The Flaxseed Lodge Core Campaign (Inactive)

Game Master Mike Tuholski

Map 1 | Map 2 | Handouts

Campaign scenario outline


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Grand Lodge

Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Pandoor, keep those sweet lines flowing! Rekilling the undead is thirsty and rewarding work!"

    ATK: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 for DMG: 1d10 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Dorvhan tries to add to the bardic performance, but quickly realizes that this voice isn't that great.

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    As Pandoor drops the inspiring words, the armored halfling feels his battle prowess fall. Paeter jabs at the creature as Dorvhan connects with his dwarven waraxe.

    Trident | TWF: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
    Damage: 1d6 + 3 ⇒ (2) + 3 = 5

    After attacking with his trident, he scowls as the piercing weapon flails a bit more than he likes. "I need more experience fighting undead!" he exclaims in anger as he takes a swipe with his spiked shield.

    Shield | TWF: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
    Damage: 1d3 + 1 ⇒ (3) + 1 = 4

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1
    Paeter Linseed wrote:

    Felling one of the undead, Paeter continues with his assault. "Only one more!"

    [dice=Trident @ Orange | IC/TWF/PA] 1d20 + 9 + 2 - 2 - 2
    [dice=Damage] 1d6 + 3 + 2 + 4

    [dice=Shield @ Orange | IC/TWF/PA] 1d20 + 9 + 2 - 2 - 2
    [dice=Damage] 1d3 + 1 + 2 + 4

    That was two posts away but did you count my performance as a negative bonus? xD

    Also Paeter you're under Heroism for 50 minutes, did you count it?

    Pandoor, seeing that his companions have a hard time dealing with the last undead minion starts his performance all over again.

    Sorry, didn't mean to interrupt my performance... I just wanted to delay as Pandoor is no melee build.


    Q-14 | Iron Battle

    Lets assume that 13 is really a 17 and is a hit and let Pandoor's inspire keep applying so we can end this fight instead of dragging it on any longer.

    With a flurry of blows and Pandoor's inspiration the undead creature finally crumbles to dust.

    There is a lingering sense of dread however.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Well that was vigorous! Nice job everyone. I expect more. Sending me down the hall first though would be like sending in a trumpet corps to announce us. Someone else should lead. First, anyone hurt?"


    Q-14 | Iron Battle

    Nobody was hit there... good thing too energy drain from wights suck.

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    "Well I'm happy nobody was hurt. Do you mind going forward, Paeter?" says the halfling, stopping his performance.

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    I was forgetting Heroism! Good call!

    Paeter nods. "Aye, it seems we got lucky there." Paeter reasons, wishing that he had a wider range of prowess with his weapons, only feeling strong with Pandoor's magical assistance.

    Paeter will cautiously move down the hallway, looking for danger around every corner.

    Perception | Heroism: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Before moving around the hallway Falco dusts himself off and casts a pair of spells. see invisibility and tongues.

    And hey! I'm back from my extended weekend trip. New house is all painted from the ceiling down. Exhausted.


    Q-14 | Iron Battle

    No sign of further danger, heading around the corner reveals a door to the east, right before a red rune appears on the ground underneath Paeter and explodes in an ear piercing boom.

    sonic damage: 2d8 ⇒ (6, 5) = 11
    Only Paeter and Dorvhan, Reflex DC 15 halves.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Congrats Falco! Yeah new house = exhausting work. Still, it's rewarding.

    REF: 1d20 + 3 ⇒ (10) + 3 = 13 "Bloody hell that was loud enough to wake the dead... again!"

    Dorvhan uses his own wand CLW: 2d8 + 2 ⇒ (3, 6) + 2 = 11 and offers it to Paeter.

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Congrats, Falco ^^

    Pandoor raises an eyebrow. "What happened?"

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
    Dorvhan Thunderstriker wrote:
    "Bloody hell that was loud enough to wake the dead... again!"

    "Indeed. And anything down here surely heard it. Heal yourselves and then let's move on quickly."

