The Flaxseed Lodge Core Campaign (Inactive)

Game Master Mike Tuholski

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Campaign scenario outline


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Liberty's Edge

Active Buffs:
Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
Resources:
Spells: 2/2 | CLW: 40/50

As Dorvhan blesses Paeter with the luck of Desna, the halfling lashes out quickly with his shield and trident, hoping to take down the injured Pharasmin quickly. "The incursion with the demons and the lying bastard with my longsword has left my exposed heart cold. I will end any threat to myself with impunity and show mercy to no one!" he cries as he stabs and slams the man before him. "Surrender and throw down your weapons or you all will end up like him."

Trident @ Blue: 1d20 + 9 + 4 - 2 ⇒ (11) + 9 + 4 - 2 = 22
Trident @ Blue: 1d20 + 9 + 4 - 2 ⇒ (19) + 9 + 4 - 2 = 30
Damage: 1d6 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Shield @ Blue: 1d20 + 9 + 4 - 2 ⇒ (10) + 9 + 4 - 2 = 21
Shield @ Blue: 1d20 + 9 + 4 - 2 ⇒ (5) + 9 + 4 - 2 = 16
Damage: 1d3 + 2 + 4 ⇒ (1) + 2 + 4 = 7

---

Since the enemy crit, I'll roll his confirmation.
Enemy Confirmation: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Miss.


The Flaxseed Pathfinder Lodge

Syrak trips one of the Pharasmins and puts him on the ground! Pandoor and Dorvhan try to talk reason and it seems to put a pause in the leader, as he calls out, "Wait! Positive energy should have had an effect on them... maybe they are true!"

The others stop and look at their leader as he raises his hands. "Quickly, explain yourselves!" demands the leader.

Grand Lodge

Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan knows that giving through truth is risky, but worth it, "Thank you! We have donned magical disguises of great power to infiltrate the area. We are.... We are Pathfinders. We've come to ferret out a plot and item that is antithetical to all our best interests. By Desna, if one of you has prayed for a spell to see the truthfulness in another's words, I would gladly submit to it."

    -Posted with Wayfinder

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Zombie-Pandoor nods profusely. "My companion here speaks the truth. Please hear our plea, we don't want to harm you! Dorvhan here a priest of Desna!"

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak lowers his glaive and nods.


    The Flaxseed Pathfinder Lodge

    The leader looks to his companions, who shake their heads. "None of us has magics to reveal the truth in your words or appearances but you do not act as the other undead and you certainly do not respond to our magic in the same way. If you would allow me...."

    He tries channeling one more time but when he sees that you are still unaffected he shrugs and says, "I must trust that your disguises are indeed as good as they seem. I am Kuryn, a priest of Pharasma. We are conducting raids and trying to free living captives. We’ve been in the area for a few weeks now scouting the area and have finally set to freeing the prisoners here in Corpselight."

    Kuryn looks about nervously. "Indeed, I am inclined to believe your story about disguises because you are not the first such infiltrators we have encountered. We encountered several of them a few weeks ago. Thinking they were undead Gebbite abominations, we dispatched them. Only later did we realize our mistake, but by then it was too late. This was in the swamp about a mile south of the town."

    Kuryn then continues after a moment's pause in recognition of his mistake, "If you can tell us, what is this plot and item you are seeking?"

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    "You... you killed our fellow agents..." Pandoor puts a knee on the ground and would have cried if he weren't undead.

    "We must find their corpses. I fear they turn really into zombies this time..." says Pandoor, not really interested in explaining the goal of their mission.

    Looking at his dissacated hands, he thinks at loud.
    "This spell is truly powerful. It doesn't dispel itself even after death..."

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan lets Pandoor continue to parlay. Meanwhile the dwarf begins tending to the humans, making sure the Pharasmans can help them out as the Pathfinder team goes deeper into danger....

