The Forgotten God (Table 3) (Inactive)

Game Master Rednal

Harath, God of Dreams and Nightmares
---
The Roost
Battle Map


1 to 50 of 1,256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

THOO- *Coughs* I mean, gameplay thread for Harath. ^^


As needed Herald (Outsider, 25 HD) As needed

I watch the rise of the fallen. The heavens themselves await to see if your re-ascension shall come to pass.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

avatar image to come when im not on mobile


Got it. ^^


1 person marked this as a favorite.

What is the mind? In a world watched over by the gods, many would say that the mind is a soul interacting with a body - after all, isn't a soul the essence of a person, holding their memories, personalities, and everything about them? Consider the soulless, clearly mindless undead monsters that roam the land... yet there are zombies without souls or true minds that are nevertheless intelligent. Indeed, intelligence is often separate from a brain to house it in or a real mind to work with, yet it still remains capable of many things.

These are the mere minds of mortals left on the material plane, with no magic or powers to call their own. If mortal intelligence and mortal minds are so strange, then how much greater must the mind of a god be, to fathom that which a mortal cannot even begin to comprehend? To simultaneously pay attention to millions upon millions of worshipers as they offer prayers, understand each without trouble, and to create plans that could take generations for the smallest part to unfold? However you look at it, the mind is a strange and wondrous thing even in its most basic form... and a god who cares for the mind, even while weakened, is far more than ordinary.

For ages, you have slept in a silent tomb, but there were few times when it was truly quiet. You have seen the dreams of dozens of generations, some of which were common... some less so. In the minds of mortals, you have seen those who claimed to be good plot acts of horror against their fellows, and you have seen the grumpiest as they imagine the smiles that secret gifts will bring. You have seen many who only wished for an ordinary life, and you have seen those who wanted something far more. Some of the dreamers left, never to come back... and some returned, brilliant or broken, satisfied or afraid. Bit by bit, these things have shaped you, pushing you into the form of their minds. It is ordinary for a god to shape the world... but many things have a second side, and the truly ordinary has shaped you into a form you never imagined before you arrived on this plane. However, even a god of dreams and nightmares may wake occasionally, and the ages spent resting have sufficed for you to gather enough power. The change this time is small, so small that it would normally go unnoticed... but of all the dreams you can reach, one of them longs for death so strongly that you can't help but pay attention and seek them out. However, first you'll have to get out of... wherever you are. As you drift towards wakefulness, you slowly find that you have been imprisoned within a solid tomb of stone...


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Waking for the first time in millennia, Harath sees very little. He turns his consciousness inward, mentally probing each limb of the form he has woken up in. Focusing on their articulation, he uses a modicum of his mental energies to shore up his bodily strength and attempts to move his limbs.

If, Then:

By "solid tomb of stone" do you mean 'in a tomb made of stone' or 'actually inside a block of stone'?

I can see two ways that Harath could get out.

If it is a standard tomb and he can move, he will activate Empowered Strikes to hit some walls and see if he can break them. If need be, he will spend a mythic point to activate his Mythic Unarmed Strike to bypass its hardness.

If he is in fact encased in stone, allowing no movement, then he would spend a mythic point to activate Wild Arcana. Potential powers are as follows:

Corrosive Aura, 1d6 acid dmg per turn to the stone. 3 turns (most damaging option)
Dissipating Touch 1d6 untyped damage
Energy Ray (Sonic), 1d6-1, bypasses hardness

One thing I am not quite clear on with the modified Wild Arcana: I am treated as two levels higher and expend no PP, but am i treated as if i had expended max PP? If so, add 2d6 to the damage of each of those possible power choices (2d6-2 to the sonic ray).


For Wild Arcana, you are treated as two levels higher for the purpose of effects based on manifester level (such as the range of abilities). The increase in effective manifester level does not permit you to augment above the amount you could normally pay. However, you don't have to augment all the way to maximum (or at all) when using Wild Arcana, either - that is strictly optional.

The walls of the tomb are tough, but break open at your blows, almost as if they were meant to be opened from within. The inside of the tomb itself is pitch-black, quiet, and still - as tombs often are when no one is inside and the entrance is blocked off. Nevertheless, there seems to be no immediate danger, even as the powerful emotions from outside continue to flow towards your mind. However, if you do want to deal with that, you'll need to start by finding a way out of here and moving through the oppressive darkness...


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

I took darkvision as a mythic path ability. Is this darkness more potent than that?


