The Family Business

Game Master The Little King

The Marid clan is famous throughout Garund, Kelesh, and the Inner Sea for churning out many a famous hero, arcanist, and explorer since their ancestor Nikodi the Victorious brought an end, in the minds of a few, to the longstanding war with Geb four millennia ago. The latest in the hero's line now find themselves waking up from a deep sleep in strange uniforms beside strange corpses...which have begun to move.


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Kingmaker Table 1

Open for dotting


Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

dot


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

Dot


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

.


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

dot!


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

I should be able to finish the build this evening after I take a nap.


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

*whistles whilst playing with his rapier*

Stuck in a room with two demonic types, a maniac with a cat, and an arsonist... little awkward.


Kingmaker Table 1

wayfinder isn't letting me in to discussion for some reason, but I know there's a new post. Is it that everyone's ready?

-Posted with Wayfinder


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

yes i believe we are all good to go


Kingmaker Table 1

okay, I should be able to have the opener up today

-Posted with Wayfinder


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

HUZZAH!


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Kingmaker Table 1

sorry, I should've said "on Tuesday" unexpectedly crazy time...

-Posted with Wayfinder


Kingmaker Table 1

Light. Dust. These are your first perceptions.

As you crunch to a seated position, you find your family members around you wearing the same black and gold colors that you wear. The colors of Nex? you think. Outside of what you assume was the battle formation your family usually takes, you see several corpses at varying levels of decay.

You don't know where you are or how you got there. Neither do you know why you're wearing the colors of Nex.

You notice the corpses are wearing the Black and Silver of Geb.

As you rise to your feet, and see your primary weapon lying nearby you notice the corpses begin to rise to their feet as well.

GM:
Initiative: 1d20 + 5 ⇒ (16) + 5 = 211d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (2) + 5 = 7

Roll initiative! If you roll above a 21, go ahead and act.


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

Initiative: 1d20 + 5 ⇒ (8) + 5 = 13 Nope!


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

inti: 1d20 + 3 ⇒ (1) + 3 = 4

-Posted with Wayfinder


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

that's a resounding no lol

-Posted with Wayfinder


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

initiative: 1d20 + 1 ⇒ (12) + 1 = 13


Kingmaker Table 1

sorry, one of these guys is quick on the draw

-Posted with Wayfinder


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

initiative: 1d20 + 4 ⇒ (18) + 4 = 22
If we still have spells memorized
She opens her eyes, taking everything in quickly, the signs of possible conflict, the family, then whispers a spell.

Druidic, Spellcraft DC 16 (+any relevant modifiers) Obscuring Mist

More loudly, for her family and possibly the strangers:
Common: Stay calm everyone.

Rolling to her feet, she grabs at her bow.

If we do not have spells:
Ready an attack at the first non-marid hostile action (Spellcasting or attack).Stay down, neighbors.

Actions by type:

Standard->Obscuring Mist or Ready an Attack on the first non-marid hostility (CLongbow:1d20+10/1d8+6/19-20/x3) depending on spell/weapon availability
Move->Stand and draw a weapon as part of the move. If the bow isn't within reach, simply stand.
swift->none


Kingmaker Table 1

map is up, link under my name (Family Business 1). Put your character somewhere in the blue rectangle. Ignore what I said about your primary weapon, it's within reach. Also, magic in general is a go, but no, you can't remember any prepared spells for the day, soz. And future reference for gameplay: if you're more or less certain you're able to cast a spell, and the spell has an area effect (like Obscuring Mist for example) feel free to draw a corresponding shape on the map to show everyone (myself included) where it's acting.


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

Ok, so no casting except for spontaneous stuff until we get a chance to memorize then. Stand/Study/Ready an Attack in that case.


Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

Init: 1d20 + 7 ⇒ (8) + 7 = 15

Malcon awakes, shaking the dust from his coat. He feels around for his weapon and grasps at it.

He hears Daphne's voice near him.

He stands, Bardiche in hand, and looks at the corpses, "What happened?" he asks.


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

Skutene begins moving around and cries, No! You can't be moving! How will the ravens feast?


Kingmaker Table 1

As the first undead creature K (Arcana) to ID lunges toward Daphne, she looses an arrow at it, but it's movements are too fluid and unpredictable for her. When the creature reaches the druid, he bites at her, but she sidesteps just quickly enough for it's sharp teeth to scrape off the wood of her armor.

