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Work is being mean - no time at lunch to get a post together, I'll try and get an update tonight. If not, tomorrow...


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Thanks GM.

You're really serious about keeping the game moving! It's kinda awesome.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

No problem bp! We can wait.

On the current situation: never tried disarming someone with a ranged weapon before, but I'm pretty sure rigel could do so without provoking an AoO? Istiel would just do it but she'd end up getting an AoO from every single enemy just getting over there (unless I had good acrobatics rolls which I am not putting stock in right now).


Rigel should be able to disarm Pahlock without provoking, not that it matters as much now.

Were the leader more concerned with his own safety, he may have blown the wall with an explosive bomb. And he may still try.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Only the two sappers are left right?

What would it take for Oios to warp to the burning arrow and snuff it out? He's entangled so there would be some sort of concentration check I think but how does that work with Spheres of Power?


SoP stuff:
Sometimes, it isn’t a caster’s raw power that is important, but rather his skill and experience with magic in general. This includes concentration checks or times when a caster directly pits his magic against that of another caster. At these times, the caster’s magic skill bonus (MSB) and magic skill defense (MSD) are used to determine the outcome.

A caster’s MSB is equal to his total levels in casting classes.

A caster’s MSD is equal to 11 + his total levels in casting classes.

Sometimes, a power or circumstance will call for a magic skill check. At this point, the caster making the check rolls a d20 and adds her MSB to the roll. If this equals or exceeds the target’s MSD, the check succeeds. If not, the check fails.

When a Sphere caster makes a concentration check (as called for by the Pathfinder Core rulebook), instead of rolling a d20 and adding his caster level + his casting ability modifier, he rolls a d20 and adds his MSB + his casting ability modifier to the roll. Treat an effect’s caster level/2 as the effective spell level for this purpose. A spellcaster may always choose to manifest a magical effect at a lower caster level than his total in order to make a concentration check easier. Unlike with vancian magic, it is possible to cast a sphere ability while already concentrating on another, so long as the concentration and the casting use different actions

Example: When casting defensively, a caster must make a concentration check (1d20 + caster level + Int, Wis, or Cha) against a DC equal to 15 + double the spell level. In SoP, this would instead require a check equal to 1d20 + MSB + casting ability modifier, and would be against a DC equal to 15 + the caster level of the ability.

When attempting to penetrate a creature’s Spell Resistance, she rolls a d20 and adds her MSB to the roll. An MSB is also used when attempting to counter another caster’s magic, such as when using the Counterspell feat.

Any feat or ability that would normally call for a caster level check instead calls for an MSB check. Any feat or ability that normally adds to a creature’s caster level for the purposes of one of the caster level checks listed above instead adds to their MSB for that purpose.

When combining SoP with the core Pathfinder magic system, whenever a caster level check is called for or when a DC of 10 or 11 + a creature’s caster level is called for, the character’s MSB and MSD should be substituted respectively.

DC would be 17. MSB for Oios is 2 + his casting stat.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oops, didn't need to use stunning fist when you've got Drazen the Dissecter by your side. Bowman sapper is screwed by AoOs if he tries to get another arrow off, so we should have this (famous last words).

Sounds like there is another wave approaching from the east, we'll have to close the gates very soon. Possibly about to enter a siege scenario?


Oios wrote:
Only the two sappers are left right?

Whoops, sorry forgot to address this: yes, two sappers, one of whom is the leader (and an alchemist), and the other is Pahlok, the WORST BOWMAN IN THE WORLD.

@ Rigel - you can't buy a crit. Well, actually you can, I take Paypal...

@ Imix - you've done well to get as many wounded as you can inside the gates, but there's more out there. Lots at the other end of the pavilion, in the woods, and so on. That said, it would be foolish to try and get them all - simply too many bad guys and too little time. More Shadeholmers are alive due to your efforts than otherwise would be, and that will show up in the numbers of survivors if when you all survive this onslaught.

@ Istiel - siege scenario is very possible...


