The Fall of Fairhaven (Inactive)

Game Master Jubal Breakbottle

Fairhaven town map
Encounter Map: Michael Bay ending

Villain stats:
Ymial: AC 25, touch 11, flat-footed 24, CMD 23, Fort +9, Ref +5, Will +2. SR 17. DR 5/magic


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Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Hmm, that's quite unexpected, I believe. Well, take care Carter.


Alas! Carter, I totally understand needing to bow out but will certainly miss playing with ya. Carter is certainly a bit of a caricature...but for me anyway it was in a good way.

At any rate, good to play with you for a bit and I hope to see you around another game at some point.

Cheers,


Carter H. Crosby wrote:
I promise I'm not piggybacking on gyrfalcon, but I've also been thinking for a while that I've been having trouble being Carter. The character started as the favorite author of my character in another game, and I'm thinking he shouldn't have been brought to life. He's a bit too fake. Plus, I've discovered I'm not a huge fan of the Arcanist class. My real life is getting pretty busy as well, so I've had a hard time keeping up with the posting. I'm going to call it quits on this game. I've had fun playing with you guys, maybe we'll play together again in the future.

I'm sorry to see you go. I completely understand about character and real life. I play some characters that have proven not as fun as imagined, so I was open to gyrfalcon's request.

cheers


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Hey, before Carter goes, did we ever resolve who's carrying the CLW wand?

I assume not Carter, since he'd need UMD, but I just looked back over the thread and don't think anyone claimed it. Seems like any of Esaul, Thondrir, or Devan can use it...as could Rahaal now (though she's already got a wand of Infernal with a dozen charges left to use out of combat)

About Rahaal
Feel free to read her sheet over; I've posted crunch as well as background/description/personality. I gave a brief in character intro in the gameplay thread but I'll give a brief synopsis here as well. I think we can assume the Samaritans will discuss strategy (and their individual talents) with their new companion as they continue toward Fairhaven, whether we roleplay it or not.

In brief, mechanically, I see Rahaal in a support/buff role with:
* 11 rounds / day of Inspire Courage, Countersong & Fascinate, just like a Bard
* Inspiring Command (domain ability) to give two people +2 to Hit, AC, and skill rolls for one round...at the cost of a standard action
* spells like Bless and Communal Pro from Evil.

Offensively, her signature ability is Leadership Variant (Negative) Channneling. Flavorwise, it's channeling the disapproving rebuke of the Judge of the Gods. Mechanically, it can daze everyone within 30' for one round 7/day (DC 17 Will). She can exclude up to three allies within the area...but if too many of the Samaritans are within 30' of her she'll either have to skip this or risk dazing some of them.

She does have the ability to use spells offensively a bit as well (Command, Summon Monster I, and Burst of Radiance).

As far as healing, that's not her main focus, though she has a wand of Infernal Healing with 12 charges left, and can cast any cleric spell that she knows to prepare. What she *can't* do is spontaneously convert to heal spells, or heal with her channel (since she channels negative energy).


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Devan will carry the wand. I'm basically a bomber/crappy crossbowman. If someone needs emergency healing I'm better off doing that than missing with my xbow.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Great!


Let me know when you are ready to move on.

cheers


Ready here. Rahaal has no objection to Devan's proposed formation.


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Ready.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Jubal, are you waiting for word from Esaul and Thondrir?


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Not me I hope. I'm always ready to keep moving.


Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
Stats:
AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

I'm ready to scoot along. I'll chip into the current conversation after work, but I can always time-warp-spoiler it.


No worries. Need to find some time this weekend for the next encounter.

cheers


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

I think the plan as proposed by Devan was:

Arend does a suicide scouting mission. They'll know someone is out there (or at least wonder if Arend wasn't alone) and he'll likely die quickly, but we'll get info about what we're facing.

Then we rain eagles (and arrows) on them, until we decide (some or all of us) should advance. Rahaal can contribute two summoned eagles to the cause. Esaul, at the time you'd questions whether you were better off sending eagles or arrows. I think the math favors eagles, but Esaul should decide in character. Just let us know.

When folks advance, Rahaal would like to be right behind Thondrir and Light. She has the ability to daze all within 30' of her for one round (DC 17 Will), and can use that to tip the odds in our favor in melee for a few rounds. Note that she can exclude up to three allies from the effect...after that she needs to either do something else or risk dazing one of us, so in an ideal world she's (a) close to many foes, (b) not left hanging without burly defenders like Thondrir, yet (c) not close to so many allies that she's dazing them at the same time. We'll see how easy that is to arrange. :P

Note that she can also do a sermonic performance, giving all +1 to hit/damage/fear saves.


