pursue a career in ballet, but his ugly face (the most handsome of the tribe) squashed that hope. Now, he is muscle-for-hire.

Jeff "Slimefish" Deck - Messmate

When One-Footed Dave has the occasional break from cooking, the crew are unfortunate enough to have his apprentice (and probable son) Jeff cook for them. He only knows how to cook fish stew, and there is a very good reason he has earned the nickname "Slimefish".

Logan "The Plank" - Dogsbody

Logan was hit over the head - repeatedly - as a child. He has been concussed more times than any man has a right to be. This has left him more than a little dim-witted. Still, this gentle giant of a man has a kind disposition and a willingness to help like no other. He has an amazing aptitude for the sea, and Captain Barbarosa behaves in a fatherly fashion toward the man. Logan is often seen to be helping the Colonel with various tasks around the ship. Some say it's because he's the only one who can put up with the Colonel's gruff manner. In reality, though, he's the only one who can single-handedly carry a brace of ballista bolts from the lower deck to the main deck when the seas are choppy.

Logan's nickname "The Plank" is a double-edged one: "The Plank" because he is as thick as one, and also "The Plank" because The Audacious doesn't have an actual plank, Logan will just throw you off the ship. Anyone saying "walk the plank" on board The Audacious is just referring to the nickname for Logan ejecting you from the ship.

Nelenquessir Bardsong - Navigator (elf)

Nelenquessir left Kyonin at the tender age of one hundred and twenty to fulfil his wanderlust. He is keen-eyed and astute, but spends more time up the crow's nest than a navigator needs to. The elf passes all information through the captain and avoids making decisions himself unless absolutely necessary. Nevertheless, he is a competent navigator and is looking forward to his first commission with Captain Barbarosa.

One-Footed Dave - Ship's Cook

One-Footed Dave has been a ship's cook for as long as he can remember. Losing his foot at an early age and having it replaced with a peg meant that hey was already part-way to being a pirate - at least in appearance. Barbarosa picked him up off the streets instead, and at the age of eight the former urchin was made to scrub the decks. He was awful at it, and before long Barbarosa had him apprenticed to the then ship's cook.

When the previous cook died from some unknown tropical disease years later, One-Footed Dave took over and has been sailing as Barbarosa's cook ever since.

Teddy Edwardson - Deckhand (halfling)

Teddy is small, even for a halfling. He is used to being treated like a kid on board, even though he is well into his thirties. Teddy is an excellent climber, and his diminutive stature is put to good use whenever anyone needs a capable deckhand to squeeze into a tight space.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield
TheBobJones_GM wrote:


Shaking his head he continues, "... As for payment, you'll not see a copper from me. ...

Heh. Guess I really do suck at negotiating.

Benaiah shrugs his shoulders looking over at Arimar.

As the captain points out each of the crew members and describes them, Benaiah makes his mental notes.

The Colonel. Introduce myself. I could be useful to him, just like the last time I was on a ship, its best to make a few friends.

Chicken Gizzard and Fisheye. Gotta figure out which one of those two is more respected and pick a fight. Find the biggest guy here and kick his ass so everyone else knows where I fall in the pecking order. Lesson number two from the last trip. Of course, making it look like he started it instead of me is the challenge...

Wow... The Plank. Maybe he is the toughest guy here? Too docile to have the right affect I think. Hrmm... Maybe he is the guy to fight. Except everyone likes him, so that might have the wrong effect after all. Need to think about that more.

Talk to one-footed Dave. He might have a good place to set up my alchemy stuff. Can't stop brewing for a whole month, gotta stay sharp.


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Male LN Elf Expert (Scholar) 1; Blood Arcanist 4 | HP: 23/23 | AC: 11 (10 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +1, R: +2, W: +7 | Init: +1 | Perc: +3, SM: +7 | Speed 30ft | Arcane Resevoir: 7/7; Consume Spells: 3/3; Grave Touch: 7/7; Sorceror's Robe 3/3; Volatile Conduit 1/1 | Spells: 1st 5/5; 2nd 3/3 | Active conditions: None

After making the key crewmember's acquaintances, Caerador turns his attention back to the Captain.

"So are we yet to meet the Quartermaster, or should I direct my request to see our lodging during this voyage to you? I have some notes to refer to and some time to refocus my mind would be valuable."