Oh, and I'll get us updated at lunch.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I didn't know this was a F2P game! How many fighting chicken coins can I get for 10 bucks and how many coins to bump up my MSB check by 1 point on that last turn?

The monetization!


Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:
@ Rigel - you can't buy a crit. Well, actually you can, I take Paypal...

*shrugs bouncily*

No, see, the way it works is people give me the money...


Oios wrote:

I didn't know this was a F2P game! How many fighting chicken coins can I get for 10 bucks and how many coins to bump up my MSB check by 1 point on that last turn?

The monetization!

What is F2P? You can pay me with some of that sweet, sweet, old man grump that Oios has down. That's the good stuff!

Rigel Quicklingfay wrote:

*shrugs bouncily*

No, see, the way it works is people give me the money...

DRAT!


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LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Uh. GM? I'm pretty sure Drazan was going after the leader. ?

F2P means free to play by the way. Those mobile games that have a store where you can buy boosts.


He was, but he put his token on top of a guy who was still alive so I modded the action a bit. Now that guy is not alive, and Drazan has a free lane to the leader. Ultimately, it wouldn't change anything, as the leader can withstand the 20 hp that Drazan dealt out, and you guys would have to deal with another person attacking you instead.


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Half-Elf Female Cleric (Asmodean Advocate) 1 VMC Anti-Paladin I HP 8/8 I AC 12 [T 12 FF 10] I CMD 14 I F 1(2) R 2(3) W 6(9) I Init +2 I Percep +12 I SM + 10 I Low light vision, Darkvision 30 ft Copycat 7/day, LE Aura, Channel energy 5/day
GM Belicose Poultry wrote:
Rigel Quicklingfay wrote:

*shrugs bouncily*

No, see, the way it works is people give me the money...

DRAT!

No, honey, that's not what they say either...

PG:
well, not unless they then immediately say "that's never happened before...!"


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

F yes that was way better than deflecting an arrow - deflecting GRENADES. The whole catching on fire bit isn't as cool though.

Makes me wish Istiel had snatch arrows muhahaha. Also, it's hard to be a badass with Drazen around my god. The bar is set pretty high.

Will get a post up when I can, though it's going to be putting out conflagurated monk robes :p


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Hah Oios completely ignored the burning Isitel to go straight to the leader. My bad but I think it fits Oios. Isitel is big enough to take care of herself!


Yeah, Drazan's built to do a lot of damage, especially if he goes nuclear. I'm working on getting folks items that will bring you further up to his level (or give you other cool stuff to do based on your skill-sets), but raging enlarged axe-wield barbarians are going to put the hurt on folks regardless.

I was happy that you got to do that. Hope it is ok that I went ahead and built it into the description. If it was an arrow, I'd roll to hit, but with the grenade, it was going to "bounce" and explode somewhere whether or not he hit and you deflected it or he missed. Rather than roll and risk the chance he simply misses, I went for cool factor.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

I am in support of others getting cool stuff so they come up to Drazan's level, especially if Drazan gets cool stuff that lets him do more than destroy his native people. :)


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Oios- yeahhhhhh she's fine don't worry about it

BP- just an fyi I'm not complaining, barbarians are SUPPOSED to be doing what he's doing, and it's awesome. Also yeah I enjoyed the way you handled the bomb deflection, way cooler.


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LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:
Istiel wrote:
Makes me wish Istiel had snatch arrows muhahaha.

I'd say that was the coolest! Very impressive, and I'm pretty sure catching grenades is a bad idea :p


Drazan of Peklenc wrote:
I am in support of others getting cool stuff so they come up to Drazan's level, especially if Drazan gets cool stuff that lets him do more than destroy his native people. :)

Sure! Send me a PM about what you'd like to see and we can work on making it happen. That goes for anyone else, too!

Istiel wrote:
BP- just an fyi I'm not complaining, barbarians are SUPPOSED to be doing what he's doing, and it's awesome.

No worries, I knew you weren't, Istiel!


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Is there some way to rage-flip the bridge so the warband has to contend with Rhime and the river before getting to the town? Maybe cut the ropes so it falls apart?


