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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel will use her remaining two actions this round to take an alchemist flask and a dose of paste from the haversack.

Oios- i don't think we need to explode the house anymore, we can apply the paste to the flasks instead for extra kaboom.


So you're using the vortex to attack and not block, correct, and prepping to bomb the s#@+e out of the swarm (which tells me also that you're not using the vortex to block).

That means, of course, that the swarm can enter the hut...


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

How big is the swarm and how big is the hut?


We're working in abstractions here, but basically, the hut can fit everyone (it is a circular structure roughly 8 "squares" of area). The swarm is moveable, consisting of ten 5' squares.

There's plenty of room for you to attack it with explosives and not get hit by backsplash, and it has plenty of size to get into the hut.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

But the swarm will completely fill the hut when it gets inside right?


Yes, it actually fills more than the hut, but it could squeeze inside for simplicity's sake.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I guess it is up to Naira what happens with the vortex.


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

We could try to DPS the swarm, just know that as soon as it touches me, I will not be able to hold my vortex any longer due to the concentration check required, and am likely to fail my saving throw and become nauseated.

I was going to leave it on the door to stall as long as we can, will we get no more benefit from another round of stalling? If not, I'll direct it right into the swarm on my next turn.


You'd get a benefit from leaving it this round - the swarm can't get into you.

I'll proceed with that in mind.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Moving the vortex just before we throw explosive and flammable objects through it might be useful ;P

For the record, Imix planned to put some paste on wooden furniture (I assume there is some?) and then use that as an improvised "on fire" weapon in further rounds. Out of actions this round though.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

So it seems like

1. The rest of us are going to ready actions to hurl paste enhanced bombs when Naira moves the vortex.

2. Naira moves the vortex.

3. Bombs fly

4. Drazan keeps swinging away

Maybe later when the swarm comes in we all move out and one of us shuts the door. That way a fifth of the swarm will be outside will the rest will be inside, maybe that will help us divide and conquer a bit? Then we continue bombing and Drazan continues swinging?


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

Should be able to have a post up in EST afternoon.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I approve of Oios' plan. Paste enhanced flasks AWAY.

Istiel can get the door when we all run out- she should be able to make the fort saves. But i have the feeling we won't trap many inside. It clearly has a malevolent intelligence .


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

It might be intelligent, but it still has to get onto us to hurt us.

How's this for a modification? This round Imix spends his turn spreading paste on flammable stuff. The rest of us bomb. Then next round we run out, swarm comes in, we run out, Isitel runs out, tosses another fire in and shuts the door.

If that's good Oios can in game RP the order. I'm assuming the tins of paste and the alchemist fire are easily grabbable from the open haversack?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I'm good with your initial suggestion, I was just making a prediction because I enjoy making baseless speculations. I think we're on the right track here and will do the door closing as we flee the hut.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

No reason why we can't set a trap as well as go bombing :).


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix did channel at the end of round 2, right? Not sure why Oios is so injured.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

One bleed and 5 from a negative level.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Healing should heal the bleed though, right?


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

Imix:
Possible RP bond we can do later:

Numbing Blast wrote:
Your destructive blast deals cold damage. Any creature damaged by the attack suffers a -2 penalty on Reflex saves for 1d4 rounds.

So I have this talent, just haven't been applying it yet. Your cold damage cantrip gave me an idea for how to introduce Naira's Numbing Blast, using your teaching and instruction to add this talent to my Destructive spells. Coupled with if you asked if I could make it cold, I can even come to you and being unsure if I can, looking to see if it is a possibility.

With this first step into cold manipulation, it can later evolve into learning the nature sphere's Freeze ability, and then be applied more broadly into lowering the temperature with Control Weather. That last one will lead into Snow and later Hail, which I view as my weather "capstone" which I have some rather grand plans for in the futrue.

Just an idea, would like to get as many little RP bonding moment to keep Naira involved with the party as much as she can coming in late :)


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Naira:
Great idea! Imix has been teaching everyone he can (in a HUGE breach of Suriname Secrecy). He'd be delighted if it led to some synergistic discoveries.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Problem Oios- Istiel doesn't have another alchemists flask, unless we say he gave her one before they left the hut?

There is one alchemist fire in the haversack and one in Oios' hand right now that i know of.

Lol, the swarm rolled a 20 on its reflex save. Great.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Uh, you did take the bag, right Oios?

Technically Imix took a flask and an Ifrit's blood, rather than paste (he didn't apply paste). Ifrit's blood looks a lot like Alchemist's fire. It makes your weapons do 1 point of fire damage in addition to weapon damage. Not a lot of fire, but possibly enough to ignite the paste. But in the rain... under attack... threatened... VERY similar look.

Vulnerable to area effects! That includes alchemist's fire?

Naira: Look at getting some sort of area effect as soon as you can, I think. Until then your blast is pretty much a sling :(
One of the things I was not so keen about with the Destruction sphere. I would have preferred a single square area effect as the default.


