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Thanks for the kind words! I've had the idea for this campaign percolating awhile, so the logic of the society has hopefully been hammered out pretty well. I'm sure I'll slip up now and again, in which case the answer to what's behind the curtain will be MAGIC and WOODEN LOCKS.

Imix wrote:
sorry to be a hassle.

Not a hassle at all. You're making me think about my logic, and that's a good thing. I'm trying to make everything make as much sense, and provide as much detail as possible, because when the sandbox opens up the PCs are going to be shaping the world - you all have to have a good idea of what that world entails.

Hence, a lot of what probably seem like really extraneous details in my overlong posts.

Imix wrote:
Hmm - then Tkoyah, Wo'Tah, Aquan, Ignan and Terran

languages look good!

Regarding the plan, make the pitch! You're right in thinking the Capital won't be terribly pleased at a town withholding tribute.

Oios wrote:
Can I have Tkooyah, Tsyiniah, and Abyssal?

Sure!

Imix wrote:
and 'one fifth' did sound like he was being pretty dodgy

Who is to say he's not being dodgy? History is full of politicians that are both capable leaders and capable of taking advantage of a situation.

;)


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

Bear in mind that the mayor is Rigel's (semi-)adoptive father: at the very least, he's deliberately choosing not to know about what she gets up to... ;-)


^ Yes, I'm bearing it in mind.

"MWAHAHAHAHAHAHAHAHAHAhahahahahahahahaha..."

*Walks off cackling*


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:

^ Yes, I'm bearing it in mind.

"MWAHAHAHAHAHAHAHAHAHAhahahahahahahahaha..."

*Walks off cackling*

*gulp*


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

BP, with the quality writing and world building you're doing, I wouldn't be surprised if we have the rough draft of a novel by the time all this is done.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Hah, stupid phone. I meant to ask for Tooyah as well. I have enough for two languages other than Tkoyah anyway. The third is what I'd spend the Linguists on. Would make me useful in this encounter also.


Thanks, Istiel! Paizo will have the rough draft of a novel, at any rate*

Oios, GREAT, YOU JUST GOT SOMEONE KILLED.

Just kidding, no worries - I figured that is what you meant. But the Mayor wouldn't know that you're fluent, and as you're not ethnically Tooyah, I decided he'd not make any assumptions and I'd go ahead with putting Korya in prison.

You could always bust her out if you're feeling guilty...

*Stupid TOS.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:
You could always bust her out if you're feeling guilty...

Nah, let her stew. Blatant defiance of authority? Not sensible*.

*I reserve the right not only to retract this statement if it's me in trouble, but to deny under oath that I ever said it


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Oh, I figure Imix's prep mix is 1 Heal, 4 Enhance by default. Bit of a pain in this case, but oh well.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Just looked it up out of pure curiosity because no one has even hustled in a game I was in before. The second hour of hustling deals 1 damage and then the damage is double the previous hour. So hour 3 is 2 damage, hour 4 is 4 damage, hour 5 is 8 and so on and so forth.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Ah, fair enough, my bad. Not really something I normally do. Also takes his speed from 20 to 40... so I figured 20+40=60/2 = 30, so hustles every second hour.
Number of hours is going to be important... But I don't see Imix letting himself lag. Now, if we start swimming...


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
Istiel wrote:
What does that two-copper whore

Aw, honey, Rigel's way more expensive than that... ;-)

I loved the simile, too: "slide into his pants like fried bacon onto a plate." Made me smile.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Hehehehe, I know she's way more expensive, but all Istiel has heard is Rigel sleeps around to maintain her lifestyle. We'll see what else doesn't sit well with her :D

Bacon can be used for nearly any simile or metaphor! I encourage all of you to try it.


Quick question before I post this afternoon that probably doesn't need to be addressed in gameplay, just to keep things moving.

If - and that doesn't mean it will happen* - night comes and you are still tracking, do you press forward in the dark?

* Obfuscating GM is obfuscating.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel will say yes. Torches, ahoy!