    Yeah, we're not actually moving for another three months but we're making trips every few weeks to move stuff back and start working on it. We also haven't actually bought it yet but the guy who owns it is a fellow farmer and doesn't care if we start moving in before the paperwork is done.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Good luck then! I've done the incremental move before. It's definitely got its pros and cons.

    Dorvhan preemptively uses his wand on Paeter: CLW: 2d8 + 2 ⇒ (1, 6) + 2 = 9

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Reflex | Heroism: 1d20 + 10 ⇒ (19) + 10 = 29

    Paeter is assaulted by the blast rune's sonic screeching, but Dorvhan quickly heals the halfling's wounds. "Nice reflexes, Dorv." he says, grateful for the aid.

    "Falco has it right. Let's pick up the pace." he says as he moves quicker towards the door, checking it for traps before opening it.

    Perception | Heroism/Favored Terrain: 1d20 + 11 + 2 + 2 ⇒ (20) + 11 + 2 + 2 = 35


    Q-14 | Iron Battle

    No traps beyond the one you already set off.

    Opening the door...

    Whatever purpose this vaulted, brick-lined chamber may have once served, today it is obviously the inner sanctum of some depraved cult.

    Unnerving, spiky runes have been painted on the brick walls with blood, between which dozens of mutilated birds—gulls, falcons, ravens, and a particularly large number of doves—have been impaled. The foul stink of rotting meat emanates from these grisly trophies.

    Opposite the only visible entrance, a jagged boulder with a bloodstained cloth draped over it serves as an altar, several fly-covered, foul-smelling lumps of meat siting atop it. The wall just beyond the altar has been painted to depict a single curved white feather sitting in a pool of blood. To either side of this symbol yawn archways set with barred doors, turning the alcoves beyond into prison cells. The southern cell’s door hangs ajar, but the northern door is shut and holds a young man in tattered Sarenrae Robes.

    Religion DC 20:
    this is a shrine to the demon lord Shax

    Standing in front of the altar is a read headed half-elf snacking on what appears to be a heart.

    she shouts!
    "Shax, grant me the power to smite these interlopers!"

    See Picture on Map 1

    initiative:
    Falco: 1d20 + 4 ⇒ (19) + 4 = 23 (always acts in surprise)
    Pandoor: 1d20 + 4 ⇒ (4) + 4 = 8
    Paeter: 1d20 + 4 ⇒ (14) + 4 = 18
    Dorvhan: 1d20 + 0 ⇒ (20) + 0 = 20
    Syrak: 1d20 + 4 ⇒ (12) + 4 = 16
    Zadendi: 1d20 + 2 ⇒ (18) + 2 = 20
    prisoner: 1d20 + 5 ⇒ (15) + 5 = 20

    Initiative
    Falco
    Zadendi
    Prisoner
    Dorvhan
    Paeter
    Pandoor

    Falco is up!

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    "Shax? No, I don't like the sound of that at all." Falco waves his hand and a sickly green dart appears between his fingers. With a lazy flick he sends it flying at the half-elf.

    ranged touch: 1d20 + 4 ⇒ (9) + 4 = 13
    acid damage: 2d4 ⇒ (3, 4) = 7
    Lasts for 2 rounds.

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    "What's a Shax, cousin?" asks Paeter as the man launches a globule of acid at the red-headed elf.

    Kn. Religion: 1d20 + 8 ⇒ (6) + 8 = 14


    Q-14 | Iron Battle

    I moved Falco slightly forward so he could hit without the cover of his allies, still leaving Paeter in front.

    Falco's acid ball easily hits the flatfooted priest.

    Zadendi, the aformation priest tries to retaliate with a spell

    concentration DC 15: 1d20 + 7 ⇒ (7) + 7 = 14

    but with the acid burning into her she is unable to finish her spell.

    The man in rags in the north cell shouts "Thank the Dawnflower you're here! That mad priest has been saving me for some sort of 'final' sacrifice to Shax!