Istiel wrote:
Problem Oios- Istiel doesn't have another alchemists flask, unless we say he gave her one before they left the hut?

If Oios has the actions, we can say he gave you a flask.

Oios wrote:
If the others are nauseated then Oios will throw his flask at a space that has paste on it (DC 5 right?)

The paste wasn't enough to keep burning itself, so there's no square to aim at (you applied a little to the bottle that I adjudicated would do 1d6 extra damage. I've also given you all a really easy touch AC with the alchemists fires, as I figure with a swarm your really aiming at an area, rather than the swarm.

The mechanics for the paste go like this: for each round you spread the paste on a five-foot square, that square will take 1 extra d6 of damage (so three rounds, 3d6 damage). The paste's explosion will also increase in range by one square radius, so 3d6 damage to the square that the paste is in, 2d6 in the next squares, 1d6 in the squares after that. The fire will also die down slowly, doing 1d6 less damage each round in the square that the paste was spread in.

Since the paste was just applied to the bottle, I ruled that the paste would amplify the AF adding +1d6 damage. It is a good boost, but the main purpose of the paste is to be used to bring down large structures if you've got the time to apply lots of it.

Imix wrote:
Technically Imix took a flask and an Ifrit's blood, rather than paste (he didn't apply paste). Ifrit's blood looks a lot like Alchemist's fire. It makes your weapons do 1 point of fire damage in addition to weapon damage. Not a lot of fire, but possibly enough to ignite the paste. But in the rain... under attack... threatened... VERY similar look.

Yeah, that's true. That's what I get for trying to bang out a combat post on my lunch hour. Weirdly enough, the second roll was a "1" so the damage works out the same.

Imix wrote:
Vulnerable to area effects! That includes alchemist's fire?

See above. Stupid lunch hours. Monster's stats are updated.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Sorry GMBP, this sounds like a hard fight.
My thought was more close the door to buy some time, channel some healing, put the paste and the ifrit's fire on the outside of the building. Hopefully our engineer is smart enough to know what holes we'd need to block, and how to turn a hut into a kiln.
I figure smoke damage from being inside a burning building is probably as good as anything else for killing them.

Curious question: seems to me with the door shut, the only major hole in is the chimney, and those roof-gap windows? If we put fire in the windows it would hurt the bugs coming out, right?

A bit less rain and a LOT more wind would help, as well.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Ah, ok. I forgot that it takes a full round to apply paste to an area. Can we make it three actions to do that?

Because in the first round in the hut Oios spent an action to spread some paste. He did so in the second round in the hut as well. The third round in the hut can we change Oio's move to as follows?

Act One: Spread paste around to finish spreading paste in one square
Act Two: Move out
Act Three: Retrieve his own alchemist flask for someone else to throw into the square with the paste on it and then shut the door.

We had 4 alchemst fire's in the bag and Oios has one of his own. We used two in the initial bombing as Imix used an Ifrit blood instead I think. There's still 2 alchemist fires in the open bag that anyone can take as well as the one in Oios' hand. Might as well use as many of them as we can on this fight.

Idea being that the explosion would hurt the swarm and cause the hut to catch on fire to continue damaging the swarm while it spends a little time trying to escape. In the meanwhile we regroup.

As well I think Drazan can set the door on fire pretty well to increase the temperature and smoke problems for the swarm.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Nah, Imix took an Alchemist's Fire AND an Ifrit's blood.
Remember that if we can set the house on fire the smoke will probably kill them faster than the heat.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Right.

So we have one Fire in the bag, one fire in Oios' hand, and Isitel, Drazan, and Naira still to go.

We should have enough to make it a very bad day for the swarm.

How beat up is the swarm looking, just in terms of it's volume and density compared to how it started?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

I'm going to wait for you guys to figure this out before i post. Istiel can't do anything against the swarm, so direct her as needed.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

A lot depends on whether you made your Fort Save :)


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
Oios wrote:
A lot depends on whether you made your Fort Save :)

Magic 8 ball says "Yes".


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Cool. Oios already gave his orders IC. If DM says that three actions in three rounds counts as a full round action to have some paste on the floor than the instruction makes sense.

Naira can join in on the bombing fun if she wants or just shut the door.

Drazan can then start setting the hut on fire from the outside while the explosion starts a fire on the inside.

So... is there a square of paste to aim at DM?


OK, I understand now.

Splitting the paste action up over three rounds works fine.

There is a square to aim at in the hut. If you move out of the hut and then chuck flasks, we'll say that the square has cover from the doorway, so touch AC is 9.

Meetings into the night today. I'll move us on tomorrow if everyone hasn't checked in by then.

There's a fire I'm going to have to put out in the near future that will entail me working off campus for a few days, in which case, lunchtime posting may not be possible as I'll be in a warehouse. I'll try and post at night at that time, but I'll also have a two hour commute, so we'll see how it goes then - just wanted to let you all know.

