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Istiel wrote:
If i was smart i would have waited for the buffers to go first, but didn't want to hold things up. Lesson learned.

You can always post a conditional action.

Istiel wrote:
BP- I did not factor in the war banner. That's +2 damage for each hit. Shall I also factor in Imix's enchancement bonuses/Oios' serendipity?

I'll update the DM Screen now.

Generally, I go in order of posting, so that would be a no on enhancement/serendipity, but I'll rethink that. My reasoning being that I don't want to open up the door to having to retcon a lot because of plusses and minuses being added after the fact. The flip side is that buffers are less effective if they post farther along in the round, and tabletalk/strategizing is a lot more difficult in PBP. Additionally, we have players on three continents (including guest-Rigel), so posting can be constrained in that way too.

Suggestions on how to handle buffing situations like this would be welcome.

Istiel wrote:
Fyi- I like the wild magic, it's fun. Thematically appropriate would be even better! Like the blackberry bushes animating and strangling Thom to death :D

Huh. Animated blackberry bushes will be taken under consideration. Of course, they'd also attack Utzi and the guards, and anyone else close by.

I'm still mulling over this surge. If I don't get a post up today, I'll get one up tomorrow, provided the beach airbnb we're going to has internet (it should).


Naira, Aquan Architect wrote:
I mean, if I was Thom, I'd go straight for the squishy battlefield-control based caster. Especially knowing they manipulate water and that there is both a pond nearby, and it is raining.

This is my thinking as well.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I will think about the buffing situation. It may be fine to leave it as is, this is just a dangerous situation where every + counts. We should probably try to buff pre-combat more often.

As for Imix's wild magic, i think it would be hilarious for random things to get animated every time he gets a surge. It may not be so hilarious when Drazen's axe starts flying around attacking people.

I can think of some other things- weapons catching fire (not in a good way), long-dead wildlife reanimating (I'm thinking like, insect exoskeletons, bird bones, plant matter fusing together into a single horrific abomination), a nearby tree starts exuding positive energy of increasing intensity until it explodes...


^ going with a variation on that last one...


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Moved on map.


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I was about to say poor Naira, but... Drazen is about to get his unconscious, bleeding body tossed around by a wild magic vortex of dubious merit.

Thank goodness Naira took out Galton. Now, let's hope Thom is DR/magic...


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song
Istiel wrote:

I was about to say poor Naira, but... Drazen is about to get his unconscious, bleeding body tossed around by a wild magic vortex of dubious merit.

Thank goodness Naira took out Galton. Now, let's hope Thom is DR/magic...

To be fair, Drazen is probably more used to this, whereas this is likely Naira's first time unconscious. Up until today, blood only appeared in her life when reeds cut her skin, or a sharp rock grazed her.

Can't wait until I can do proper battlefield control. Freezing is so much more effective in terms of saves and turn wasting.

Make sure I live, I am stable, but one more hit like that and I am dead.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Huh - I was gearing up to tell Istiel the bad news: that the wild magic happens instead of the effect, but it turns out it does happen alongside it.
Thanks Is!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
Imix wrote:

Huh - I was gearing up to tell Istiel the bad news: that the wild magic happens instead of the effect, but it turns out it does happen alongside it.

Thanks Is!

Oh man.

I would have cried if the former was true.


Imix wrote:

Huh - I was gearing up to tell Istiel the bad news: that the wild magic happens instead of the effect, but it turns out it does happen alongside it.

Thanks Is!

Yep, we get the fun of a surge + magic! Much better!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

FISTS... OF...GOOOOOOOOD

Sadly Hallow doesn't give Good traits to weapons. (Unless BP is feeling super generous)

I have the suspicion that Thom is DR\metal, but Rigel's dagger is by the altar and Drazen's axe is next to a wild magic vortex so it's a bit late to test that out.

Poor Naira and Drazen ALMOST bit it, wow. That vortex isn't messing around. This is intense.

Oios, Imix, if you have a spare action and if Istiel lives through this round you can always Aid her to provide +2 attack or AC. Have the feeling Thom is going to turn around and tear her up now that she's consistently hurting him though.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Scared of healing everyone in case the enemies we have taken down get back up.


