The Father of Waters

Game Master Fighting Chicken

Father of Waters Wiki

Father of Waters Spreadsheet

Eldeleth Kerehim Map

Spheres of Power wiki

Combat Map

Google Slides Combat Map


2,101 to 2,150 of 4,101 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

It isn't on the map, because I couldn't use CIV 5 to make a gigantic crevasse, but the Towering Woods end at the cataclysm. For all intents and purposes, the forest runs to the edge of the Valley, and as such, if you can get there in less than a week, you're safe (provided they keep their word).


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
Nat wrote:
Imix wrote:


For all the obscure, archaic languages he's learned, Imix has never learned Tooyah.
No no, it's fine. Don't worry about it. Don't bother learning one of the tongues of the Three People. I'm sure they won't take it as a slight, or a sign that they're regarded as less equal. You go right ahead and learn every other language. It's fine.

I busted up laughing at this. Absolutely hilarious.

Then.... I read the rest of the post D: I wasn't expecting the Sky People to be involved, but the clues BP dropped make sense now.

Absolutely brutal. Let's get the hell out of the Baunti.


Heh, Nat dropped that bit a little casually, eh :)


2 people marked this as a favorite.
NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Actually, this is Nat being chatty: she's been starved for company and conversation recently.

The Tooyah are fisher-folk: quiet is their normal state of being. Their phrase for endless small talk and gossip that achieves nothing but driving away the fish is "talking Tkoyah."


^ I like it! I'll be using that. Now I've got to give my two Tooyahs in town accents, though, so thanks for that :)

Istiel's mighty will save has caused the Crone to readjust her tactics. Anything else you all want to accomplish in the next three days before embarkation day?

I've got Imix's feast noted, but Ashkesh's no fool. He'll attend but not drink, and he won't be giving away any state secrets.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I was sweating bullets when I rolled that will save. I figured it was some kind of compulsion, and Istiel doesn't get Still Mind until level 4. The problem is, if she tries that every day Istiel will eventually fail a roll.

Hopefully the fact Istiel said she killed Thom makes them believe she did it alone, plus's the will save, makes them think she's more powerful than she really is.

I have nothing else BP. Though a stealth mission to raid Domhnall's study for marital arts manuscripts/herb seeds or herbalism equipment/ sentimental stuff would be cool, I'm not going to hold us up or tempt the dice gods any further (unless you really want to).

I will update our counts of people/what we're taking tonight.

Hopefully Drazen will have time for blood rager retraining?


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Waiting for the good Lady's reaction to Cornucopia being destroyed before finishing off the meeting and answering Nat's question. Plus I think Imix would react to the Wo'tah as well.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none
GM Belicose Poultry wrote:
^ I like it! I'll be using that. Now I've got to give my two Tooyahs in town accents, though, so thanks for that :)

I live to serve Nat's a particularly rural Tooyah; it might be that the ones in Shadeholme have learned to 'talk proper' - even if it's just in self-defence from being surrounded :P

Istiel wrote:
I was sweating bullets when I rolled that will save. I figured it was some kind of compulsion, and Istiel doesn't get Still Mind until level 4. The problem is, if she tries that every day Istiel will eventually fail a roll.

That's right, just what the GM needs, ideas on how to make life even more difficult for you...


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Can I ask what accent its based on?
When I read it aloud it sounds aussie to me, but that might be local bias.


Istiel wrote:
I was sweating bullets when I rolled that will save. I figured it was some kind of compulsion, and Istiel doesn't get Still Mind until level 4. The problem is, if she tries that every day Istiel will eventually fail a roll.
Nat wrote:
That's right, just what the GM needs, ideas on how to make life even more difficult for you...

I wrestled with three days of will saves. In the end, I the Crone decided not to risk the gains they've made, being suitable impressed/wary of Istiel. Telowo lives... for now.

Istiel wrote:
I have nothing else BP. Though a stealth mission to raid Domhnall's study for marital arts manuscripts/herb seeds or herbalism equipment/ sentimental stuff would be cool, I'm not going to hold us up or tempt the dice gods any further (unless you really want to).