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Paeter, already angered by their attack, has his mood even further soured as he learns of Joktan's death at the hands of these glorified cultists. "Since you have slain our allies, we will need you to take us to their bodies immediately. Our mission is of no concern to you at this time." he says glaring at the Pharasmin leader, keeping his trident in hand.

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak ponders in thought for a moment.

    Syrak puts his hand on Paeter's shoulder, trying to calm him down a bit.
    "They will have to answer to Pharasma in time for their crimes."

    Syrak turns to the Pharasmans "We do need to know where their bodies lie though. Returning them to their friends and families is of vital importance to us. After we recover their bodies we will gladly tell you what we know of Corpselight, both the living and the undead. Your quest is noble and I am thankful we were able to talk rather than waste our efforts destroying one another."


    The Flaxseed Pathfinder Lodge

    Kuryn says, "This is a dangerous land, no matter what disguises you have. If you will not tell us about your task, I will at least urge you to complete it as quickly as possible."

    Kuryn continues, "We can not accompany you as we have more work to do here saving these people. But your companions were buried about a mile south of the last human farm on the south side of town. You will see there a temple of Urgathoa which we overtook and used as their resting place."

    ----

    Following Kuryn's directions, you venture south. A twisted, forking path of dry land winds through the swamp here. A low, solitary hill rises from the horizon to the south, an ominous stone cairn marring its smooth crest with a ghastly crown. The area is covered in an unnatural pall, and even natural sounds seem dulled.

    Perception DC 21:
    You notice the sound of religious chanting and frantic, sloshing footsteps running through the swamp.

    DC 17 Knowledge (religion) to recognize this as a haunt. Then if you beat a 10 on Initiative you can take a surprise round action to prevent it triggering.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Perception: 1d20 + 11 ⇒ (18) + 11 = 29
    Religion: 1d20 + 4 ⇒ (11) + 4 = 15

    "What's that chanting? What are those voi---" Dorvhan hears something frightening, but can't put it together...

    DANGIT! That might have been the first time I had a chance of actually foiling it in all my games.

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    perception: 1d20 + 6 ⇒ (20) + 6 = 26
    Can't make the religion check.

    Syrak looks to Dorvhan "You hear that too?"


    The Flaxseed Pathfinder Lodge

    Well I don't think the others can do enough to stop it anyways. Unfortunately Dorvhan was probably the best hope.

    As the sounds of chanting crescendos into warcries, there is a blast of white light over the party.

    positive energy: 4d8 + 7 ⇒ (4, 5, 2, 1) + 7 = 19
    DC 16 Fort save for half.

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    If you allow it, Pandoor might have a chance, though

    Perception: 1d20 + 11 ⇒ (18) + 11 = 29

    Knowledge Rel: 1d20 + 6 ⇒ (8) + 6 = 14

    Nevermind

    Pandoor hears the voices as well but is unable to tell anything about them...

    Fort save: 1d20 + 5 ⇒ (19) + 5 = 24 Yay

    Pandoor is swift to endure the energy's pain, though.

    "What is this?" he shouts.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • FORT: 1d20 + 7 ⇒ (3) + 7 = 10 "Desna weeps! the only place in the inner sea where this would have normally helped us. I can't wait to finish this mission!"

    We have a want of ILC yes?2d8 + 2 ⇒ (4, 3) + 2 = 9

    -Posted with Wayfinder

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Fort Save: 1d20 + 7 ⇒ (11) + 7 = 18
    9 damage

    Paeter ignores the majority of the holy energy as he takes a step back and tries to analyze the haunt, hoping to figure out how to destroy it.

    Kn. Religion: 1d20 + 8 ⇒ (18) + 8 = 26

    "Blast it with your god's power, Dorvhan!" Paeter yells, sharing his minimal knowledge at this point.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Is it ongoing, or is it over? If ongoing only I'll channel for 2d6 ⇒ (3, 3) = 6

    Dorvhan looks at undead Paeter and then surveys the area before making a command decision.

