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NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Gah. Figures this would be the one time Imix actually does what he's told... ;-)


Istiel, Oios, Drazan, Imix, up!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Can Oios take 5 foot steps back into the tunnel with Agile Feet active? Let me know what his movement constraints are and I'll take his turn. Hopefully H25 is dead?


Sorry, long and busy day. To whit:

We'll say that Drazan can occupy the square of Bolt, but since Bolt's not dead yet, the square is difficult terrain. Since D doesn't have Agile Feet, he'll need a move action to leave, which may draw an AoO.

Drazan got a second attack in and hit the bad guy to the south of the exploded bad guy.

Agile feet allows the step action (no 5' step with RAE). The step action doesn't provoke an AoO.

Revised Action Economy wrote:
a step is a very slow and careful movement that doesn’t have this subtype, and thus doesn’t provoke attacks of opportunity when you take that action to leave a square in a threatened area.

So, yes, as it stands now Oios can step his way past Drazan to safety.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Huh, I thought you couldn't move through a friendly occupied squure if that friendly was within the threatened space of an enemy, and instead treated it as if it was an enemy square (as in it requires an acrobatics check to move through), but I can't find that rule anywhere in the core rulebook. Either I made up that rule or it was in the DnD 3/3.5 rules.

In conclusion, I learned something from this exercise. Yay!

Drazen if you want to keep re-deadifying these guys just tell Istiel if you want to switch out. Otherwise feel free to move down the hallway and she'll hold the rear while everyone moves back into the Barracks.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Sounds like a plan, if Drazan has the opportunity he'll drag the mountain man back to safety next turn and we can commence with the original plan


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

GMBP: are we still in the same round? If so, I don't think Drazan or Oios can benefit from my Revitalise power again - is that your reading of the rules, too?


Sorry, I'm in a stretch of really busy. I hope to get updated tonight or tomorrow.

Nat, yes we're in the same round since you acted. I'll look over the Revitalise power and get you my thoughts before next round begins!


From the SRD:

immediate action wrote:
An immediate action is very similar to a swift action, but can be performed at any time—even if it’s not your turn.

I would say since an immediate action works under the same rules of a swift action, only 1 immediate action per round is possible.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

'S what I thought, too. Bad luck, lads - but whatever disease/poison GMBP has wished on you, I can heal it. Probably.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Going to see how effective Imix's channel is before taking Istiel's turn.

She wouldn't leave him alone in the hallway, regardless. It seems all our characters may be too stubborn for a tactical retreat, lol...


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Okay, so waiting for D to be heroic.


OK, so the plan is for Drazan to make a dead zombie (or 2), and then Imix rushes into the breech and channels at 3d6?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

It's my plan. Drazan might have other ideas. Bit worried Imix is going to cop it, but not sure what else to do.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Wait - if Bolt wakes up, won't that displace Drazan?


Hmmm. He'll act on his turn and then scurry backwards into an open space. Right now, he's still out.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Sorry for the delay, I thought I posted over the weekend before I started travelling for work but it seems it's been eaten... keeps happening.


No worries!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Q: if Drazan didn't make a gap for Imix to walk in, assuming Imix only steps forward, does that mean Imix's burst will be confined to the ones in a cone from the corridoor, or still affect the room? I'm worried it would only take out 4 of them, and the other 4 would form up.


It won't go through walls but it isn't blocked like from cover or anything like that, so it will affect everything in the room in radius.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

So if I pick a square edge on the end we're good? Great.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage
Imix wrote:
The connection to the Well of Life was weaker here, underground, but there was something else. Something closer...

Ooooo, i like the suspense


Imix, I can't find a withdraw action in RAE. We can interpret it thought. It is normally a full round action, allowing one double move. What do you all think? Should it remain a full round action or be a two action action?

At first I thought it should be a full round action, because there's really no penalty for withdrawing and not eating an AoO otherwise, but it isn't like there is with normal PF action economy.

