Tenro |
So one legendary item of mine would be the hammer, of course.
The other, could be armor, or maybe a giant scroll i was thinking? not like a scroll of spells, but more of a scroll containing every law on it. It would protect him like armor (fitting) and he could read from it. maybe it has other powers? not sure./
HighonHolyWater |
What is the price then to improve any and all natural attacks with 1 item in the same way that AoMF does? I'm fine with the "bonus squared x 4000" but if you are saying I can get it cheaper I will not complain.
Also I totally want to reflavour the 9th level spell World Wave to instead be something like me standing on the back of a wave of hellish beasts/rhino/hounds/?. Mechanics the same but the visual!
Saafris |
So, I think I'm done with everything except my legendary items.
I'llllllll... work on those tomorrow. XD
Oh geez, I've been mulling stuff over again and again, and people are finishing theirs. Time for me to shape it up!
I didn't see much info on the legendary items - since they're linked to mythic, it becomes a bit vague but to me it seems like it's 3 of those legendary item abilities for each item?
Rednal |
5 abilities per Legendary Item.
Also, I'm using Hero Lab, which makes it about 95% easier to make a character. XD I don't have to recalculate everything each time I make a small change. I think recruitment is open for 3 weeks? Don't feel the need to rush - quality's probably more important than speed.
HighonHolyWater |
The main template i'm taking is Siabrae. I'm checking out others to add but that is the one I have to have. Basically an undead druid.
Philo Pharynx |
Philo Pharynx: Yes. With the list though, read one of my last posts. I have broadened the possibilities, essentially eliminating the need for a list.
Iwas wondering what they cost. Also the point of a list isn't to limit our abilities, it's to list the powers that you've already priced so that 25 people don't ask you about the same thing.
Rednal |
It... is true that most undead templates are UNIQUE kinds of undead. You will not, for example, commonly see a creature that is both a zombie and a ghost. The specific type of undead is a pretty important consideration, although there are some templates that can enhance their status, or be tacked on as additions.
Of course, our GM could rule differently. XD
Tenro |
It... is true that most undead templates are UNIQUE kinds of undead. You will not, for example, commonly see a creature that is both a zombie and a ghost. The specific type of undead is a pretty important consideration, although there are some templates that can enhance their status, or be tacked on as additions.
Of course, our GM could rule differently. XD
well, what are we if not ghosts piloting skeletons covered in meat?
HighonHolyWater |
As far as I've seen I wasn't wanting several undead templates. Templates were stated as unlimited however with a couple exceptions so I think it would be ok having 2 undead templates. As Rednal said, a zombie ghost would seem rather silly and just plain not make sense. But a Vampire Siabrae? why not
@Rynjin: Exactly I know. I thought the GM was saying there is a cheaper way. Or I was just confused...
Newbonomicon |
So one legendary item of mine would be the hammer, of course.
The other, could be armor, or maybe a giant scroll i was thinking? not like a scroll of spells, but more of a scroll containing every law on it. It would protect him like armor (fitting) and he could read from it. maybe it has other powers? not sure./
I believe there's actually a list of possible objects that can be Legendary Items, and things like scrolls or books aren't allowed.
Johnnycat93 |
Hm. I wonder if it's not too late to join the recruitment for this. I just noticed it's been here since yesterday morning, and it's already so massive. I'll dot just now, and provide a more complete application after work, or earlier, if inspiration strikes in the next hour or so.
It'll be open for some time yet. 2-3 weeks. We're all just a bunch of goons from the interest check that got a head start, don't mind us.
Johnny_Panic |
Hm. I wonder if it's not too late to join the recruitment for this. I just noticed it's been here since yesterday morning, and it's already so massive. I'll dot just now, and provide a more complete application after work, or earlier, if inspiration strikes in the next hour or so.
A lot crossed over from another thread, where a lot of debate want on about this idea.
I was lurking for a log while and no this ones up posted.
It well worth the building just to see what can be done with the PC outline.
Rynjin |
Is there an Outsider or Template that grants Wisdom to AC?
I was considering going Wis SAD with Soulknife/Stalker to get decent DCs on my Manuevers, but don't really want to dip Monk (or another class like Sacred Fist or Meditant PsyWar) or take it as class 3 unless I absolutely have to.
I vaguely remember maybe a Rakshasa or Asura variant getting it?
thunderbeard |
@Rynjin: You can do this with psionics in one of two ways.
1. Psychic Fist PrC; you can qualify for it using your Stalker Ki pool (and Gifted Blade's PP pool)
2. Focused Defense blade skill; with Unchained Combat Expertise and Threatening Defender there's basically no penalty for fighting defensively (or pull the same thing off with Crane Style)
Rynjin |
@Rynjin: You can do this with psionics in one of two ways.