Though he doesn't intend to seem haughty and aloof, Caerador found himself in a strange state. He has contributed to many successful missions as a Pathfinder, and his time spent with Arimar, Benaiah, and Malgrim has been adventurous. He has never failed to act before, but on the harrowing escape to the docks with Mistress Lanvi he seemed distant; like an observer to his own body. The creaking wagon, rhythmic pounding of hooves, and shouting of voices friend and foe alike were muted and distant. Why didn't he act? Where was his focus? He couldn't be certain, but he could not shake the eerie feeling that his father somehow and for some unknown reason had something to do with it. Caeradwyn's focus towards Caerador was singular and intense, but since the elder made his decision and as a result cast his own son from his mind, Caerador felt that he was far from his father's concern.

Snapping back to the here and now, Caerador blinks away these errant thoughts and waits for a response from Barbarosa.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"I'd say we can probably find the lodging ourselves, Caerador," Arimar winks at the elf, "No need to bother the captain. Let's head belowdecks and see if we can't figure out which beds are the most comfortable."

Arimar wanders over to Logan, Raim in tow. "Need any help, or have a task you don't want doing? Say the word and Raim will sort it out for you. Raim, Logan can tell you what to do on this ship."


Male NE Human Zombie (ex Fighter) | HP: 14/14 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

"'Kay...." drools Raim as he waits for orders. Logan tells him to pull this and that rope and Raim does his best.
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Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Arimar listens as Logan experiments with some orders... but the man insists upon saying 'please' and calling Raim 'sir'.

Sweet Urgathoa, the simpleton doesn't even realize Raim is dead!

"Heh..." Arimar can't help but laugh, "Ha! Ha, ha, ha!" Logan joins in.

"Oh, dear, I can see why they call you The Plank, my sturdy fellow! Carry on." Arimar looks around for Benaiah. I can't wait to tell him this one...

Dark Archive

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Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Taking a deep swig from a bottle of rum he has procured from the stores below, Benaiah nearly spits it into the sea over the railing as Arimar tells him the story.

"He actually started telling Raim stories? Ha! Seriously though, the one about starting a company that sells shrimp sounds interesting. How many different kinds?"

Benaiah enjoys a healthy chuckle as he looks back to the skyline and offers the half empty bottle of rum to his pale skinned companion. "Hey look! Malgrim and Caerador have decided to come to the main deck. Come on over boys! Share a bottle with us." Benaiah smiles, feeling comfortable and relaxed with the three others that have gained his trust.

"To bad Olmstead isn't here. I'm not surprised the society decided to relegate him to the library before kicking him out. Use people up then kick them to the curb. Bah. Something tells me we will see that guy again. I hope anyways." he allows himself to lament for a moment, taking the offered bottle back from Arimar.

"So. Lemme run this by you, so I don't get tossed overboard by The Plank because I think I am smarter than I really am," he says, lightly swatting Arimar on the shoulder with the back of his hand to indicate he is talking to him and changing the subject abruptly.

"My theory of beating the strongest guy in the room to a pulp doesn't work on this ship. Logan is a few bricks short of a full house, and everyone likes him. Giving him a black eye will just make everyone hate me, and by virtue hate our new boss. The half-orc just doesn't have the cache that Logan does, so no one would really care, even if I could make him look like the idiot that started it." Benaiah takes another deep pull, than hands the bottle in the direction of Arimar, but vaguely enough that any of his three friends could grab it, if they felt so inclined.

"So how do I show up The Plank without walking the plank, if you know what I mean? I swear, this is the weirdest ship I've ever been on," The large man shakes his head.


Male LN Elf Expert (Scholar) 1; Blood Arcanist 4 | HP: 23/23 | AC: 11 (10 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +1, R: +2, W: +7 | Init: +1 | Perc: +3, SM: +7 | Speed 30ft | Arcane Resevoir: 7/7; Consume Spells: 3/3; Grave Touch: 7/7; Sorceror's Robe 3/3; Volatile Conduit 1/1 | Spells: 1st 5/5; 2nd 3/3 | Active conditions: None

Caerador intercepts the rum bottle from Benaiah and brandishes it before speaking.

"Here, you might have better luck with a battle of the wits. Defeat Nelenquessir in an insult duel, maybe. Or, something forcefully comical might give everyone a good laugh. Hold down the dwarf and give him a bath. That should get a chuckle from everyone and our noses will thank you too!"