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CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage
Naira, Aquan Architect wrote:

To be fair, Drazen is probably more used to this, whereas this is likely Naira's first time unconscious. Up until today, blood only appeared in her life when reeds cut her skin, or a sharp rock grazed her.

That's one of the things wrong with your people, you assume we're used to "this."

I think Drazan would protest this treatment were he capable of any action.


^ Ha!

Imix wrote:
Scared of healing everyone in case the enemies we have taken down get back up.

It is a dilemna, isn't it? Thankfully, I was rushed at the end of lunch and forgot to include a bit of important information. Gameplay has been updated.

You can move south and get most everyone at least. I've put Galton's token back on the map for reference.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

30ft radius will get everyone - including Thom and Galton. That's the issue with the stupidly large radius. 10ft would be much easier to manage in most battles.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:
...and Rigel, or the thing that was Rigel, is not so lucky. The vortex passes over her body, and with the audible cracking of her bones, the girl is lifted into the twister and carried off into the blackberry, any semblance of the girl you once knew erased by the whipping brambles.

...hm. From savagely murdered good-time girl to having a magical cyclone shred her corpse; fitting everything into my status line might be challenging. What indignities are next?


Imix wrote:
30ft radius will get everyone - including Thom and Galton. That's the issue with the stupidly large radius. 10ft would be much easier to manage in most battles.

Yeah, I was thinking you'd move south and just not get Istiel in the channel. What you did works too!


Rigel Quicklingfay wrote:
What indignities are next?

Been watching the Walking Dead?


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
GM Belicose Poultry wrote:
Yeah, I was thinking you'd move south and just not get Istiel in the channel. What you did works too!

Oh, yeah, don't heal the monk. No, it's fine. It's fine. She'll just meditate or something. That'll take care of the gaping neck wounds.

Rigel wrote:
Absolute brutality

I don't think there's anything left for us to mourn, even.


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Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:
Rigel Quicklingfay wrote:
What indignities are next?
Been watching the Walking Dead?

Lost interest a long time ago. Penny Arcade put it best - can't find the comic right now, but it's along the lines of "I'm rooting for the zombies: they're the only ones with a clearly defined goal, and who are acting in a manner that is reasonably likely to obtain that goal..."

Istiel's developing a beautiful line in snark, BTW.


I think it has gotten much stronger as the show has gone on, with admittedly a rough patch a few years back. But yes, characters often act in unreasonable manners, even as the show has improved.


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
Drazan of Peklenc wrote:
I think Drazan would protest this treatment were he capable of any action.

You can protest now, but only once per turn, and if you raise your voice too much you'll go unconscious again.


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LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I like happy endings. Hell I like endings so... no Walking Dead interest at all.

Is it really Oios' turn though? Willing to try and stab again.


^Ha, yep, TWD is certainly not a happy show.

Not your turn, sorry - distracted posting.


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Speaking of walking dead, wow, Thom coming back to life and trying to kill Utzi is the stuff of horror films. I actually gasped when I read it.

Went from elevation of Istiel punching into him like a rotten vegetable (amazing description, BP) to actual fright.


Istiel wrote:
Speaking of walking dead, wow, Thom coming back to life and trying to kill Utzi is the stuff of horror films. I actually gasped when I read it.

Heh, you all make it easy to be horrific (in a good way).


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

SO sorry, everyone.
I really thought we were about to lose Utzi - at least - there!

Feels like Imix has had a crisis of faith. Says a lot about the story I am far more interested in what happens IC than getting another level!


Don't be sorry! I thought your actions were great, and it allowed me to set up a dramatic death for Thom!

And you very well could have lost Utzi, if you (and others) hadn't buffed the monk to hells and back. That was a big part in turning this fight around. Nicely done!

Imix wrote:
Feels like Imix has had a crisis of faith. Says a lot about the story I am far more interested in what happens IC than getting another level!

Well, if one is the type to read signs into things, the cornerstone of the building landing on the GC's head could be interpreted a few different ways...


Oh, and the surge was a lot of fun for me to think over too. You may just not have seen the last of that vortex...


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Now, I think I promised the dice that I would buy some diplomacy to make up for all the '19s' I keep rolling.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Hey - what level are we on on Automatic Bonus Progression.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Damn, nice job everyone! Thanks to all your buffs we were finally able to punch Thom to death. It was a delicious victory, though it hurt my teeth.

