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Dark Archive

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Female Human (Garundi-Osirian) Sorcerer (arcane bloodline) 5 | hp 26/31 | AC 12 T 12 FF 11 | CMD 14 | F +4 R +4 W +6 | Spd 30' | Init +1 | KnArc +9, KnHis +10, KnLoc +8, Perc +0 (+3 in shadow, +2 w Hera), Scrft +12, SensM +0 (+2 w Hera) | spells 1st-1/7, 2nd-3/5 | mirror image 3
James Martin wrote:
Actually that is incorrect. Scenarios, except for evergreens (tier 1-2 scenarios or modules or others so designated as evergreen) are once per PLAYER. You can benefit from playing it once and you can apply the credit to a different character if you GM the scenario. If you accumulate GM stars through GMing, you can use these to 'reset' your play throughs for a certain number of scenarios, allowing you to replay them with a different character for credit.

Then there's CORE....

Silver Crusade

(CORE) Male CG Half-Orc Barbarian 1 / Cleric 1 | HP 22/22 0 Non Lethal | AC 16 T 10 FF 16 | CMB +5, CMD 15 | F: +6, R: +1, W: +4 | Init: +0 | Perc: +6 | Speed 30ft | Spells 1st: 3/3 | Domains : | [ooc]Channel 3/3 : : Rage 6/6 : Domain SLA () 5/5

Shhhhhh, that's the Raging cleric/sailor's secret....... But really, Core is pretty fun if you like challenges!

Gary walks about before finding a particular owl, and pats its head.

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8

So, any GMs planning to run some 1-2 scenarios soon, especially but not only First Steps or Confirmation? :)

Also, a question. How open are PFS players but especially GMs to the idea that characters don't know class distinctions like we do (while it does say it in a few places in the book, I find many players, especially newer players, think that everyone in world knows exactly their class and alignment and speaks it every day?) Some examples are a priest of Nethys can be a cleric or a wizard or even a magus and when asked what his profession is, that priest says exactly that... he's a priest. Second example, in the description of the Spell Dancer elf archetype for the magus it says that spell dancers don't see themselves as separate from wizards, many see themselves as wizards that study how movement relates to the arcane arts. I ask because in a way, that's how Bethany sees herself. She's not a 'magus' she's a wizard like her father, she just also happens to be quite proficient with a whip and using her arcane magic to augment that.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

I'm totally open to people describing their professions without using Class names. However, especially in a format where you can't just click on a profile to see what someone can do, I'd accompany a descriptor like "priest" with a quick description of what your character's strengths are in a party.

Liberty's Edge

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Mosquito Witch Handouts

With regards to the question, I think the characters classes etc is irrelevant to how the character identifies themselves. The class is just to give other players/GMs good idea of what to expect from that player in terms of skills and what not, but for roleplaying purposes, that character can identify as whatever they like, in fact I welcome it as it brings to a more roleplaying experience on the table! That is my opinion.

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8
Dunia Mbani wrote:
I'm totally open to people describing their professions without using Class names. However, especially in a format where you can't just click on a profile to see what someone can do, I'd accompany a descriptor like "priest" with a quick description of what your character's strengths are in a party.

Oh, right! I mean, it does say "Magus" under my name, just saying that she won't be telling people she's a bladebound kensai magus, she'll say she's a wizard and also a priestess of Calistria (I do plan to have her 'day job' be Profession Courtesan and that reminds me of another question, how does PFS handle religious characters and tithing? I mean I know it's optional, but... what do people usually do?)

Silver Crusade

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M Halfling | Spells: L1 (8/8) L2 (4/4) | AC 16 T 16 FF 12 | HP 26/26 | F +3 R +6 W +3 | Init +8 | Perc -2 | Stealth +10 | CMD 16

Exactly. This character, for example, is a sorcerer who believes that he is a cleric. And nothing, believe me, absolutely nothing can dissuade him that the other PFS character (of 10th level), which he worships as the Prophet and The Savior, can give out 'divine' spells to him (or to anybody else). And in order from happening in the future some dissonance (and displeasure over this) with the other players, I just warn them in advance (in the metagame) that this character has such oddities.
...Hmmm, I think it's called "role playing games" :)

UPD: ninja'd ))

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

A tawny-skinned Elf carrying a spectacular jeweled sword and wearing a flowing overcoat the color of tarnished silver enters the Lodge. There is a chill in the air as he passes by. He approaches the bar and orders a 'rainwater' port. He seems preoccupied as if by some strange, nagging memory....

Level 3 Occultist eager to embark on a game of "Labyrinth of Hungry Ghosts!"


Nectanebo... contact DM Beckett. He might have an opening for you.

The Exchange

Female Half-Elf (Pass for Human) Magus (Bladebound, Kensai) 1 | AC 13 Touch 13 Flat 10 CMD 14 | Fort +2 Ref +2 Will +2 | HP 8/8

Still hoping to find a First Steps or Confirmation game for Bethany.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Bethany, I am sure that someone will be GMing evergreens again soon. However, I am betting that most GMs who are running the special are being cautious right now, not wanting to add any campaigns until they see how the workload of Blood Under Absalom pans out.

Is Bethany your first PFS character? And can we take this conversation to the discussion thread?

Hmm

Sovereign Court

Tengu Bard 9| HP 57/57 | Effects Active: See Invisibility l AC 20 (FF 19 Touch 13) CMD 19 | Init +5 | Saves F +7 R +10 W +9 | Spd 30' |
Skills:
Per +14, SenMot +19, Diplo +19, Perform (Oratory) +19, Acro +13, Esc Artist +12
Tracked Resources:
Bardic Performance 18/25 | Spells - 3rd Lvl 1/4 | 2nd Lvl 1/5 | 1st Lvl 4/7 | 0 Lvl (at will) (see profile for spells)

The World's Greatest Entertainer enters the Lodge once more, the tengu makes a deep bow.

Aram Zey is requesting a team with a certain discrete skill set for a new and very important mission.

With that he posts some limited details on the corkboard nearby.