S'up to you. If you do it, I'll try really hard to not turn it around on you...

No guarantees, though.

Istiel wrote:
Hopefully Drazen will have time for blood rager retraining?

He's got three days to add to his training.

Oios wrote:
Waiting for the good Lady's reaction to Cornucopia being destroyed before finishing off the meeting and answering Nat's question.

Huh. It looks like a post was eaten. I may not get it up again today.

Nat wrote:
Nat's a particularly rural Tooyah; it might be that the ones in Shadeholme have learned to 'talk proper' - even if it's just in self-defence from being surrounded :P

Korya's been in Shadeholme awhile, that may be the case. Perhaps she'll slip back into it when she's around Nat.

Ogwe though, that guy's not even from the stix. I'm going to have to come up with something nearly intelligible.

When I was a kid and went to England. I don't remember the exact context, whether it was a scripted show or an interview, but I recall watching TV and the show had subtitles for a Scottish person... speaking English. Ogwe's going to be kind of like that.

He only even knows Tkoyah because Imix the party never bothered to learn Tooyah.


Imix wrote:

Can I ask what accent its based on?

When I read it aloud it sounds aussie to me, but that might be local bias.

Sounds like a certain type of Londoner to me. Working class, like a coachman or something.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Could well be. One of the major differences is in speed, as I understand it. Hard to see that in text.


1 person marked this as a favorite.
LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios knows Tooyah!


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none
Imix wrote:

Can I ask what accent its based on?

When I read it aloud it sounds aussie to me, but that might be local bias.

Generic rural - did any of you read the Redwall books when you were younger? I stole adapted it from the moles, but toned it down some for ease of reading.


Oios wrote:
Oios knows Tooyah!

D'oh! Sorry for missing that, Oios!

Nat Oqueva wrote:
Generic rural - did any of you read the Redwall books when you were younger? I stole adapted it from the moles, but toned it down some for ease of reading.

Shows how well I know my English accents...


2 people marked this as a favorite.
LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:
Nat wrote:
Imix wrote:


For all the obscure, archaic languages he's learned, Imix has never learned Tooyah.
No no, it's fine. Don't worry about it. Don't bother learning one of the tongues of the Three People. I'm sure they won't take it as a slight, or a sign that they're regarded as less equal. You go right ahead and learn every other language. It's fine.

Well, to be fair, they are less important.

Hey, I didn't set up the prejudice against the Tooyah!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
Nat Oqueva wrote:


That's right, just what the GM needs, ideas on how to make life even more difficult for you...

This is pretty much what myself and Imix do AT LEAST once a week. BP probably has a scratchpad with our rambling or paranoid ideas all over them.

BP wrote:
I wrestled with three days of will saves. In the end, I the Crone decided not to risk the gains they've made, being suitable impressed/wary of Istiel. Telowo lives... for now.

YES. I'm adding this one on Istiel's List o' Glory(TM)

BP wrote:
Istiel wrote:
Though a stealth mission to raid Domhnall's study for marital arts manuscripts/herb seeds or herbalism equipment/ sentimental stuff would be cool, I'm not going to hold us up or tempt the dice gods any further (unless you really want to).

S'up to you. If you do it, I'll try really hard to not turn it around on you...

No guarantees, though.

Oh man, I REALLY want to because I like it when Istiel does cool things because I like cool things. But...

1) Istiel has already succeeded in a high risk/high reward endeavor by saving Telowo. I should not double down and push my luck.

2)Given the destroyed garden, Domhnall's stuff has probably been ransacked (though they may not know the value of the martial arts manuscripts that I just made up because it sound cool and I like cool things).

3)The Crone is probably staying IN Domhnall's study. Unless she leaves, not a good idea.

4)Istiel's duty is to stay with Telowo, and she wouldn't leave him.

It really pains me to leave useful stuff, but hey... we'll be back one day, hopefully.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I said I was going to give updated travel figures but there isn't as much to update as I expected. Imix's food generation has provided us with some flexibility.

I have one question to pose to you all:

Are you in favor of taking more food, or taking more goods?

