The Fifth Mendevian Crusade: Reclaim the Worldwound

Game Master Brian Minhinnick


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Jin
Peitry
Sirhan
Crissor
Kenan
Rogarson

This is your gameplay thread.

Viorel
Nathaniel
Torin
Rosa
Barek
Cinderfang

This is your gameplay thread.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

DM, would you mind if I asked why my Bluff check didn't work? Not meaning to sound whiny, just that I have not used bluff before and wanted to check if there were any special rules regarding what could and could not be done.


It did work, he believed you completely. He also gave an honest response. Not only does he not have any horses, he's not allowed to leave his post. What does he care if some priest told you the church would give you horses, not his problem.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Ahh I see, thanks. I think I just had this odd idea in my head that a high bluff skill turned people into obedient zombies.


It was a good try, and if he had a horse he probably would have given it to you.


DM Jelani, do you allow researching new spells? Got some very basic ideas, so thought I should ask before giving them any further thought.


Female looking Tiefling [Devil Blooded] [outsider (native)] Cleric (LAW)

looks like game group 1 is having a jolly old time meeting new chums and tucking each other up at night with a bad time story and kiss good night.
Arr bless, :) (sorry just could not help myself)


I've never allowed researching spells in the past. I might now, but it would have to be on a case by case basis and with some kind of rules. What did you have in mind?


And for some reason I again posted with that alias, well atleast it wasn't in the gameplay thread this time.

One thing that game to mind was some of the person spells, so modify the spells to allow it effect more creature types, since the party has more than few not falling under that and probably majority of enemies too. Then there were some fire spell ideas, more because I like the idea of creating a new spell to fit the character. Anyways I mostly asked just to know if it was possible not like going to do that in the middle of wilderness.


Well if/when you come up with something specific and have the time/place to do it in character I'll decide then.


I am pretty sure it was said somewhere but couldn't find it, but are we using the medium XP progression?


Fast.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

You could 'Research' some 3.5 spells that didn't make the cut to PF.

For example the 'Lions Pounce' spell from 3.5 was a 1st level ranger swift action spell that doubled the damage for a Ranger's charge.

My favorite was sorcerer spell was 'Wings of Flurry' from races of the dragon...


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Our choice might be made for us. The recruits are dropping out.

I must say I like Drenzen though. Mechanically strong and his role play so far is good.


Group 1, as for your loot sharing you are bound by Geas to....

- To share all that is found in the Worldwound equally between all members of the party. If two signatories want the same object or land, they will bid for it and the price will be removed from the winner's share of liquid assets (ie. Coins or Gems).


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP
Jin Takashi wrote:

Our choice might be made for us. The recruits are dropping out.

I must say I like Drenzen though. Mechanically strong and his role play so far is good.

Spoke too soon

Now we have the Gorumite
The fighter
And a new cleric of Imodae who is waiting for approval.

Given how long this is taking should we wait for others or go between these 3?

Mechanically: they are all strong.
The fighter is good reliable DPR. In a smaller group I would say hell yes, but we are going to be fighting predominantly EVIL things and his will save is nothing special (that's just me but I ALWAYS go for a High will save fighter/ranger).

The cleric of GORUM is built for DPR. In bursts he'd rock and obviously has the advantage of prepared spells.

The cleric of IMODAE (who is awaiting approval to post) is Spell and Channel
focused and looks to be going the Divine Tank route. +6 to SR vs outsiders is sweet and HV (which he is aiming for) is a Damn good Prc. His aura's, which kick in at 8th level will be great.
Aura of HEROISM will affect all of us as a swift and Aura of Menace sucks enemy AC and saves. I could team evil eye with that and drop a combined-6 to AC or Saves on a BBEG.

Role play:
Only heard from the GORUMITE so far but I like what I have seen so far.

The IMODAEN has a kick A$$ back story and I'm gonna talk to the fighter in the game play thread.

VOTE? Undecided till all the players have posted.

*Sorry for the long post. Got bored.


Female Human Bard (Dervish Dancer) 5 HP: 28/28 NL: 0 | AC 19/14/15 | F +1, R +7, W+5 (+4 vs. Sonic, Language-Dependent, and Bardic Performance)| Per:+9 (Darkvision 60ft.), Init: +5 | Battle Dance: 14/16 | Spells: 1st: 5/5, 2nd: 3/3 | Arrows: 14

No problem, and if you don't mind I'd like to join in the discussion.

I'm planning on taking Iron Will as Terri's next feat. and I would like to point either the 8th level point or the 12th level one into WIS. The other would go into DEX and 16th would go into CON if we get that far.

As far as dealing with Eval Critters™ I would like to get her sword consecrated at some point to be holy.

As for the backstory, Sigmund's got one of the best one's I've seen, and makes me feel like a hack writer. That said, it'd be fun to see what happens when him and Terri meet.


Jin, you might wanna copy paste your discussion into the Group 1 thread. I don't think the other players are all reading this one.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

No worries.

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