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

Rigel has darkvision, so it's all the same to her.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

What's the hurry? Young whippersnappers always rushing about *grumble grumble*.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Drazan has no torches, but will concede to the majority's will and venture on or rest.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

I'm happy to send Rigel off scouting - with her stealth and darkvision, she's the best option; the rest of you would have to carry torches.

It's the sort of thing she'd do anyway.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Ah, teamwork. Perhaps some day.

Speaking of scouting, what is everyone's stealth score? We could be a pretty sneaky group.


Drazan +2, Rigel +8, Istiel +6, Oios +0.

Imix, can you update your profile?

If you all decide to group stealth it, I'll roll an average stealth modifier so that one bad roll doesn't torpedo everything, and we'll assume the stealthy types are taking point, using hand signals to guide the less stealthy, etc.

Although, that's not going to happen this time around, as Istiel's walking towards the fire. How are the rest of you approaching it, if at all?

Who's the pincushions carrying the lit torches?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Stealth +5, +8 out of armour.


Group stealth mod is +4 (+5 if Imix isn't wearing armor).

Edit: Chasquis up on the wiki.

Edit Edit: Added pavilion and High Hall to the Shadeholme Map (still no key though).


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Drazan isn't stealthing but also doesn't have a torch.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oios pretty much exactly what he needed to in order to stop Istiel- for now. In any case that's two votes for scouting. Suggesting compromise for group stealth/scouting. Obviously no torches involved there, Rigel will probably take the lead once/if she reveals she has darkvision.

Just an FYI, I (the player) am actually for scouting, so I'm glad Oios didn't just let her march off to kick ass.

Edit: Rigel just solved that problem, lol.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

@GMBC: How do you want to handle the 'wild' magic effects? Both the basic and the occasional severe. Me roll and narrate, or you?
I figure
wild: 1d100 ⇒ 26
so no wild this time.
Still multiple minor effects.
Still a migraine and a point of nonlethal.
Actually: has anyone got nonlethal other than this at this time?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

In this case Imix is drawing a link between the energy of the concept of deer and Salty. Deer are linked to Forest, and Hunting.
I'm thinking
* grass within 30ft changes to shorter, forest grass, and flower.
* small tree grows
* Salty grows (nonfunctional) horn nubs, hair changes to light brown.
* Everyone's toenails grow an inch, and thicker.
* strong smell of new-cut grass


@ Imix, I'd say go ahead and roll when you cast, and if it comes up wild, post some ideas in the discussion thread. I'll probably use what you suggest most of the time, but now and again there may be something that comes to mind that just fits the metaplot, which of course you couldn't know.

As for the minor effects, since they're largely harmless and/or illusory in nature, go ahead and narrate what you want.

I think what you're doing is pretty neat.

Nonlethal: You guys are climbing in altitude, but luckily the weather pattern in still pretty warm for this time of year. I figure the weather is hovering right around 40 f, chilly compared to earlier in the day, when it climbed into the 70s*. Tonight it may dip into fort save territory, but we're not there yet. You've climbed about 1500 feet in elevation since the day began, if you go back down it will surely be warmer.

No one else has nonlethal damage.

I wouldn't worry about spending any magic on Salty. He's born for this stuff (mechanically, Chasquis are going to have feats like endurance, dodge, dash, etc.).

* Sorry to you metric using folks - I don't get Celsius.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Proposed:

round 1:
Enhancement on sword. 1 spell point. CL 2. +2 wild: 1d100 ⇒ 86 skip if have spent a point already

round 2:
Enhancement on armour. 1 spell point. CL 2. +2 wild: 1d100 ⇒ 53

round 3:
Enhancement on shield. 1 spell point. CL 3. +2 wild: 1d100 ⇒ 7 damn

round 4:
Enhancement on bow. Augmented. 2 spell points. CL 5. +3 wild: 1d100 ⇒ 56


Sounds like you all have a good plan. Couple of questions:

1. How far behind the scouts are the rest of you following?

2. Imix, since your enhancements last 1 minute a level each, you'll need to be a bit closer than you are now (700 feet @ 10 feet stealth speed, assuming you stealth it there, will take 7 minutes). How far back will you stop to cast your spells? Could be important with that wild surge...