Caerador chuckles lightly to himself at the thought before taking a pull from the rum bottle. The searing liquid burns his throat and he coughs and gasps before handing it back in the general direction of his comrades.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

As the voyage continues, Malgrim looks miserable. Slavery, torture, grievous wounds he has come to terms with and can accept. The slow rocking of the boat, the endless sky and ocean so deep that he cannot feel the rocks below? This is the true meaning of suffering

Not quite violently ill, Malgrim wrenches his eyes covered by his hood and grips the side of the boat as he says very quietly, "I think... I think I could use a drink."

This is probably the first time that the group has seen him request alcohol.


Portraits | Tactical | Hollow Mountain

The Voyage

Toilday, 4 Lamashan, 4714 18 days after start of adventure

The Companions stand at the rail of The Audacious. Their hands gripped tight peering into the endless azure landscape, bodies slightly shifting their weight from the ball of one foot to the other subconsciously, feeling the leagues of the voyage seep into their muscles and psyche like the necrotoxin Benaiah sucked from Mistress Lanvi’s shoulder. Too long. Too quiet. Too salty, Too everything but right. Puffy white clouds billow in the sky as a small flock of gulls whirl and dive hoping to skewer breakfast from a school of fish.

Less than a week from Magnimar, and nothing had happened other than Malgrim still hates sailing, and Benaiah is still trying to figure out who to fight. And of course the budding friendship between Logan and Raim is the stuff court bards use as inspiration for epic ballads.

As they peer out they notice that the gentle rolling of the ship from side to side has stopped. Looking around they can see the seas clam to a mirror like sheen. Looking up, they see the sails fall limp in the breezeless air.

Nelenquessir slides down a rope to the deck and scurries over to the others.

Shouts and scurries immediately pierce the calmness. Barbosa emerges on deck and swiftly curses. He walks over to the companions after conversing with Nelenquessir. ”Afraid something like this would happen. Never should have let that … well is done is done.

“Seems we have entered a Dead Calm.” he begins as if the companions speak ‘Old Salt Dog’. ”I might add that this is something that is not supposed to exist here. Or within 50 miles of here. Ain’t right. Look over the rails with me.”

Barbosa turns the companions back to the rail where they peer over. No breeze stirs the waters, no current flows to carry The Audaciousl out of the calm. She sits bobbing, unmoving in the salty waters.

”See them greenish waters that now seem to surround us?. Sargasso mats. Only way out of this is to cut a path to loosen us up. Then we get some crew in the sloop and tow us out of here. Which way and how far is going to determine if we live or die. Going ask you boys to help us out.

“In the meantime we are on food and water ration. In two weeks we’ll be drinking our own piss and looking to eat each other. Honestly though, it won’t come to that. Best strap on your gear, I fear a long, slow death is only the backup plan. Something’s coming or I’ll eat my hat”


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

More than slightly earlier...

"Beat the strongest guy in the room to a pulp?" Arimar looks very dubiously at mention of Benaiah's quandary, "My friend, the best tip I can give you is this: we are not in a prison. We are invited guests on a seagoing vessel. Our room and board have been paid for by our Mistress here, and these folks here have been hired by her. We don't need to prove we're better than them: we are. They work here and we don't."

Something akin to realization dawns upon Arimar's face, "Is that why you beat up our waiter when we were at that restaurant in Sandpoint?"

Here and now...

"Great. Something's coming to kill us," says Arimar, "Or, over the coming weeks, the captain is going to have us for dinner and he's eating his hat for appetizers. Anyone got any useful equipment for sea-bound combat if it comes to that? So rushed was our trip to the docks that I neglected to grab anything.*"

* Unless they have air crystals in the ship's stores.

Arimar busies himself making sure he's all set, mentally checking over the spells Urgathoa granted him today.

@GM: Do you mind if I pray for some more nautically themed spells? Just haven't got around to it yet. Not a lot available at spell levels 1 & 2, but 'desecrate' and 'animate dead' are hardly useful out here.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Much much earlier...

"C'mon Arimar! Don't tell me you couldn't see the way that barkeep was looking at me. No respect. I had no idea that waiter was his son." Benaiah rolls his eyes as if everyone should understand his point of view. What other point of view could there be?

"That wench the night before was all to happy to take my gold for her 'services'. I never even knew that was the barkeep's daughter until the waiter started blubbering something about defending honor through his broken teeth."

In the moment...

Uh oh...

Benaiah quickly does an inventory on his bandolier, checking which extracts he has prepared, hoping that the touch of the sea was one that he boiled up this morning.