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    if the haunt isn't done:
    Syrak lays on haunt.
    LoH: 1d6 ⇒ 5

    assuming the haunt is done.

    fort: 1d20 + 8 ⇒ (8) + 8 = 16

    Syrak bought a wand of Inflict for 2prestiege

    Syrak charges: 2d8 + 2 ⇒ (2, 7) + 2 = 11

    Paetercharges: 2d8 + 2 ⇒ (7, 7) + 2 = 16

    Pandoor charges: 2d8 + 2 ⇒ (2, 7) + 2 = 11

    Dorvhan will need to be the one using the wand.


    The Flaxseed Pathfinder Lodge

    The temple of Urgathoa stands somberly atop the low hill, it’s dark, smooth stone seeming to suck the hollow light from the air into itself, giving off an aura of darkness. Large double doors stand ajar, providing a glimpse into the square sanctuary within. A black altar stands on a raised dais along the south wall, covered in cobwebs and dust. Small torches are set into pillars throughout the room cast an eerie, flickering glow on the entire chamber.

    Joktan Heth, once a human Pathfinder but now a vile mass of writhing worms in undulating humanoid form, stands atop the altar. Surrounding him on the temple floor are his undead minions, who watch his every move, swaying back and forth and chanting in a tongue at times guttural and at others sibilant. Three creatures with long, sharp teeth, and pallid flesh that is stretched tightly over their starved frames surround the altar.

    You recognize the other undead as ghouls.

    For Joktan:

    DC 17 Knowledge (religion):
    He is a worm-that-walks! He is now technically a vermin and has DR/-. As a mass of worms, he has no discernible anatomy (can not be flanked or critted) but area-effect spells do more damage, as if he were a swarm.

    The robed figure of slithering worms jerks his head up at an unsettling angle when he senses your approach. “Welcome, Pathfinders. I’m glad you managed to find me, although truth be told, you’re rather late. Still, at least you’ll be able to witness my greatest triumph. I’d take the time to explain things to you, but well, I’d rather just kill you and get this over with.” With those words, Joktan motions and his minions attack....

    gm rolls:

    Joktan: 1d20 + 3 ⇒ (1) + 3 = 4
    Pandoor: 1d20 + 4 ⇒ (18) + 4 = 22
    Paeter: 1d20 + 4 ⇒ (17) + 4 = 21
    Dorvhan: 1d20 + 0 ⇒ (9) + 0 = 9
    Syrak: 1d20 + 4 ⇒ (16) + 4 = 20

    Initiative:

    1. Pandoor, Paeter, Syrak, and Dorvhan
    2. Jorktan Heth and undead minions

    You guys are up!

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak points at the fallen Pathfinder
    "We're going to give you true rest, an escape from whatever this foul form you've become."

    He will then being casting a spell.

    Smite Evil on Joktan, begin casting enlarge person, will take a step forward once Paeter moves.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Religion : 1d20 + 4 ⇒ (18) + 4 = 22 "The vile thing is a tightly knit swarm, bring fire and ice!!!"

    Meanwhile the cleric casts a spell of Protection from Evil and stands his ground.

    -Posted with Wayfinder

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Pandoor draws an alchemist's fire and starts to inspire courage. "Remember the mighty battle where the pathfinders defeated an infamous ghoul!"

    Inspire Courage is up, folks! +2 hit/dmg, +2 moral bonus to saves vs charm and fear!


    The Flaxseed Pathfinder Lodge

    Syrak, Dorvhan, and Pandoor begin their preparations in this ultimate undead showdown.

    Initiative:

    1. Pandoor, Paeter, Syrak, and Dorvhan
    2. Jorktan Heth and undead minions

    Paeter is up!

    Traveling again Tuesday-Sunday. Posting may be a bit slow but I'll do my best. Just can't promise daily updates during that time.

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Paeter sees that the former Pathfinder has succumbed to undeath and draws his trident and shield. "You should return to your eternal rest, Joktan." he says dourly as he steps forward and readies a strike with his trident.