Recruiting for 2-01, see the thread.
Before the Dawn Part 1

Sovereign Court

Tengu Bard 9| HP 57/57 | Effects Active: See Invisibility l AC 20 (FF 19 Touch 13) CMD 19 | Init +5 | Saves F +7 R +10 W +9 | Spd 30' |
Skills:
Per +14, SenMot +19, Diplo +19, Perform (Oratory) +19, Acro +13, Esc Artist +12
Tracked Resources:
Bardic Performance 18/25 | Spells - 3rd Lvl 1/4 | 2nd Lvl 1/5 | 1st Lvl 4/7 | 0 Lvl (at will) (see profile for spells)

Paicho pokes his head back in the room, Master Zey will use 2 teams for this mission will the following please report to his office at the Grand Lodge.

For 2-01:

Table 1 - Subtier 3-4
1. Mykel Therinor
2. Cult's Herald
3. Corrella DeVille
4. Hikari Hayashi
5. Fuzzfoot Hogan
6. Oroz the Face on Fire

Report in here and also you may begin posting in gameplay.

Table 2 - Subtier 1-2
1. GM Evil
2. Kulga Gruenakslag
3. Tusk the Half-Orc (feel free to play whichever character you want)
4. Bokkah
5. Stonegrin Strongale
6. Oret Terra

Report in here and also you may begin posting in gameplay.

Grand Lodge

Trotter Male Halfling Venture-Captain 19

Moving about and chatting casually with his agents, Trotter overhears Quain's title and notes, "Greatest entertainer? Magnificent? You sound like my good friend Trade Prince Ali Khalid Mustafa Ansari ibn Adeeb, THE AMAZING ALI and self-proclaimed greatest magician in all of Golarion. Perhaps you should meet."

----

Trotter then approaches the front of the room and takes up his usual position on top of a stool, trying desperately to look over the crowd but really only managing to look a few patrons in the eye.

"Agents! I've got another request from the Decemvirate and this one may require some of our more experienced members to step forward. We have all heard by now about the Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda’s leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed."

"Well, the Decemvirate has placed its trust in our humble Flaxseed Lodge here in Cassomir to stop this internecine conflict. To do so, we'll have to confront the Korholm Agenda’s leader in his own domain. So I need six volunteers willing to make the trip to Thuvia."

Hello everyone! I am recruiting for 07–28 Ageless Ambitions for levels 7-11. You can sign up here but please read the conditions below first! I think the last group I recruited is really taking the second point seriously and it is making the game a lot more fun!

I will roll a lottery for winners either tomorrow or Saturday but we won't start until next week (Monday or Tuesday).

Thanks and good luck!

conditions:
[list]
  • I no longer require/request one post per day. Frankly, I can't keep that kind of schedule anymore so I won't ask you to either. However, to keep the game moving forward I still ask that you post at least 4-5 times per week. But if you want to post every day, go for it. I will do my best to post as often as possible.

  • I expect roleplaying at my tables. Please keep out-of-character strategy talk to a minimum. And please please no posts with just dice rolls. I expect my players to engage with the game. I have removed players for simply rolling dice without interacting with the story so please take this request seriously. It's a lot more fun for everyone if you do.
  • Grand Lodge

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    Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

    A grizzled crusader pops his head into the tavern, waits reverently for Trotter to finish like a doe-eyed initiate himself, and then says, ”I think I heard outside that invitations were coming in for the next Confirmation. Any initiates might want to check and see if they’re on the list!”

    He ducks out as fast as he appeared.

    Recruiting for 5-08 The Confirmation. Classic (non-core). Please muster here.

    Dark Archive

    1 person marked this as a favorite.
    Hamith wrote:

    A grizzled crusader pops his head into the tavern, waits reverently for Trotter to finish like a doe-eyed initiate himself, and then says, ”I think I heard outside that invitations were coming in for the next Confirmation. Any initiates might want to check and see if they’re on the list!”

    He ducks out as fast as he appeared.

    Recruiting for 5-08 The Confirmation. Classic (non-core). Please muster here.

    Huzzah for a new GM! Have fun! :)

    Grand Lodge

    Trotter Male Halfling Venture-Captain 19

    lottery:

    1 Bold Strider
    2 Hawkeye127
    3 SirPeter
    4 GM Andrew
    5 PatheticWretch
    6 CaroCogitatus
    7 GM Aarvid
    8 GM Derek W
    9 wakedown

    unlucky: 3d9 ⇒ (5, 6, 4) = 15

    "Ok, agents! I'm looking for the following to head off to Thuvia. Come see me about the travel details!"

    The following are in for 07-28 Ageless Ambitions:

    • Bold Strider
    • Hawkeye127
    • SirPeter
    • GM Aarvid
    • GM Derek W
    • wakedown

    Please report to the Discussion and Gameplay threads here.

    Thanks everyone!


    Maps and slides

    lottery for final 2 spaces: 2d12 ⇒ (5, 10) = 15

    A wizened beggar enters the room "Excuse me sirs, ladies but I got asked to deliver a message for Skilgannon, Durland, Jasper Androlson, Tatiana Malkova, Akter Phruse and Darren Knock to report to Drangly Dens Dreng no Drang Drendles Den"

    Will the above mentioned report here for echoes of the Overwatched


    Maps and slides

    "Here are the proper instructions to get to the den" says the beggar handing out some notes

    revised link to the game mentioned above


    Male Human Alchemist 2, HP 14/14 | AC 15 Tch 12 FF 13 | CMD 14 | Fort +4 Ref +5 Will -2 | Init +2 | Perc +3 |

    A man in dark clothing with an equally dark cloak wrapped around himself, wearing the mask of a plague doctor, enters the tavern. He moves over to an empty table, provided that there is one, and sets down his gear, ordering whatever the current special is along with a glass of milk. He sets his bag on the table and removed his healer's kit, checking it over. He does this for all of his gear and eats his food while he waits for a job to come in.

    Level 1 Alchemist(Chirurgeon) who focuses in healing. Can be leveled up as needed, just made at level 1 to have everything in order. Looking for any PbP campaign that will have me. New to the paizo forums and unsure how to get started, but here's my figurative hat in the ring.

    Scarab Sages

    CG male Elf Occultist 6
    Spoiler:
    |AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

    A skeleton walks into the Lodge and leaves a fine parchment note on the corkboard that calls in elegant script for "a brace of brave adventurers, some experience necessary, but not vastly so, strong stomachs and curative magicks also well recommended."

    Recruiting up to 2 more 3rd-to-4th-level adventurers for Labyrinth of Hungry Ghosts, here! All welcome, but healers in particular!