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Sorry, mother is in the hospital. She's going to make it but it's not good.

In this situation Istiel would listen to Oios and instead move to the bridge to ask Domhnall and Telowo to retreat. If they don't, she'll stand with them.

Agree with Drazen that's a good plan. Bridges are probably too sturdily built though.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Hmm - I wonder if you could set it on fire somehow?
If there is more of the stuff put on our wall, that could do it.
The bridge would still be there for a fair while, but the guys charging through it might not be too happy.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Is Thom inside the gates?
Also: roughly how big is the area enclosed by the walls? I'm envisioning something about 100m x 100m, but if it has the silkworm plantation it might be much, much bigger.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios has a rag full of very flammable substance that could work on the bridge!


Istiel wrote:
Sorry, mother is in the hospital. She's going to make it but it's not good.

Sorry to read this, Istiel. Best wishes to you and your family.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oh, missed your post Istiel. Thoughts are with you and your family.


Drazan of Peklenc wrote:
Is there some way to rage-flip the bridge so the warband has to contend with Rhime and the river before getting to the town? Maybe cut the ropes so it falls apart?

This is no wooden bridge set on stringers and supported by rope. The Tkoyah, being excellent engineers, make their important structures last - the bridge over the Cheya Canal is a stone bridge. I think in the past I've linked to this picture, or one similar. Of course, that was a few months back, so I understand that that knowledge would be fuzzy or forgotten.

All that said, disabling the bridge (and any other means that they have to cross the canal) and letting Rhime act as a buffer is great idea.

Luckily, you have defeated one of the elite saboteur units of your enemy. You have some pitch-like substance on the palisade, and a haversack full of goodies, (and Oios' rag!) that when you have a moment to peruse, could prove useful to just such an endeavor.

Imix wrote:

Is Thom inside the gates?

Also: roughly how big is the area enclosed by the walls? I'm envisioning something about 100m x 100m, but if it has the silkworm plantation it might be much, much bigger.

You haven't seen Thom anywhere since the battle started. Logic says he's inside the gates - he rarely leaves the sacred grove.

Eel Mound is bigger. Unfortunately I don't remember the exact dimensions. I'll have to check my map when I get home. It is the same as the one on the wiki but with a grid overlay.


Oios wrote:
Whoops didn't realize they were still holding the bridge. Do you mind if I change my last action to go straight towards the bridge?

Not at all. Change away.

One note to everyone though: the NPCs are holding the bridge so that everyone else can get to safety. That is why they are doing what they are doing.

It doesn't take a general to know that they face long odds against hundreds of mountain men. And so would you if you stood with them...

I'm waiting on a PM from Istiel about a couple things to do with her as a bot, and I'll move us forward when that happens.

Just an FYI as well - this is my biggest work week of the year, every year, as we put on a three day fine art, rare book and print fair here at the Library over the weekend. I'll definitely not be posting Friday, and perhaps Thursday as well, though I've gotten ahead of myself enough this year that I hope I'll have some time that night.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios and Domnhall can have a conference over the stuff Oios is carrying over. Maybe the rag can be used as a fire accelarant for whatever else is in there.


So I understand your plan correctly - you're going to burn the haversack with whatever is in it and hope that it blows the bridge?


GM Belicose Poultry wrote:
Luckily, you have defeated one of the elite saboteur units of your enemy. You have some pitch-like substance on the palisade, and a haversack full of goodies, (and Oios' rag!) that when you have a moment to peruse, could prove useful to just such an endeavor.

I added some emphasis here, because there's a lot of goodies in the bag. Perhaps that last phrase should have said:

"could prove useful to just such an endeavor, and others that you may wish to take."


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Well Oios is going to get Domnhall's help in hopefully figuring out something in the satchel that would help disable the bridge.


Oh, OK, I understand. I'll have to think on that. He does have alchemy, but could he make a quick decision in the heat of battle? You all may have to hold the bridge for a few rounds in this case.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

I figured he might have some knowledge that the PCs lack. Does anyone have alchemy by the way? Imix maybe? Oios would help sort through the satchel is my idea.


