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I've spent some XP. It's noted on my character sheet.

If we need to clear the place out, we should bring as much manpower and firepower as we can.


fray:
I've got a couple of ideas about what your ally might be, but I need to see your background before I can make a final decision. Can you get that wrapped up fairly soon so we can determine whether you'll have some mystic backup on this trip or not?

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

Yep, I'll get on it.

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

Background done.
:)


Okay, here you go (again, would suggest a link to this post in Ata's profile):

Sandflakes in Shadow, Huraka Ally:

Attributes:
Physical: Strength 6, Dexterity 3, Stamina 5
Social: Charisma 2, Manipulation 1, Appearance 3
Mental: Perception 3, Intelligence 2, Wits 2

Abilities:
Athletics 3 (Feats of Strength +2), Awareness 2, Bureaucracy 1, Dodge 3, Integrity 2, Linguistics 2 (Airtongue, Flametongue, Old Realm), Martial Arts 4, Presence 2, Resistance 4, Stealth 3

Backgrounds:
Backing 3, Sanctum 1

Virtues:
Compassion 3, Conviction 2, Temperance 1, Valor 3

Willpower: 6
Willpower Points: 6
Essence: 2
Essence Pool: 70

Charms:
Dematerialize - Sandflakes in Shadow may dematerialize for 40 motes.
Essence Plethora (x2) - Sandflakes in Shadow has 20 extra motes of Essence in his pool.
Landscape Camoflage - Sandflakes in Shadow may spend 3 motes of Essence to alter his fur or skin coloration to match the desert sands. This adds three dice to his pool for making Stealth checks in desert areas.
Landscape Travel - Sandflakes in Shadow may spend 4 motes to be able to fly at his usual rate of movement for a scene.
Measure the Wind - Sandflakes in Shadow may spend 1 mote to sense the local Essence flows, allowing him to determine the Essence of all visible living things within 4 yards, reducing the difficulty of detecting nearby hidden creatures within that radius and also allowing him to determine the nature (mortal, god, Exalt) of any creature whose Essence he detects.
Dragon's Suspire - for the cost of 5 motes and 1 Willpower, Sandflakes may conjure up a blast of hammering wind and stinging sand, affecting an area 10 feet long and 5 feet wide.
Elemental Expression - Sandflakes in Shadow can spend motes of Essence to strengthen or weaken the desert winds, with each mote spent either doubling or halving the winds' power. He may spend up to two motes this way. This can be used as an attack, with each mote inflicting either 1 bashing or 1 lethal Health Level on the target, soaked as usual.
Elemental Rejuvenation - while Sandflakes in Shadow is surrounded by the desert winds, he may take a Speed 3, DV -0 action to regain either one Health Level or 1 mote of Essence; this action cannot be flurried.
Principle of Motion - Sandflakes in Shadow has a reserve of 4 actions available to him that may be added to other actions or flurries; these actions create a magical flurry that only applies a DV penalty equal to the single largest DV penalty in the flurry and inflicts no multiple action penalty to his dice pools. Alternatively, he may reflexively spend one action to reduce all penalties to his DV except Wound Penalties to 0. This is an instant effect with lasting results; if he suffers DV penalties again (through coordinated attacks or onslaught penalties) before his DV refreshes, these penalties affect him normally.
Sense Domain - for the cost of 5 motes and 1 Willpower, Sandflakes in Shadow can determine the status of the local desert air. With a Perception + Awareness roll (adding his Compassion in automatic successes), Sandflakes in Shadow can learn of any direct danger to himself or the desert winds. With two successes, he knows all that is happening to the desert winds in the area at that moment, and with three successes, he learns the location of all beings not magically hidden by sorcery or Charms within the area.
Shapechange - Sandflakes in Shadow is possessed of more intelligence and self-awareness than most huraka, but his Essence is still weak enough that he can change his form into a non-dragon shape. This has no meaningful impact on his traits, though he can use it for stunting purposes, and costs 5 motes. Sandflakes in Shadow's true form is that of a large bear, 14 feet tall, with rich red-brown fur.
Natural Prognostication - for whatever reason, Sandflakes in Shadow has become slightly in tune with the workings of Destiny, and feels "changes in the wind" at times when he encounters them. Such awareness is Reflexive, but does cost him 1 mote.
Excellencies - Sandflakes in Shadow has the First Excellency (granting him +1 die per mote spent, up to a maximum of his Attribute + Ability) for the following Abilities: Athletics, Awareness, Dodge, Integrity, Martial Arts and Stealth.

Equipment:
None to speak of.