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    A haggard-looking man, who on first glance vaguely resembles a fairer Drandle Dreng, is bodily shoved into the tavern by a figure obscured by the evening shadows. Looking as if he would like nothing more than to be somewhere else, he quickly recites, "A-a few Pathfinders are to board the next ship to Almas, Andoran. From there, they will go to a new location, as will be described in a b-briefing at the local Lodge. The honorable Trade Prince, Aaqir al'Hakam, r-r-requests more socially-inclined agents given the specifics of the mission, but all hands can be put to use!" With that, he bolts back out the door, leaving an acrid stench in his wake.

    Recruiting here for my first PbP game on these here boards, a CORE run of 7-22 Bid for Alabastrine. All are welcome, I have no preference as to tier, and, as I said, combat-focused characters may not be/feel as useful but fun can still be had with them if they are who you want to play. More details in the above link.

    Sovereign Court

    Bandits of Immenwood | Before the Dawn

    The same man comes fairly flying through the door once again, this time deciding to enter of his own accord rather than be pushed. The strange figure is nowhere to be seen this time, not wanting to take any chances in the pale morning light. The man coughs twice, doubles over, straightens up, and stammers, "The f-following Pathfinders are to depart for Almas immediately:

    Electra Firemind,
    Magga,
    Beronûsh,
    Khellek the Historian, once you're ready,
    TheWaskally, (pending character),

    and Hakotep Flaxseed!"

    He then tears out of the tavern, although smelling slightly less awful this time.

    Scarab Sages

    ...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

    Any low-level (non-Core) adventures available right now? I've got several level 1-4 characters who wouldn't mind coming back from vacation.

    The Exchange

    Female Human (Vudrani) Gunslinger 4 | HP 12/28 | AC 17 T 16 FF 12 | Fort+4 Ref +8 Will+3 | Initiative +6 (+8) | Perception +9 | Grit 2/2 |

    I'm also looking for low-level (non-core) adventures. I have a level 2 gunslinger who's been out of action for 3 years now but I'm looking to start some play-by-post again.

    Sovereign Court

    PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

    Ser Willem returns with his caravan from Last Wall and a newly minted blade at his side. "Well, that was an experience. Barkeep, Kenra and I need a good stew and ale." He indicates the young girl sitting next to him.


    12/15/18 - 10/11/13 Social Media Booster (CPR),

    Venture-Captain Adril Hestram, a bear of a man with only a few teeth left in his head, hauls himself into the lodge and bellows, I need some agents to pick up a codebook in Absalom. Make sure you're knife-proof though, you'll have to head into the Puddles, so it's not quite the milk run it sounds like.

    Come over here if you're interested - we're heading out soon!


    |Ruins |WBGoblins|RotRL| Emerald Spire|

    A barely discernible wisp of smoky fire floats through the keyhole to the tavern before lazily circling near the ceiling of the room. It finally finds a small cleared area of the crowded room and darts down, coalescing into a pillar of flame in the shape of a tall man. Its booming voice reverberates through the room "New aspirants to the Pathfinder Society are summoned! Your mettle will be tested, and if you survive, you will be Confirmed as a Pathfinder in good standing!"
    With a sudden roar of flame and a woosh of air, the pillar of flame disappears, sucked straight back out of the keyhole.

    I am going to slowly start getting up to three tables running for a beginners arc. I imagine that the slots will fill up quickly, but I will stagger the games so that they will start over the next several weeks as the tables fill. We will start with the Confirmation, move to Masters of the Fallen Fortress, and end with Wounded Wisp.

    GM DevilDoc's sign up sheet

    Please pay attention to which tables are for whom. I currently have them set up as one table for Beginners, one table for Veterans and one mixed table for overflow. Please fill up the primary tables before moving to the mixed table!


    |Ruins |WBGoblins|RotRL| Emerald Spire|

    Qstor
    Vljoen_KC
    Cwethan
    PatheticWretch
    PJP
    Faelyn
    Please report HERE for your mission kick off.

    miteke
    Ghost1776
    Tundran
    Amazing Red
    JAFO
    I'm Hiding In Your Closet
    Please report HERE for your mission to kick off.

    I still have several seats at the beginners table open! If not filled in the coming 48 hrs, I will open it to the waitlists from the other tables.


    .


    |Ruins |WBGoblins|RotRL| Emerald Spire|

    Would Uthraed
    Banesama
    WolverineBlue
    Cellion
    Purple Dragon Knight
    Carimac
    Please report here for the beginners arc!


    dot

    The Exchange

    Climbing up the bar, an overly furry Halfling sits on the edge of the counter, and pulls a Harrow deck out of her pocket

    "Hey Barkeep! Any idea where a Lady can find a decent game of Towers?"

    Dark Archive

    True Neutral Female Human (Varisian) Magus (Mindblade) 1 | HP 7/9 | Init +2 | AC 17; T 13; F 14 | BAB +0; CMB +2; CMD 15 | Fort +3; Ref +2; Will +3 | Perception +2 (Low Light Vision) | Speed 30 ft. | Light Load | Fame 2
    RESOURCES:
    1st Level Spells 0/2 | Psychic Pool 4/4 | Godless Healing 0/1 | Wand of Cure Light Wounds (5) | Wand of Infernal Healing (49)

    A young woman sitting next to the Halfling with the harrow deck stares into her recently emptied mug.
    "I didn't realize when I joined the pathfinder society that it would be filled with drunkards and eccentrics..." She mutters to herself, apparently unaware that she is speaking loud enough for everyone in the immediate vicinity to hear her tactless comment. Then she sighs and brushes a flyaway strand of platinum hair from her eyes.
    "I would like another please." She says more quietly to the barkeep, whom she doesn't realize is probably too busy answering the Halfling to hear her.

    Liberty's Edge

    Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
    Resource Tracking:
    Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

    A young adult half-elf looks over at Vaette. "Hmm, were you looking for me?"

    He has two drinking mugs in front of him. One wooden pint, now half-full of ale, and the other a beaten pewter mug full of holes.


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

    "No, I wasn't, but carry on anyway!" The woman in the mask genially pours ale for Searlas before moving on.