1. Psychic Fist PrC; you can qualify for it using your Stalker Ki pool (and Gifted Blade's PP pool)
2. Focused Defense blade skill; with Unchained Combat Expertise and Threatening Defender there's basically no penalty for fighting defensively (or pull the same thing off with Crane Style)
Right, but like I said I'd prefer to do it without level dipping. The Stamina thing (which I imagine is what you mean by Unchained Combat Expertise) isn't a reliable option in my eyes, and Crane Style is out because I want to TWF (and not Unarmed). I'd have to spend some Stamina every round (though, I did take Blade Tutor's Spirit as an at-will SLA. I just had hoped to use that to negate Power Attack penalties, so that plus Threatening Defender works perfectly until 16th. Hm.).
Eh. Maybe I will go Monk. I was considering using a Bow or Thrown weapons anyway, so ZAM or Far Strike might be worth it. That and Ki Leech.
Or Unchained Monk if not. I just didn't want to make yet another Unarmed character, and I'd need to be Unarmed to use Thrashing Dragon stuff while Flurrying.
Johnny_Panic |
Description:
"The Somniumon"
Also known as the "The fallen of Dreams" appears as something from the views darkest nightmare, a shifting form that takes shame into that which is dreamed of. If viewed by a none dreamer it looks like a Tall fey who shifts from race to race, sex to sex and back again. No Chaotic monster but real people and beings from the dreams of others.
History:
When the 1st fey being dreamed so "The Somniumon" came into being, a thing made from the very stuff of dream. It lived care free for a long while until found by the gods of light who commanded it to be a gate keeper, keeping that which was dark and evil in the dream lands and not to let such things pass the wall of dream into the real. They called it angle and gave it the name "The Somniumon"
It like this and did as corded, hunting down and dragged back to his Dark dream prison that which was dark and evil in dream that which sort to enter the ream of the real.
It was in its keep of dark dreams that it started its fall, for being in the company of such has its effect and deep down "The Somniumon" become tainted by its charges. It looked out at the dreamers and could see the all their crimes, the dreams of murder and killing, the rapes and thefts committed, the lust and rage. It could see the dream lands being poisoned by the awaken lives. It deiced to punish the dreamers, letting some of their darkness go back with them. Monsters they had made, now hunting them in wakening house. Some went mad, other sort to end their lives, other ran but how can one run from a dream. "The Somniumon" also held in the dream lands those that sort to being the most darkness to the great dream. They never awake again.
When the gods found out what there guard of dreams had done such was there anger the pulled the "The Somniumon" from dream and cast it down into the pits. God and bad god alike thought the "The Somniumon" a criminal and usurper.
In hell it found nothing but affirmation of its views that evil came form evil souls and that they should be punished for such. It hell it found its own Purpose, no more commanded by the gods it sort its own agenda.
Mortals know of the "The Somniumon" they say if you meet it in dream then you are lost for it will find that in you that is dark and show it to you.
My Idea for it is something like Hell Rider meets a dark king of the fey, a thing of dream. An incorporeal shifting form, that becomes a thing from a viewers dream, how well looking into that now
thunderbeard |
@Rynjin: There's no reason to go monk and flurry if you're getting full BAB and a better weapon somewhere else... you could go Maneuver Master for the extra trip/disarm/reposition as part of a full attack... or go Sensei, or MoMS.
Sohei, of course, would let you flurry with anything, while you could Thrashing Dragon flurry with a double-chained kama, a Temple Sword, two Nunchaku, etc.
thunderbeard |
Hmm...
@GM: Would a Headband of Mental Superiority +4 be an okay legendary item? It's got a cost of 64k, which is more than +6 armor but less than a +6 weapon.
Also... would it be possible to spend fallen points on the Grab ability? (Eidolon only gives an inferior version that works just on smaller creatures; I figure I might as well try to imitate my base monster, since I'm aiming for a very low level of outright corruption and don't have any other missing abilities to spend points on)
Gobo Horde |
Thread explosion again XD
Let's see if I can remember everything I wanted to reply to...
Battlespy wrote:Without checking I believe it's a free action to drop a grapple. Just keep stabbing people and dropping the grapple until you actually get to snatching someone you want.Johnnycat93 wrote:Battlespy wrote:*snip*BloopNice! Would this feat essentially let you grapple as many creatures as weapons you can wield?
And, if reading as written, that wouldn't even be true. You could impale an infinite number of enemies on your dagger, hahaha.
You reminded me of another infinate loop you can do with grappling...
Hamatula Strike (again, this is really the broken part :p)And Animal Fury rage power
Animal fury let's you have a free attack when you grapple, and ham strike let's you get a free grapple when you attack. As long as you don't miss, you can cycle them indefinitely.
But really, ham strike is just broken... Shoot someone with a bow and they teleport beside you! You are both grappled (cause... You are holding the arrow, or something?)
...If successful, both you and the target gain the grappled condition. If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails)...
That said, grappling is extremely effective with lunge, and way better then Reposition.
@Tenro: Probably the easiest way to get powerful build is with a 1 lvl dip in Aegis (Aberrant). 2 customization points gets it to you, and it can't be removed, as well as a few other things if you wish for them.
Also, check out This Weapon, an old favorite. Just get a massive one of those XD
@ Battlespy: 1 of my 2 ideas is a small little caster (he basically looks like a small goblin with hoofs and wings) and who is massively hyperactive, but he could definitely use a bodyguard.
