The Forgotten God (Table 2) (Inactive)

Game Master Rednal

Sevia, the Raven Queen and Keeper of Souls

Renchurch Abbey
Renchurch Cathedral


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...You're not actually expecting me to answer that, are you? XD I am absolutely the type of GM who keeps information like that secret unless you have a way of uncovering it.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Well, I don't know, generally when someone's blind its kind of obvious? I just assume players know whether they have total concealment from an enemy.

I'll alter my post then since I don't know either way.


I generally go by the "play and find out" style. XD There's actually a reason for that - as you've already seen, I randomly can (and do) increase the power of enemies, making the official bestiary entries completely unreliable. The fact that you know that there could be more to foes than what you've seen encourages you to be cautious in your approach - and that, in turn, means you're much less likely to run right into something that kills you without first checking to see what's up. It's mostly a system thing, designed to reduce frustration on your part by encouraging preparedness and creativity.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Can lay on hands be used as a move action?


No, it cannot - not unless you've found an ability/feat/whatever that would allow it, anyway. Standard action if you want to target others, swift action to target yourself.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Level 5:
5th level feat: Step Up
4HP CON

Ninja 5:
1d8 @ 12 HP
14 Skill Points
+1 BAB
Sneak Attack 3d6

Sorcerer 5:
+1 Skill Point (Favored Class)
+1 2nd Level Spell/Day
+1 1st Level Spell Known (Charm Person)
+2 2nd Level Spell Known (Invisibility, Darkness)
Speak With Master (Familiar)

Shadow Dancer 1:
Hide In Plain Sight

Skill Point Allocation:
Acrobatics+1
Bluff+1
Disable Device+1
Diplomacy+1
Intimidate+1
Knowledge (Arcana, Planes, Local, Dungeouneering, Religion)+1 (5)
Perception+1
Sense Motive+1
Sleight of Hand+1
Spell Craft+1
Stealth+1

Really not getting much for that first shadow dancer level, the next 2 levels though, going 2bgud.

Regarding Hide in Plain Sight, does that ability work vs creatures with dark or low light vision?

edit:Also since I forgot I had them-

Sell:
+1 Short Sword 1000gp
+1 Studded Leather 500gp
+1 Shield 500gp

Buy:
1 dose of Opium 25gp


Hide in Plain Sight does work versus both darkvision and low light vision. Those powers don't grant magical creature-spotting abilities, they just let you ignore lighting levels while looking around. Looks good otherwise. ^^

Though, I must admit that gaining the power to summon undead is an interesting choice for someone who professes to hate them so much... XD


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Like I elaborated earlier, Sevia doesn't hate undead. She pities them. She only hates people who create undead, or try to become undead.

Do you...want me to make a second post in the gameplay thread?


Nah, I just needed to sort through some stuff. Also... *Coughs* Technically, I think you're not allowed to take Shadowdancer until 6th (you need the prerequisite - five ranks in Stealth - BEFORE you can take the level in Shadowdancer), but what the heck. XD


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Well...I've got five ranks in Stealth. :/


Technically, all the gains from leveling up happen at the same time. XD You don't fulfill the prerequisite until -after- you've gotten those gains, so I'm fairly certain that Level 6 is the earliest you would normally have access to such an option. Even the guidelines for gestalt games note that a GM is perfectly justified in raising the prerequisites on prestige classes until they're only obtainable after Level 5.

On the other hand, I already said I was approving it, and this is a high-power game to start with. XD Might want to keep it in mind for other games, though, especially if they're being played much closer to core rules.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

That's really what the module gives you as a clue?

Worst. Clue. Ever.


In fairness, the module also said "Give them some time to figure it out on their own, but go ahead and ask for skill checks to nudge them in the right direction or have NPCs make comments if they're having trouble, since this isn't supposed to be TOO hard". XD

And in the meantime, I suppose I'll roll Knowledge for that question...


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Okay, I did actually notice when I looked back at the Cassomir map, that the second clue looked an awful lot like the Admiralty Citadel. And the first picture looks like the square with Pharasma's Pulpit.

Am I on the right track there?


You are on the right track. ^^


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Okay, at this point, I am actually stumped. Because I have no idea how knowing the location of these three, separate buildings is suppose to help me find a fountain.


Quote:
"A legend among engineers tells of a series of hidden clues within three Cassomir monuments. These clues yield three locations which, when triangulated, give the location of the surface entrance to the Crypt of Fools"

It shouldn't be too hard now that you've gotten all three clues. ^^


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

So what's up with the sword? You didn't say anything about the Mithral sword I made with the Wyroot hilt? Also, isn't this a specific vs general rule sort of thing? I mean Wyroot says you can make a sword with a haft of wyroot. It's not like I'm trying to make a sword made of multiple metals.