Combat:
Join Battle: 4
Soak: 6L/9B (thick hide, +4L/+4B)
Health Levels: -0, -1 (x2), -2 (x2), -4, Inc.
Dodge DV: 4

Attacks:
Bite
Spd 9, Acc 11, Dam 10L, PDV 2, Rate 1
Claw
Spd 7, Acc 10, Dam 8L, PDV 4, Rate 2
Dragon's Suspire
Spd 10, Acc 5, Dam 8L, Rng 10, Rate 1

Social Interaction:
Join Debate: 4
Dodge MDV: 5
Parry MDV: 2

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

So.. what do I get for my background...?
#nudge #nudge

Are all those charms in the core book?

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

Shisumo - bump


fray wrote:

So.. what do I get for my background...?

#nudge #nudge

Are all those charms in the core book?

Oops! Sorry I missed this. You get Contacts 1. And technically, the "official" Charm write-up for those Charms (except for the Excellencies) is in the Books of Sorcery Vol IV: The Roll of Glorious Divinity I, but I basically copied to rules text from the core book, and it should be more than enough to use them. If you have any questions, though, definitely ask!

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

We still on for this...?

(Male Humanoid Lurker 1/ Nerd 1)

fray wrote:
We still on for this...?

Well, I'm still here.

Andoran (Male Human Nerd 5/Expert 1)

Sorry about missing posts! I went on tour with my university's choir, and got caught up in the preparations for said tour. I won't have anything like this happening again until May, so I'll be here and ready to go from now on.

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

HAHAHA DAVI got 'mooned' by a pugwampi!
bwahahaha

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

I have a question regarding my ally.
What is it's typical form of combat?
Is it Martial Arts Claw attacks?
It there a way for him to do Claw Claw Bite?

I'm asking cuz I'm new to Exalted...


fray wrote:

I have a question regarding my ally.

What is it's typical form of combat?
Is it Martial Arts Claw attacks?
It there a way for him to do Claw Claw Bite?

I'm asking cuz I'm new to Exalted...

It has a couple of Essence-based attacks, most notably the Dragon's Suspire Charm, but most of the time, it's going to be using its claws and teeth. Making attacks with claws and bite is entirely possible - doing so is a flurry, which is basically a multiple action in Exalted. Any given weapon, such as Sandflakes' claws and bite, can be used a number of times per action equal to its Rate; since its bite has Rate 1, it can be used once, but the claws have Rate 2, so it can attack twice with them. Thus, bite/claw/claw is the maximum number of attacks it can manage. Any time you perform a flurry, the whole attack has a Speed equal to the highest Speed of the individual actions (which in this case means 9, which is the Speed of the bite), and inflicts a DV penalty equal to the total of all the DV penalties of the individual actions (by default, each attack inflicts a -1 DV, so three attacks would inflict a -3 to all Sandflakes' DVs until its next action). Finally, all the attacks suffer dice penalties - the first action suffers a penalty equal to the total number of actions being taken, and the subsequent actions increase the penalty by one. For a three attack sequence, then, the first attack would suffer a -3 dice penalty, the second would have a -4, and the last would be -5.


A few reminders for combat:

* Please keep track of your characters' next actions. I strongly suggest ending each post for an action with the Tick you next go on (which is the current Tick plus the Speed of the attack[s] you made). I'll do so with my NPCs as well.

* As a rule, I will also include the bad guys' current DVs and soaks as well; this should allow you to handle most of the roll resolution in a single post. So if I say that a bad guy has a 3 DV and 2L/3B soak, you should be able to look at your attack roll with 6 successes and a base damage of 5L and go, "6 successes minus 3 DV is a hit with 3 successes; 3 successes plus 5L base damage is 8L, minus 2L soak is 6 dice damage" and then roll the damage without having to wait for me. When I see posts that I think are worthy of stunting, I'll reply and you can roll any awarded stunt dice, but it should just be added onto what you've already done. Exalted combat is just too slow to wait for me every time - it's gonna be key for everyone to do as much as possible in one post as they can.

* For the same reason, it would help out a lot if you can post your own soaks and DVs after your actions at the end of your posts as well. It's less necessary, however, since I can look that stuff up on your profiles as needed.

Thanks guys! Trust me, after running some Scion combat on PbP, it became really clear that this was the only way to make this work in this format.

(Male Humanoid Lurker 1/ Nerd 1)

Note: Unfettered is now taking a -1 penalty from his wounds.

Also, I have no idea what just happened. One moment I was standing there, waiting for the obvious ambush, then suddenly several dozen virtual d10s were being rolled and I got hit and argh. I'm sure things will make more sense once all five aren't attacking the same person at the same time, but this tick is just confusing all around.

