The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


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Tamlakos, even though he's a huge monster, is actually pretty sneaky. +22 stealth when huge, +30 when in human form. Might have to kidnap some good aligned people so I can cast misdirection, though. But subtlety and violence go hand in hand - you cause the most destruction when people aren't expecting it!


So can we get a description for dimensional mastery. Searching the pfsrd for that our shadow angel doesn't turn up anything.


Philo Pharynx wrote:
So can we get a description for dimensional mastery. Searching the pfsrd for that our shadow angel doesn't turn up anything.

Shadow Angel is here, but it doesn't have a Dimensional Mastery ability.

I asked about Unbound, but the GM said it wouldn't be useful since we're not bound to Hell and can come and go as we please regardless.


Closest thing I can find is this, in the entry for Dimensional Shambler:

Dimension Mastery (Ex)
A dimensional shambler can take actions normally after using dimension door effects. A dimensional shambler under the effects of a dimensional anchor or dimensional lock spell can ignore the effects of the spell for 1 round by making a DC 25 Knowledge (planes) check as a move action.


If this game does not get off the ground, or Harlekin is not selected, I'll just use him as incarnation of Death in games henceforth.

Next time a home group will expect a "Grim Reaper" to be a "pushover", they may be surprised. I hope I can maintain a poker face.


I actually already have a location in my homebrew world that's perfect for placing my character.

I already had a place in the world that was essentially a man made sea formed because the island at the center of the sea just has tons of decanters of endless water constantly streaming. It also has a fort that's shared by 3 different countries.

My character is weak to water, but it doesn't stop his regeneration, and if they actually did stop it to kill him fully, he would just reform after 24 hours anywhere he wanted.

So I'm going to repurpose that island and rewrite part of it. Now it is a fort and temple dedicated to stopping a great evil from awakening. Tamlakos' bones/armor must be constantly kept surrounded by water to prevent him from returning. The entire temple is filled with flowing water, and lots of kineticists that can control it. As a result of the huge amounts of fresh water they create to make sure nothing gets messed up, it flooded the area into a small sea

And then I'm gonna run a short evil campaign where the players are trying to break into the fort to free him :D


My players would kill me.


If I were to use Sariel in a campaign, I'd probably have her appear throughout - giving the heroes new weapons and toys right before they fight a big foe, sending them on missions, and generally being a story-driving NPC... and I'd look to see how far they could be pushed before they fell all the way. XD


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The more I hear about everyone else's characters the more I think it would/will be awesome in the midst of all the crazy goals/motivations you're talking about to be like, "umm, yeah, I was human like a week ago... I'm not entirely sure what I'm supposed to be doing with this phenomenal cosmic power..."

Lol


Funny, yes, but I think we're all supposed to be ex-angels. XD

...Though nobody said how long we had to have been angels for...


I was built this awesome.


Rednal wrote:
...Though nobody said how long we had to have been angels for...

That's pretty much exactly what I'm playing with- I 'stole' an angelhood and immediately fell because I destroyed the angel and consumed its essence to fuel my transformation...


hehe rednal, I like that approach, but I usually already have a NPC or two filling in that slot ^_^

And what fun it is...plus many of my players are...gullible, in a way. They don't really stop to question motives or reasons..they trust their rolls and magical gimmicks "Na, i rolled pretty high on sense motive and the Inquisitor had his zone of truth up, too...I'm rather sure she told the truth!"...


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I started filling in the character submissions in Battlespy/Tamlakos's handy google-doc based on the last list compiled by thunderbeard. Please feel free to update your information if you've got a submission in progress. If you feel it's completed and ready for Fallen Herald to look over it, change the first column to "Yes"

The List!


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Areniel wrote:
Rednal wrote:
...Though nobody said how long we had to have been angels for...
That's pretty much exactly what I'm playing with- I 'stole' an angelhood and immediately fell because I destroyed the angel and consumed its essence to fuel my transformation...

Bonus points if it was by accident and you were a novice cleric named Ted.

"Your dark and terrible powers to wipe out meatlings amuses me creature! Join me! Join me in evolving! In becoming stronger than your fleshly form together we shall form a partnership that will shake even the god's will! Yes a kingdom of horror and perfection formed from the will of Arkothus and!...What was your designation again?"