    Readied Attack - First into Melee Range | Inspire: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
    Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8


    The Flaxseed Pathfinder Lodge

    Paeter readies himself against the ghouls, who are magically hastened by Joktan and then quickly swarm around him. He jabs his trident into the first one.

    bite: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
    damage: 1d6 + 1 ⇒ (5) + 1 = 6
    DC 13 Fort save against disease (1 day onset)
    DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.

    bite: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
    damage: 1d6 + 1 ⇒ (6) + 1 = 7
    DC 13 Fort save against disease (1 day onset)
    DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.

    bite: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
    damage: 1d6 + 1 ⇒ (1) + 1 = 2
    DC 13 Fort save against disease (1 day onset)
    DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds.

    bite: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
    damage: 1d6 + 1 ⇒ (5) + 1 = 6
    DC 13 Fort save against disease (1 day onset)
    DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds.

    Initiative:

    1. Pandoor, Paeter, Syrak, and Dorvhan
    2. Jorktan Heth and undead minions

    red: 8 dmg

    You guys are up!

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak finishes embiggening himself.

    With the Ghouls so close Syrak drops his glaive as he steps forward and pops his claws and starts on purple

    claw: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
    damage: 1d8 + 6 + 2d6 + 2 ⇒ (3) + 6 + (6, 5) + 2 = 22
    vicious feedback: 1d6 ⇒ 4

    claw: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
    damage: 1d8 + 6 + 2d6 + 2 ⇒ (5) + 6 + (6, 1) + 2 = 20
    vicious feedback: 1d6 ⇒ 5

    assuming the 19 hits

    Syrak will lay on hands himself.
    LoH: 1d6 ⇒ 1

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Pandoor continues to inspire courage and gives a touch of Heroism to Syrak!

    Heroism plus inspire courage. Go team Half-living half-lings!

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Emboldened by Pandoor's power, Dorvhan steps forward to try and cut down a ghoul! "Blasted disguise! If only I could blast you with Desna's light!"

    ATK: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 for DMG: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Paeter easily blocks the teeth of the ghouls with his shield, keeping the four of them at bay as he launches into a full-out assault onto the one with reddish rags. "I'll save you for last Joktan, so you can fully appreciate the foolishness of your actions." he says as the group fights back.

    Trident @ Red: 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
    Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

    Shield @ Red: 1d20 + 9 + 2 - 2 ⇒ (10) + 9 + 2 - 2 = 19
    Damage: 1d3 + 1 + 2 ⇒ (1) + 1 + 2 = 4


    The Flaxseed Pathfinder Lodge

    Syrak easily swats down two of the ghouls with swipes of his claws. As Pandoor casts a spell, Dorvhan and Paeter take down a third and Paeter leaves the last ghoul struggling as it swipes one last time at Paeter:

    bite: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
    damage: 1d6 + 1 ⇒ (6) + 1 = 7
    DC 13 Fort save against disease (1 day onset)
    DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (4) + 1 = 5 rounds.

    claw: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
    damage: 1d6 + 1 ⇒ (4) + 1 = 5
    DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (3) + 1 = 4 rounds.

    claw: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
    damage: 1d6 + 1 ⇒ (5) + 1 = 6
    DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.

    claw: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
    damage: 1d6 + 1 ⇒ (6) + 1 = 7
    DC 13 Fort save against paralysis for 1d4 + 1 ⇒ (3) + 1 = 4 rounds.

    Confirm:
    claw: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
    damage: 1d6 + 1 ⇒ (6) + 1 = 7

    From the raised platform at the other end of the temple, the writhing mass of worms that is or was Joktan hurls a lightning bolt at the party!

    electricity: 6d6 ⇒ (4, 4, 1, 4, 4, 6) = 23
    DC 17 Ref to avoid
    Hits Paeter, Syrak, and Pandoor.