Same question as Arimar - it would make sense that he would prepare at least one of those each day they are on the ship, just in case.

"So how exactly do we cut a path through the green goo?" Benaiah asks, suddenly nervous about what the answer might be.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim feels internally smug that his trepidation for nautical travel seems to be well founded. "Nothing like this happens with solid earth beneath your feet."

Turning to the productive rather than the petty, he regards the green expanse for a moment then turns to the captain. "Do you have ballast to spare? I believe I can disperse a swath ahead faster than manually cutting."

With the added advantage of not being near sea level within reach of whatever might lurk beneath.


Portraits | Tactical | Hollow Mountain

Nelenquessir and "The Colonel" approach. “The Colonel” begins. ”Know that we haven’t spoke much on the trip. But I seen you eyeing my boys itching for a fight. Best channel that energy someplace else. We got a real situation now.”

Nelenquessir continues in a high sing-songy voice, ”Benaiah claims to be a man of the sea. I am sure that you have come across these mats before.”

Benaiah:
Light sargasso mats are quite difficult to walk on. Characters must spend 4 squares of movement in order to enter a square of light sargasso mat; running and charging are impossible. The mat is about 5 feet thick, and for 20 feet below that dense tangles of seaweed impede swimmers, who must spend 2 squares of movement to enter a square of light mat. A Medium creature that ends its move on a square of light mat must succeed on a DC 15 Balance check or break through. A Large creature that enters a square of light mat must succeed on a DC 25 Balance check or break through. Huge or larger creatures break through automatically. If a creature breaks through light mat, it creates a patch of open water equal to its space. In addition, climbing out of the water onto the mat again is difficult; a creature trying to climb back on top of a square of light mat must succeed on another Balance check at the same DC, or it fails to climb up out of the water.

The elf continues, ”So we need a crew to man The Audacious to defend against potential attacks should someone wish to prey upon us, helpless a newborn kitten. We shall need another crew to cut through these mats. If we can cut through at least halfway, we should be able to power through. Which brings us to the last crew. We shall need some strong bodied men to pull The Audacious since we have no wind to power us. That crew will get in the shallop with tethers and tug us through.”

"The Colonel" ads, ”Best to rotate through the different posts. What say you? Are you willing to help. We know that you are not crew and your job is to protect that elf woman.” Nelenquessir gives him a sidewind glance and a small shake of the head. ”What say you?”

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

"Fight, pull the ship with brute force, and cut through the mats," Benaiah stands up straight and crosses his arms.

Maybe I can establish my physical superiority without boxing anyone's ears...

"What's not to like?" he says with a grin spreading across his face.

"Those mats are slippery, and not exactly what you would call firm footing. Yer stupid to go out there at all without something to help you swim. I've got a little something here that will help me out, but only enough for me."

Never mind that I can't make any for others anyways...

"If you aren't careful out there, its easy enough to break through the surface. If you break through, there is a good chance you get caught in the weeds, and never come up again, if you can't swim or climb." Benaiah subtly flexes his muscles as he points to the green stuff surrounding the ship.

To make sure everyone is up to speed on exactly what they are facing, Benaiah takes a few more minutes to explain the details of the sargasso mat. Go ahead and open the spoiler.

"Now lets go take a look at what kind of harness you want to use when I go out there to pull the ship forward."

So I have several buffs, namely bull's strength and my Mutagen to get me up to a 30 strength score (+10). They are limited in timing, so as we learn more about how and what we need to do, I'll make sure I mention that I am using them. I can't share extracts (yet) but I do have essentially two castings of bull's strength (4 mins each) and my mutagen will last for 40 mins. Plus whatever buffs Caerador and Arimar are able to help with, though they might be better served with beefing up our capabilities for fighting and cutting through the mats. Just some thoughts.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim continues to look dubious at the water. "I can keep a watch atop, or attempt to disrupt the mass of green ahead. Whichever has more need. I do not have the strength of Benaiah, yet even in this godless place the endurance of earth buoys me and I will not tire."

No swimming here if at all possible.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"Well, I might have some good news here," Arimar notes, "I have prepared for the sea with some spells that might help. The first creates an air bubble around my friends' heads, so that they may breath underwater should it come to that. The other prevents that very situation from arising - allowing us to walk upon the waves."

Arimar thinks for a while, "But I could use my amulet to cast something that would allow us to cut at these things from a distance (spiritual weapon), if you think that would work?"