I'll let you know with more detail when I have more information.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

For some reason after i read that I'm imagining BP illegally trafficking historical artifacts.

Oios- for this to work Istiel will have had to have grabbed the last alchemist fire in the bag instead of a potion of CMW.

I'm fine with changing that action if BP is, simply under the guise we would have discussed this plan IC while Oios was spreading paste.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Ironic that you're putting a fire out while we're starting a fire up!

TWO HOUR commute?


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

Yeah, my skills aren't too great here. I am more about control than anything else, and a swarm messes that up quite a bit. I took the destructive sphere mostly to contribute something when I couldn't do much else, and so I could not worry about weapons.

Might look into taking some AoE abilities in the future, but in truth my abilities are largely utility based.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Should Drazan continue to act from round to round or are his 5 rounds worth of actions pretty much locked in already per BP's request?

Drazan can spend an action to put his back up against the hut to aid in setting it on fire, but given he already provided rolls for enough 5 rounds I'm fine either way.


We can modify his rolls as needed. I'll take off the lowest roll this round.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Woo! We Did It! High Five!


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Great job everyone! On to the next horror :)

Wanted to take a moment to reiterate this is AWESOME, BP.

Will post about our next obstacles when I get home, currently babysitting a robot and making sure it doesn't get fungus chunks stuck inside of it.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

FYI

The robot DID get chunks of fungus stuck in it.

Anyway.

So we have two leads here- We can "split up" or check these things one at a time.

the bird skull fetishes all just pointed north past Thom's hut, and there's a scream from the well.

The bird-priest that set this all up has probably noticed our shenanigans by now, and I wouldn't be surprised if the skulls were pointing towards it, or some other horrible thing.

There are four skinned bodies in the well and some kind of darkness spell at the bottom. There were also three pieces of stone jutting out of the wall at the bottom of the well. Not sure what the scream is, but Istiel is checking it out/getting her rope. Can anyone make a light spell or something similar to see what's at the bottom?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

I agree - that was an incredibly memorable battle! Beautifully contrived & described :)


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

Can I take ten on knowledge (engineering?) to see if I can answer Istiel's question before I post?


Naira:
When you all get light down into the well, you'll not see what Istiel saw, as the waterline will have risen due to a massive stormfront coming through ;)

But you will see something curious: an eddy on one of the well's walls, the water swirling and slipping intothe wall itself. A door, you realize immediately. Someone has built a door into the wall of the well, and your storm is slipping through it.

It follows then, that the rocks that Istiel saw were steps, leading up the well wall from the well's floor, now largely obscured by days and days of rain and drizzle.

Thanks for the kind words! This whole encounter was ad-hoc. You guys threw me for a loop by detonating the fetish, and I needed something cool to happen that would fit into the larger narrative. It took me a couple of days to figure out what that would be.

I'll get a post up later today explaining a little more what is going on in the well, so that Naira can fill you all in.


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Istiel wrote:

FYI

The robot DID get chunks of fungus stuck in it.

I WANT YOUR JOB!


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

Little Timmy is drowning in the well, and it may have been my water that done him in.

GM:
May have jumped the gun on the post, but I might not have a time to post till much later. Retcon whatever you need.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

No time to post but Oios warping can help in the well.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:
Naira, Aquan Architect wrote:

Little Timmy is drowning in the well, and it may have been my water that done him in.

** spoiler omitted **

Oooops. Well. (ha) Not sure what we can do about it. Istiel can swim well, but she has no darkvision and will surely be blind.

If Naira has swim speed and underwater breathing (or good enough... given your character I asssume Naira has something) we could attach a rope to her and she could take a look... if she wants to swim with a bunch of skinned corpses.


NG Undine Sorcereress (Elemental (Water)) 3, Expert 1 | HP: 26/26 | AC: 12 (12 Tch, 10 Ff) | CMB: +1, CMD: 12 | F: +2, R: +4, W: +6 | Init: +7 | Perc: +6, SM: +5 | Land/Water 30ft | Elemental Ray: 7/7 | Spell Points: 14/14 | Active conditions: Whiteout (10% Concealment)| Theme Song

I do have a swim speed, though I cannot breathe underwater. I think I am the best swimmer (+11), despite my poor strength score ;) Doesn't take much when you have that +8 Racial bonus. Without me, that rain isn't stopping though, just to keep in mind. I've already dealt with skinned corpses today, what can a few more add that dissecting a skin stealer doesn't?

I have diver's gear, detailed below.

Diver's Kit:
This kit is ideal for adventurers who venture into sunken ruins or half-flooded temples, and includes an air bladder, a common buoy (at my boat), 30 feet of (rope), a fishing net, a glass bottle, a pound of soap, three sunrods, a waterproof bag, and a waterproof hooded lantern with 3 flasks of oil.


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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oohhh that diver kit is nice.

... but why does it have a pound of soap?

If you're up for personally inspecting Shadeholme's well systems, have at it!

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