The darkness in the room is not magically potent - there are simply no sources of light which would aid normal vision. Darkvision, of course, will not be particularly affected by this.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath moves slowly through the area, looking about in the darkness and trying to sense any flow of air that would suggest an opening into the outside world.


The air of the tomb is quiet and still - much like the tomb itself. However, there's only one hallway away from the room where you woke up, and eventually you can hear distant noises. They are oddly muffled, but they're also the first real change in your environment, and the hallway eventually takes you to a small metal door. The sounds are still muffled, but easier to hear now - and they don't seem to be directly on the other side of the door. There's a tinge of uneasiness to them, with what seems to be music played just a little too quickly. It might be possible to get everyone's attention by throwing the door open and announcing yourself, but the sounds are far enough away that very quietly opening the door and sneaking out probably wouldn't result in anyone noticing you.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

stealth: 1d20 + 6 ⇒ (3) + 6 = 9 I'll try to sneak around after opening the door quietly.


The sneaking job isn't the greatest that's ever been done, but it seems to suffice for now - as the door opens and fresh air finally enters the chamber, it's revealed to be night outside. However, perhaps an eighth of a mile away is a torch-lit area with many people moving around, with a large platform in the middle that something abnormally large is seated on. The awkward music continues to drift through the night, and the trees in front of you would probably allow you to slip quite close to the stage.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Interested to see what is going on, Harath tries to slip closer.
stealth: 1d20 + 6 ⇒ (4) + 6 = 10


As you get closer, it becomes apparent that what appeared to be a large creature is more of a throne, with something much more normal in size sitting on top of it. However, while it could be called "humanoid", that's about the most generous thing a person could say. It's more of a hideous, slimy frog-man of some kind, and its huge eyes blink occasionally as it watches the humans below its platform struggle to keep smiles on their faces. A young man with his shirt ripped open to expose the stomach is chained to the top of the platform, just in front of the frog-thing, though it doesn't seem to be paying much attention to him. However, this isn't where the feeling you've been noticing is coming from - though it's almost certainly involved somehow. More relevantly, getting much closer will make it far harder to remain hidden for too long...


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath will stay in place and observe awhile longer, to see where this weird carnival is going.


The festival (if it really deserves to be called that) doesn't seem like it's going to be stopping any time soon, though you do get a sense of where it's going - as the people move around, they're slowly building up some kind of scaffolding, and several manacles have been thoroughly attached to the inside. The longer the event proceeds, the more nervous everyone seems to be getting... all except the monstrous frog-man, which seems pleased with the progress and is gleefully anticipating something.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

what kind of knowledge check might tell me what is going on? And is there a road nearby that I could follow to a town?


For what's going on, Local DC 15 would suffice. There is a road starting at one end of the ceremony area leading towards the town - while not densely packed, a few people are coming and going on it.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

untrained.

Harath will manifest Mindlink, and then briefly regain his focus once more. He will manifest it targeting on of the workers, asking them mentally, ::what's going on here?::


Upon hearing the voice within his head, the worker quickly looked around to try and find the source. Which, predictably enough, didn't actually work very well. ::W-who are you? I-I'm warning you, the M-Master isn't to be trifled with!:: The worker's mental voice is clearly afraid - not so much of the strange intrusion, but of the Master he's talking about, and his emotions are far stronger than he's allowing to show on his face.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

::I'm just someone new to the area. I was wondering what you all are building there. No need to fear, I'm not planning on trifling with anything. Tell me more.::


The worker kept moving as he tried to keep his thoughts in order and his face reasonably composed. ::The M-Master has ordered us to build the Birthing Chamber for its children. T-those who refuse to help will be joining Kevice inside, along with the rest of their family. We don't want to, but...:: Not every man was brave enough to stand up to a foe significantly more powerful than he was, especially when his loved ones were being threatened.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

::Hmm, odd. Is this the natural order of things? Or is this creature to be eliminated?:: Harath ponders to himself, but aloud in the telepathic connection.


There was no hesitation at all in the worker's thoughts. ::Eliminated, if you have the power. But the Master is much stronger than any of us had believed, which is why...:: ...they were working under it. There were at least a few dozen humans surrounding the frog-monster, and in most cases, one would expect them to be able to swarm it and win by sheer weight of numbers, but they seemed unwilling to even attempt gathering together to resist.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Looking at the creature, Harath pondered at its apparent nature, and considered potential weaknesses.

knowledge: 1d20 ⇒ 3 variable bonus depending on the knowledge


Knowledge (Nature), bonus of 8, for a total of 11.