    Initiative:

    1. Pandoor, Paeter, Syrak, and Dorvhan
    2. Jorktan Heth and undead minions

    red: 12 dmg

    You guys are up!

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    reflex: 1d20 + 6 + 2 - 1 ⇒ (2) + 6 + 2 - 1 = 9

    Syrak takes a moment to recover after taking the full force of the lightning bolt.

    LoH: 1d6 ⇒ 6

    He then claws the remaining ghoul before moving forward.

    claw: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29
    damage: 1d6 + 6 + 2 + 2d6 ⇒ (5) + 6 + 2 + (6, 4) = 23
    vicious feedback: 1d6 ⇒ 3

    20/48 hp

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Desna, see this wideness undone!"

    Dorvhan moves aside and casts a spell, bringing forth a spiritual starknife:

    1d20 + 7 ⇒ (17) + 7 = 24 for DMG: 1d8 + 1 ⇒ (2) + 1 = 3

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    So it just occurred to me that LoH might not work with undead anatomy. Although looking at the spell it says "treated as undead for the purposes of channeled energy, cure spells, and inflict spells, but not for other effects that specifically target or react differently to undead." Lay on Hands isn't any of those but is quite possibly expected to be effected. Lemme know GM.


    The Flaxseed Pathfinder Lodge

    Hmmm. I think it would be in the same category as channeled energy.

    Syrak claws the remaining ghoul in two as Dorvhan's floating starknife passes through the Joktan but does not harm him at all.

    Initiative:

    1. Pandoor, Paeter, Syrak, and Dorvhan
    2. Joktan Heth (3 dmg)

    Pandoor and Paeter are up!

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Alright, -7 hp from no LoH leave me at 12

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • [ooc]Check to see why the spiritual weapon didn't work?

    -Posted with Wayfinder


    The Flaxseed Pathfinder Lodge

    Oh, I forgot spiritual weapon does force damage and not regular weapon damage. DR/- but that doesn't matter for force.

    Initiative:

    1. Pandoor, Paeter, Syrak, and Dorvhan
    2. Joktan Heth (6 dmg)

    Pandoor and Paeter are up!

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Ref save DC 17: 1d20 + 10 ⇒ (17) + 10 = 27

    Pandoor continues his story and manages to dodge the electric shock. He reaches Paeater and touches him lightly to inspire heroism in him.

    Heroism on Paeter! Inspire courage and Heroism on Syrak are still up!


    The Flaxseed Pathfinder Lodge

    Pandoor continues to boost the party's abilities!

    Initiative:

    1. Pandoor, Paeter, Syrak, and Dorvhan
    2. Joktan Heth (6 dmg)

    Paeter is up!

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Sorry for the delay.

    Paeter scowls as the last ghoul gets a lucky swipe in and he tries to ignore the venom seeping through his veins.

    Fort @ Paralysis-DC13: 1d20 + 7 ⇒ (1) + 7 = 8
    Reflex @ Damage-DC13: 1d20 + 8 ⇒ (2) + 8 = 10

    The unlucky halfling is struck by the venom however and cannot move as the lightning bolt blasts into him.

    Paralyzed for two more rounds.

    HP: 14/49 HP

    Buffs: Heroism, Inspire.


    The Flaxseed Pathfinder Lodge

    Joktan lets out a clicking laugh as Paeter freezes up. He fires a red beam at Syrak.

    touch: 1d20 + 6 ⇒ (3) + 6 = 9
    fire: 4d6 ⇒ (5, 1, 2, 5) = 13

    Initiative:

    1. Pandoor, Paeter, Syrak, and Dorvhan
    2. Joktan Heth (6 dmg)

    You guys are up!

    Traveling again from tomorrow until April 7th. Last back-and-forth trip though!

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Paeter remains frozen, forced to watch as his compatriots fight without him. His anger only grows.

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Syrak narrowly dodges the fire beam. Touch still 10 after embigenning

    Without fear Syrak moves up into melee, smiting the foul creation and clawing.