"Ted...from Absalom....goblinhead street."

FROM THE WILL OF ARKOTHUS AND TED FROM GOBLINHEAD STREET!


Hmm. The spreadsheet has some things priced differently (Constant True Seeing Ex vs Constant True Seeing Su) that have me wondering about stuff.

But at this point I'll wait and see if the GM is still around before doing anything else.


I was wondering about that as well, but I figured (Ex) vs (Su) might be worth a couple points. Can always add a question if you're really curious :p


I mean it makes sense. Having true seeing that works no matter the circumstances might be useful.


I wanted to point this out, because I got caught on it as well, but the at-will SLA from the race builder is limited to "spells that don't attack creatures or deal damage".

Thought I'd help by saying it now!


bigrig107 wrote:

I wanted to point this out, because I got caught on it as well, but the at-will SLA from the race builder is limited to "spells that don't attack creatures or deal damage".

Thought I'd help by saying it now!

Damn it.


With the Eldritch template did we determine that it only replaces skills gained from Racial HD?


Rednal wrote:

Killing things isn't really that hard. XD I decided to focus on out-of-combat stuff instead... so now I can possess people and items, detect as good (or at least not evil) if a Paladin looks at me, foil even Wish-level divination to see my true nature, have mind-reading display what I want even if I don't know it's happening, and generally tempt people with their heart's desires. XD

After all, evil doesn't really win when it kills its foes - it wins when it corrupts them and they choose to fall.

I have been building around a similar idea but a Detection and finding things out root. Being a Telepath and time manipulator helps.

Also have that nice godling thing that stops others knowing your alignment, and the Psion power to make other evil.

GOOOD AND EVILLLL

That's the area I work in.

Arkothus The Fallen of Ruin wrote:
Tiny Coffee Golem wrote:
I'm considering playing an AI inside a construct. Angel obsessed with technology and thus caused his downfall, but not before he was able to "upload" himself.
We should team up and exterminate all these filthy meatbags.

And Cronossuss looks at all the temporal locked being.

PS Cronossuss is an Android from the far far far far future where science is the same as magic.

Silver Crusade

I'm looking for a way to get constant SR25 or 12+level etc, or Class change to anther class, and not using Fiend points, any one know how??

A template but I would much more do it with out a template


@Tark: Things are generally ruled as written. It says "The base creature loses all skill ranks except those gained as racial bonuses." Class skills are not exempted. Then it says "Recalculate the creature's total skill points as a creature of its new type, reassigning ranks as appropriate. Treat those skills that the base creature had ranks in before as class skills." Now, if you were an evil person - which you are, in this game - you'd probably claim that you had skill ranks in everything before you acquired the Eldritch Template - probably during the process of falling - so now all of your skills are class skills. XD


So you want SR 25 without:

-A class feature
-A template
-Any monster ability

Normally I'd say "you're s$~~ outta luck", but you're a Psion.

Silver Crusade

Anyone know of any FP costs for these?

Unearthly Grace
Labyrinthine Mindtrap (Vilsteth Demon)
Subtle Magic (Shacath Demon)
Compelling Domination (Seraptis Demon)
Profane Grace (Lilitu demon)


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So... after more than a thousand posts, we've managed to generate a document that clearly lists out lots of information across several pages, and it's maintained by monsters.

...We've spontaneously generated a bureaucracy. We really are evil.

Silver Crusade

could I ask what Templates give SR12+level been looking but cant fine one


I have max ranks in barrister...


Herald of the Apocalypse gives Spell Resistance equaling CR +12. Rather more templates give +11 instead.


Probably because there are no templates giving SR 12+...


Pathfinder Pathfinder Accessories, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber

Any ideas on a FP cost for the Trumpet Archon's Trumpet Ability?


Does the one point really matter, Jonny?
I don't see Cronossuss taking Herald. Anyway, 11+HD is plenty.

@Darthrancor- you're gonna have to wait until Fallen Herald gets back.

Silver Crusade

fnord72 wrote:

Probably because there are no templates giving SR 12+...

Non that aren't band.


Dread Wraith Sovereign is another 12+HD template.