@GM: can these things be damaged to clear them, or do we have to step on and fall through?

@Benaiah, I have Bull's Strength on my 'every day' spell list. Let me know if you're going to do the extract all the time, and I'll memorize something else (since no-one else can benefit from it... except maybe Raim). Would you like me to memorize enlarge person for you also?

"Otherwise, I am not much good in a fight and I cannot pull an oar... but my balance is reasonably good," Arimar notes, "So I guess I'd be best out there on those strange mats."

So yeah, my nautical spell list included communal water walk and air bubble. Don't have much else that would be of use... but I can cast any cleric spell by using my ecclesitheurge amulet if any of you have a good idea.


Portraits | Tactical | Hollow Mountain

So the mats are a tangled mess that extends all around The Audacious to a depth of 10 ft. You can clear a path anyway that could damage them. Stepping on them is both the slowest and most dangerous. Whoever is clearing is in for a long, tiring day with limited rations at the end. The character would certainly become Fatigued and risk exposure to boot.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

"Sign me up for pulling the boat, when the time comes. Until then, I think the best place for me is prepared to defend the ship and those on it. Namely the Mistress."

"As much as I would love to walk on water and mats, something tells me I would spend more time breaking through than doing any good cutting through the mess."

Edit: Moved to discussion thread... Could be some good RP here, don't want to spoil it.

"So, Malgrim. You have always been pretty light on your feet..." Benaiah begins, almost hesitating, but knowing how his companion will react to the subtle suggestion.


Male LN Elf Expert (Scholar) 1; Blood Arcanist 4 | HP: 23/23 | AC: 11 (10 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +1, R: +2, W: +7 | Init: +1 | Perc: +3, SM: +7 | Speed 30ft | Arcane Resevoir: 7/7; Consume Spells: 3/3; Grave Touch: 7/7; Sorceror's Robe 3/3; Volatile Conduit 1/1 | Spells: 1st 5/5; 2nd 3/3 | Active conditions: None

"My skills are best used from the deck of this ship; I am wasted on swimming and most of Benaiah and Arimar's many whores are stronger than me. I can hold against any oncoming threat though."

Despite the unnatural calm, Caerador finds himself yelling as if he is trying to carry his voice past a raging storm. The tension is thick and thickens with each passing, silent moment.

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Benaiah chuckles at Caerador's self-deprecating observation. "Yes, there was that one that had the kung-fu grip..." He trails off, lost in thought for a moment.

"Ah, anyway. We should head down to the stores and see what we can find that makes sense here. And I'll put my armor on, in case something really is out to get us. Normally I'd be uncomfortable wearing full plate on the deck of a ship, but she seems pretty stable right now."

And I've always got this... he subconsciously pats his touch of the sea extract.

"Colonel, get a crew of about 10 or so deck hands, and I'll go down and grab some lengths of rope. We can tie them off to the rail and have them walk out on the mats with their cutlasses and start working to clear a path in front of us. Then if they fall through they won't be lost to the locker forever, and can pull themselves back up. Once you think we are ready to pull this bobber out of the stills, let me know."

Benaiah cracks his knuckles and stretches his arms out a bit in anticipation of the physical exertion ahead of him.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"Good idea. I'm loathe to break up our party, so I shall stay with everyone else and defend the ship from whatever may come," Arimar nods grimly along with the others' assessment, "Also, the crew will be best suited for balancing on sea mats - and swimming when they inevitably fall in - and they'll certainly be better at rowing. Fighting is something we are used to. If my spells may be of use, then we can work that out as required. Otherwise, I say it is time to get this situation in hand."

Arimar smiles and turns to his companion, "Get it? 'Matter in hand?' No? They're going to set up a tug boat! Ha!"


Male NE Human Zombie (ex Fighter) | HP: 14/14 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

"Ha."


Portraits | Tactical | Hollow Mountain

After hearing the companions agree to assisting the crew, The Colonel exhales not realizing that he was holding his breath. ”Good! Good lads. I knew we could count on you. I feel better knowing that I have a capable crew behind me. Barbarosa wants to debrief everyone. Meet on the foredeck in 20 minutes.”

Nelenquessir points towards the front of the ship indicating the ‘foredeck’ to those less nautically inclined. Malgrim cannot say for certain that Nelenquessir is looking at him ….