Unfortunately, you aren't able to tell anything about the creature from its size and shape alone - it doesn't seem to be the sort of creature you were ever familiar with, and its abilities (whatever they might be) remain unknown.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Well, as good a time as any to shake the cobwebs out.

Harath manifests Force Screen on himself and steps forward, walking slowly towards the frog creature.


It didn't take the monster long at all to notice Harath moving through the crowd, considering how different his behavior was from, well, literally everyone else in the crowd, and it whirled to face him, grabbing its weapon as it turned.

Roll Initiative. No surprise round.

Initiative: 1d20 + 6 ⇒ (3) + 6 = 9


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

1d20 + 3 ⇒ (13) + 3 = 16


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

I'll ready an attack for when he comes within range.

"what is your purpose here, creature?"


The creature could almost certainly understand; it simply didn't care to listen to the words of smaller, fleshier beings. From up on its platform, nearly fifty feet away, its legs tensed... and in one leap, it shot over the heads of the crowd and landed twenty feet away, hurling its shortspear through the air and straight toward you. Why get into your foe's range if you didn't truly need to?

Ranged Attack: 1d20 + 6 ⇒ (5) + 6 = 11 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7

The force of the blow wasn't a problem, but perhaps the creature needed to work on its aim a bit more...


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

How many more spears and what other weapons does he appear to have?

1d20 + 3 ⇒ (4) + 3 = 7
1d6 + 3 + 1d4 ⇒ (4) + 3 + (3) = 10

Harath moves over with speed, yet remains cautious, not committing to a full charge. The lack of commitment costs him the opportunity to land a blow.


A few screams erupted as the frog leaped, and the entire crowd almost flowed backwards and away, trying to avoid getting caught in whatever was going on. The frog-monster drew a small weapon from a sheath in its belt a moment later, but that seemed to be the only other tool it had available, and it lunged forward to slice with its primary weapon and draw a bit more blood.

Attack Roll: 1d20 + 5 ⇒ (20) + 5 = 25 for Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Critical Confirmation: 1d20 + 5 ⇒ (3) + 5 = 8 Nope.

It was a rather good cut, too, especially for a creature that didn't seem to have come prepared for real combat.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Pleased with the frog's desparation, Harath unleashes a quick flurry of unarmed attacks, his hands held open and flat like stabbing blades.

1d20 + 1 ⇒ (19) + 1 = 20
1d6 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11

1d20 + 1 ⇒ (20) + 1 = 21
1d6 + 3 + 1d4 ⇒ (6) + 3 + (1) = 10

crit confirm: 1d20 + 1 ⇒ (17) + 1 = 18 x2 dmg if confirm

the 1d4 is bleeding damage so he will take that on my next turn as well.

Harath then uses a Mythic Point to manifest Untouchable Aura augmented with two PP. It will last 5 rounds, on Harath, and will require a DC 16 Will save each time frogger tries to attack.


The blows slammed into the frog-creature's body, ripping into its flesh and damaging its organs... but though it staggered slightly, it didn't actually fall. Instead, it tightened its legs and jumped to the side...

...Provoking an Attack of Opportunity. Check for that now!


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

AoO: 1d20 + 3 ⇒ (1) + 3 = 4
1d6 + 3 + 1d4 ⇒ (4) + 3 + (4) = 11

indeed a miss! i shouldn't have expected any better after the wonderful rolls i got last round!


...and despite its injuries, it managed to avoid a retaliatory blow and land nearly 30 feet away, where it let out an impressively loud croaking sound. Four other frog-men shot over its head and landed in front of the first one, shortspears in their hands and what looked to be leather armor covering their bodies. Despite the armor, however, they were clearly somewhat less bulky than the first frog and promptly crouched low after their leap, preparing to thwart any attack that came their way.

Each of the reinforcements is using Total Defense (for an AC of 22) until their next turn, and they will be acting before the first frog in the initiative order.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

charge: 1d20 + 5 ⇒ (6) + 5 = 11
1d6 + 3 + 1d4 ⇒ (1) + 3 + (2) = 6

Harath charges forward, relying on the aura of fear surrounding him to protect him as he attacks one of the front frogs.