So I understand correctly:

1. Rigel and Istiel sneak up. The rest of you follow behind X many feet.

2. Then, Imix casts his spells? His wild surge goes off, round 3. Will Oios be casting as well?

3. Rigel and Istiel attack. Maybe it is a surprise round, depending on what happens with the surge.

4. The fight is on!

Sound right?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Worth checking - we have the information to see if the plan is reasonable.

[now -> +60] We all sneak up to 100ft from sentry.
[+61 -> +69] Rigel and Istiel sneak up. est 9 rounds (or until we hear shouting for them to do their thing).
[+70 -> +73] Imix casts for 4 round
[+75 -> + 83]Imix fast stealths up hill at 20ft. 150ft/20 = 7.5 rounds = 75 seconds. I assume at some point he'll be noticed, and that the others may be advancing more quickly. If there is contact he'll start double moving.

If all works perfectly he'll have surprise and 7 rounds of full enhancement.

If Rigel and Istiel screw up on 69, then he'll still cast while the others run up. I need to cast all 4 spells to get the bow working.

If the others advance at 30ft, then they might well make contact at round 80.
If the others advance at 60ft, then they might well make contact at round 78.
Double moving would get him up in 4 rounds.

spell 1 cast on 70, expires on 90.
spell 2 cast on 71, expires on 91.
spell 3 cast on 72, expires on 102.
spell 4 cast on 73, expires on 123.

Assumptions (please check):
Fast Stealth is 20ft for Imix, -5 to his stealth roll.
Perception is -1/10 ft
Sentry is approx 50ft from main group.
Gentle hill, so normal movement.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Note that the wild surges are not necessarily obvious - though they certainly could be!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Working out minors. Remember 30 ft.
So: the links here are
Sword -> hawk talon strike (fast strike, accurate)
* hawks circling above
* scream of a hawk
* feathers growing on nearby people
* feathers nearby (on arrows) flutter in a non existent breeze
Shield -> stone (harder)
* Shield taking on stony appearance
* Sudden increase in weight in nearby objects
* Nearby grass turns to pebbles
Armour - stone (harder)
* Stones nearby start to move
* Stone objects nearby go leather brown (the colour of the armour)
* faint trembling underground
Bow - warriors
* Blood seeping up from the earth
* All wounds bleed really copiously (though not harmfully)
* Ghostly warriors appearing and disappearing in the smoke
* The feel of splinters under the skin.

Generic:
all should be accompanied by prickles in the skin, hair standing up, strange smell.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Actually, Imix is going to take on Scaleheart form before they start moving. +2 Str and Ferocity!


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Drazan doesn't sneak.

Happy Turkey day!


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. So that's 15ft. Not 20.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

BP, there are no rules about a silent takedown, so I'll let you interpret. I'd say that Istiel would have to surprise and successfully execute a Pin maneuver at least to keep the sentry from making easily audible noise. The Pinned condition says they can still take verbal actions, so that's the part we want to not happen.

Rigel will be doing the damage here, hopefully she has the stomach for some good ol fashioned skull drudgery!

The plan, dice willing:

Surprise round: Istiel grapples sentry (CMB check), no AoO due to him being flat-footed. Rigel can do as she pleases, but an Assist on the grapple would be nice?

Round 0: If Istiel wins initiative vs sentry, grappled sentry does not get an action and Istiel moves to Pin him (CMB check +5 against his CMD -2 due to grappled). Guard is now pinned (Has -4 AC) and denied his dexterity bonus, Rigel can now sneak attack him.

Round 1: Istiel maintains the pin, Rigel stabs the shyte out of him with sneak attacks until dead.

Round whenever: Signal rest of the group to attack when sentry is dead.