The Eel Mound cornerstone crushing Galton's head made me laugh harder than it should have. It does solve the problem of whether or not we were going to keep him for interrogation, though. It terrifies me that it the vortex is off doing that much damage, though... Or maybe something more sinister is happening?

Imix wrote:

SO sorry, everyone.

I really thought we were about to lose Utzi - at least - there!

I think you did the right thing. We had no idea how many more hitpoints Thom had, and saving Utzi/getting Drazen and Naira up were far more important. Plus, killing him again was TOTALLY BADASS.

FYI, we're on level 4 of Automatic bonus progression.

I will level up/post tomorrow, I need sleep. Plus Istiel gets a ki pool now, so I feel like I need to roleplay that or something. Probably when she finally gets some damn sleep too.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

It *IS* totally badass. Gorgeous scene all round :)

The question is: was it chance, the Vortex (on purpose) or the Flame shutting him up?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Oios, Naira: what talents were you looking at picking up. I'm tossing up pushing EVEN FURTHER on enhancement, or picking up another sphere.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Thanks Istiel! the +1 enhancement on a weapon and an armour will help.


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

Let's see, I am getting Energy Resistance 10 to Cold, my Destruction Damage is rising to 2d6. I gain two additional spellpoints. I'll probably bump Dex to 16 as it doesn't make sense to raise Charisma knowing I won't ever get another point.

My vortex is now 15feet high/deep, my Fog is now a 15ft rather than 10ft radius, I can freeze things 5 inches thick now.

As far as new talents, here are the ones I am currently eyeing.

  • Nature: Speak with Water, Wave.
  • Weather: Greater Size, Greater Weather, Snow Lord (will hold off until I am using cold effects reguarly.)
  • Destruction: Explosive Orb, Rebuff.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I think I will pick up the Divination Sphere for Oios, that has just a ton of things that Oios can do in its interaction with the Fate Sphere. Can you take a look at some of that stuff GM? I know you didn't like the detect alignment at will ability of Inquisitors and this Diviniation stuff is kind of similar but still pretty different.

Edit: Is Scarred Legion okay as a Teamwork feat for Oios? I think this group is really scarred after today.


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

You guys get some really cool stuff with your spheres! Especially Naira, loving all the weather and water abilities.

Istiel isn't complicated this level up, don't have much to think about. Next level is her first ki power though, and I have much to deliberate on that.

Speaking of teamwork feats, they would make for a really cool reward for an entire party.


Oios wrote:

I think I will pick up the Divination Sphere for Oios, that has just a ton of things that Oios can do in its interaction with the Fate Sphere. Can you take a look at some of that stuff GM? I know you didn't like the detect alignment at will ability of Inquisitors and this Diviniation stuff is kind of similar but still pretty different.

Edit: Is Scarred Legion okay as a Teamwork feat for Oios? I think this group is really scarred after today.

I'm not a fan of detect alignment in games like this because it can really color interactions with NPCs. Takayah society is not a coddling one, and a large percentage of people (including perhaps Gilders, were he still alive) could register as "evil". Just because someone in this world is evil doesn't necessarily mean they are an antagonist, and I'm afraid that detect abilities tend to have that effect on things.

That said, the loyalties part of the divination sphere is quite cool. The auras part is going to give me a headache. As long as you realize that evil =/= antagonist, I'm fine with it.

Regarding scarred legion, yeah, it works refluffed to mental scars. I like it!

I'm gonna let you all RP a bit (some good hooks you've all planted).

Meanwhile, in Cornucopia...


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song
GM Belicose Poultry wrote:
a large percentage of people (including perhaps Gilders, were he still alive) could register as "evil". Just because someone in this world is evil doesn't necessarily mean they are an antagonist, and I'm afraid that detect abilities tend to have that effect on things.