    Initiative
    Dorvhan
    Paeter
    Pandoor
    Falco

    Zadendi
    Prisoner

    Everybody is up!

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Pandoor starts his performance and draws his wand of cure light wounds.

    Inspire Courage is up, folks! +2 hit/dmg, +2 moral bonus to saves vs charm and fear!

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    more acid!: 2d4 ⇒ (4, 2) = 6

    Knowledge (religion): 1d20 + 10 ⇒ (19) + 10 = 29

    Falco responds to Paeter, "A very nasty demon lord, that's who Shax is. Specializing in sadistic torture, cruelty and bloody murder. This priest deserves to die."

    Falco then steps back behind Dorvhan for cover and starts summoning an ally.

    Start summon monster III.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "We'll have you out before Desna can sneeze!"

    Dorvhan gives himself a bit o'luck and moves forward 30'

    Will update map when I get to school.

    -Posted with Wayfinder

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Paeter closes the gap with the woman, for the most part, as he hugs the side wall and appears to be trying to flank. "Move north, Dorvhan!" he yells, hoping to flank with the dwarf.

    Double Move.


    Q-14 | Iron Battle

    Pandoor grants courage while Falco begins a summoning spell, Dorvhan gains Desna's blessing and Paeter hurries into the room.

    Seeing the flank coming the priest steps against the north wall, grins and channels negative energy.

    channel, will DC 12 halves: 3d6 ⇒ (6, 5, 6) = 17

    Prisoner will: 1d20 + 4 ⇒ (12) + 4 = 16

    The prisoner falls to his knees as he is wracked with pain from the power of Shax.

    Initiative
    Dorvhan (-8/16)
    Paeter (-8-16)
    Pandoor
    Falco
    Zadendi -13
    Prisoner -8

    GM Dice:
    1d20 ⇒ 7
    1d20 ⇒ 7

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Falco's summons finishes and a large snarling wolvering appears next to the woman. It immediately starts tearing into her:

    claw: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
    damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

    claw: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
    damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

    bite: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
    damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6

    Falco then sends a set of powerful force bolts at her.

    empowered magic missile
    force: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6 + 50% = 9 total damage

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Will: 1d20 + 9 ⇒ (9) + 9 = 18
    Will: 1d20 + 9 ⇒ (5) + 9 = 14

    "I'll be out of your way in a minute lad."


    Q-14 | Iron Battle

    Missed last line, everybody up!

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Try this on fer size!" Dorvhan swings his axe sideways, letting the momentum drag him a step to the side, opening a lane for Paeter:

    ATK 1/Luck: 1d20 + 6 ⇒ (8) + 6 = 14
    ATK 1/Luck: 1d20 + 6 ⇒ (18) + 6 = 24 for DMG: 1d10 + 3 ⇒ (1) + 3 = 4

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Will Save | Heroism: 1d20 + 6 ⇒ (8) + 6 = 14

    The waves of negative energy wash over Paeter, but the stout halfling is largely resistant to the woman's powers. "You should have prayed harder, human scum. I don't think your pathetic god can hear you." he says with a snarl as he lunges forward and tries to stab the woman with his trident, focusing on her stomach.

    Trident @ Enemy | Heroism/IC/Favored Enemy (Human): 1d20 + 9 + 2 + 4 ⇒ (7) + 9 + 2 + 4 = 22
    Damage | IC/FE: 1d6 + 3 + 2 + 4 ⇒ (4) + 3 + 2 + 4 = 13

    HP @ 41/49

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Pandoor keeps his inspiring performance up and moves forward as he tries to unsettle the woman.

    "Hey! Look! Both your feet are tied together! And your hands as well!" he shouts.

    Casting Hold Person, will DC 19


    Q-14 | Iron Battle

    Falco's wolverine misses with the bite but does manage to claw the woman twice.

    His magic missiles hit as well, although for minimal damage. just bad damage roll, nothing reducing damage

    Dorvhan also manages a glancing blow before Paeter takes it down allowing Pandoor to keep his spell.