Your grapple flowchart:

Grapple flowchart 1

Grapple flowchart 2


OK, Battle Map is up. Sentry is marked, as are the Tooyah captives. Each square = 5'. The red portion of the map is the bonfire - you don't want to go there. The white portion of the map is flattened grass - combat happens as normal. Any brown portion is the tall mountain grass. By ducking and moving at half-movement, anyone that is in the tall grass gains concealment (20% miss chance). The sentry is not concealed at this moment.

EDIT: The light brown is the edge of the firelight. Combat within this zone happens normally. Beyond that, another 30' is dim light, in which everyone has 20% concealment, and stealth checks can be made (and sneak attacks).

The sentry can't find R & I in stealth mode - he'll autofail that check, giving you two the surprise round attack.

sentry perception the rest: 1d20 ⇒ 1

And he's pretty distracted as the rest of you approach. Go ahead and place your PCs on the map where you're at when the attack on the sentry happens. If you are "off the map" please note how far back you are.

I'm going to rule no on the silent takedown, Istiel. I think it is not in the rules because it could be a caster killer (more than a grappled caster is already done in, anyways), and I don't want to open up that door if you all run into casters that use verbal components. Let's put our heads together and come up with something that mechanically be balanced for essentially adding a silence effect to a grapple attack.

Take the guard out quick and you'll be fine.

EDIT EDIT: Happy T-Day! I'm off to cook and then to relatives'. Will check in tonight to move things along, if need be.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Happy Thanksgiving guys. Uh. I don't see a link to the map by the by?

And, I think I might have missed it but could someone give me a quick rundown of how spheres of power casting interacts with unchained action economy? Casting a standard non extended spell takes 2 actions?


Sorry, I think I forgot to mention that. The map is on the spreadsheet linked below the wiki up top. It is low tech, so I'll do my best to make the combats colorful with words. Second or third tab iirc.

Casting a spell is generally 2 actions, with some exceptions.


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Map is here

Sounds good, I'm fine with that. As long as the intention- taking out the entry without the others being alerted, is achieved it doesn't matter how it happens. Don't worry, when we meet casters with verbal components there's Jawbreaker! Of course, that cheese is several levels off.

Rigel- If you want to place yourself at L18 on the tactical battle map, we can flank and make very quick work of the sentry. He might not even last the surprise round.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

That's my thought too, unfortunately I'm posting from my phone, so I can't edit the spreadsheet.

EDIT - Gah, dodgy connection: travelling. Apologies if my post turns up more than once! :(


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I have limited access to google docs as well :|


I just added you. Go ahead and post and folks can move you around as needed.

There's also a Google sheets app that may be available to you depending on your OS. I'm off to holiday dinner, will update later.


Oios, I'll add you at the bottom next to Sarre.

I'd like to use the sheet if possible, as it will save me a lot of time but we can look at other options if it will slow things down for you all.

Look into the app though, if you've got a smart phone!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

By the way BP, so in the revised action economy, according to your wiki entry, Istiel can trigger flurry of blows using a single action? Because in normal pathfinder actions, flurry of blows in a full-round action. Just wanted to make sure I was reading it right.

Also, when we reach +6 BAB, do we get another no-penalty attack at +1 bab?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Wait, I'm confused.
Have we already cast the spells?
Or is this the point where we start casting?


@ Istiel - with move and standard actions being done away with, flurry becomes less valuable, as anyone can attack three times a round (granted, they're not going to hit very often with the last two attacks). So, yes, to keep the specialness of flurry, the attack options for monks have been upgraded.

There are no iterative attacks with revised action economy, so no extra attack at BAB +6.

@ Imix - that's what I get for posting today from my phone and without my notes. Bad GM, bad GM.

We'll say the spells are cast, no surges, 6 rounds left on the first spell's duration (7, 8, 9 on the others).

@ Everyone: Please update your byline with any active conditions, including things like buffs (so update your AC there, bonuses to attacks if you got them, and the like).


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

What? No, that's fine!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix is going 15ft forward, using 'fast stealth'.
Do I updat ethe map, or do you do it GMBP?

If you want, you could have wild effects go off now - that Imix spent four rounds getting everything ready and then set off one giant spell.

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