EDIT: At the moment, I've got the token moved back 40'.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I would say full-round action with a double move, but this is the monk with 40' movement speed talking.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Well, the 5 ft step doesn't provoke. Once he's away, he can just move.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Taking a 5' step means you can't make any other movement during the round, unfortunately.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:
http://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/unchained -action-economy/ wrote:


Simple Actions:
The following are some of the more common actions. To take any of them, you need to commit only 1 act (though some can be taken as free actions under special circumstances).
Step: You move 5 feet.
Move (Move): You move up to your speed. Typically you move across the land at either a walk or a sprint, but this covers other movement modes, including burrowing, flying, jumping, and swimming.
http://www.d20pfsrd.com/gamemastering/other-rules/unchained-rules/unchained -action-economy/ wrote:


Move Actions:
These actions involve moving through the encounter area in some way. Actions with the move subtype provoke attacks of opportunity when you attempt to either leave a square in an enemy’s threatened area or stand up from a prone position in a space that has at least 1 square in a foe’s threatened area. Not all actions that allow you to move have the move subtype. For example, a step is a very slow and careful movement that doesn’t have this subtype, and thus doesn’t provoke attacks of opportunity when you take that action to leave a square in a threatened area.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Yeah, I noticed that anomaly when I playtested the Unchained rules a while back. Turns out there's no need for a withdraw action, now that a step is a single action rather than a special thing you can't do if you move again that round.

"Withdraw" now equates to

step action
move action
(other action, probably a move as well)

Or, if you need to get out of 2 threatened squares, it's

step action
step action
move action


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Ohhhhh I didn't know they changed that in the Unchained action economy, thanks for showing me that.

I can't say I like that because it seems like it lets someone avoid movement AoO's with impunity, but maybe I'm just old-fashioned.


Hey good point. 45' move it is.

@Oios, unless I missed a heal somewhere, you could use some healing.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Oios: I healed you 18 hit points a couple rounds ago - try to keep up, old man :)

If I have a spare spell point I might try healing myself.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Ah.. well Oios has points to spare. So Nat's more than welcome to the massive 5 points of healing.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Aw yeah Drazen let's turn on this zombie grinder!


Nat is up!


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Running low on spell points: if you could keep from getting injured until we've had a chance to rest that would be appreciated :)


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I know the feeling...
Thanks for the reroll though!


Drazan up!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Well, I've held out this long in case I was wrong, but I'm finally going to accept the truth.

These are not Thriller zombies, and they will not be dancing. :(


^ That's the boss fight.

Sorry for the slowness. I'm going through a very busy patch. I'll get us updated tonight when I get home.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oh goody, I was thinking those ranks in Perform: Dance that Istiel took last level were going to go to waste.

No sweat BP, take your time.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Fyi, I am travelling abroad and finding internet access is scarcer than I originally predicted. So posting may be spotty through Wed or Thru. Apologies for any delay it causes.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

I still have a couple spell points left if anyone needs to re-roll a Fort save.


Drazan of Peklenc wrote:
Fyi, I am travelling abroad and finding internet access is scarcer than I originally predicted. So posting may be spotty through Wed or Thru. Apologies for any delay it causes.

Hope you're having fun and no worries, life is delaying me plenty at the moment. I'm pretty swamped this week as well, but I'm hoping to be able to get a couple more updates in. Thanks for your patience, everyone.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Worth waiting for!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

No problem BP. If I could pay you to GM for us, I would!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I try to keep istiel's status bar up to date. Right now she isn't hurt enough to ask for healing.


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NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Wait - there's a point at which Istiel would ask for healing?


So...

You're pretty low on spell points, low on channels, don't have your herald.

Are you pushing on? Resting? Retreating? Something else?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel is still good on resources, looks like Drazen is too. We can probably handle whatever is next, but if the others want to rest I'm fine with it.

I have the feeling the ogres will find us, though...


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I reckon Imix could do another encounter - maybe even two - before he's wiped. The question is whether we want to keep our reserves. I do think once the buffs all wear off we'll need to stop.

This does NOT seem like a good place to rest. We haven't seen anywhere truly defensible, I think.
This place does seem as good as we've found. It has one door, right? We could put the metal door up against that.

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