Actually, if you could keep up... Screw that, I'm teleporting into the future! kidding tho, I could ride on your shoulder or something :)
Rynjin |
The main deal is Flurry can just be done with a single weapon, so I'm not sure it technically counts as Two-Weapon Fighting for the purposes of Thrashing Dragon (it says you must be wielding both, which means using both).
Sensei is an interesting idea though. Nice option for a former tactician as well, flavor-wise. Or if Flurry counts as TWFing that opens up some nice options.
Really wish they hadn't removed archetype compatibility from the Unchained Monk. An Unchained Sensei would be pretty badass with the new Ki Powers.
I think I'll do Sensei, going forward assuming Ki pools combine like Rage Rounds do.
Hmm...
@GM: Would a Headband of Mental Superiority +4 be an okay legendary item? It's got a cost of 64k, which is more than +6 armor but less than a +6 weapon.
I thought stat boosting items were banned?
I thought I remembered something about that, since stats are so high already. Takes the pressure off to get those Big 6 items with your 150k instead of fun s&%@ anyway.
MordredofFairy |
1 person marked this as a favorite. |
@tenro, if you want that "oversized weapon" feel, you may also want to pick up lead blades as at-will SLA from race builder.
Add some "weight" to your swings...in addition to wielding an oversized one.
@rynjin: no such luck...brawlers furry is called out as "two-weapon fighting", but that does not give Wis to AC...
Saafris |
@ Battlespy: 1 of my 2 ideas is a small little caster (he basically looks like a small goblin with hoofs and wings) and who is massively hyperactive, but he could definitely use a bodyguard.
Actually, if you could keep up... Screw that, I'm teleporting into the future! kidding tho, I could ride on your shoulder or something :)
I'm up for it, but if you want to ride on my shoulder you better invest in some acid resist! My guy is sorta made of acid.
I decided to go with the Acidic Creature template (My character is acid and electric themed, but the electric template makes the character incorporeal which doesn't fit my concept.) even though I'll have a massive weakness to water. And I get some really cool powers in exchange. Besides, the big dangerous monster that is nigh unkillable having one fatal weakness is really cool. My character has regeneration, so they'd have to just keep my bones in a vat of water to keep me down hahahaI spent a few minutes during a meeting to doodle what my character vaguely looks like
Ignore my note in the upper right haha
Saafris |
I'm actually going to ask for better control over existing powers for one of mine. Dunno what else, gotta shop around at cool monsters.
@GM:
Ignore the below, sending as PM.
I am planning to take Acid Creature as a template.
A few of its powers are constant offensive abilities, like having a pool of acid and dissolving items at a touch. As written, these cannot be contained or stopped by the creature.
As one of my fiendish power things, can I just ask for better control over them? Like being able to grow or shrink the acid pool at will, and being able to turn off the object dissolving touch.
Mostly it's so I don't accidentally kill party members, destroy their items, or force everyone to get high acid resist just to be in a party with me.
Johnnycat93 |
I uh...I actually already submitted my proposed power selection last night. Just waiting on a yay or nay. Here's the list:
Bitter Flames (Su)
Whenever the harbinger deals fire damage with any attack or effect, half of the damage is fire damage and the other half is untyped damage, similar to a flame strike spell. In addition, creatures that fail a save against any fire effect he creates are sickened for 1 minute. Those damaged by his melee attacks or by fire effects that allow no save are instead sickened for 1 round per attack. This duration stacks.
Incandescent Body (Su)
As a free action, the harbinger can cause his body to erupt into white-hot flame. He sheds light as bright as a daylight spell, and dazzles any creature that does not avert its gaze. Creatures with the fire subtype are immune to this dazzling effect. The harbinger can dim his flames to burning black shadows as a free action, suppressing the dazzling effect and allowing him to use Stealth without penalty.
Soul Ward (Su)
An intangible field of siphoned soul energy protects a ravener from destruction. This ward has a maximum number of hit points equal to twice the ravener’s Hit Dice, but starts at half this amount. Whenever a ravener would be reduced below 1 hit point, all damage in excess of that which would reduce it to 1 hit point is instead dealt to its soul ward. If this damage reduces the soul ward to fewer than 0 hit points, the ravener is destroyed.
Soul Consumption (Su)
When a living creature within 30 feet of a ravener dies, that creature’s soul is torn from its body and pulled into the ravener’s maw if the dying creature fails a Will save (DC equals the save DC of the ravener’s breath weapon). This adds a number of hit points to the ravener’s soul ward equal to the dead creature’s Hit Dice. Creatures that have their souls consumed in this way can only be brought back to life through miracle, true resurrection, or wish.
Saafris |
Well, I sent in some power cost questions for the Contract Devil's abilities. XD Not sure what else I might look into, though - I'm totally open to suggestions.
Nice, it's like an amped up version of a Succubus's profane gift. Fits really well with what you wrote up.
You said you were looking for more defensive things to round your character out?