Swift action MP for wild arcana, not augmenting, 3 rounds of corrosive aura around me.
acid: 1d6 ⇒ 4 to all adjacent, DC 15 ref halves

I try to place myself so that I can affect the most frogs with the acid

oh yeah: bleed: 1d4 ⇒ 3 to king frog


Unfortunately, the frog is more than nimble enough to avoid the blow, nimbly dancing to the side - though the aura of acid strikes it and one of the other frogs a moment later.

Reflex Save (Frog 1): 1d20 + 5 ⇒ (7) + 5 = 12
Reflex Save (Frog 2): 1d20 + 5 ⇒ (16) + 5 = 21

The first frog isn't quite able to avoid the acid, but the second takes only minor injuries as a result of navigating through the lightest parts of the acid.

Frog 1: 18/22 HP.
Frog 2: 20/22 HP.

However, the leader of the frogs bellows a command a moment later, and the four of them quickly position themselves in a square around Harath, jabbing in with their weapons.

Will Save to Attack: 1d20 + 4 ⇒ (18) + 4 = 22 Attack Roll: 1d20 + 3 ⇒ (1) + 3 = 4 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Will Save to Attack: 1d20 + 4 ⇒ (18) + 4 = 22Attack Roll: 1d20 + 3 ⇒ (6) + 3 = 9 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Will Save to Attack: 1d20 + 4 ⇒ (15) + 4 = 19Attack Roll: 1d20 + 3 ⇒ (11) + 3 = 14 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Will Save to Attack: 1d20 + 4 ⇒ (17) + 4 = 21Attack Roll: 1d20 + 3 ⇒ (3) + 3 = 6 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4

However, more than the aura of fear that Harath has formed, it seems that the frogs are afraid of their leader... because all four of them are able to attack, though their level of skill is rather lower than their willpower - only one of the attacks, coming from the third frog, is accurate enough to be a threat.

Meanwhile, behind all of the other frogs, their leader seemed to be working on bandaging himself up and stopping the bleeding...

Heal (First Aid): 1d20 + 4 ⇒ (7) + 4 = 11

Slimy webbed hands weren't very good at this sort of thing, though, and it seemed to be having trouble getting the bandages to stay...

By the way, including your AC in your stat bar would be quite helpful.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath attacks in a flurry, swiping at two frogs to attempt to bleed them out.

1d20 + 1 ⇒ (14) + 1 = 15
1d6 + 3 + 1d4 ⇒ (4) + 3 + (2) = 9

1d20 + 1 ⇒ (6) + 1 = 7
1d6 + 3 + 1d4 ⇒ (5) + 3 + (1) = 9

the 1d4 is bleeding damage so he will take that on my next turn as well.

acid for all, ref haves: 1d6 ⇒ 1
bleed on their turn for king plus any hit this round: 1d4 ⇒ 1


One of the frogs ducked low, beneath the rapid strikes, while the other used the shaft of its weapon to halt the blow in its tracks. However, even if they were dealing with the unarmed strikes, there was still the acidic aura that continued to burn at their flesh...

Reflex Save (Frog 1): 1d20 + 5 ⇒ (1) + 5 = 6
Reflex Save (Frog 2): 1d20 + 5 ⇒ (13) + 5 = 18
Reflex Save (Frog 3): 1d20 + 5 ⇒ (8) + 5 = 13
Reflex Save (Frog 4): 1d20 + 5 ⇒ (4) + 5 = 9

Frog 1: 17/22 HP.
Frog 2: 20/22 HP, 1 NL.
Frog 3: 21/22 HP.
Frog 4: 21/22 HP.

It seemed to work rather better this time, even if the damage itself wasn't much. The second frog, interestingly enough, seemed like it was still the most nimble of the lot, and it seemed slightly tired rather than truly hurt by the blow. The frogs grimly pressed their attack, jabbing in with their weapons in the hope that something would get through properly.

Will Save to Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Attack Roll: 1d20 + 3 ⇒ (14) + 3 = 17 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Will Save to Attack: 1d20 + 4 ⇒ (16) + 4 = 20 Attack Roll: 1d20 + 3 ⇒ (5) + 3 = 8 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Will Save to Attack: 1d20 + 4 ⇒ (3) + 4 = 7 Attack Roll: 1d20 + 3 ⇒ (20) + 3 = 23 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Will Save to Attack: 1d20 + 4 ⇒ (9) + 4 = 13 Attack Roll: 1d20 + 3 ⇒ (20) + 3 = 23 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Unfortunately, the only frog capable of pushing through the growing fear did so at the cost of its focus... and its thrusting blow, though powerful, went very wide. Fear itself held back blows that would have otherwise been quite deadly in their own right...