Standing a few steps up, Captain Barbosa surveys the scene before him. His able bodied crew, many stripped to breeches or pantaloons, shift uneasily from foot to foot in the eerie calmness, muscle memory adjusting for the anticipated roll of the ship that is not there. Not a breeze blows a lock out of place of Mistress Lanvi auburn mane as she appears on deck with her lady-in-waiting, a slim demur beauty. The Companions round out the gathering, Raim getting a hands length bubble of personal space wherever he ambles.

”My crew. Not a finer lot have I sailed with these many years. This is not the first nor the last Dead Calm that I have sailed into. We shall survive and arrive in Magnimar with stories to tell and coin in our purse to spend on booze and wenches.” Mistress Lanvi remains stoic in expression.

”Nelenquessir informs me that he can see the Sargasso mats as far as the eye can see, so we have at least 3 or 4 miles of mats to cut. That should take us at least a week, depending if that uncaring bastard Gozreh decides to blow upon us. We have food and water for three weeks, and starting now everyone is on half rations for water and food except for my tugging crew. They will receive full water and food rations. Sorry Mistress, even you and your lady will be on half rations. I can assure you that you will be compensated for the inconvenience in Magnimar”

Fish Eye and the Plank look at each other, nod then cross their arms across their chest grinning triumphantly until they notice that they have mirrored each other. Then the both drop their arms at the same time and look away.

“We shall divide into three crews, and my appreciation to Mistresses’ companion for agreeing to help us.”

Mistress Lanvi remains stoic. She doesn’t even glance in their direction.

”Judging by your stupid grins, Fish Eye and Plank will lead the tug crew. You need to string a sail over the shallop to give yourselves some shade. It is hot and will only get hotter. Make sure that you are rotating through your rowing crew. Durngil, make sure those boys are fed and watered. ” The dwarf grunt his acceptance as Chicken Gizzard moves closer to the tug group, hoping to get picked. ” I want to see that tug set up in the hour.

”Three Cocks, you grab whomever you can. Head to the store room and grab as much rope and extra timbers you need. Lash together two rafts and tether it to The Audacious. The Colonel will give your boys a barrel of axes and polearms to cut through the mats. Grab a buoy or two and as many red scarves as you can find. Tie them to your arms so if you fall in we can see the red waving. Best have a man or two ready to rescue anyone dumb enough to try and walk across the mats.

“Colonel, the ship is yours in the meantime. I want eyes in the nest, and this ship ready in case we have visitors with most everyone off ship. This is not a time I want to get caught with my britches down.

“Like I said you are the finest sailing crew I have ever sailed with. Be smart and everything will turn out just fine.”


The Colonel approaches the group, "So what's your plan?"

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield

Full rations to the pullers? Benaiah looks from the Plank, back to his companions, then back to the Plank.

And I can show these weaklings up?

"Never mind getting my armor. If we're going to be in this a while, I'll try my hand at pulling the ship." Benaiah puffs his chest out in a not-so-subtle display of superiority.

"These three can handle whatever foolish creature thinks it is getting a free meal, of that I've no doubt."


The Colonel looks over at Malgrim, Arimar, and Caerador, then back at the hulking mass that is Benaiah, then back to the user of the strange magic.

He appears a bit crestfallen. "Erm .. well have fun with those lumbering idiots."

Turning to the remaining companions, "So, know which end of a pike to use? Or you all have a different plan?"


Portraits | Tactical | Hollow Mountain

Fish Eye and Plank are winding ropes as other crew string up a make shift canopy on the Shallop.

As Benaiah approaches, Chicken Gizzard eyes the Chelaxian with a dismissive air. "What you doing here? Though you'd be sewing one of Mistresses dresses. Let the men handle the manly work."

The others laugh a this poor attempt at a joke.


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"So, many of my spells will not be of use here," Arimar notes to the Colonel, "Since they simply do not last long enough. I can help your crew out for an hour a day, allowing one person to walk on water for that time.

"Fish Eye, Plank, can you work with Raim?" Arimar addresses the two men directly, "He might smell, but he is strong and never tires. We may have to strap his arms to the oars, but I'm sure he'll be able to manage that repetitive movement."

Arimar does one final mental inventory, "We may be on food rations, but I will make sure we do not run out of fresh water."

@GM, let me know if having Raim pull oars is stretching it too far or not. Happy to get this started whenever!


Portraits | Tactical | Hollow Mountain

Fish Eye and Plank look to one another. They both turn to the Colonel and speak at the same time, "Dibs on Raim's rations." They look at each other and shake their heads at the apparent sameness that has come over them.