Andoran (Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior))

Davi The Eccentric wrote:

Note: Unfettered is now taking a -1 penalty from his wounds.

Also, I have no idea what just happened. One moment I was standing there, waiting for the obvious ambush, then suddenly several dozen virtual d10s were being rolled and I got hit and argh. I'm sure things will make more sense once all five aren't attacking the same person at the same time, but this tick is just confusing all around.

Serious question: if the ambush was obvious, why was it confusing? Or do you mean the actual dice mechanics?

(Male Humanoid Lurker 1/ Nerd 1)

Shisumo wrote:
Serious question: if the ambush was obvious, why was it confusing? Or do you mean the actual dice mechanics?

The fact that they were all going to pop out and shoot me wasn't confusing. The translating that bunch of rolls into a total of 2 damage to me is. The basic "attack roll, subtract DV from successes, roll damage minus soak to see how much damage target takes" is good, but that bunch of rolls just doesn't make sense at this point in my understanding of Exalted combat. Was I surprised, thus denying me my DV and most of the damage was just soaked? (Probably, in retrospect) Did we enter mass combat at some point, justifying my purchase of War? Am I just getting horribly confused by a large wall of dice?

Andoran (Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior))

Thought that might be the issue. Because there were so many of them, I skipped a bunch of steps, but I probably shouldn't have, since this is the first fight.

Here's how it goes down:

1) Unfettered fails his roll to spot the ambush. (He might have known it was coming, but he didn't know exactly from where.)
2) The pugwampis pop out and start shooting. Because Unfettered doesn't know where they're attacking from, these attacks are considered unexpected, which means his DVs against them start at 0. (Shields and cover can boost that, but Unfettered had neither. Ditto for Charms, of course, but that's also not an option for him yet.)
3) The pugwampis make their attack rolls - because Unfettered's DVs are 0, whatever they roll on their attacks is how many successes they get total. However, the pugwampis are extras - they don't count 10s twice.
4) The pugwampis are also wusses - their base damage is just 1L. So they add their successes to 1L to get their total, or "raw," damage.
5) The raw damage is then reduced by Unfettered's lethal soak of 3L, but cannot reduce the damage below the pugwampis' Essence score of 1. Thus, all the pugwampis wind up rolling 1 die of damage against Unfettered.
6) Only two of those dice come up successes; thus, Unfettered takes two Health Levels.

Does that make more sense now?

Andoran (Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior))

Oh, and while this isn't Mass Combat yet, I fully intend for that to happen in this first part of the adventure (i.e., the "Howl of the Carrion King" part). So yes, your War purchase will not go to waste.

(Male Humanoid Lurker 1/ Nerd 1)

Good. Mainly, I was just stuck in the whole d20 style "total on damage dice equals damage taken" mindset. I'll just blame that on the two PCs of mine that do 1d10+_ damage on a hit.

In any case, it's no longer a bizarre wall of dice, and I'm sure the rest of this combat's going to go better.

EDIT: Oh, I figured there would be mass combat at some point. That's the only reason I took it in the first place.

Andoran (Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior))

Davi The Eccentric wrote:
Good. Mainly, I was just stuck in the whole d20 style "total on damage dice equals damage taken" mindset. I'll just blame that on the two PCs of mine that do 1d10+_ damage on a hit.

Yeah, the fact that the dice roller automatically totals the dice is a bit frustrating for this particular game system, but eventually I think you start to just tune it out...

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

Mass combat!?!?
Ata stays in the back, under a cot... :)


Just FYI, you Move at (Dexterity) yards per tick, minus your armor's Mobility penalty and your Wound penalties, to a minium of 1 yard/tick. You Dash at (Dexterity + 6) yards per tick, minus Mobility and Wounds, to a minimum of 2 yards/tick. Dashing is an actual action, though, and thus can only be taken on your turn - Moves are reflexive, and can be done at any time.

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

Hellooo...
<tap> <tap> <tap>
Is this thing on?


I checked his profile and saw that Shisumo (and his aliases) haven't posted in about a week.

Osirion (M carbon based dice form graphic guy 10 / geek 5 / collector 6 / daddy 2 / GM 4)

Ok, at least he hasn't been on at all then... hopefully he didn't get this flu that's going around again.

Andoran (Male Human Nerd 5/Expert 1)

Didn't he say before that his computer was busted?


I hope he gets it fixed soon.

Andoran (Male Human Nerd 5/Expert 1)

As do I. This game has been enjoyable so far, and I'd hate to see it go the way of the dodo.

Andoran (Male Human Nerd 5/Expert 1)

Don't suppose anyone knows whether his other games are still going, do they?

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