Silver Crusade

Jesus that's an awesome template


The "undead leader" types usually are. XD I'm sticking with being an outsider, though.


Yup, being undead comes with its drawbacks, like positive energy being bad, and needing to protect myself from sunlight :P

At-will protective penumbra helps though!

Silver Crusade

It's even more effective in this game as our items are "part" of us. So he gets to use some ofc. The INSANE stats are lost but eh.

Silver Crusade

Iaidionnel wrote:

Yup, being undead comes with its drawbacks, like positive energy being bad, and needing to protect myself from sunlight :P

At-will protective penumbra helps though!

Really though it's just a swap, positive energy hurting you is more of a bigger deal in -normal- parties. He even doesn't worry much about sunlight. -4 to some stuff but dang.


I'm ...technically an outsider. xD

Also, starting to worry a little bit about Herald's abscence.
Any one heard from him?


it would be awesome, if the attribute boosts would be in.

I see a problem with it in fighting enemies like other undead...

Paralyze? No, doesn't affect objects. Cold damage? Many are immune or resistant, plus its so little.
Constitution Drain? Lol undead.
All touch attacks deal negative energy and bypass DR? Yes please, heal me with your strikes.

create spawn/command wraiths? Basically out, no pets in this game.
Daylight Vulnerability? painful(any spells countering it can easily be nulled)
I really like it, was using it for my familiar in the last such game I played, but it seems...limiting in this. but it's very good at dealing with living enemies not immune to attribute drain, I guess.

Also, I'm channeling positive energy - that whole life and death are 2 sides of the same coin thing...need to do something with all that life I absorb ^_^

Silver Crusade

He never said that pets were out. Merely that he didn't want them in combat. You can certainly use them for other means...

The DC for the save would be very high.
Who says we will fight other undead? If we do, you should have a caster class(trisalt, why wouldn't you?), just command undead at that point, no need to a fight or, if intelligent, talk it out lol.

As you said, at will pnumbera is great.

Yeah, undead could prove a nuisance (or constructs, but your attacks wreck them anyway. ) it has a few drawbacks, but imagine a vivisectionist dread wraith.


Rorek, he said that pets will basically just clut up combats and not play a role. The kind of "pets" a dread wraith can have are pretty much useful only for that kind of thing.
Not likely you get to found a city with them.

@DC for saves? What save ARE you talking about?
@Who says we will fight other undead: Who says we will not fight other creatures similarily statted up as we are? All it takes is for them to be immune to negative energy and ability drain, and BAM, Wraith has a problem.
As for caster classes or command undead: good luck beating the DC of a enemy that is an approbiate encounter for whatever group of 5 of us get to play on a table. Not going to happen.
Penumbra still is magic, thus subject to antimagic fields, dispelling strikes, disjunctions, spellbane, autodispels etc...

The thing is that I see it same way as Rednal: Try and cover as many angles as possible.
"A few drawbacks" on what basically is a ultra-effective one-trick-pony could shut it down utterly.
Yes, it will absolutely destroy stuff that is alive. It won't even remotely touch things that are not, or immune/protected from 2 things(ability damage/negative energy)

As said, I REALLY like the dread wraith template, I'm just explaining why I decided against it, thats all. In my eyes, considering the cost, I felt it would more heavily limit what I can do, while giving me an way-too-huge boost to ONE thing I could already do quite well. Your mileage may vary, same as it did for the player of Iaidionnel. Thats the beauty of subjective opinions ;)


MordredofFairy wrote:

it would be awesome, if the attribute boosts would be in.

I see a problem with it in fighting enemies like other undead...

Paralyze? No, doesn't affect objects. Cold damage? Many are immune or resistant, plus its so little.
Constitution Drain? Lol undead.
All touch attacks deal negative energy and bypass DR? Yes please, heal me with your strikes.

create spawn/command wraiths? Basically out, no pets in this game.
Daylight Vulnerability? painful(any spells countering it can easily be nulled)
I really like it, was using it for my familiar in the last such game I played, but it seems...limiting in this. but it's very good at dealing with living enemies not immune to attribute drain, I guess.