*Coughs* Honestly, I hadn't noticed.

Following that line of reasoning, though, you could make a suit of chain mail out of many metals by using different materials for the rings. It's not really about blending materials or trying to make alloys - with enough creativity, you could turn just about anything into a bunch of parts and claim all the benefits of many materials.

Wyroot can be part of a metal weapon or part of a wooden one, probably for flavor reasons, but I don't think that would override the limitations on one material per item.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

So what, if a spear has an adamantine head and a wyroot haft it doesn't actually count as adamantine? That doesn't make any sense.

Okay well...if you're not going to make an exception then, I guess the sword will be just adamantine, which would adjust its price. What about the other sword?


I think this is a time when it's less about logic and more about game balance - things like Piecemeal Armor are not standard rules, and there is no real system in place for "parts" of weapons. There's general acceptance when things seem obvious (such as arrowheads), but if I started accepting multiple materials in parts, then it wouldn't be long before somebody came up with a complex creation that had just enough parts to let them get the benefits of every material they wanted, all on one item. And that would be ridiculous.

The other sword can be sold at the value you thought it would be sold at - I won't be yanking away your GP that way. ^^


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

So what you're saying is, this fight wouldn't have been as tough if I'd fought it without resting?


That is correct. In general, non-boss encounters are meant to be a way of wearing down your resources, since many bosses would be too easy if you had your full power available to you (see: Annihilating Strike). If you rest and recover sooner than intended, I'll scale future encounters accordingly to try and wear you down once more (so it's arguably safer in many cases to push on ahead instead of heading back to heal). Of course, that's not exactly a problem if you prefer having high-challenge fights. XD

In the same vein, enemies can (and will) be given boosts if your inherent powers are too far above theirs. I'm not saying you shouldn't use your various powerups - the game does expect you to, after all, and I'm not mean enough to say that all your nice toys are worthless - but there is a point where they offer diminishing returns as enemies are scaled up to remain threatening. This is especially true for monsters, since most of them don't have class levels to gestalt and will be getting templates instead. For high-challenge fights, go for maximizing your stats and resting often. For an easier time of things, try thinking about burning abilities across a full adventuring day instead of a 15-minute one and pace yourself accordingly. ^^


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Well I wish I'd known that before. I was expecting to have this fight at this difficulty whether I was rested or not.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

So is this ability Swallow Whole? I'm inside the stone Otyugh?

Swallow Whole says the monster doesn't have its Dex if I am, so are my attacks hitting FF?


This is not Swallow Whole - that's more of a digestion thing, as opposed to simply being trapped within its mouth. Of course, the difference is mostly academic now, since I suspect you've just killed the thing... XD


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Okay, but how could it move me without making a reposition check then. I know the grapple rules, and they are not nearly so OP.


Circumstantial modifier - it's a bit hard to resist being moved when you're completely inside of another creature. It's the same way you could be standing on a colossal monster's back and get moved - if it's walking over the terrain, it's not going to make a check to move you with it. That's just going to happen automatically unless you've got some kind of anchoring ability active.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

That's not how the grapple rules work. Besides which, this thing is one size category larger than me, not five. You just said that this thing doesn't have the Swallow Whole ability. And it doesn't have Engulf because that entitles a saving throw. If it doesn't have one of those abilities, then it can't "swallow" me.


Specifically, I said it wasn't using Swallow Whole.

And if it seems like I'm trying to actually kill Sevia, it's because I am. XD As I mentioned before, I do want to kill each character at least once to help with the development of the story, and this seemed like a good opportunity to do it. If you're having trouble finding a way out, then honestly, don't worry about it too much - I'm not going to penalize you for it or anything.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Then I guess I'm dead. Because the rules don't say anything about digging yourself out of anything (because it's not suppose to be possible for monsters to bury you, one grapple check and death is not in the rules) and any spell that could actually help me hear is 3rd level or higher.


Well, there are the Cave-In/Collapse rules, which could be adapted in most cases. ^^ ...For looser material, anyway. At higher levels, magic (as usual) solves one's problems. It's true that outright burial doesn't come up too often, though, and it's weird enough that good GMs will be sure the party has a way of dealing with it (or at least get sufficient hints beforehand).


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

For the sake of the story, I'm not gunna make a fuss. But you better point out in the rules where that was legal, because there's gunna be words if something like that happens again.