    Combat over.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Remind me not to corss you, ever." Dorvhan says to Paeter. He then turns his attentions to the prisoner, "Desna's dream of the Dawnflower! Are you okay?! Speak up and see your woes undone!"


    Q-14 | Iron Battle

    The prisoner responds meekly "I'm not sure I'll ever be okay... I think she's got the keys, can we get out of here before the rest of the cult comes back?"

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Trusting someone to find the keys, Dorvhan gives the freed prisoner a look over, Heal: 1d20 + 8 ⇒ (5) + 8 = 13 "Do you have a holy symbol, gear of any variety? We've got to get you out and hear your story.... and much more about this "cult."


    Q-14 | Iron Battle

    Zadendi does indeed possess a brass key in the shape of the holy symbol of Sarenrae that opens the well. A quick overlook doesn't reveal any signs of disease or other lingering maladies. The only wounds of note are the gashes from the recent channeling.

    "I haven't seen my gear since I got here. Considering they kept coming in and out of here with new jewelry and coins I think they pawned it all. If you've got an extra scimitar, or anything not too complicated ole' Lex here still has some fight in him. Heck, that key might even help channel the Dawnflower."

    Lex closes his eyes and concentrates for a minute, as if trying to recall something.

    Gm Dice:
    1d20 ⇒ 131d20 ⇒ 71d20 ⇒ 161d20 ⇒ 121d20 ⇒ 14

    "They had a pair of red gargoyles, Zadendi there was second in command , and another three, err maybe four other cultists. I think they were going to sacrifice me in some sort of calling ritual. Once we get out of here I'll gladly tell you everything I know, they need to be stopped."

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    Paeter pulls his trident out of the belly of the woman, flicking off the excess blood coagulating on the tines. "Aye, my master trained me in the study of human anatomy. I doubt it would translate well to dwarves. You have three hearts and two livers, right?" he asks, feeling a bit saucy.

    Once the man is freed, he pulls out his small masterwork cold iron longsword and hands it to the man. "Here. Not quite a good fit for you, but it'll do in a pinch." the halfling advises.

    "It might be wise to wait here and lay a trap for the remaining gargoyle and cultists." Paeter thinks aloud. "I can hold the doorway with ease against these weaklings and it would make hunting them down much easier."

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    "Ever the strategist, Paeter. I am quite worn out and not sure how much more magic I can provide today, but if you think it would be best to wait here we can do so. I have an extensive library of scrolls from which to draw upon."

    Falco detects magic about the room and focuses in particular on the altar.

    Spellcraft: 1d20 + 12 ⇒ (7) + 12 = 19
    Knowledge (religion): 1d20 + 10 ⇒ (3) + 10 = 13

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    "Nice! I'm happy that you weren't harmed, Lex! Well, yes! Let's set traps and find those people! Lex, do you need us to guide you to Sarenrae's quarters?" asks the halfling, glad to have freed the man.


    Q-14 | Iron Battle

    As Paeter hands Lex the sword and Falco begins detecting magic...

    Init:
    Falco: 1d20 + 4 ⇒ (12) + 4 = 16 (always acts in surprise)
    Pandoor: 1d20 + 4 ⇒ (12) + 4 = 16
    Paeter: 1d20 + 4 ⇒ (2) + 4 = 6
    Dorvhan: 1d20 + 0 ⇒ (1) + 0 = 1
    Lex: 1d20 + 5 ⇒ (17) + 5 = 22

    I've been sneaking in other bluff/SM rolls over the last few posts but here's one last one.

    bluff: 1d20 + 22 ⇒ (9) + 22 = 31
    PandoorSM: 1d20 + 16 ⇒ (6) + 16 = 22

    Stabbity: 1d20 + 11 ⇒ (2) + 11 = 13

    Dorvhan suddenly finds the cold iron long sword stuck between a joint in his armor by Lex, luckily not deep enough to injure. Lex does not say anything at this point, but is clearly hostile.