    Dark Archive

    True Neutral Female Human (Varisian) Magus (Mindblade) 1 | HP 7/9 | Init +2 | AC 17; T 13; F 14 | BAB +0; CMB +2; CMD 15 | Fort +3; Ref +2; Will +3 | Perception +2 (Low Light Vision) | Speed 30 ft. | Light Load | Fame 2
    RESOURCES:
    1st Level Spells 0/2 | Psychic Pool 4/4 | Godless Healing 0/1 | Wand of Cure Light Wounds (5) | Wand of Infernal Healing (49)

    Vaette flinches in surprise and turns to look for the source of the unexpected reply.
    I cannot say that I... She begins to say, but then looks the man over. Her eyes slide downward, than snap back up. "I... I'm sorry, have we met before?"
    She tugs nervously at the collar of her heavy leather armor. "Why did I think I would need to wear my armor today, it is not as though someone is going to walk into a tavern and start trouble."

    Liberty's Edge

    Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
    Resource Tracking:
    Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

    "Erm no... you jus said somethin about drunkards and ex..es...ex...es."

    A small somewhat translucent house finch climbs out of the pewter mug and stretches its wings. It chirps a few times and in clear common says "Eccentrics!"

    The half-elf glowers at the bird. "Yesh, I know the word."

    The bird turns, flies a lazy circle around the half-elf's head and chirps at the bartender. "Water please! Water please! No more ale! Water please!"

    Continuing to glower at the bird he shrugs. "Hey... you know what th'book of Cayden says. A hangover ish a... is.... ish..."

    The bird settles back onto the pewter mug and slowly crawls back inside. From within a few more chirps come out. "Master makes it up!"

    With that the half-elf turns somewhat red. "I'm not your bloody master!"

    The Exchange

    Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

    "Why am Ah al-ways asked tah do this stuff?" grumbles a heavily armored half-orc, his multitude of holy symbols to Abadar, big and small, dancing back and forth as his posts up a notice from Venture Captain Canayven Heidmarch on the wall.

    "Pathfinders needed to venture into Nidal!"

    Recruiting for 5-23 Cairn of Shadows. It's looking like high tier.

    Dark Archive

    True Neutral Female Human (Varisian) Magus (Mindblade) 1 | HP 7/9 | Init +2 | AC 17; T 13; F 14 | BAB +0; CMB +2; CMD 15 | Fort +3; Ref +2; Will +3 | Perception +2 (Low Light Vision) | Speed 30 ft. | Light Load | Fame 2
    RESOURCES:
    1st Level Spells 0/2 | Psychic Pool 4/4 | Godless Healing 0/1 | Wand of Cure Light Wounds (5) | Wand of Infernal Healing (49)

    "That is unusual!" Vaette exclaims excitedly. "I have never seen a familiar before." She continues.

    Liberty's Edge

    Male Half-Elf Psychic 5 | HP 34/27, | AC 11 (15), T 11, FF 10 | F: +3, R: +3, W: +5 | CMD 12 | Perc +12 | Init +1
    Resource Tracking:
    Phrenic Points: 3/5 | Spells: Lvl 1: 6/8 Lvl 2: 4/6 | 2 GM * Reroll unused | Detect Thoughts unused

    "You can keep him... he's a bloody nuisance."

    Another chirp echoes from the bowl "Language, Master!"

    "I'M NOT YOUR BL-"

    A loud chirp drowns a few words out from the middle of that sentence..

    "- MASTER FOR THE LAST TIME!"

    He calms down for a moment, then looks over at Kleetus.

    "Whass goin on in Nidal?"

    The bird leaps out of the cup, flies over to the board, hovers a moment, and flies back.

    "Hahahaha nope... I like living thank'y"

    As the bird hops back into the mug it makes sure to get the final word. "Coward!"

    Silver Crusade

    HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

    A very excited little gnome rushes into the lodge.

    "Have you heard? Osprey is after a team! It sounds very important. Something about the fate of the world I expect."

    She sighs, her hair changing colour as she does so.

    "He is *so* hansom."

    Two tables for 00-16 To Scale the Dragon (level 5-9). One Core, one Classic. I'm going to be a bit controversial here and say no occult classes for the Classic game. I find they turn season 0 scenarios into a bit of a cake-walk.

    Signups here

    Please note start dates are approximate and depend a bit on my workload.

    Silver Crusade

    HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

    "Can Numair and The Copper maiden please meet for a briefing in Osprey's quarters?" she asks.

    "Oh look, an empty spot.. CORE I wonder if I could sneak along"

    One spot left for To Scale the Dragon in Core, please check in here

    Prisim leans over towards The Copper Maiden, and quietly asks "You're not related to the Snork Maiden are you?"

    The Exchange

    Human Female Monk 5 / Fighter 1 | Arrows: 15, 10 silver 20 cold iron, 10 adamantine | 30 shuriken | Stunning Fist 5/5 | Ki 2/4 | HP 47/47 | AC 22 (T 17 FF 14) | CMD 20 | Saves 9/8/7 | Init 5 | Perception 9

    "The Snork?" An eyebrow raises, curious. "No. I thought you would associate me with a viper, of sorts." She looks at one of the locks of her hair, holding it in front of her mask. "Yes, I know, I have to refresh my tattoos..." The woman stands and and exits the lodge, looking for the nearest caravan out of the city.

    Liberty's Edge

    M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

    Wow! Yay! A moomin reference!

    A grizzled half-elf raises an eyebrow, the cracks a smile at the mention of the Snork Maiden. "Ah, the snork maiden's no viper," he says, his tone just the slightest bit wistful. "Kind and sweet she is, with a flower behind her ear. It's many a day since I've thought of her."

    The Exchange

    1 person marked this as a favorite.
    Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

    "Alrighty then. Agents In-Sid-eeon, Skug, Xi-chi-kite, Eglantine, Takahiro, Olander and Eadie Van Halen; boat is waiting and ya gotta git to Korvosa!"

    Yours is Mined, Aerondor, Shifty, Pathetic Wretch, Dien, Gm Granta and CaroCogitatus, please report to the Discussion thread!

    Scarab Sages

    1 person marked this as a favorite.
    Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

    "It's 'Navhelan!'"