Dom has alchemy, as does Istiel (both via the herbalism skill, which I've house-ruled can be used as alchemy).

Engineering and/or history could also be useful in this situation.

I've been thinking about this idea of blowing the bridge, and I think it is cool and would have an impact on the battle. You'll find this out soon enough, so might as well bring this up now in the interest of full disclosure: there are other ways for the horde to get across the bridge, and a sizeable amount allready are. But the bulk of the army is camped in the forest to the southeast of the canal, so blowing the bridge would have significant gains for you.

I figure I should suss out how the mechanics work before you all get into it. I'm going to use the same mechanics the sappers were using on the palisade, outlined below, along with some considerations:

There's explosive pitch in the haversack. If you can locate enough of it, you've got a shot at blowing the bridge.

hint, if you want it:
Check out the description of the haversack on the SRD. Could be useful.

The sappers were each taking a full-round action to apply pitch between the logs of the palisades, and smearing it in other weak points (holes, parts chewed by rodents, etc.). Each full-round action allows someone to add another 1d6 points of damage to the explosive if it is lit. Each square away from the point of explosion will do 1d6 less damage. So, the palisade had three squares with 3d6 damage applied to each, and a blast radius of two squares, with the squares next to the wall doing 2d6 dmg, and the ones next to those doing 1d6 dmg. You could feasibly have 9 people applying pitch to one square, perhaps more if you think three dimensionally.

Of course, you'll need to get the people to apply the pitch while you're holding off the horde - after all you're the heroes!

One foot of stone has 180 hps and 8 hardness. A good history or engineering (or other skill, used creatively) could tell you the best place to put the pitch to scuttle the bridge. The initial blast will do damage as described above, with diminishing ongoing damage each round, as the pitch is highly flammable. Stone however, is not, so the damage will be affected by that fact (as opposed to the palisade).

I'm going to hold off moving things forward so you all can strategize the best way to pull this off. It won't be easy.

Telowo will use his ward ability to protect from ranged volleys (7 hp/round) and can provide some channels and a few more heals. Dom can help with herbalism (alchemy checks), will fight when the horde reaches the bridge, and otherwise will spend actions applying pitch where you'd like it. As for other NPCs, it is up to you to convince them to help.

There will be some time to get things going. The horde right now is working itself into a frenzy, and drawing its warriors from the treeline. I haven't figured out how much time, but enough to get you all a good head start on applying the explosive before the arrows rain down. I'll probably ask for X amount of rounds worth of action and then pick things up from that point, so you can coordinate a bit better.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

What might happen if you just turn the bag inside out and throw a torch on it from far away?


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Okay - I can see a few things we need to do. I think Imix would see all these as well.
(A) Bucket chains - we know our enemy loves fire. Expect fire. The rain is our friend and Thom's ability to help with the weather could be decisive.
(B) get the people inside prepared for siege they will need places to take cover from incoming javelins etc.
(C) Anyone who has a ranged weapon (bow, sling, javelins, even thrown spears) needs to be on the walls ready to attack. Is there a way to make these people into a troop, or do we just roll a bunch of d20s?
(D) prepare people to repel anyone who makes a hole in the gates. This should definitely be a troop.
(E) Find commanders to lead (C) and (D) troops.
(F) non-combatants who are not useful (small children, disabled) need to be kept somewhere safe and out of the way. They'll need someone to run them as well.
(G) Triage area for those who are injured. Ideally someone with medical training to run this.
(H) blow the bridge

Imix plans to delegate a lot of this. I, as a player, don't want to overstep this. I figure I'm asking OOC so if people want a role they can have it, but otherwise we fill with NPCs.