GM Dice:
Bow: 1d20 + 11 ⇒ (4) + 11 = 15
Bite: 1d20 + 13 ⇒ (6) + 13 = 19
Daphne, G1, Malcon, Inta, Skutene, G2-5, Rogelio

Malcon, Inta, and Skutene are up!


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

Inta quickly grabs his rapier and kicks up, ready to fight. He says, Malcon, flank with Daphne if you can. I'll see about that one, and dashes of to fight one of the undead.

Rapier: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d8 + 15 ⇒ (8) + 15 = 23

Actions: 1 panache to stand as swift, move to zombie, standard to attack


Male M Pitborn Crossblooded Aberrant Abyssal Primalist Bloodrager 7| HP 62/62 | 20/13/17 | Init +7 | Fort +7 Ref +5 Will +0 | Perception +12 | Darkvision 60ft | DR -1 | Resist Cold, Elec, Fire, 5

Malcon moves to the indicated position behind Daphne and the zombie, lashing out with his Fauchard.

Attack: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage: 1d10 + 7 ⇒ (6) + 7 = 13

My move provokes if the Zombie survives my strike, unless it is flatfooted.


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

Rogelio grabs his earth breaker and mounts his panther katal, together they ride passed and attack one on the undead

attack2: 1d20 + 13 ⇒ (5) + 13 = 18

damage: 4d6 + 12 ⇒ (2, 1, 2, 1) + 12 = 18

i placed a line to show my path


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

Skutene stands and spits at the undead thing while saying, It's not fair you know. How will the ravens see to fly if the don't get their eye meal?
move action stand, adhesive spittle reflex save DC=16 or stuck, 5' step back


Kingmaker Table 1

Inta's rapier finds a hole in his opponent's leather armor, but it's pale skin remains unharmed.

Zombie? Who said anything about zombies...? As Malcon moves past the creature engaged with Daphne, it bites him in the arm with it's grotesque maw of sharp teeth. Malcon is besaught by a numbness and his movement briefly slows, but he powers through. As he reaches the other side of the creature, Malcon sweeps wide with his weapon, cutting a large gash in the chest of the creature before him.

Rogelio prepares to joust, but is too slow to attack before the other creatures do. Not your turn yet, please move your icon back.

Skutene curses and spits at his enemy, but it proves too quick for him, deftly dodging the expectoration.

GM:
Bite: 1d20 + 13 ⇒ (9) + 13 = 22 Damage: 1d6 + 6 ⇒ (3) + 6 = 9 MFort: 1d20 + 7 ⇒ (17) + 7 = 24 G1: 13 dmg G3 Ref save: 1d20 + 12 ⇒ (19) + 12 = 31

I'm at a crappy computer, I'll have the rest of the enemies up when I get a chance. PS: whoever keeps moving the grid on the map...please stop...


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

I assumed Rog had moved before me. If he hasn't, I would like to change the spell cast. If I recall the map correctly, I could get both of the south undead in the area of an entangle spell (same DC) and then Rog could charge the one to the west.
.
Edit: Also, I need to check my build when I get home. I think I may have to many spells for a cross blooded sorc.


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

ok my bad i moved back


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6
The Little Game Master wrote:

Inta's rapier finds a hole in his opponent's leather armor, but it's pale skin remains unharmed.

Zombie? Who said anything about zombies...?

I was just using the term zombie loosely in lieu of knowing what the were... And I roll max damage and do nothing? Booo... Who's the knowledge monkey in the party?


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

It's Kn(Arcana) so look at someone arcane, that's outside daphne's bailiwick.


Kingmaker Table 1
Inta Matoya Marid wrote:
I was just using the term zombie loosely in lieu of knowing what the were... And I roll max damage and do nothing? Booo... Who's the knowledge monkey in the party?

Just joke of sorts, and yeah, bad luck on the attack roll

-Posted with Wayfinder


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

Sorc isn't close to a knowledge monkey, but we'll give it a go. If they really are undead, that is usually knowledge religion.
.
What do I remember about these things...
knowledge arcana: 1d20 + 4 ⇒ (12) + 4 = 16
knowledge dungeoneering: 1d20 + 4 ⇒ (14) + 4 = 18
knowledge local: 1d20 + 1 ⇒ (3) + 1 = 4
knowledge nature: 1d20 + 4 ⇒ (6) + 4 = 10


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

Yeah, and I don't think K:Nobility will help much, except to maybe identify who they were related to (as in, Hey, that's Sir Billius III second cousin Stu! Fancy that, all grown up and zombified!)


