The Fish's Hells Rebels Game

Game Master Scott Williams 16

Me, Big BAD EVIL FISH RUNNING AN EVIL EMPIRE.
you, trying to stop me
Current Battle Map


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Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
The Abrasax wrote:
I am now imagining two departments in this rebellion. One side is the side we want everyone to know about.

I think that at the start, everyone knowing about us is not something we want. I'd say we should keep a low profile at start and focus on secrecy and gathering supporters.

Once we've done that, though, we could definitely use a group for "sending messages": going around just dropping guards off roofs would probably attract too much attention, but smearing on the street that one guard captain that color sprayed 12 year olds is definitely something we should do later on.
That may also be a way to find the "good cops": from what I've read in the player guide, the Dottari are basically Kintargo's police. With Cheliax being Cheliax, I don't doubt that there are a lot of LE Asmodean Satanazis, but I'm sure we could find some LN guys too. Having supporters/spies in the force is definitely something else we should try to do once we've become powerful enough.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

The Order of the Torrent were the good cops...


you will have a variety of options as to how to proceed, but for the moment focus on making it through the first couple hours.

it is the blackthorn needing to make an attack and then the bad guys get to go, I do believe I will work on maps here in the near futureas this is more confusing than I had anticipated.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19
Mirais wrote:
The Abrasax wrote:
I am now imagining two departments in this rebellion. One side is the side we want everyone to know about.

I think that at the start, everyone knowing about us is not something we want. I'd say we should keep a low profile at start and focus on secrecy and gathering supporters.

Once we've done that, though, we could definitely use a group for "sending messages": going around just dropping guards off roofs would probably attract too much attention, but smearing on the street that one guard captain that color sprayed 12 year olds is definitely something we should do later on.
That may also be a way to find the "good cops": from what I've read in the player guide, the Dottari are basically Kintargo's police. With Cheliax being Cheliax, I don't doubt that there are a lot of LE Asmodean Satanazis, but I'm sure we could find some LN guys too. Having supporters/spies in the force is definitely something else we should try to do once we've become powerful enough.

I agree that it's premature to start drawing attention to ourselves. We aren't even officially a rebellion yet! But some day... some day.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4
Zev Kelevra wrote:
Also I can now picture Abby and Arani playing that Guess Who game with headshots in that one Living Dead movie :3

so we have snipers and good guys, cleavers and airmail droppers..... and lil ol me the mad bomber? (eventually) sounds fun. I need a U2 tape i think... and a boat to live in.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
Zev Kelevra wrote:
The Order of the Torrent were the good cops...

Uh, I'm not very informed on Cheliax stuff, I thought Hellknights were something separated from the police, and have to go trough crazy training to join an Order? Doesn't the average guy that goes "Hey, I want to avoid people stabbing each other in dark alleys" join the Dottari, and not the Hellknights?

@DMMamushka: As I said a couple of days ago, just ask if you need help with maps! People usually either use an excel sheet like I linked before, or do like YBD and use icons on a map. I'm pretty sure that you can extract those from the pdf without much problems.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn
Game Master Scotty wrote:

you will have a variety of options as to how to proceed, but for the moment focus on making it through the first couple hours.

it is the blackthorn needing to make an attack and then the bad guys get to go, I do believe I will work on maps here in the near futureas this is more confusing than I had anticipated.

Posted my attack a couple hours ago. Gunk arrow.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Hellknights will almost universally stab you in broad daylight and in the face, not in the back. They are very lawful neutral as an organization and take the Hell bit from hell's ordered armies, not the evil of it all. They are generally ethnically chelaxian, but are not a part of the government and are sometimes at odds with it.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Order of the Torrent being a good example (JJ has said I believe that they've never had an Evil member)

Order of the Rack however are pretty much pure evil torturers and history revisionists that answer to Thrune.


currently at work I will post combat actions when I get home to my computer. But it would be safe to assume your current foesare no longer a threat.

the next item of your concern will be what are you going to do now, the guard are goose-stepping 5 feet at a time to drive the crowd off, and the people are screaming fleeing away as quickly as possible.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

I think that after chopping someone in half, running away ourselves could be an option.
However, how is the rest of the crowd doing? Are the guards "showeing away" dispersing or "chopping away" dispersing?


the guards are screaming and yelling at people to leave, using their shields to push people away and people in the crowd who appear to be overly by honor being walloped by morning stars. in game they're using a combination of intimidate checks bull rush with their shields and lethal attacks with the morning stars, the attacks are not meant to kill but they're absolutely meant to be painful.