In a game like this, I'd argue Detect Evil has VERY limited uses. I'd even say it is useless in this game. Everyone around us could be evil, literally everyone, but in an E6 game, how many NPCs are 5th level or above? Only evil clerics, outsiders, or unholy warriors would be picked up by the spell. I could be evil, and literally no one would know until we level up again. Skin-stealers wouldn't register unless they were 5th level or higher, literal serial killers and murderers wouldn't be picked up by it as well unless they were cultist priest or secret devils.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

The useful things from Divination that Oios would be able to do would be

* detect magical auras
* detect Loyalites (From Fate)
* Divine Warp (portals, rifts) (From Warp)

Divine Protection is a bit useless since we figure out the saves and AC of pretty much anything after a few rounds anyway.

The problem is Divine Alignment from Fate, would we replace it with something else or just forget it?

What do you think of the Divine Fate power? Here's the text

If you possess the Fate sphere, you may divine the alignment auras of creatures you can see within medium range of you. Such creatures emit a colored aura depending upon what alignments or loyalties you share with them. Creatures that share the same moral alignment (Good/Neutral/Evil) emit a red aura. Creatures that share the same ethical alignment (Law/Neutral/Chaos) emit a blue aura. Creatures that share a primary base loyalty (see divine loyalties) emit a yellow aura. Creatures that share multiple colors have their colors combined, i.e. a creature that shares the primary base loyalty of family and the ethical alignment of chaos will emit a green aura. Creatures that share all three primary colors (Red, Blue, and Yellow) emit a glowing white aura. Refer to Chart: Divine Fate below for more information on how colored auras combine. Creatures that do not share any alignment or loyalties do not emit any aura that you can see.

Chart: Divine Fate
Primary Colors Secondary/Combination Color
Blue and Red Purple
Blue and Yellow Green
Red and Yellow Orange
Blue, Red, and Yellow White
Illusion


Naira, Aquan Architect wrote:
In a game like this, I'd argue Detect Evil has VERY limited uses. I'd even say it is useless in this game. Everyone around us could be evil, literally everyone, but in an E6 game, how many NPCs are 5th level or above? Only evil clerics, outsiders, or unholy warriors would be picked up by the spell. I could be evil, and literally no one would know until we level up again. Skin-stealers wouldn't register unless they were 5th level or higher, literal serial killers and murderers wouldn't be picked up by it as well unless they were cultist priest or secret devils.

Very good points, and perhaps I'm overly worried, given the E6 nature. Still, the PCs have encountered evil 5hd+ people/creatures, cultist priests, and outsiders, and I've homebrewed evil unholy warriors to be more diverse than smash em up badpallies (Fox Priest is for all intents and purposes an antipaladin, for example, and if I'd allowed the Detect Evil ability he'd have an aura, in that he's a paragon of the Flame). And he works in the darkness, and perhaps even blends in with society without his mask on (hint). The PCs (or worse, every inquisitor out there with a bit of training, which is to say most Shadows) shouldn't be able to foil agents of guile like Fox Priest because he pings a video game effect - that mechanic really irks me.

Additionally, there are a couple of people now in Shadeholme that would ping and haven't done anything to deserve being put to the crocs, and I don't like mechanics that encourage that line of thinking.

Additionally Additionally, it is problematic in the future as some PCs will level up with you, and will be 5th level when you're 5th level, and they'll ping, but dependent on how things go, they may not be enemies.

EDIT: At any rate, as I said, I'm willing to work with it, despite the fact that the mechanic is one of my very least favorite mechanics in the whole game. I loathe it. I would rip every page out of every core rulebook and make the author eat each one, if I could (hope you're not the author, Goldstool ;). It is one of the reasons I will never play a paladin, despite loving the class and the concept (the other being skill points).

Did I mention I hate the detect evil mechanic?


Oios wrote:

What do you think of the Divine Fate power? Here's the text

If you possess the Fate sphere, you may divine the alignment auras of creatures you can see within medium range of you. Such creatures emit a colored aura depending upon what alignments or loyalties you share with them. Creatures that share the same moral alignment (Good/Neutral/Evil) emit a red aura. Creatures that share the same ethical alignment (Law/Neutral/Chaos) emit a blue aura. Creatures that share a primary base loyalty (see divine loyalties) emit a yellow aura. Creatures that share multiple colors have their colors combined, i.e. a creature that shares the primary base loyalty of family and the ethical alignment of chaos will emit a green aura. Creatures that share all three primary colors (Red, Blue, and Yellow) emit a glowing white aura. Refer to Chart: Divine Fate below for more information on how colored auras combine. Creatures that do not share any alignment or loyalties do not emit any aura that you can see.

