The Father of Waters

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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oooooh so there isn't another attack at +6 BAB. Hmm, probably should have taken Expert as the NPC level then. Oh well, I'm here to kick ass. Who needs heal skill anyway?! (The people Istiel will be punching, incidentally).

In any case, thanks for keeping some of the specialness of Flurry.

When we have active effects, would you like us to update our own stats, or will the active effects being listed in our taglines be enough for you to know to take those effects into consideration?


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

I disagree there - higher BAB means more chance of your second and third attacks landing (they take -5 and -10 penalty respectively).

OK, you won't be getting 3 attack actions in one round that often (gotta move and so on), but when you do you want it to connect!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Really crit fishing on the second and especially third attack.

But sorry Google doesn't like Windows Phone and I can't access google docs at work. And just so swamped at home that I barely ever get to sit down on my desktop.

Maybe just throw a screenshot onto the wiki and I can work off of that?


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:
@ Everyone: Please update your byline with any active conditions, including things like buffs (so update your AC there, bonuses to attacks if you got them, and the like).

Missed this earlier, will do - BTW, Oios, what type of AC bonus is it? Deflection, shield, armour, natural armour, other?

Thanks!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Deflect. Right there in the OOC :)


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

EDIT

Also, where are the cannibal guys? I don't see any more than Tooyahs and a sentry.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

What is considered Close, Medium, and Long Range in Spheres of Power?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
Rigel Quicklingfay wrote:

I disagree there - higher BAB means more chance of your second and third attacks landing (they take -5 and -10 penalty respectively).

OK, you won't be getting 3 attack actions in one round that often (gotta move and so on), but when you do you want it to connect!

True, true. I suppose I'm lamenting the loss of skill points- I love skills, and I feel naked playing a character with so few. But as you said before, it's better to focus on doing one thing well rather than trying to do everything equally.

Oios- unfortunately, the map is too big for a screenshot and it cannot be scaled in the google docs without disrupting the text/square ratios that make up an appropriate Pathfinder grid. There isn't any way for you to view google docs on your phone at all?

Drazen- They're around the fire, we just don't have line of sight on them yet.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Nope. Google haaates Microsoft.


Istiel wrote:
Drazen- They're around the fire, we just don't have line of sight on them yet.

Yep. Get up to the clearing, and you'll see them (in theory).

Oios wrote:
What is considered Close, Medium, and Long Range in Spheres of Power?

Same distances as PF spells.

Imix wrote:
Do I updat ethe map, or do you do it GMBP?

Feel free to move Imix around as needed.

Imix wrote:
If you want, you could have wild effects go off now - that Imix spent four rounds getting everything ready and then set off one giant spell.

Hehehe. Ask and you shall receive...

Oios wrote:
Nope. Google haaates Microsoft.

No worries, I've got a prettylarge monitor that can capture most of the battle map. Then it is just adjusting in photoshop and adding to the wiki - took all of 5 minutes. It is a little blurry when blown up. There's numbers to the left and letters to the top. Let me know where you're moving to and I'll move you there.

Combat Map Round 1


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Nice work on the map screenshot BP!


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Thanks much for accommodating DM!


No problem!

Round 2 has started, players are up.

Check the OOC tag - terrain has changed.

Round 2 combat map


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Um, normal rules are based on total movement, so we'd all have to be moving really slow if we're stealthing. Also, normally it takes a standard action.
This is pretty important for Imix's future ambushes - how does stealth work in action economy?


I'm sorry, Imix, I'm not following your question.


Oh OK, stealth is part of a move action, so you can take three move actions at half speed.

Or, better in this case, you can take two move actions at your full speed and stealth with the last move action, so you could move a total of 50'.

I did't move you last round.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I actually woke up in the middle of the night and remembered I forgot to roll concealment.

concealment 1: 1d100 ⇒ 59

concealment 2: 1d100 ⇒ 97

concealment 3: 1d100 ⇒ 53


Drazan, I moved you just north of Itiel 10'. Feel free to move yourself if that's not where you wanted to end up.

Oios is up, and then we'll move onto round 3.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

BP:
Yes that is good. Is the one being ganged up on by Oios and Istiel a different one than the one in K14?


Drazan:
Same one. He got placed wrong. I've updated the map to reflect a bit better everyone's postings.

I'll have a post up at lunch for round 3.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Lunch-posting is some of the best posting!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Round 3 of the first fight and already lost someone, ouch. Does uh... does anyone even have the heal skill?


Istiel wrote:
Lunch-posting is some of the best posting!

The tastiest for sure.

Imix can heal with magic.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Well Oios is stable at least.