    *eye roll*

    Liberty's Edge

    Dashing Half Elf 11 | HP: 91/91, AC 30 ,T21, FF22, CMD:29, Fort:+12*(+5 more vs disease/poison), R+23, Will:+13*(15 v Encht/18vMind Effect)*, Init:+13, Percep:+23*(24* vs Traps) | Panache 11/11|Charmed Life(+3) 6/6|Inspiration 4/4 | Active Effects:

    A handsome half-elf dressed in colorful and fine seafaring clothes, plenty of jewelry and sporting a finely crafted rapier on his right hip strides into the lodge. His smile is wide and his sharp eyes take in the room and all those present. He walks to the recruitment board, giving it a quick once over, before finding and dropping into a comfortable seat somewhere. As if expecting someone, he leans back in his seat and relaxes, seemingly quite at home.

    Liberty's Edge

    Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
    Tracked resources:
    Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

    A cloaked figure enters the lodge slowly and stares silently at the people around. He eventually sits at a table, and speaks with a low, rasping voice.

    "Looking for agents. Mission in Absalom." he says briefly, putting a paper on the table.

    GM Zinou here recruiting for a standard run of Slave Ships of Absalom (level 1-5)! Please sign up here! :)
    Two spots are open for beginners only. If there's enough players, I may open one more table.

    Silver Crusade

    Spells:
    -/0/0/0/0/0 | arcane mark 1/1 | comprehend languages 1/1 | message 0/1 | read magic 1/1 | wand CLW 5/5, wand CLW 50/50
    Male Gnome Bard (arcane duelist) 2 | HP 17/17 | AC 19 T 14 FF 16 | CMD 13 | F +2 R +6 W +2 | Spd 20' | Perc +5 (low-light) | Init +5 | Performance 1/9 | Eternal Hope 1/1 | Conditions:

    The announcement of a mission makes a small gnomes head turn, his great mop of cerise hair taking a moment to catch up. Kronas slides off his stool and bounces over to the table where the cloaked figure is now sitting, his hand waving in the air "Oh, Oh, I'm an agent..." he unclasps the Wayfinder attached to his belt and shows it to Voros "See! Fully confirmed and everything. Is that the sign up sheet? I'd like to sign up. Can I sign up? My name's Kronas, Kronas Kronglic by the way. A pleasure to meet you!" He sticks his hand out in greeting and tries his best not to stare at the cloaked man's sharp teeth.

    Just signed up :)

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    The Flaxseed Pathfinder Lodge

    Hello all! Out-of-character discussions here.


    Well, hello! The first I saw of this was Maximo's Hideaway (GM Rah (Old Shu)), pretty robust in there. Great idea for GMs. Thanks EF!


    Male Human

    Hey Mike! Interesting idea, figure I'd at lest "dot" it before I forget!


    Heya everyone!


    Male Mostly Harmless Incorrigible Punster 5/ Militant Grammarist 3/ Contrarian 2

    Insert out-of-character discussion here

    Dark Archive

    Good idea EF and hello to everyone :)

    Liberty's Edge

    Howdy.

    Sovereign Court

    "Originated" with Maximo's Hideaway, burgled by Tektite (with myself at the forefront of the devil's advocates for the theft), then re-burgled EF. It's like a city of thieves in here.


    Speaking of the Hideaway, I'd like to offer an open invitation to everyone hanging out here and over at Filosten's to stop by if they are looking for adventure, entertainment, or just a free drink.

    Directions to Maximo's Hideaway.


    Male Mostly Harmless Incorrigible Punster 5/ Militant Grammarist 3/ Contrarian 2
    El Baron de los Banditos wrote:
    It's like a city of thieves in here.

    Which means, when the time comes that I purloin this for my own ends, it'll need to be called Lankhmar. (Or Riddleport, to Golarion-ites.)


    Howdy everyone, somehow I missed this link earlier!

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Saw Darklands Pyramid, signed up for it entirely on the dual premise of "I finished the initial play-thorough of Dynasty Warriors 6 Empires for Toshi inspiration" and "It had pyramids in the name, so Ernest would be excited for it."


    The Flaxseed Pathfinder Lodge

    Anybody interested in Wardens of the Reborn Forge? I mean, I don't own the PDF and have enough PFS games going as it is to GM it myself. . . but if someone else is GMing it this is my way of saying I'd like a seat, please! ;)

    (Not sanctioned for PFS yet but I believe it is supposed to be sanctioned with optional "campaign mode" a la Dragon's Demand and APs. So high-level PFS credit *should* be available upon completion, even if characters are made from scratch. Don't hold me to it though until the chronicles are actually released, but that seems to be the trend.)


    Well, you know I offered to run it. Was waiting for the sanctioning.


    The Flaxseed Pathfinder Lodge

    Oh, I thought you wanted to play this one? I mean, I'm not going to complain if you want to run it. I'm fine waiting on the sanctioning to be sure "campaign mode" is allowed, although we'd surely not finish before then. (Then again, Paizo has been depressingly behind schedule for the past few months and Carrion Crown sanctioning was supposed to happen a long time ago.) I would imagine it would be since I'm pretty sure they said all new modules under the new format would have that option.

    Of course, with such a unique setting I'm torn on what to play. I was tempted to be a masochist and play a caster, as there are guaranteed to be anti-magic fields galore. I'll think on it, we've probably got a while.


    Male Human

    I assume this is a high-level event, right?


    The Flaxseed Pathfinder Lodge

    It's the new module for levels 12-15.


    Level 12 I believe.


    Count me as interested. What are the rules for making a PFS legal character for playing high level content?

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    If they allow "Campaign mode," for a higher level mod then they're going back on their decision of making modules matter again, and I'm not sure how I'll feel about that.

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    It's official; EF is to "Gnomes with sexual tendencies" as I am to "insane old men".

    -Posted with Wayfinder


    The Flaxseed Pathfinder Lodge

    Hey! Totally different! Glaurung is basically Zarta Dralneen in gnome form; Fizzbeard is an upstanding paladin of Smiad. . . who just happens to fall for the damsel in distress at the end of the mission.


    Male Mostly Harmless Incorrigible Punster 5/ Militant Grammarist 3/ Contrarian 2

    Hey, Glaurung's gotta do something to keep the Bleaching away.


    The Flaxseed Pathfinder Lodge

    Exactly.

    (Is that what the kids are calling it nowadays, lol?)