Imix is for more goods, I'm fine with our current amount of food/goods (cause I made it).


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Number of people is weird at the moment
1 Log people
2 Bellet's people
3 Who stays

Those numbers are going to change things a lot.
Let's assume all of #1 comes with.
Hoping the meeting resolved #2.
We try to find out early who is staying for #3.
If 1 doesn't come through (paranoid rambling reveals that wasn't in the final deal explicitly) we're down a lot.
If 2 go to Cornucopia, we're down... 50 warriors? plus an NPC?
3 could be a large number of the able bodied (I reckon they'll need an X like me).
We could be stuck with not many people.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

OH S*%%

Imix wrote:

"Sixth. Barring some mistake in my understanding, and contingent on a comparison of bloodlines, The Lady Bellet is now Heir Presumptive to the throne."...

The Suriname falls to one knee. "Citizens. The King is dead. Long live the Queen."

Imix you glorious bastard. Brilliant. Hat is off to you.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

You are too kind, Istiel ;P
I was actually putting together an entirely different post when this suddenly occurred to me.
Sadly, I suspect our new plan is 'Suicide Run To Cornucopia', but I have hopes that Bellet might accede to run.

@GMBP: not sure of the state of *cough* reproductive medicine in this world - and in Spheres of Power. Is it possible for Bellet to *cough cough* create an heir?

Incidentally, if you are looking for an out, Bellet can be a poor peasant girl who married for love - and thus not a cousin to the King. Might be a bit of a stretch, but certainly possible. Suggest that might mean that some rando refugee might be second-cousin-twice-removed-to-Baron-somethingorother, and therefore now King.
knowledge:nobility: 1d20 + 8 ⇒ (14) + 8 = 22 rough idea of the King's family tree

Question 2: We're not using fate points or anything, are we? I only ask because if we do, I'd happily pay one for an idea I've got straight out of a soap opera.

@All: Anyone sense a republican revolution in the wind?


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

IIRC, the King or Queen has to be anointed by the High Priest(ess) before they can rule. Given that the gods have so dramatically with-held their favour from the royal family, Nat's in no hurry to do this.

Casting the remains of the nobility out in the wilderness to do penance for their collective failures, now, you might get her on board with that ;-)

Imix wrote:
We could be stuck with not many people.

That's fine - the food will last longer. Harsh, but true.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oh, this exchange between Imix and Nat is stuff of legend. This needs a broadway adaptation.

*munches popcorn*


Good stuff, folks!

I'm working wierd hours today - will get an update in later this afternoon or this evening.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I'm all good with the anointing. Gives PCs more control.

@Nat: Figure these might be things Nat knows, but Imix does not.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none
Naira, Aquan Architect wrote:
Naira attempted to hide her devastation. Cornucopia, her home more than anywhere else, gone. How was it that they allowed it to be taken siege? Shadeholme she could understand, she reasoned with herself, but Cornucopia? Te Moak? These cities were, well, cities, and closer to the center of the Valley than Shadeholme was. They were supposed to be protected, their people were supposed to be safe.

@Naira: Feel free to ask for more detail! Nat isn't chatty, but she'll answer questions.

@Imix: I figured there's very little written down about Suriname, and lots of contradictory lore. Makes sense that different characters "know" different things about them.

Oios:
No Loyalty check? Or did I miss it?


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Nat:
Oios has been a far more mundane inquisitor for years. He's relying on those skills right now :). He'll do a loyalty test later.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

My post got ate.... And my backup notepad I paste things to before I post crashed, lol.

I just wanted to share my pain with everyone.

Profession: Pity fisher: 1d20 + 4 ⇒ (15) + 4 = 19

Yesssss pity meeeee


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios has a high Will DC. His player doesn't. :_( I feel your pain!


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Commiserations, that sucks. Can I recommend the Paizo Forums Insurance Policy ?

Trust me on this one.


^Indeed. Lazarus isn't perfect, but it has saved me more often than not.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Thanks for the link! It doesn't seem to work on my phone though, which is where I do a majority of my posting.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

SO much pity


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song
Naira wrote:
Feel free to ask for more detail! Nat isn't chatty, but she'll answer questions.