Also, I'm channeling positive energy - that whole life and death are 2 sides of the same coin thing...need to do something with all that life I absorb ^_^

That's part of why I've got a ghost-touch Naginata as one of my legendary items. Gives me a way to deal with things that aren't susceptible to negative energy (constructs as well). I have Crusader's Flurry, so I can use it quite effectively with Flurry of Blows.

Daylight Vulnerability is annoying, but hardly crippling (-4 to rolls). If penumbra's out, Daywalker allows an incorporeal to function as a fully corporeal undead too. Interestingly enough, as written, I still get to keep the 100% DR bypass when using daywalker, and my unarmed strikes then deal physical damage instead of negative energy. :P

Without the stat boosts it's a nice set of buffs that's balanced out by some drawbacks. With the stat boosts it's absurdly overpowered.

Edit: Never mind that I can do spell combat with oracle spells including heal, and have healing as a domain as well. Plenty of options for dealing with negative-energy immune creatures.


Iaidionnel wrote:


That's part of why I've got a ghost-touch Naginata as one of my legendary items. Gives me a way to deal with things that aren't susceptible to negative energy (constructs as well). I have Crusader's Flurry, so I can use it quite effectively with Flurry of Blows.

Daylight Vulnerability is annoying, but hardly crippling (-4 to rolls). If penumbra's out, Daywalker allows an incorporeal to function as a fully corporeal undead too. Interestingly enough, as written, I still get to keep the 100% DR bypass when using daywalker, and my unarmed strikes then deal physical damage instead of negative energy. :P

Without the stat boosts it's a nice set of buffs that's balanced out by some drawbacks. With the stat boosts it's absurdly overpowered.

Edit: Never mind that I can do spell combat with oracle spells including heal, and have healing as a domain as well. Plenty of options for dealing with negative-energy immune creatures.

It's fun, because you made almost the same concept as me, just with a different base. I have Crusaders Flurry with my Scythe. Good old regular Death's Scythe :)

But taking that as example, you'd heal me with both negative and positive energy, so spell combat with heal is out as option as is infusing your strikes with negative energy.
Of course, neither of us could empowered vampiric touch each other, either. But ultimately, we're on the same team.

So I am sorry if that came across antagonistic, but I'm regularily taking a look at others to see if I could do something if I end up in combat against someone like that, because I expect our enemies to be at least our equals. So I see it as a way of making sure I don't end up with glaring weaknesses.

As said, I like the template myself. Just felt some aspects were limiting me too much if I had intended to keep all options open. Again, apologies if I came across too negatively, it was not my intent at all, I just meant to explain why I feel it's not "pure awesome" in such a overpowered game, expressing my personal feelings. Did not intend to step on any toes. With that, off to bed, and good night-


I've had a little fun with that as well—and, notably, could probably take out most of the characters in this thread in 1-2 rounds (if we get bored, we could run practice showdowns in another thread?)

But I don't mean that as a boast (and, after all, my stats and defenses aren't that different from anyone else's); I just wanted to build a character who could easily overwhelm a single target by striking at whatever defense is lowest—which means that I went for effective combat pranks that target AC, CMB, or all three saves.


Anyone know a way to make Flurrying with a Mind Blade legit?

I'm re-tooling my guy to be a Psychic Warrior and I don't feel like dipping Monk, so Meditant it is (the Martial Powers for Dervish path are meh anyway). But it gives Flurry, so I was wondering if there were any way to save myself the TWFing Feats.


Rynjin wrote:

Anyone know a way to make Flurrying with a Mind Blade legit?

I'm re-tooling my guy to be a Psychic Warrior and I don't feel like dipping Monk, so Meditant it is (the Martial Powers for Dervish path are meh anyway). But it gives Flurry, so I was wondering if there were any way to save myself the TWFing Feats.

i want to say there is a blade skill that lets you change your blade to any weapon, so change it to a monk weapon.


Yeah, I could do that...but I'd rather keep my Wakizashi. =)

I wouldn't mind too much using a Temple Sword or Sansetsukon, since 16-20/x3 crit is still pretty darn good, but checking my other options. I have little knowledge of the vast majority of 3PP options.

Edit: Plus, I still want two weapons if possible (which means they both need to be Light) so they can be both Bodyfeeder and Mindfeeder (tandem weapons that drain physical or mental energy sounds sweet).

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