Oios wrote:
Well Oios is stable at least.

Yep. Sorry about that. I hate knocking people down, especially in fight #1. These guys are designed to hit hard, particularly when they get going, but I didn't think I'd hit you twice for 22 hp dmg...


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Unchained Action Economy is deadlier than standard I think it is safe to say.


Drazan of Peklenc wrote:

Round3

Radag looks down at the javelin before he grabs it from his leg...

What's Radag doing here? I knew that guy's a badass :p

You get 10 cool points for catching yourself on fire, Drazan.

Drazan of Peklenc wrote:
Unchained Action Economy is deadlier than standard I think it is safe to say.

For sure. Don't let yourself get surrounded!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I have to keep up my pace of 1 kill a round! This is the amount of ass kicking Istiel was made to achieve >:D

She'll try to take the war drummer with nonlethal when she gets around to it. Seems he would know the most.


OK folks, first unanticipated Revised Action Economy issue:

There's no withdrawl action.

I'm tempted to make it a two-action (move) action to move one base movement without incurring and AoO, but perhaps it should be three?

For the purposes of this combat it will be 2 actions, but please let me know your thoughts.

Also, there's no stow/retrieve an item action. I'm tempted to make that a one action (complex) action that provokes attacks of opportunity.

Thoughts?

EDIT: Also, there's no mention of whether or not the step option can be done in difficult terrain. We should probably decide whether or not that is possible.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

Withdraw action is full-round action, so in RAE should be 3 actions, in my view. Otherwise it's a bit overpowered: withdraw, and still make an attack in that round!

Stow/retrieve should be an action (complex), agreed.

You can't 5-ft step in difficult terrain, step action should be the same, in my opinion. Advantage of RAE is, you can make more than one 5-ft step in a round.

Your call, though: joy of DMing, it's your world, your rules! Just my 2c.


^^ I'm inclined to agree with you on all points.

Withdraw does get pretty nice if you can still attack. Though that would possibly increase movement around the battlefield, something I'm wary that RAE is going to create even less of than regular PF.

5-foot step and step are kind of strange. I first started looking at it when I realized there was no withdraw action.

5-foot step wrote:


You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

step wrote:


You move 5 feet.

There's a lot more conditions attached to the 5-foot step. It got me wondering if there was some other design intent with the step action, especially since it seems to be that you can take more than one in a round.

But it is probably just written as is for space considerations.

I think including a withdraw (complex) 3 action action solves the issue nicely. That's what we'll do moving forward. For this fight, I'm going to keep it as already written, as the edit window closed and I want to get Oios back into things ASAP.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

So I *could* have an AOO then. Of course I rolled a 19 on the concealment.

Edit: Oh wait Tall Grass isn't difficult terrain. As you were.


The concealment did you in. Sarre's going to get you back up soon though.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

It seems the issue(s) I was going to bring up has already been discussed but I'm going to throw in my 2 cents anyways.

There is no need for a complex withdraw action house rule because ...
1 action to Step
1 action to move
1 action do what you want.

Yes, that seems super dangerous already but as Oios can attest, action economy is very lethal. I say don't add an action to an already numerous list of things to do.

That being said, you can not take a step action in difficult terrain because each square costs double (10' as opposed to 5'). No to taking two actions to double step to make up for the difficult terrain. Difficult terrain is supposed to be harder to maneuver in. Furthermore creating a withdraw breaks that fact in my opinion.

No I am not just saying this because I want my AoO on the Brave.

Edit: But it is shady that two enemies just got a pass. :P


Drazan of Peklenc wrote:

It seems the issue(s) I was going to bring up has already been discussed but I'm going to throw in my 2 cents anyways.

There is no need for a complex withdraw action house rule because ...
1 action to Step
1 action to move
1 action do what you want.

Yes, that seems super dangerous already but as Oios can attest, action economy is very lethal. I say don't add an action to an already numerous list of things to do.

That being said, you can not take a step action in difficult terrain because each square costs double (10' as opposed to 5'). No to taking two actions to double step to make up for the difficult terrain. Difficult terrain is supposed to be harder to maneuver in. Furthermore creating a withdraw breaks that fact in my opinion.

No I am not just saying this because I want my AoO on the Brave.

Edit: But it is shady that two enemies just got a pass. :P

Ha! I have the feeling you'll get the brave soon enough. To be fair, just one enemy got a pass. Imix is going to get an AoO.

So, with no step in difficult terrain and no withdraw action, there is no way to move in difficult terrain without drawing an AoO. I just want to make sure that is your intention, Drazan?