    Sovereign Court

    2 people marked this as a favorite.
    Stats:
  • AC 17 / Touch: 14 / Flat XX (Uncanny Dodge) / CMD 15
  • HP 81/81
  • Fort:+11; Ref:+17; Will+14
  • Percep +32 (Trapspotter);Sense Motive +5
  • Init+3
  • Luck Rnds 0/7 used
  • Halfling Bard (Archaeologist) 10

    "I think you mean 'someone'! Ha!"

    -Posted with Wayfinder

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Helpful Piggy Info for Atum Nakhti (the Risen? I think you have to to be a Living Monolith?)! Living Monolith Comparison! Ignore if you want, I just know that EF has one and was concerned about ch-ch-changes. Turn and face the strange.

    The elephant in the room:
    Wait, aren't Elephant warriors a Taldan thing? And who let it in here?!?

    3/4ths base attack, no longer is it full BAB, usually. See 1st level. Also, I didn't play 3.5, but the saves progression is different Fort is still the only Good save.

    Level 1! Ka stone VS Soul Stone:
    Ka Stone wrote:

    During his induction into this prestige class, a living monolith has an engraved scarab stone embedded in his forehead, often inlaid with gems or precious metals. This stone is inscribed on its inner side with the monolith’s true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

    The ka stone tightly binds the living monolith’s mind and spirit to his body, providing him with a +2 bonus to saves against negative levels, death effects, and mindaffecting effects.

    A living monolith can invoke the power of his ka stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).

    Soul Stone wrote:

    During his induction into this prestige class, a living monolith has a stone scarab embedded in his forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith’s true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

    The soul stone grants the living monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.

    A living monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid). When a living monolith first gains the soul stone ability, he must decide whether it takes the form of an ib stone or a ka stone. If the character was a spellcaster before becoming a living monolith, he can choose either an ib stone or a ka stone. If the character was not a spellcaster before becoming a living monolith, he must take a ka stone.

    Ib Stone (Su): Starting at 2nd level, a living monolith with an ib stone gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a living monolith, he must decide to which class he adds the new level for the purpose of determining spells per day. Once made, this choice cannot be changed. A living monolith with an ib stone does not gain the greater ka stone and master ka stone abilities.

    Ka Stone (Su): A living monolith with a ka stone gains Toughness as bonus feat. In addition, when a living monolith uses his ka stone to increase his size, his base attack bonus from his living monolith class levels is equal to his living monolith level.

    More options for casters! Better stuff! Full BAB, but only sometimes!

    Level 2! Stone Blood VS Stone Blood!:

    Stone Blood (Ex) 3.5 wrote:
    At 2nd level, the vital fluids and tissues of a living monolith are infused with the power of ancient stone and can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to continuous damage or ability damage from blood loss or blood drain attacks (including weapons with the wounding quality).
    Stone Blood (Ex) wrote:
    At 2nd level, the vital fluids and tissues of a living monolith can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.

    Less words! Same thing!

    Level 3! Fortified flesh (DR 1/—, 10%) VS Fortified flesh (DR 1/—, 10%)!:

    Fortified Flesh (Ex) 3.5 wrote:
    At 3rd level, the flesh of a living monolith takes on the hardness of stone, enabling him to shrug off blows. A living monolith gains DR 1/adamantine and 10% immunity to critical hits (as if he were wearing fortification armor). This DR increases by 1 and immunity to criticals increases by 10% at levels 5 and 8. When a living monolith uses his ka stone to increase his size, these defenses temporarily increase by 1 and 10%.
    Fortified Flesh (Ex) PFRPG wrote:
    At 3rd level, the flesh of a living monolith takes on the hardness of stone. A living monolith gains DR 1/— and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 5th level and again at 8th level, this DR increases by 1 and the immunity to critical hits increases by 10%. When a living monolith uses his soul stone to increase his size, these defenses temporarily increase by an additional 1 and 10%, respectively. At 5th level, a living monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).

    Disease Immunity gain!

    Level 4! Stability & tombsight vs Stability & tombsight! Tag Team Rumble!:

    3.5 wrote:

    Stability (Ex): At 4th level, a living monolith becomes exceptionally stable on his feet, gaining a +4 bonus to avoid being bull rushed or tripped when standing on the ground. This stacks with a dwarf ’s stability trait and other similar abilities.

    Tombsight (Su): A living monolith of 4th level can perceive the balance of life and death within those they see, as if using deathwatch and detect undead simultaneously. This power can be used at will and lasts as long as the living monolith concentrates. Using this ability is not an evil action.

    PF wrote:

    Stability (Ex): At 4th level, a living monolith becomes exceptionally stable on his feet, gaining a +4 bonus to his CMD when he resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf ’s stability trait and similar abilities.

    Tombsight (Su): At 4th level, a living monolith can perceive the balance of life and death within those he sees, as if using deathwatch and detect undead simultaneously. This power can be used at will and lasts as long as the living monolith concentrates.

    Deathwatch is evil in some homegames now, I guess?

    Level 5! Greater ka stone, fortified flesh (DR 2/—, 20%) VS Fortified flesh (DR 2/—, 20%, immune to disease), greater ka stone:

    Greater Ka Stone (Sp) 3.5 wrote:
    At 5th level, a living monolith must undergo a ritual replacing his initial stone with one worth at least 5000 gp (he cannot gain any more levels in this prestige class until he does so). This takes 8 hours, destroys the previous stone, and transfers its power to the new one. He becomes immune to natural and supernatural diseases. When he invokes his ka stone’s power to increase his size, he gains the benefit of righteous might rather than enlarge person.
    Greater Ka Stone (Su) PF wrote:
    At 5th level, when a living monolith with a ka stone invokes his ka stone’s power to increase his size, the living monolith gains the benefit of righteous might rather than enlarge person. The DR gained from righteous might is based on the living monolith’s alignment. A neutral living monolith must choose which DR to gain from this ability. Once made, this choice cannot be changed.

    DR/alignment! Clarifications!

    Level 6! Attunement to stone VS Attunement to stone!:

    Attunement to Stone (Sp) 3.5 wrote:
    At 6th level, a living monolith becomes attuned to stone and earth, enabling him to meld into stone at will.
    Attunement to Stone (Sp) PF wrote:
    At 6th level, a living monolith can use meld into stone at will.

    Less fluff!