I'll be trying to get it out a bit in the future, but in this moment, I don't think Naira wants to hear the details.

I'll need to try that extension. I usually write everything but my smallest posts in a google document marked "Naira - Active" before posting.


1 person marked this as a favorite.
NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Naira: perfectly understandable; it's just that GMBP went into lavish detail about the fall of Cornucopia - I'd hate for it to be lost just because Nat hoards words like they're goldstones.

I'll get a post up in a bit, once I've worked out Nat's response to Lady Bellet's confession.


Whoops, bad typo - sorry about that folks. These wing dikes, made of stone, are kind of what I'd envisioned the engineers would make.

Naira, you now have a set of masterwork maps - +2 to geography and surival checks about all things Valley. Although you all are leaving it soon, it could always come back into play later.

I should have a bit of time tonight to update further.

Regarding what Nat knows, I can always put it on the wiki too - that may save some time since I've already written it.


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none
GM Belicose Poultry wrote:
Regarding what Nat knows, I can always put it on the wiki too - that may save some time since I've already written it.

True, but the telling of it - and PC reactions - are part of the fun.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I would like to warn everyone my posting may fluctuate or just plain suck for a while. I have developed an excruciating tooth problem that is preventing me from sleeping more than what seems like a few minutes at a time.

Unfortunately i have a severe phobia of medical needles and a unhealthy dose of dental anxiety, which translates to me having to be tranquilized and then completely anesthetized whenever I need work done on my mouth.

These sessions usually take longer to schedule than regular dentist visits so i don't know how long I'll be like this. The fatigue and anxiety is likely to make me extremely irritable and I apologize if I snap at anyone. Maybe I can find some drugs to fix my problems in the short term. For added fun, over the counter painkillers don't work on me, and come to think of it most anesthetics don't either.

Melodrama summarized: I'll still be trying, but don't expect anything great out of me for a while. Sorry everyone :(


Nat Oqueva wrote:
GM Belicose Poultry wrote:
Regarding what Nat knows, I can always put it on the wiki too - that may save some time since I've already written it.
True, but the telling of it - and PC reactions - are part of the fun.

That's true as well!

Istiel wrote:
Stuff

Ugh, no worries. Good luck with everything.


Meeting folks, you all ready to move on?


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Yup - Nat has two friends tied to the log outside the gates and she wants to check up on them and the rest of the hostages - and stay out of Ashkesh's way, of course


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios has some military type orders to give. He can do it later though. Swamped right now.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
Oios wrote:
Oios pinches his nose. He found himself surprised to be missing Rigel. If anyone would had been able to undermine Ashkesh at his own game it would have been her.

Nuh-uh, nothing doing, honey: there's corrupt; and then there's ... forsaken .

Trust Nat. She's a bit tedious, but at least she knows what you're up against.

Plus she's alive, of course. Big plus.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Noted.

Oh man, you guys are waiting on me aren't you? Can't do anything till tomorrow!


^ Yes and no. Getting hammered at work right now. If not today, then I'll update tonight.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

No problem BP.

We're about to have an EPA inspection at my work so I understand!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Assuming there was no feast last night, in the end? Bellet was going to help, and Imix went to get food.
I'm okay to work with "It was late and it fell through".


Sorry, Imix, I didn't realize that you'd intended to have the feast that night. For some reason, I thought it would be later, like your last day or something.

We'll say it is put on Goz 28.

Still getting hammered at work, had to go in today. I'm beat, but will have tomorrow off, and will update then.

Thanks for the patience!


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

I've slightly lost track of the timeline - Nat was going to tend the prisoners still chained outside, and then go to the meeting but I'm not sure what's when?


Prisoners are gone back down the ghats. You're welcome to go to them, but it will mean leaving the safety of Shadeholme and going into the main camp. And Ashkesh isn't there to guarantee your safety.

Public meeting is morning Goz 28.

1 to 50 of 4,101 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Father of Waters Discussion Thread All Messageboards

Want to post a reply? Sign in.