Chart: Divine Fate
Primary Colors Secondary/Combination Color
Blue and Red Purple
Blue and Yellow Green
Red and Yellow Orange
Blue, Red, and Yellow White
Illusion

Yep, that's the one that's going to give me the headache :P

I've got a lot to keep track of as is, and would rather not have to think about color mixing each time this power is used. How about they emit the red/green/yellow aura(s) as befits the matches of each moral/ethic/loyalty, and I don't have to consult a table to come up with color combinations which you then also have to consult to deconstruct the meanings of? That will make it a little easier on both of us.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Evil as gotten a really bad rap in storytelling of late. Philosophically, evil can be described as being selfish and unconcerned about the needs of others.

I would say both Istiel and Imix stray into "evil" sometimes for ethical reasons rather than moral ones, for the sake of upholding the law/the greater good.

That doesn't really have anything to do with your color wheel problem though, just thinking out loud.

GM BP wrote:
(Fox Priest is for all intents and purposes an antipaladin, for example, and if I'd allowed the Detect Evil ability he'd have an aura, in that he's a paragon of the Flame). And he works in the darkness, and perhaps even blends in with society without his mask on (hint).

GASP

BUT

THAT'S AGAINST THE LAW HE CAN'T DO THAT

It makes sense now. That means that "Dennek"... The man with the silver fox chain that hired the Order of the Stag to raid Piney Bluff and coerced Arnik to sign the binding contract to kill her comrades... was Fox Priest. This is good, in a way, because it means Fox Priest is still the only person that has the power of these contracts that we have encountered.

Istiel will have to devise a detection system for Fox Priest. Namely, punch any old man she meets. Though he seems to be a master of disguise, so there's going to be a lot of elderly abuse.

BP- Firstly, haha, that picture is a good representative of Cornucopia, maybe with some more slums.

Secondly, did the potion of CLW Istiel administered rouse Utzi? Happy to RP, but if Utzi is dead that's going to take some precedence in what Istiel has to say.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Setting aside Divine Fate and and Divine Alignment.

Is Detect Loyalties a problem as well? In some ways it's even more powerful than any sort of Detect Alignment especially in this setting. For example it might root out even 'neutral' skinstealers in disguise by 10 minutes of medidation or within a round at the cost of a spell point. Plus detecting 'evil' doesn't nearly tell Oios as much as detecting 'Loyalty to Family'.

Of course the lack of proper nouns in the detect loyalties makes it not foolproof at all so it might be okay?


Utzi is up and among the living.

Istiel wrote:
It makes sense now. That means that "Dennek"... The man with the silver fox chain that hired the Order of the Stag to raid Piney Bluff and coerced Arnik to sign the binding contract to kill her comrades... was Fox Priest. This is good, in a way, because it means Fox Priest is still the only person that has the power of these contracts that we have encountered.

DINGDINGDING!

Oios wrote:

Setting aside Divine Fate and and Divine Alignment.

Is Detect Loyalties a problem as well? In some ways it's even more powerful than any sort of Detect Alignment especially in this setting. For example it might root out even 'neutral' skinstealers in disguise by 10 minutes of medidation or within a round at the cost of a spell point. Plus detecting 'evil' doesn't nearly tell Oios as much as detecting 'Loyalty to Family'.

Of course the lack of proper nouns in the detect loyalties makes it not foolproof at all so it might be okay?

Nope, I'm liking detect loyalties. The lack of proper nouns creates an interesting tool to lead to some really cool situations and interpretations.

And I'm OK with the fate (auras) too, just don't want to have to break out a color wheel each time. I figure it would work like, you detect on a lawful neutral somebody that shares your loyalty of country (note, it could be a loyalty to a different country). That person would radiate blue and yellow auras, rather than green.

@Oios, I'll need your three loyalties as well.

@Naira rereading my response I realize it probably came off as snarky. My apologies - that was not my intent, but sometimes I no write so good.


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day

An alignment debate?! Honestly, GMBP, have your players not suffered enough already?!!! :P

*grabs popcorn*


Yeah, I thought about doing away with it completely for this game.