    Level 7! Summon sphinx VS Summon sphinx!:

    Summon Sphinx (Sp) 3.5 wrote:
    At 7th level, a living monolith gains the power to call upon the aid of the sphinxes, ancient allies of the first immortal tomb guardians of Osirion. Once per day he may call a sphinx to his presence and bargain for its services as if using planar ally to call upon an outsider. He gains a +4 bonus to Diplomacy checks to influence sphinxes.
    Summon Sphinx (Sp) PF wrote:
    At 7th level, a living monolith can call upon the aid of the sphinxes, ancient allies of the first immortal tomb guardians of Osirion. Once per day, the living monolith can call a sphinx to his presence and bargain for its services as if using planar ally to call upon an outsider. At 9th level, this ability functions as greater planar ally. The living monolith gains a +4 bonus on Diplomacy checks to influence sphinxes.

    It scales now!

    Level 8! Communion with stone, fortified flesh (DR 3/—, 30%) VS Communion with stone, fortified flesh (DR 3/—, 30%):

    Communion with Stone (Su) 3.5 wrote:
    At 8th level, a living monolith achieves a unique communion with the living rock, gaining tremorsense in a 30-foot radius as long as he is in contact with the ground. Once per day he can communicate with rock and stone as if using stone tell. He understands Terran, the language of earth elementals.
    Communion with Stone (Su) PF wrote:
    At 8th level, a living monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the living monolith can communicate with rock and stone as if using stone tell. He gains Terran as a bonus language.

    More Pathfinder-y! Less words!

    Level 9! Assumption of stone VS Assumption of stone!:

    Assumption of Stone (Sp) 3.5 wrote:
    At 9th level, a living monolith may use statue as a spell-like ability on himself at will. He also becomes immune to petrification.
    Assumption of Stone (Sp) PF wrote:
    At 9th level, a living monolith may use statue as a spell-like ability with a range of personal at will. He also becomes immune to petrification.

    Totally the same!

    Final! Round! Level 10! Master ka stone & judgment of the monolith VS Ageless stone, judgment of the monolith & master ka stone!:

    3.5 wrote:

    Master Ka Stone (Su): At 10th level, a living monolith must undergo a final ka stone ritual, replacing his current stone with one worth at least 10,000 gp. Upon completing this ritual, the living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means. When he invokes his ka stone’s power to increase his size, he gains the benefits of righteous might and regains lost hit points as if he had rested for a night (though this healing does not restore temporary ability damage or provide other benefits of resting, and changing back does not heal him further).

    Judgment of the Monolith (Sp): A living monolith of 10th level has the divine authority to demand truthful answers in order to mete out justice in the name of the ruler of Osirion. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the living monolith. Finally, a living monolith can use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).

    PF wrote:

    Ageless Stone (Ex): At 10th level, a living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means.

    Judgment of the Monolith (Sp): At 10th level, a living monolith gains the divine authority to demand truthful answers. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the living monolith. A living monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).

    Master Ka Stone (Su): At 10th level, when a living monolith with a ka stone invokes his ka stone’s power to increase his size, he regains lost hit points as if he had rested for a night. This healing does not restore temporary ability damage or provide other benefits of resting, and changing back does not heal him further.

    Split up a few abilities!

    Looks like only one REALLY BIG change, and that's the BAB. I foresee a forced rebuild opportunity in your future, since they did that with Hellknight.


    Hey everyone! I'm running The Confirmation. Go HERE if interested.


    Looking for one player for #2-18 The Forbidden Furnace of Forgotten Koor (Tier 7-11). No pregens preferred.

    Dark Archive

    I could be interested, I have a bard (10) or a Ninja (9) available if you are still looking for a player !


    The Flaxseed Pathfinder Lodge

    Anyone up for the new 05-12 Destiny of the Sands Part I? I'll probably GM it in real life but I've got an Osirion necromancer I'd love to play in it.


    Male Human

    Think I'm set up to play that at OwlCon in a few weeks myself.

    Shadow Lodge

    ||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

    I am. I'm also really considering running Weapon of the Rift (5th - 9th) if enough are interested.


    The Flaxseed Pathfinder Lodge

    Yeah, I'd be interested in that one too and I've got a character available.

    Shadow Lodge

    ||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

    Ok, holy crap this scenario looks cool. Finally sort of taking the war to the Worldwound and actually doing something. And a pretty good Chronicle Sheet. Still glancing through, but I'm really liking what I see.


    Male Human

    Don't TEMPT me, Frodo!

    I have one guy that is in that tier but I need to hold him out for OwlCon in February. Anyways, I think I have enough games going as it is (though two might end by this weekend).

    Shadow Lodge

    ||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
    EndlessForms wrote:
    Anyone up for the new 05-12 Destiny of the Sands Part I? I'll probably GM it in real life but I've got an Osirion necromancer I'd love to play in it.

    In case anyone is interested, here are the new (on the way) Faction Letters for this one.

    Osirion Letter:

    Abadius, 4714

    Initiate of Osirion’s Mysteries,

    As you no doubt recall, our dismissal from the Ruby Prince’s inner circle made it possible for us to research the organization known as the Jeweled Sages, a society that dates back to Osirion’s golden age millennia ago. These men and women sensed the decline of their kingdom and began to gather the relics and wisdom that might otherwise be lost to the ages. Each sage carried a jewel in which he or she stored memories and secrets of the past, passing them to chosen successors when a member inevitably passed away. Our desert homeland’s tumultuous past scattered the Jeweled Sages to the winds, but I am certain that if they were still united as in ages past, they would praise your accomplishments over these past months—while they valued the wisdom of the whole, they also honored the initiative and excellence of the individual.

    Yet are they truly gone, and I the last? We recently learned that someone calling herself the Diamond Sage has lived in central Osirion for years, and if her agents are any metric, she is as interested in meeting us as I am to finally meet another of my order. What’s more, I have divined that several other sages’ jewels are also buried nearby, though I do not know their exact locations. Because my reputation in Osirion is still stained by last year’s developments, I am sending you, my loyal agents, to find these jewels, locate the Diamond Sage, and arrange for us all to meet formally and determine the future of our fractured order. I am not certain quite what to expect when we finally meet the Diamond Sage, and I trust I will have your insights to aid my own judgment of the matter.