Obvious leaders are
(A) Texikuk - she's an excellent organiser, but has no battle training. This would move on to general logistics.
(B) Gilders - good at morale. Seems suited to a defensive fight.
(C) Saare? She's close to Blooded now, and a crack shot with a bow. Odds are she knows who else is a crack shot with a bow.
(D) Utzi.
(E) Really Gilders should be doing this. I'm assuming here that Lady Bellet will be an independent force - hopefully a number of her soldiers were restored by Imix's channel. Her soldiers are essential to our survival.
(F) Chukix. Good with kids, he can use the apprentices as leutenants.
(G) ????? Teleowo... we need Teleowo. Till then, though... don't know. Helgya I think.
(H) the PCS!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Huh - Imix is a sculptor trained in engineering, history and alchemy.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios doesn't want to throw away all the secrets of a Frozen leader and light it on fire Drazan!

Ok how is this? Oios calls out to Imix as Imix is the best educated of all of them. It's just a bit metagamey but incredibly reasonable that Oios can really really really wish for more of the explosive paste when he opens up the haversack and viola there it is.

Imix can knowledge roll where to best apply the paste. PCs and NPCs apply the paste for as long as possible while PCs split off to hold off the hoardes. Then when enough paste is applied we blow the bridge up and run.


Drazan of Peklenc wrote:
What might happen if you just turn the bag inside out and throw a torch on it from far away?

You'll do some damage to the bridge, but you'll also destroy a lot of other stuff. Without taking the time to apply the pitch to weak spots, you'll not have the advantage of concentrating the blast on a point with less hp per inch/foot.


Imix wrote:

Okay - I can see a few things we need to do. I think Imix would see all these as well.

(A) Bucket chains - we know our enemy loves fire. Expect fire. The rain is our friend and Thom's ability to help with the weather could be decisive.
(B) get the people inside prepared for siege they will need places to take cover from incoming javelins etc.
(C) Anyone who has a ranged weapon (bow, sling, javelins, even thrown spears) needs to be on the walls ready to attack. Is there a way to make these people into a troop, or do we just roll a bunch of d20s?
(D) prepare people to repel anyone who makes a hole in the gates. This should definitely be a troop.
(E) Find commanders to lead (C) and (D) troops.
(F) non-combatants who are not useful (small children, disabled) need to be kept somewhere safe and out of the way. They'll need someone to run them as well.
(G) Triage area for those who are injured. Ideally someone with medical training to run this.
(H) blow the bridge

Imix plans to delegate a lot of this. I, as a player, don't want to overstep this. I figure I'm asking OOC so if people want a role they can have it, but otherwise we fill with NPCs.

Obvious leaders are
(A) Texikuk - she's an excellent organiser, but has no battle training. This would move on to general logistics.
(B) Gilders - good at morale. Seems suited to a defensive fight.
(C) Saare? She's close to Blooded now, and a crack shot with a bow. Odds are she knows who else is a crack shot with a bow.
(D) Utzi.
(E) Really Gilders should be doing this. I'm assuming here that Lady Bellet will be an independent force - hopefully a number of her soldiers were restored by Imix's channel. Her soldiers are essential to our survival.
(F) Chukix. Good with kids, he can use the apprentices as leutenants.
(G) ????? Teleowo... we need Teleowo. Till then, though... don't know. Helgya I think.
(H) the PCS!

All of this is sound thinking. If you all hole up behind the wall, there will be a lot of stuff here useful. You have NPCs - put them to work!


Oios wrote:
It's just a bit metagamey but incredibly reasonable that Oios can really really really wish for more of the explosive paste when he opens up the haversack and viola there it is.

Not metagamey at all. If Oios opens the bag and is looking for explosives, they'll be sitting right there on top. Even if he doesn't know that's what will happen, it is the nature of the bag to provide it.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Alright for Round 1 anyway Oios will call out to Imix for his help, Move to Domnhall and open up the satchel and, appropriately shocked at the explosive paste sitting right at the top, take it out and explain to everyone what they are and that they could be used to disable the bridge.


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CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Secrets be damned! Sticky bomb the bridge! Haha!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

HAHAHAAHHAHAHHAahahahaha
wipes tear from eye

I - and therefore Imix - just remembered Suriname are forbidden from giving orders.

Beautiful :)


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Don't think there's anything keeping Suriname from making suggestions...


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

No, I figure that's how we's going to have to do it. Is going to slow things down though. Also, you can't really delegate a suggestion that well.

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