Male TN Hobgoblin Kineticist 5 | HP: 68/68 15 NL| AC: 18 (14 Tch, 14 Fl) | CMB: +2, CMD: 16 | F: +9, R: +8, W: +1 | Init: +6 | Perc: +8, SM: +0 | Speed 30ft | Action Points: 4/9 | Burn: 3 | Active conditions: Flesh of Stone (DR2/Adamantine).

Malgrim raises a brow at the colonel, displaying his open palms, then flipping them over palms down. As he does, a pair of earthen spikes as large as greatswords erupt from his hands for the blink of an eye, before receding. He then spins around and hurls a rock as big as the man's head out over the bow of the ship, ahead of the Cutter Crew, approximately 120 feet ahead.

Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17

He looks at the hole me made in the green expanse, then turns to the man once again.

"I have little knowledge of pikes or other fish. Yet I remain ready to watch and defend the crew."


The Colonel turns towards Arimar, "Whatever help you want to provide would be much appreciated. So about the defense of the boat. How do you all want to work it?"


Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

"I will keep an eye out from up there," suggest the keen-eyed Arimar, indicating the front of the ship, "And cast spells as and when required. If healing is needed, I can come down to the main deck and help the wounded."

Arimar climbs the steps to the foredeck, and positions himself beneath the mast and the rigging in such a way that the sail prevents the sun from burning him to a crisp. Every now and again, he casts create water to satisfy his thirst, and sometimes just to douse his head. Pretty soon, he's doing it for the whole crew.

When the rations come by, Arimar is always surprised that they are coming out again so soon. I could get used to this not being able to eat... no need to pay penance when I have no choice! He sighs. Would that Urgathoa worked that way.

Placed myself.


Male NE Human Zombie (ex Fighter) | HP: 14/14 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

Raim complains not at all as his hands are forcefully tied to the oars. It takes a few goes, and some effort in securing the oars, but eventually he manages the circular motion required. It is not the most masterful rowing, but his pace is relentless and continues day or night.

Equipping him with a halberd, the crew realizes he is equally adept at cutting through the sargassum. Something deep within his dead mind recalls how to use the weapon.

Strength check: 1d20 + 3 ⇒ (8) + 3 = 11

Halberd: 1d20 + 4 ⇒ (11) + 4 = 15
Halberd damage: 1d10 + 3 ⇒ (2) + 3 = 5

Dark Archive

Male CN Human Aristocrat (Chelaxian) Barbalchemist 5 | HP: 57/65 Int: 12/14 | AC: 24 (14 Tch, 24 Fl) | CMB: +13, CMD: 22 | F: +8, R: +4, W: +4 | Init: +0 | Perc: +8, SM: +0 | Speed 30ft (20ft in armor) | AP: 14, Bomb: 7/7 | Rage: 8/8 | [Mutagen] | Healing: 0/10 | Active conditions: Wax in my ears, mutagen, phantom blood, bulls str, enlarge, shield
TheBobJones_GM wrote:
As Benaiah approaches, Chicken Gizzard eyes the Chelaxian with a dismissive air. "What you doing here? Though you'd be sewing one of Mistresses dresses. Let the men handle the manly work."

Benaiah glares at the aqua-man, and quickly closes the gap between the two of them. He bends down to get face to face, intentionally moving fast enough to rudely butt his forehead against the gillmans. "You better keep your sea-weed lips shut water breather, or I'll see if there is any truth to the rumor that you people taste like frog legs."

Benaiah's nostrils flare as he breaths in and out, his eyes with a hint of red in them.

"Although... The mistress was just telling me how she thinks Gillman hide would be great for the BDSM outfit she designed for the ship whores that work for her. Maybe we will have a prototype before we dock in Magnimar after all..." the man's grin is positively sinister.

Intimidate: 1d20 + 14 ⇒ (7) + 14 = 21


Seeing the hobgoblin's impressive display, the Colonel whistles. "I have no idea what you just did or how you do it, but you are welcome on any ship I step onto. Position yourself wherever feels comfortable. holy s*%#" he mutters as he moves off to check on the weapon retrieval.

@ Malgrim With your talents, you have lots of different options. Are you Defending the Ship, or Hurling Boulder into the mats? Or combination of both? Also, I would love for you to add some descriptive flavor to how these masses of earth appear for you to fling around while sailing in the middle of the ocean.

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