Meanwhile, the leading creature was continuing its clumsy efforts to patch itself up...

Heal (First Aid): 1d20 + 4 ⇒ (14) + 4 = 18

...And it finally managed to get the bandages to stay in place, stopping the bleeding and allowing it to focus on the fight once more.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Trying a new tactic, Harath swings twice but is doing poorly.

1d20 + 1 ⇒ (4) + 1 = 5
1d6 + 3 + 1d4 ⇒ (2) + 3 + (1) = 6

1d20 + 1 ⇒ (6) + 1 = 7
1d6 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11

the 1d4 is bleeding damage so he will take that on my next turn as well.

acid for all, last round ref haves: 1d6 ⇒ 6
No bleed issued last round I dont think?
2 rounds left on fear


Sensing the interruption in activity, the frogs begin to press in - though the suddenly returned aura of acid, much more potent than before, slams over them like a wall of agony.

Reflex Save (Frog 1): 1d20 + 5 ⇒ (15) + 5 = 20
Reflex Save (Frog 2): 1d20 + 5 ⇒ (18) + 5 = 23
Reflex Save (Frog 3): 1d20 + 5 ⇒ (6) + 5 = 11
Reflex Save (Frog 4): 1d20 + 5 ⇒ (3) + 5 = 8

Frog 1: 14/22 HP.
Frog 2: 17/22 HP, 1 NL.
Frog 3: 15/22 HP.
Frog 4: 15/22 HP.

Even the frogs who act quickly enough to avoid the worst take damage, and it's a heavy blow for the two of them that are unable to escape the worst of the acidic energies. If nothing else, they're certainly starting to look a little worse for wear, and the constant mental stress of being bombarded by their fears certainly isn't helping.

Will Save to Attack: 1d20 + 4 ⇒ (15) + 4 = 19 Attack Roll: 1d20 + 3 ⇒ (11) + 3 = 14 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Will Save to Attack: 1d20 + 4 ⇒ (7) + 4 = 11 Attack Roll: 1d20 + 3 ⇒ (6) + 3 = 9 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Will Save to Attack: 1d20 + 4 ⇒ (10) + 4 = 14 Attack Roll: 1d20 + 3 ⇒ (18) + 3 = 21 for Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Will Save to Attack: 1d20 + 4 ⇒ (10) + 4 = 14 Attack Roll: 1d20 + 3 ⇒ (7) + 3 = 10 for Damage: 1d6 + 1 ⇒ (2) + 1 = 3

This is especially true at the moment, as the frogs are having immense difficulty with fighting off their fears and hitting a target at the same time, despite their best efforts. In fact, they seem just a little bit crazed at the moment as the fearful visions continue - and the difficulty of the battle is such that you barely have the time to pay attention to the leading frog, which is continuing to yell out instructions and apparently trying to get the other frogs back under control.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9
Harath wrote:

Trying a new tactic, Harath swings twice but is doing poorly.

1d20 + 1 ⇒ (1) + 1 = 2
1d6 + 3 + 1d4 ⇒ (5) + 3 + (4) = 12

1d20 + 1 ⇒ (2) + 1 = 3
1d6 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9

the 1d4 is bleeding damage so he will take that on my next turn as well.

Failing to hit and beginning to panic as the fight has gone nowhere, Harath expends even more of his waning energies. He spends another MP to manifest the corrosive aura again, this time augmenting it to 3d6 and DC 16

acid: 3d6 ⇒ (3, 6, 3) = 12
1 round left on fear


The leader of the frog-men bellowed something, sounding angry and upset - of course, after that many misses from his companions, perhaps it's no surprise that he'd be rather unhappy. Their general inability to cause serious harm to one target, who was completely surrounded, was nothing more or less than a total embarrassment to their supposed status as warriors.

Reflex Save (Frog 1): 1d20 + 5 ⇒ (8) + 5 = 13
Reflex Save (Frog 2): 1d20 + 5 ⇒ (3) + 5 = 8
Reflex Save (Frog 3): 1d20 + 5 ⇒ (20) + 5 = 25
Reflex Save (Frog 4): 1d20 + 5 ⇒ (14) + 5 = 19

The first two frogs, which had avoided damage earlier, are suddenly slammed by acidic power that bites into their flesh. All of the frogs are starting to look beaten-down, however, and there's no doubt at all that their energy is starting to fade. One more blow each will probably suffice to take down the first two.