Kingmaker Table 1

Really? I did not know that. Well, it's applicable here, I assure you. Also, I forgot Malcon, you took 9 damage from that AoO.

Skutene:
You can tell that these aren't just any reanimated corpses. These are human dread ghouls. You remember that they're intelligent, but can be easily overcome by their need to eat.

At Skutene's words, the roots of long-dead vegetation, shoots up from the earth in hopes of encumbering his opponents. His hopes are dashed by the nimble side steps and hops of the undead. These movements do take much longer than running in a straight line, however, so their assault on Skutene and Katal respectively doesn't happen as quickly as they like. They reach their goals in spite of the spell, the first biting into Skutene, and the second gnashing fruitlessly at Katal. Skutene very quickly begins to feel sluggish, and then freezes altogether Paralyzed 4 rounds, 8 points of damage.

Inta deflects his dueling opponent's bite, but falls victim to a pair of gashes from its claws. Soon, Inta feels the same sluggishness as Skutene felt, and then is petrified in kind 18 damage, paralyzed for 5 rounds.

The previously unengaged undead lunges toward Rogelio and bites into him; he shrugs off the venom and prepares to retaliate.

GM:

G3;4 Ref Save: 1d20 + 12 ⇒ (8) + 12 = 201d20 + 12 ⇒ (15) + 12 = 27

G3 Bite: 1d20 + 13 ⇒ (6) + 13 = 19 G3 Damage: 1d6 + 6 ⇒ (2) + 6 = 8 SFort: 1d20 + 6 ⇒ (5) + 6 = 11 SPar: 1d4 + 1 ⇒ (3) + 1 = 4
G4 Bite: 1d20 + 13 ⇒ (4) + 13 = 17

G2 Bite, Claw, Claw: 1d20 + 13 ⇒ (9) + 13 = 221d20 + 12 ⇒ (11) + 12 = 231d20 + 12 ⇒ (13) + 12 = 25 Damage: 1d6 + 6 ⇒ (1) + 6 = 71d6 + 6 ⇒ (5) + 6 = 11 IFort: 1d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (16) + 5 = 21 IPar: 1d4 + 1 ⇒ (4) + 1 = 5

G5 Bite: 1d20 + 13 ⇒ (13) + 13 = 26 Damage: 1d6 + 6 ⇒ (1) + 6 = 7 RFort: 1d20 + 11 ⇒ (14) + 11 = 25

Rogelio and Daphne are up!


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

Ouch, 2 paralyzed already. Not good prospects.


Kingmaker Table 1

Nope, it's pretty scary! But I'm not above convenient plot devices. I'm not a fan of TPK.


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

Rolls:
attack 1: 1d20 + 11 ⇒ (2) + 11 = 13
damage 1: 2d6 + 6 ⇒ (5, 3) + 6 = 14
attack 2: 1d20 + 6 ⇒ (10) + 6 = 16
damage 2: 2d6 + 6 ⇒ (5, 6) + 6 = 17

Katal
Claw 1: 1d20 + 8 ⇒ (15) + 8 = 23
damage 1: 1d3 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 8 ⇒ (1) + 8 = 9
damage 2: 1d3 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 8 ⇒ (9) + 8 = 17
damage bite: 1d6 + 4 ⇒ (3) + 4 = 7


Rogelio takes his cold iron earth breaker and swings at the corpse that attacked him and Katal the panther moves and attacks so attempting to get in to a flanking position


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

Spending 1 panache to attempt to parry a claw 1d20 + 13 ⇒ (16) + 13 = 29. That should negate the first hit, but I'm still paralyzed. And since you say it's applicable: Knowledge Nobilty: 1d20 + 7 ⇒ (15) + 7 = 22


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

That doesn't look good. Let's rally to the north. If we get out from among them we can start throwing around fire.

So saying, daphne steps north and shifts into a defensive position to guard the retreat.

