The Forgotten God (Table 5)

Game Master Rednal

Astoroth, God of Facts and Information-Gathering
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The Cathedral
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Unused


Dealing with Planar entities:

Planar entities can be strange, and as representatives of elements and alignments, they tend to act in accordance with that. Of course, there are some common ways of handling them...

Bribes: 1% of the creature's WBL, assuming a level equal to their CR, is generally appropriate.

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People of Note

Kozuri - An Ifrit girl rescued from the Infernal Engine under the Mayor's house in Westcrown.
Nia - A strange girl first met in Ahn'Selota, home of the Pact Stone. (As seen with Know Secrets)

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Apotheosis

Spoiler:

As a Forgotten God begins to regain their power, they have the opportunity to re-establish a church, starting with just one follower but expanding into a full-fledged faith in their own right. The ability to form a church is inextricably tied to the Divine Source mythic ability, which allows the deity to start blessing their followers with power. No matter how many people believe in and support them, their church is inherently hollow until they have that ability - and, further, these effects only appear for the Forgotten Gods. Other mythic entities with Divine Source do not get these benefits. Once they've obtained the base ability, however, the Forgotten God obtains the following benefits at the listed tiers:

3rd Tier: Sanctify Shrine
Gained at third tier, the Forgotten God's worshipers can now sanctify temples and shrines to their deity. When properly consecrated, the Godbound can choose to perceive anything going on within their precincts, though they must intentionally choose to watch. They can target a power they possess at any person (except themselves) within the sacred grounds. Such a marvel is free the first time the Forgotten God so acts in a day, but each successive wonder requires the Forgotten God to pay the normal price for the ability. Powers that require mythic power to use always incur their cost. Properly sanctifying a shrine requires rites and components costing 250 GP times the Forgotten God's Tier. If the shrine is desecrated, it must be reconsecrated at the full cost.

3rd Tier: Smite the Apostate
Also at third level, the Forgotten God can afflict an offending worshiper with some debilitating suffering appropriate to their divine theme (as their choice of Bestow Curse at 3rd Tier, Geas/Quest at 5th Tier, and Greater Bestow Curse at 6th Tier with no saving throw permitted - the Forgotten God may raise or lessen the severity of the curse anytime they desire, but may not exceed the limits of these spells, nor change the base kind of suffering once it's decided). This torment lasts as long as the Forgotten God desires. If another god accepts the worshiper as a follower, the curse is lifted - mortal methods, however, are unable to affect a divine curse.

4th Tier: Hear Prayer
At fourth tier, the Forgotten God is capable of properly hearing the prayers of their faithful. These usually are a subconscious susurrus of petitions, but they can specifically “listen” for particular topics or people if they wish, becoming alerted when those topics arise or those people address them. The Forgotten God can communicate with their faithful during their prayers, though this inward voice is subtle and does not compel obedience.

5th Tier: Perceive the Petitioner
At fifth tier, the Forgotten God can see a particular worshiper and their surroundings with a full-round action, knowing everything about their immediate situation that the worshiper knows. This doesn’t grant deep or subtle knowledge of the situation, but it’s enough to make their current circumstances clear.

6th Tier: Mark of the Prophet
At sixth tier, the Forgotten God can consecrate specific worshipers as favored disciples or high priests. One disciple may be chosen for each tier of the Forgotten God, but only one high priest can be chosen. Disciples acquire half the Forgotten God's level in the Cleric, Inquisitor, Warpriest, or Oracle class, while the High Priest acquires the Forgotten God's level in one of those classes. The choice is determined by whichever class best matches the NPC in question. This is in addition to any classes they already possess. Both usually make choices reflective of their patron's divine theme. This consecrating process takes only a moment, but the consecration cannot be taken from the acolyte until they are dead, even if they later leave their god's service. The Forgotten God cannot select more than their mythic tier in disciples and high priests - these are the elites of the church, a step above the ordinary faithful.

7th Tier: Attend the Faithful
At seventh tier, the Forgotten God can manifest before a praying worshiper, instantly appearing before them no matter how far away the divinity may be, even from a distant realm or on another plane. This manifestation lasts no longer than a single story scene, however, before the Forgotten God returns to their original location. This ability can only be used once per day.

8th Tier: Behold my Chosen
At eighth tier, the Forgotten God can select a character to be their Chosen. A High Priest can be turned into a Chosen, but ceases to be the High Priest (and another can be promoted to fill the vacancy). A Chosen immediately advances in class levels to match the Forgotten God's level (and becomes a gestalt character if they were not already), acquires a thematically appropriate template selected by the GM, and gains half the Forgotten God's mythic tiers (rounded down), which overrides and does not stack with any Mythic Tiers they already possessed. A Chosen can never select the Divine Source ability.

A Chosen is the personal champion of the Forgotten God, granted authority over their faith second only to the Forgotten God themselves. They are typically dispatched on missions away from their god, but are frequently the subject of Attend the Faithful, where the deity and their Chosen can discuss matters in detail.