I'll amend my previous statement to say that I loathe the alignment mechanic in its entirety.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Eh, alignment is just there for certain spell effects as far as I'm concerned.

Istiel's strength is now 18, which comes with some crazy carrying capacities. The pathfinder rule book says a character with 18 strength can lift 300 lbs over their head! I'm no weakling in meatspace and I can barely lift 100 pounds over my head, which would be the maximum carry over head for a person with 10 strength ("Normal"). Just weird, and exaggerated.

Anyway. The rest of this is my notes which I might as well post so you can all be subjected to boring numbers. You don't have to read this, unless you want to check my math for me.

----------------

Istiel war 1/monk 3 level up stuff:

HP: 33 +5+1 (Class HP +1)+2(con)+1(Favored class: monk) = 42

+1 strength for total of 18

+1 BAB, +4 total

+1 will save

+10 movement speed

+1 armor atunement (robes) and +1 weapon attunement (FISTSSSS okay, technically unarmed strike)

New ability: Ki pool = 1/2 monk level +2 wis = 3, can spend 1 ki as a swift action to add one more attack in a round

New ability: Ki strike (unarmed strike is considered Magic if Istiel has at least 1 ki point in her pool)

Stunning Fist, 3 uses a day, DC 14 fort save, can now switch the stun for making target fatigued

Skills: 5 points to spend (+4 class, +1 human)

+1 point perception
+1 acrobatics
+2 stealth
+1 survival

18 skill points total

Power attack: -2 to hit, +4 damage (When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.)

+1 spell point for Istiel's mask, and +1 caster level

---------------
AC (16 +2 dex +2 wis +1 dodge +1 armor atunement)
-Touch 15 (+2 wis, +2 dex, +1 dodge)
-Flat footed 13 (+2 wis, +1 armor atunement)
- vs movement AoO 20 (Ac + 4 from mobility)
Sanity Threshold: 2

-----------

Melee:

Regular unarmed: (No power attack or dragon style. Used... uh... never, really)

Unarmed Strike to hit: 1d20+10 (+4 BAB, +4 Strength, +1 weapon focus: unarmed, +1 weapon attunement)

Damage 1d6+5 (+4 strength, +1 weapon attunement) (bludgeoning, x2 crit)

--------------------

Dragon Style unarmed (no power attack, used for first attack with a stunning fist):

Dragon style allows for unarmed strike to be treated as a two-handed weapon for the purpose of damage and feats on the first attack. Thus-

Unarmed strike (dragon style) to hit: 1d20+10 (+4 BAB, +4 strength, +1 Weapon Focus: unarmed, +1 weapon attunement)

Dragon Style damage: 1d6+7 (+4 strength, +2 from 1 1/2 two-handed str bonus, +1 weapon attunement)

---------

Power attack unarmed: (used for flurry, 2nd, and 3rd attacks)

Unarmed Strike (power attack) to hit: +8 (+4 BAB, +4 Strength, +1 weapon focus: unarmed, +1 weapon attunement, -2 power attack at +4 BAB)

Damage 1d6+9(+4 strength, +4 power attack, +1 weapon attunement) (bludgeoning, x2 crit)

----------------

Dragon Style Power Attack Unarmed: (Used for first attack a round)

Dragon style allows for unarmed strike to be treated as a two-handed weapon for the purpose of damage and feats on the first attack. Thus-

Unarmed strike, power attack, dragon style to hit: +8 (+4 BAB, +4 strength, +1 Weapon Focus: unarmed, +1 weapon attunement, -2 power attack at +4 BAB)

Dragon Style damage: 1d6+13 (+4 strength, +2 from 1 1/2 two-handed str bonus, +4 power attack at +4 BAB, +2 power attack 50% 2-handed weapon damage bonus, +1 weapon attunement)

-----------

Ranged:

Flint-tipped javelin +6 (+4 BAB +2 dex),
Damage 1d6+4 (+4 Str) (piercing, x2 crit, fragile)
----------

Combat Maneuver:

CMB: +8 (+4 BAB, +4 strength)
CMD: 23 (10 + 4 BAB + 4 STR, + 2 Dex, +1 Dodge, +2 Wis)

-----------

So much for a "simple" level up, huh.

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