Easy enough.

(Honestly, by definition, anything that actually manages to kill a character in this game is probably going to be pretty unfair. XD I have no intention of commonly inflicting such torments upon you without making sure you have a way out, though - contrary to how it may occasionally seem, I'm not actually a killer GM. If you die and it's your own fault, I have respawning rules to let you keep going, but I'm not deliberately trying to kill you when it's not actually a part of the story, and the rules serve as good constraints.)


Also, checking your profile, I notice you have a weapon listed as both Adamantine and Wyroot... didn't we have a discussion on that earlier?


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Yeah, I've just been super lazy and haven't updated my profile yet.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

/Sigh. Am I ever going to get to win initiative against bosses? Look at that roll...look at it.


*Glances at the tournament* ... *And the guy in the older tomb*

Yes. XD Most bosses - including some you've already fought - don't have that particular template buffing them up. In most cases, I do expect you'll be moving first, which is probably for the best as you head into higher levels...


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

So like, when Death? mentioned I could use my Annihilating Strike against this guy, does that mean he doesn't have 3+ mythic tiers?


...I feel like I shouldn't answer that question until after the battle. XD On the other hand, that's information you already have, and wasn't meant to be confusing - no, he doesn't have 3+ mythic tiers.

(Not that it would matter much - I'm fairly certain you don't have enough MP to pull it off to begin with.)


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Uh, just want to point out. Breaking Objects page specifically says items do have a Dexterity Score (which is 0 if unattended). And if it's attended, then it's using the Dexterity score of the person wearing it (Sunder vs Combat Maneuver Defense).


Just to check, is your Touch AC still at 20, or has that also been boosted?

(You have a tendency of only mentioning your main AC when adding buffs, and enemies do sometimes target the others. XD; It'd be very helpful to me if you could cite what all three are currently at whenever you're adding buffs.)


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Touch is 27 (35 if its an incorporeal touch attack)


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

So I was forced to reroll my crit?

Yes to using a surge to make it hit. That makes it a regular attack of foe biting (reducing the cost by 1 point)

So 40 damage on that attack.

I'll make the second attack, which is a crit, Foebiting (raising the damage another 32)

That should be the same amnt of legendary power expenditure.


Indeed you were. Rerolls are very powerful tools for PCs and enemies alike - and to be more specific, he hit you with the 'Touch of Chaos' power from the Chaos Domain.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Level 6:
4HP CON

Ninja 6:
1d8 @ 12 HP
14 Skill Points
+1 Ref
+1 BAB
+1 No Trace
Light Steps
Ninja Trick Offensive Defense

Sorcerer 6:
+1/2 Cold/Electric Resistance (Favored Class)
+1 Will
+1 Fort
+1 2nd Spell/Day
+4 3rd Spell/Day
+1 0th Spell Known Mending
+1 3rd Spell Known (Haste)

Shadow Dancer 2:
Uncanny Dodge
Evasion
Darkvision +30ft

Skill Point Allocation: (14)
Acrobatics +1, Bluff +1, Climb +1, Disable Device +1, Fly +1, Intimidate +2, Perception +1, Sense Motive +1, Sleight of Hand +1, Spellcraft +1, Stealth +1, Survival +2

Is that a 3rd Mythic tier as well?

Also, I should mention - I never took my other 2nd tier path ability. (Shoulda done that) I was thinking either Extra Mythic Power, or Legendary Item. How does that work if I take Legendary Item (it would be a weapon).


If it was a Mythic Tier, I would've mentioned it. ^^ Increases look good.

For Legendary Item, you can either choose one of your current items and upgrade it to legendary status, or you can work with me to create a custom weapon that's made to your liking. I'm preeeeeeetty generous when it comes to legendary items, especially in this game, and it's entirely possible to write up something that will scale over time.


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

What do you mean custom weapon?

Also, still waiting on your next post.


I was out doing things today. XD Can't be at the computer all the time.

As for custom weapons, that's basically inventing something from scratch or reflavoring an existing item. There are even rules for creating new weapons in the game, and you might be able to create something using those if you wanted to.

...

I might still be a bit confusing on this at the moment, huh? XD Let's put it another way - what kind of Legendary Item do you want to have?


Female Fetchling Level 9 - Mythic 3 | HP 154 | AC/TC/FF 28/21/- | Fort: 16, Refl: 23, Will: 17 | CMB/CMD 6/25 | Init: 15, Perc: 15 |
Spoiler:
Spells: Heroism

Just a sword. One of my wakazashis.

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