Frog 1: 2/22 HP
Frog 2: 5/22 HP
Frog 3: 9/22 HP
Frog 4: 9/22 HP

...Which may have been the reason that the two of them quickly hopped five feet backwards to get out of combat and, more importantly, out of the range of the acidic aura. They were quite willing to fight for their leader, but dying was another matter entirely, and the thrusts of the remaining frogs (numbers 3 and 4) were taking on such an edge of desperation.

Will Save to Attack: 1d20 + 4 ⇒ (17) + 4 = 21 Attack Roll: 1d20 + 3 ⇒ (6) + 3 = 9 for Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Will Save to Attack: 1d20 + 4 ⇒ (14) + 4 = 18 Attack Roll: 1d20 + 3 ⇒ (9) + 3 = 12 for Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Desperation was not a good substitute for accuracy, though, as their continued misses suggested.

With an angry roar, the leader of the frogs bounded over, shoving his dagger straight into the back of the first frog. It collapsed, bleeding out from the injury, as the leader raised one hand and bellowed again. The meaning, despite the lack of shared language, seemed quite clear... Fail me and you're next.

Frog 1: Dead.


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

With the way to the frog now clear, and with the fear covering him for another round, Harath charges the king frog to put the hurt on him once more.

1d20 + 5 ⇒ (20) + 5 = 25
1d6 + 3 + 1d4 ⇒ (4) + 3 + (4) = 11

crit confirm: 1d20 + 5 ⇒ (7) + 5 = 12
1d6 + 3 ⇒ (4) + 3 = 7 (pretty sure bleed isnt doubled on crit, but not 100% so I left it off)

the 1d4 is bleeding damage so he will take that on my next turn as well.

acid: 3d6 ⇒ (5, 3, 3) = 11

If he gets hit as an AoO from the little frogs he will spend an MP to refresh the fear aura as a swift action.


Showing not even the slightest bit of concern for its underlings, the leader of the frogs grabbed the other one that had fled, pulling it in front of the blow and literally using its body as a shield against the attack. Injured as it was, there was no way for it to survive the blow... but the physical blow was accurate enough to actually get through the minion's entire body and continue on (albeit reduced in power) to strike the leader's arm. Not enough to cause a full bleeding effect, it seemed, but it was definitely an injury.

Frog 2: Dead

However, your movement towards the leader also brought you away from the other frogs... and the aura of fear with them. While neither of them made an attack of opportunity, they did seize the change to physically hurl their weapons without risking the nightmares consuming them again.

Attack Roll: 1d20 + 4 ⇒ (9) + 4 = 13 for Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Attack Roll: 1d20 + 4 ⇒ (5) + 4 = 9 for Damage: 1d6 + 1 ⇒ (4) + 1 = 5

...Accuracy was overrated anyway. Nonetheless, it was hard to deny that the ongoing terrors seemed to have affected them quite adversely...

Meanwhile, the leader of the frogs brought its weapon up in a defensive position to help thwart further attacks.

Leader: Total Defense


Active Effects: Human Dread (Fear Made Flesh) // Psychic (Dream) // Soulknife (Deadly Fist) 5 Mythic Overmind Tier 2 ||| HP: 104/104 | AC: 22, T: 14, FF: 20 | Fort: +7, Ref: +10, Will: +9* | BAB: +5, CMB: +7, CMD: 21 | Init: +3, Perception: +9

Harath attempts a slash at the king.

1d20 + 3 ⇒ (9) + 3 = 12
1d6 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9

the 1d4 is bleeding damage so he will take that on my next turn as well.

acid: 3d6 ⇒ (6, 5, 1) = 12


Say what you would about the perfection of martial arts... an ongoing aura of corrosive energy could make all the difference against a foe.

Reflex Save: 1d20 + 6 ⇒ (19) + 6 = 25

However, even its phenomenal agility (despite the injuries) wasn't enough to completely avoid the corrosive blow. Nevertheless, it was clearly weakened now, and not likely to be able to stand up to many more blows... and rather than fighting to the bitter end against someone almost impossible to hit, it turned and started moving away...

...Provoking an Attack of Opportunity!

1 to 50 of 1,256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Forgotten God (Table 3) All Messageboards

Want to post a reply? Sign in.