GM; Actions by Type:
Standard, Total Defense +4 dodge to AC.
Swift, Draw quickdraw shield +2 shield to AC.
Move, Study the two northern ghouls (+1 to several abilities/rolls/DCs vs them ueoc)
Free as part of Move action for +1 BAB, bow onto back.
No movement during turn, so 5' step to the north east, closer to Inta/Malcon.
Daphne threatens with her gauntlet even though she hasn't drawn a sword this round, (+6, 1d3+1 bludgeon)

I think we have this, assuming we play smart. Need to form ranks though, we're too mixed in right now. Flanking them probably doesn't matter as much as keeping them from flanking us with that paralysis attack.


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

I won't be rallying anywhere for 5 rounds

-Posted with Wayfinder


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

@dap i understand that but my character has no knowledge of the potential of paralysis or what they are i have not been told...as far as i know there just dumb undead, @Sku knows what they are but he is paralyzed and could not tell me if he wanted to


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Rogelio Monteo wrote:
@dap i understand that but my character has no knowledge of the potential of paralysis or what they are i have not been told...as far as i know there just dumb undead, @Sku knows what they are but he is paralyzed and could not tell me if he wanted to

You are not obliged to ignore the activity in combat. You saw them paralyze 2 of your family members, you can react to that!


Katal{HP|AC:
{HP:31}{AC:26|T:20|FF:20}
Katal{saves|Skills:
{F:+7|R:+11|W:+3}{Acro/Escape/Stealth:+7}{percep:+6}{Survival:+5}
-Character look-
HP/AC:
{HP:57}{AC:19|T:13|FF:16}
Saves&Skills:
{F:+11|R:+6|W:+3}|Perception:+5|Ride+18|Handel Animal+20|Acro:+9|Climb+8||K{Dung/Eng/Geo/Nat}+4|Stealth+9|Survival+9

lol well since a round of combat is 3 seconds i have yet t notice lol as my back is to them but please call my attention to it and i will


Kingmaker Table 1
Inta Matoya Marid wrote:
Spending 1 panache to attempt to parry a claw 1d20 + 13 ⇒ (16) + 13 = 29. That should negate the first hit, but I'm still paralyzed. And since you say it's applicable: Knowledge Nobilty: 1d20 + 7 ⇒ (15) + 7 = 22

I was actually replying to Skutene's comment on K (arcana), I generally try to include all applicable knowledges when it comes to hostiles. Sadly there's only one here.

One of Katal's claws manages to connect with its eerily nimble target, leaving a nice three-line scratch in the thing's torso, but his master is not so lucky.

I'd be okay with Skutene ret conning, and quickly saying 1d20 + 2 ⇒ (8) + 2 = 10 words on the subject before getting paralyzed.

The creature nearest Daphne gnashes armor and swipes at air before slicing her across the thigh, the searing pain from which tells her it's pretty deep. She shakes her head at the strange sensation which followed, but suffered no effect therefrom. -11hp

gm:
g4 -7hp g1 bite, claw, claw: 1d20 + 13 ⇒ (9) + 13 = 221d20 + 12 ⇒ (5) + 12 = 171d20 + 12 ⇒ (18) + 12 = 30 damage: 1d6 + 6 ⇒ (5) + 6 = 11 d fort: 1d20 + 7 ⇒ (11) + 7 = 18

inta, Skutene, and Malcon are up


Kingmaker Table 1

PS, you can reroll fort during your turn if you're paralyzed, two saves over 17 and you're back

-Posted with Wayfinder


Inspired Blade 7; HP 6/47; Panache 3/5; AC 22 (T 17, FF 15); CMD 23; Saves (F:5/R:10/W:5) +2 vs fear; Initiative +5; Perception +11; Sense Motive +6

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20 That looks good... now I need one more

Inta attempts to thrust his rapier through the undead soldier's head, but is horrified to find his sword arm won't move. He quickly realizes his whole body is petrified.

Ayaa, what a terrible way to die he thinks to himself, focusing on the ghouls teeth and claws.


pitborn sorc 7, HP:46/46, AC:12, Touch:11, Flat Footed:11 F:+6, R:+5, W:+8, Init:+1, Perc:+17

As the thing tromps through the tangle of vines rushing toward him, Lavode yells, Clever ghoulies have calming hands and always want yum yums!
.
fort save: 1d20 + 6 ⇒ (12) + 6 = 18

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