    Initiative
    Falco (Surprise Round}
    Lex
    Falco
    Pandoor
    Paeter
    Dorvhan

    Falco is up, surprise round action only.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • "Ye filthy traitorous bastard!"


    Q-14 | Iron Battle

    Wolverine is still here, we'll say this is its last round though.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    "Treachery!" Falco gasps under his breath as he directs the wolverine at the man throws a set of missiles at the man.

    claw: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
    damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

    force: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11

    The Exchange

    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    I really enjoyed the good RP despite the fact that we all already played that scenario and KNEW! xD


    Q-14 | Iron Battle

    [ooc]I'm always a little uncomfortable running scenes where I have to mislead PCs.

    1d20 ⇒ 18
    The Wolverine tears into lex but is unable to penetrate his unnatural and surprizingly tough skin.

    The magic missiles are more effective though.

    Lex then steps back into his cell, flips over a bed to reveal a bow and quiver full of arrows which he picks up and promptly disappears with them. You are unsure if you are in immediate danger or not.

    spellcraft DC 22:
    SLA: Greater Teleport.

    Perception DC 41:
    There's somebody out in the catacombs.

    Initiative

    Falco
    Pandoor
    Paeter
    Dorvhan

    "Lex" -8

    Everybody is up!

    The Exchange

    1 person marked this as a favorite.
    Halfling Infatiguable Story Teller 6 | HP: 45/45 | AC: 19 | T: 14 | FF: 16 | CMD: 14 | Fort: +6 | Ref: +11 | Will: +9 (+2 vs fear, +4 vs bardic performance, sonic, and language-dependent effects) | Init: +3 | Perc: +12 | Sense Motive: +17 | Speed: 20 ft.
    Tracked resources:
    Spells: 0 - 6 ; 1st - 6/6 ; 2nd - 4/4 ; Bardic Performances: 21/21 ; Lore Master: 1/1

    Well, I assure you, Pirate GM, you did it really well! And I say it as one who has both played and ran this scenario.

    Pandoor, unsure on what to do, begins to inspire courage nevertheless.

    "Invisibility? Falco?"

    Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18 Nope

    Inspire Courage is up, folks! +2 hit/dmg, +2 moral bonus to saves vs charm and fear!

    Liberty's Edge

    Active Buffs:
    Undead: Darkvision; Bite/Claw (x2); +1 Nat AC
    Pathfinder-in-Training HP: 43/49 | AC 29* | T 15 | FF 26* | Fort +7 | Ref +8 | Will +4 | CMD 19 | Initiative +5 | Perception +11 | Survival +9 | Kn.(Dun) +6; (Nat) +8; (Rel) +8 | Acro. +10 | Climb +8
    Resources:
    Spells: 2/2 | CLW: 40/50

    +1 to the RP and +2 to misleading me!

    Is Lex human? (Favored Enemy purposes)

    Paeter is about to lunge to stab the ex-prisoner as he disappears from view in a burst of smoke and brimstone. "Is he invisible or did he leave?" asks Paeter, clearly unsure if he needs to keep his shield held high to block any possible attacks.

    Hold Action.


    Q-14 | Iron Battle

    Not human.

    Grand Lodge

    Cleric 7 (HP: 59/59), Init: +0, AC: 23 T: 11, FF: 22, Perception +21, F: +8, R: +4, W: +11, CMB: +8, CMD: 19, Concentration +13/17
    Per Diem & Charges:
  • Channel: (4d6 DC 14) 4/4, Agile Feet 8/8, Bit of Luck 8/8, 5* re-roll 1/1, Nemesis: 1/1, Wand CLW: 44/50
  • Dorvhan slept through that class in Pathfinder School. "What the hells?! Desna's laughing! Where? What? Who?" Dorvhan is definitely confused.


    Q-14 | Iron Battle

    Lex -19, channel and missiles.

    Grand Lodge

    Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8

    Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22

    "Not invisibility, no. I can see invisibility right now. He's teleported away. But I'm anticipating his return..." Falco starts summoning another ally.

    Summon monster II.

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