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

Inclined to agree with Drazan here: if the withdraw action is "missing" from RAE, conceivably it was deliberate. I can see the designers overlooking the 'stow/retrieve' action (or just not having space to put it in), but 'withdraw' is a pretty significant part of combat.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage
GM Belicose Poultry wrote:


So, with no step in difficult terrain and no withdraw action, there is no way to move in difficult terrain without drawing an AoO. I just want to make sure that is your intention, Drazan?

100% agree, for what it is worth coming from the character with a death wish.

Also Drazan gets an AoO on the drummer because of the Branch spear's reach. So it isn't quite a dark day.

Edit: Or the sentry! Yes!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I think you should be able to 'step, step, move' in difficult terrain. If you can't build up 'credit' towards getting through harder terrain I think it'll be weird. For example if Imix takes 3 moves he moves 12 ft. If he's moving diagonally through difficult terrain he should move 4 squares. If each move costs 3 squares, and there is no 'credit', then he moves three squares due to a rounding difference.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage
Imix wrote:
I think you should be able to 'step, step, move' in difficult terrain. If you can't build up 'credit' towards getting through harder terrain I think it'll be weird. For example if Imix takes 3 moves he moves 12 ft. If he's moving diagonally through difficult terrain he should move 4 squares. If each move costs 3 squares, and there is no 'credit', then he moves three squares due to a rounding difference.

Good point


OK, I'd like some input on others before I rule on the AoO.

If there is no withdraw action, then there's no way to move in difficult terrain without provoking. I'm OK with it, just want to be sure that you all don't want the option to remove yourselves from combat in those cases, if the need arises.

So, vote yes or no on including a withdraw action, por favor.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

No withdraw, but give Imix the credit on step step move


Drazan of Peklenc wrote:
GM Belicose Poultry wrote:


So, with no step in difficult terrain and no withdraw action, there is no way to move in difficult terrain without drawing an AoO. I just want to make sure that is your intention, Drazan?

100% agree, for what it is worth coming from the character with a death wish.

Also Drazan gets an AoO on the drummer because of the Branch spear's reach. So it isn't quite a dark day.

Edit: Or the sentry! Yes!

Ahh, I looked and couldn't find a reference to you having your longspear* drawn. You did mention 'spear' in a previous post, but you've also got three of those, so I assumed you had a regular spear out. Take an AoO if longspear / branched spear was your intent.

*aside: is it a longspear or a branched spear? You've got 'longspear' under equipment and branched spear on your character sheet.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I believe Ferocity lets Imix stay up even when he has more damage than HP, so he's still up.


Imix wrote:
I believe Ferocity lets Imix stay up even when he has more damage than HP, so he's still up.

Yep, and you have an AoO.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I'm totally-not-at-all self centred about trying to make sure one can withdraw from combat while in difficult terrain ;P


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage
GM Belicose Poultry wrote:


*aside: is it a longspear or a branched spear? You've got 'longspear' under equipment and branched spear on your character sheet.

Can it be both? But really there isn't a reason to not have the Branched spear over the longspear. I must have written that in before the weapon prof ruling.

I also could have done better to be more clear on the type of spear, but I was rolling a d8 for damage.


Imix wrote:
I'm totally-not-at-all self centred about trying to make sure one can withdraw from combat while in difficult terrain ;P

Well, I ruled that for this combat you can withdraw in two moves, so you absolutely can (and attack too, if you want!).

The odds of these guys hitting you again are very low, so that's a plus.

On the negative side of the ledger, you do take one point of damage from landing that AoO.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:
So, with no step in difficult terrain and no withdraw action, there is no way to move in difficult terrain without drawing an AoO. I just want to make sure that is your intention, Drazan?

Apart from acrobatics? :)


Drazan of Peklenc wrote:
GM Belicose Poultry wrote:


*aside: is it a longspear or a branched spear? You've got 'longspear' under equipment and branched spear on your character sheet.

Can it be both? But really there isn't a reason to not have the Branched spear over the longspear. I must have written that in before the weapon prof ruling.

I also could have done better to be more clear on the type of spear, but I was rolling a d8 for damage.

Ha, I guess there is no point in having a longspear at all.

Branched spears and spears both do d8, so I was still unclear. But I shouldn't have assumed - feel free to take the AoO!


Rigel Quicklingfay wrote:
GM Belicose Poultry wrote:
So, with no step in difficult terrain and no withdraw action, there is no way to move in difficult terrain without drawing an AoO. I just want to make sure that is your intention, Drazan?
Apart from acrobatics? :)

Ha, yes, but not everyone is as special a snowflake as Rigel.

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