    Power claw: 1d20 + 9 + 2 + 2 - 2 + 3 ⇒ (20) + 9 + 2 + 2 - 2 + 3 = 34
    damage + Double level in Smite: 1d6 + 6 + 4 + 2 + 2d6 + 6 ⇒ (6) + 6 + 4 + 2 + (3, 6) + 6 = 33

    crit confirm: 1d20 + 9 + 2 + 2 - 2 + 3 ⇒ (6) + 9 + 2 + 2 - 2 + 3 = 20
    extra crit damage: 1d6 + 6 + 4 + 2 + 6 ⇒ (4) + 6 + 4 + 2 + 6 = 22

    vicious feedback: 1d6 ⇒ 2

    If a 20 hits 55 damage, otherwise 33, ignores all DR. Also +3AC vs him.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan lets out a shout of hope as Syrak's blow lands. The spiritual starknife continues to twirl and spin about the monster's head Spiritual Weapon: 1d20 + 7 ⇒ (4) + 7 = 11, but to no avail this time.

    Dorvhan turns his attention to Paeter, though no foes still threaten him.

    Dorvhan closes with Syrak and gives him a Bit of Luck in case that legendary swing wasn't enough.

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Well, I have no idea of what to do. Dorvhan is the one with the inflict wand, right?

    Pandoor continues to inspire courage but doesn't what to do, so he just steps next to Paeter. "What are you doing? Go help Syrak!"

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • I do. If I'm reading it correctly, he's not being threatened at the moment. I didn't heal him because it's better to kill the enemy first.

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    I know and understand it. Pandoor, however, doesn't :)

    Silver Crusade

    Paladin 3, Sorcerer 2, DD 1 HP 42/57 | AC 20 T 13 FF 18 | F +9 R +6 W +10 | Init +4 | Perception +9* | 10ft Courage Aura
    Resources:
    LoH 4/4, Smite 0/1, Claws 5/6, Spells L1: 3/5

    Hopefully I don't go down this round and can make use of bit of luck.


    The Flaxseed Pathfinder Lodge

    Syrak stalks forward, raging at the abomination before him. With a mighty swipe of his claw, he hits Joktan and sends the worms and bugs spraying in all directions and the creature that once was Joktan collapses into a heap of dissolving, desiccated worms on the stone floor and a deep rumbling courses through the chamber. The tremors grow both more violent and more rapid until suddenly the earth beneath the altar bulges up and explodes in a shower of dust and mud.

    Rising from the hole is a nightmarish creature made of putrid flesh and noxious fluids. Vaguely wormlike, this huge creature’s mouth is made of rows of teeth and retracting mandibles. Finding none present whom it recognizes as its summoner, the worm attacks....

    We'll start a new round and I'll reroll initiative for the new enemy. Paeter is no longer paralyzed.

    gm rolls:

    worm: 1d29 + 5 ⇒ (21) + 5 = 26
    Pandoor: 1d20 + 4 ⇒ (19) + 4 = 23
    Paeter: 1d20 + 4 ⇒ (17) + 4 = 21
    Dorvhan: 1d20 + 0 ⇒ (3) + 0 = 3
    Syrak: 1d20 + 4 ⇒ (11) + 4 = 15

    The worm bites at the large, tasty Syrak next to it!

    bite: 1d20 + 14 ⇒ (19) + 14 = 33
    damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16
    grab: 1d20 + 22 ⇒ (19) + 22 = 41
    DC 18 Fort save against ghoul fever (1 day onset)

    slam: 1d20 + 14 ⇒ (19) + 14 = 33
    damage: 1d8 + 7 ⇒ (4) + 7 = 11
    DC 18 Fort save or paralyzed for 1d6 ⇒ 4 rounds.

    Initiative:

    1. Ghoul Worm
    2. Pandoor, Paeter, Syrak, and Dorvhan

    You guys are up!

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