    The Pathfinder Society has been most generous in providing me a home and offering its support in our endeavors. Even now I am working with Venture-Captain Norden Balentiir to orchestrate a formal Pathfinder expedition to the trade city of Eto, where I hope you can pick up the trail of my elusive colleague. I owe the Society much for its aid. When our business near Eto is done, let us remember your fellow Pathfinders and the equally monumental task they face to the north.

    For the Jeweled Sages,
    Amenopheus, the Sapphire Sage

    Qadira Letter:

    Abadius, 4714

    Most Valued Associate,

    Have you noticed our offices’ recent renovations: the intricate rugs, delicate vases, and shining candelabras? I felt it appropriate to spend a fraction of our recent profits on enhancing our image to reflect the lucrative business deals that you have helped secure. Through some delicate handling, the dwarves and the Kalistocrats are both willing to do business with us, though I imagine it’s only a matter of time before their rivalries flare up and force us to choose who our real friends are. Even then we shall enjoy the fruits of cooperation with the Rahadoumi, whose location offers us greater access to the west coasts of both Garund and Avistan.

    Before we break open the Chelish wine, however, we must maintain our momentum; I can manage the consolidation of what we have already acquired if you can find and seal more contracts. Making our mark on the Katapeshi markets will have to wait until our network is particularly robust, so look elsewhere. I have made arrangements with the Pathfinder Society to send you to Eto, a thriving crossroads city in Osirion, to see what you can learn there. Should you meet a particularly capable powerbroker or merchant lord, see if you can bargain for a few trade secrets or news of any up-and-coming trading centers worth our attention. Of course, I expect you to follow through on that advice, so be prepared for extended travel.

    Stay well while you are abroad. My colleague Guaril Karela has been looking particularly ill recently, and each month that passes seems to age him another year. I also hear that my mentor in Qadira is bedridden, and I shall travel to see him soon.

    To a bright future,
    Trade-Prince Aaqir al’Hakam

    Sczarni Letter:

    Abadius, 4714

    My Loyal Associate,

    You’ve heard, haven’t you? At least half of the family seems to be running around half-mad. Well, let me assure you that hearing the word on the street is hardly the same as seeing the writing on the wall; anyone who thinks she can send assassins to stick a knife between old Guaril’s ribs is in for a nasty surprise—at least half a dozen nasty surprises with 20-inch biceps and iron-studded cudgels, in fact.

    Fortunately, the Pathfinder Society knows just how valuable our services are and has volunteered some extra muscle to ensure that my head and neck do not end their longstanding partnership (I find the two have grown rather attached to each other and would terribly upset if separated). The key now is finding out which rats think they can take on the Sczarni and where their little warren is. I have to say, your work so far has turned up some strong leads; keep this up and you’ll go far in the family.

    What I’m not so happy about is hearing that my former business associate is one of the ones selling me out! What’s worse, he’s done a truly professional job of covering his tracks—so much so that none of my cousins have been able to track down our real enemies. I’ve run out of good options, so I’m sending you in to negotiate. The information-broker I’m talking about is holed up in Eto, and the Pathfinder Society has organized a special trip for us to knock on his door and ask some pointed questions (I’m telling you, this deal with the Society is great). Stay sharp, figure out where our enemies are holed up, and don’t promise anything we can’t deliver on.

    Once you know where our enemies are, contact me. I’ll pull some strings and make sure the Society lends us a hand in busting some skulls and ending this debacle. Of course, when the time comes, I’ll need you to lead the raid. In the meantime, go help the Pathfinders do Pathfinder things—you know the routine.

    Go make me proud,
    Guaril Karela

    Dark Archive

    I'm interested too !

    The Exchange

    Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

    So I spent time leveling my cleric to 9th today.

    I'm still waffling between quick channel, alignment channel (evil), turn undead, and command undead.

    The idea of no SR area effect 7d6 damage to evil outsiders is nice - but 14d6 healing a turn (although at the cost of an extra channel) would also be nice :P

    The Exchange

    Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

    I could also do destiny of sands.


    Technic Siege/Full Map

    Ok guys, I am thinking of running a game or two for the next PBP event. I would like to run things I don't already own, because free stuff is always good. I own a decent enough selection of 1-5 stuff and a handful of 3-7's, so I'd be happy to go with a 5-9 or 7-11 if enough folks will have characters available by then.

    Is there anything out there you've been itching to play?

    -GM Derek aka Osric/Oswin


    Male Human

    Hey Derek! If you have time come April I'd love to play. No preference, either 3-7 or 5-9 should be good for me.

    Not sure if you considered it but maybe a module like Carrion Hill? I think its 4-6.


    Technic Siege/Full Map

    Yeah, I thought about. But I have trouble running longer games. I got a group through Fangwood Keep last year, but as you know I had to cancel a couple of Dragon's Demand games. (one of which EF graciously took over).

    I like the pacing of scenarios better, especially since I do a lot of posting during work hours, and my schedule does vary a lot seasonally and for other reasons.


    Male Human

    Ah yes, no problem. I have no wish list of scenarios other than whether I played it or not. I'd say do something 3-7 and maybe Xavian and the others could play in it.


    Signboy77's PFS Scenario-rama

    @GM Derek W: If you're willing to run a 5-9 or 7-11, I'll have a free character available. Desmond's in Tektites Red Harvest, but I think we'll finish up before Gameday starts.

    Elven Entanglement sounds fun.


    No wonder I wasn't getting updates on this thread.


    The Flaxseed Pathfinder Lodge

    Elven Entanglement is a lot of fun but can also be pretty brutal. We had a decent party and still limped through half of it.

    Silver Crusade

    Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}

    I would be up for Elven Entanglement with my paladin-6 or lion-shaman-5 (both half-elves). If Desmond, definitely go with my paladin, Omrax!

    [edit]Just noticed EE was 7-11, I was thinking it was 5-9. I will have to add some GM chonicles to get Omrax to 7th.[/]


    Signboy77's PFS Scenario-rama

    The campaign page is back to the vertical alignment. Huzzah!


    Rebels Map

    Yes, very nice indeed!


    EndlessForms wrote:
    Elven Entanglement is a lot of fun but can also be pretty brutal. We had a decent party and still limped through half of it.

    That because I had to put on the kid gloves. Even with myself being a Huggy Bear GM, that could have easily been a TPK. That one scares me. I'd bring Shin, but he's already died once.

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