The women,Nox, pulls the dagger from her throat and flings it to the ground and yells at the guard she wants this crowd cleared before the blood on it dried


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

So time to flee?


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

So currently at this stage


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Pretty much.


yup


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

I'd say yeah, we want to encourage the smart ones to flee, maybe slow down any possible pursuit.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Stuff like this makes me miss the flash-bang grenades from Dragonlance.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

I'm sure our resident alchemist can eventually come up with a way to combine Flash powder and a Thunderstone. Just a matter of our DM coming up with a craft DC.


1 person marked this as a favorite.
HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Mmm, flash-bangs...

Poor Beholder, sorrynotsorry.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Canacha they have Magical Plutonium!


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

If we're going that far just get some Viridium arrowheads while you're at it.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

o_O

Pulls out arrow with arrowhead wrapped in lead lined bag.Everybody run!!!


So, instead of just killing them, you want them to die a slow death from radiation poisoning.

*scribbles down notes to mine for later use*

Any other sugges...plans for your enemies?


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

That would be reserved for the recurring big bad so that in book 4 he's already half dead from radiation sickness. lol


*evil GM grins evilly*

Just finished reading the last books in the path.

Mahahahahahahahahahahahah!!!!!

This looks like it will be more fun than my Iron Gods, Carrion Crown or Shattered Star games!

As a GM that is..


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Because Nox treating a blade in the neck like a minor annoyance isn't scary enough.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Asmodeus is going to be tea bagging us in the end, isn't he...


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

LMAO!!!!


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Just waiting for other people to post before I take another action.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
Game Master Scotty wrote:

So, instead of just killing them, you want them to die a slow death from radiation poisoning.

Any other sugges...plans for your enemies?

Well my prospects in Save or Sucks are Decerebrate and Fuse Flesh: the first teleports a chunk of the target's brain out of their heads, and the second pulls a I Have No Mouth And I Must Scream on them...


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Man, this rolls have been terrifying. <.<
I was planning for Mirais to be too panicked to make a scene yet at Zev, but I needed something for those terrible Stealth rolls. D:


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Don't worry about it, it syncs with Zev's last roll.


2 people marked this as a favorite.
Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn
Mirais wrote:
Game Master Scotty wrote:

So, instead of just killing them, you want them to die a slow death from radiation poisoning.

Any other sugges...plans for your enemies?

Well my prospects in Save or Sucks are Decerebrate and Fuse Flesh: the first teleports a chunk of the target's brain out of their heads, and the second pulls a I Have No Mouth And I Must Scream on them...

That's just flat out horrifying!


Arani Thorindal wrote:
Mirais wrote:
Game Master Scotty wrote:

So, instead of just killing them, you want them to die a slow death from radiation poisoning.

Any other sugges...plans for your enemies?

Well my prospects in Save or Sucks are Decerebrate and Fuse Flesh: the first teleports a chunk of the target's brain out of their heads, and the second pulls a I Have No Mouth And I Must Scream on them...
That's just flat out horrifying!

Hehe..hahaha

*scribble scribble *


1 person marked this as a favorite.
HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Ya. Psionics has some scary/creative powers.

@GM: *slaps hands* NO!


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Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

I totally see somebody throwing up the first time you use that one.

I think this group is gonna end up less Justice League and more Watchmen


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HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Well. Half of us are Watchmen. The other half are the Justice League. :)


So which is Lensar, I wonder...


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Hmm, Zev has ranks in Intimidate, Perception, and Stealth.

He has 1 more rank and I'm trying to decide between Diplomancy, Religion, and Planes. Any suggestions?


All will be critical at every point of the path 1-6, either to ID monsters or interact with NPCs.

Currently, no one has Planes. That will be useful later, very uselful, but I'm guessing your monster hunter may pick it up later.

Religion looks like a solid choice with your hybrid Paladin/barbarian mix, a bit of holy knowledge along with head smashing.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Yeah, I was leaning a bit towards Religion but I didn't know what everyone else had.


1 person marked this as a favorite.

Go for the skill that fits your idea of the character.

Rounding out skills can be accomplished over several levels, at 1st thru 3rd, just surviving is awesome!


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

True.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

I think Pretty Birdy scared Mommy Fishy away.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Well, while we're running to catch up, what about this for Zev?


2 people marked this as a favorite.
Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Bird Lady
+

Abby wrote:
How DARE you! SWINE! Witness why my kind EATS yours!

+

DM Fish

Bad Abby, don't eat DMMamushka!

@Zev: Nice!


1 person marked this as a favorite.
Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Damn! NICE.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Thankies, I also think this works pretty well for a Nidalen (Nidalese?) Greatsword.

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