Arend Corbin wrote:

Fine, make it difficult. Stupid mountain.

How's that line for ya!?

I had a two year old neighbor who tried to run up three tile steps from my living room to my kitchen. He slipped, hurt his shin, and (when his dad came to comfort him) exclaimed with reproach, "Pappa, those stairs weren't being careful!"


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Awesome neiborgh you have ^_^

Esaul will not summons stuff, but he may shot arrows or use Entangle and Obscuring Mist to grant us some advantage. Light is not going to attack unless there's a decent number of us on melee. He's not disposable as Arend.

Not that I'm saying you should be more careful with your partner, Steed, but yeah, I'm saying that.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Well, this is a very different encounter than the one we expected!

Let's see what our knowledge checks tell us. OOC I know that this may be the first ever time I get to use Countersong(!) or in this case "Countering Oration About Abadar", (or COAA). I also think there's a (slim) chance I can just Fascinate it to let us walk by it, at least to get to the other side of the bridge, where our falling danger is lower, but that only works if Rahaal starts orating before combat starts and noone aims any weapons at the harpy.

For now I'll sit tight and wait for Devan or Arend to tell us about it, and Jubal to let us know if we know anything about harpies.


Countersong with my bard saved my party's collective ass vs the last time we fought harpies. :P But yeah, we'll see what we know in game.


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Last time I fought a harpy I did something stupid crazy.


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

On my RotRL campaign I killed a cleric follower and a barbarian putting a single Harpy beyond reach on a very high chasm. The barbarian really deserved it, after failing 3 Will saves (the first, after a friend's stunning fist and in the ledge)...


Wow. I just read the harpy. This is a nasty encounter. Good thing you have bows and earplugs.


Do we want to formulate an official loot sheet for the campaign? I'd volunteer to do it, but I'm being fairly slammed by work right now. If nobody else has the time, though, I can toss one up tomorrow.


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

You mean like this one?

^_^


Herp, derp. *facepalm* Thanks, Esaul. Dunno how I missed that or forgot about it or whatever. Gonna blame tiredness from work.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Still on vacation, no time for a real meaty post, but folks in the party should consider themselves introduced and not have to wait for me.

By all means, let's present ourselves to Pratt (Rahaal would want to do so) and then let's start looking to see if there's a yet-undiscovered way to rescue the miners. Perhaps via delving into one of the new crevices?

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I'm swamped by a hard work deadline right now, but I will try and get a post up for Tris soonish. Not waiting on Rahaal, just waiting on life to be not crazy. ;)


I'm busy too. I'll try to get the next post entering Fairhaven after work. I'm thinking about starting another Gameplay thread, because I titled this one Chapter 1. Any thoughts?


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

I'd prefer to keep the same thread for ease of reference. I'm much more busy than previously these days as well. But I'll try to get a post up soon.


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

The Titled does not matter much, don't worry.


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Apparently China (where I live) has started blocking Google Docs/Drive. So I will no longer be able to access the maps. If you'd be willing to switch to another image hosting site that would be awesome. If not I'm probably going to withdraw from the game.

Combat is where my fun is in Pathfinder, and without a tactical map it doesn't do it for me. I understand if you don't want to/can't switch sites, I probably wouldn't want to if I were DMing.


What other options are there?


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Roll 20, or a map (once again) commanded by only you and left in a dropbox or similar host site. That's how much I know, at least.


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Apparently you already saw it, but I'm switching to cubeupload now. It can't do everything that Google can, but its easy. Thanks, Jubal.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

As an aside, I've never played an Evangelist before. This archetype is pretty fun...and turning out to be way handier than I'd have imagined!


I'm traveling today out of the country and returning Monday. My Internet will be intermittent at best.

I'll bring this game with me and advance it when I see a post from everyone. It reads to me that Rahaal stopped the Enthrall, you have 1d3 ⇒ 1 round before the consequences of that to be realized.

cheers


Human Hunter 3 | HP 18/23 + 3 NL | Focus 2/3 | TW.Feat: Lookout
Stats:
AC 18(17) / T14(13) / FF14 | Fort +4 Ref +7(6) Will +4 | Init. +5 | Perc.+8 | CM +3/16

Sorry I've been irregular lately. I've had family visit these days, and I'm still suffering from the consequences.


My delay. Forgot my stuff at home... Expect a post later today.

cheers


Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
Stats:
AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

There's an undertaking I'm undertaking! Brief version: I'm trying to use more modernized game concepts to update AD&D 2nd Edition with. I intend to open up the discussion to people I know via these messageboards as well as people I game with face to face.

To be frank, I don't think D&D:N is going to be what it promised to be, which is a shame. Pathfinder remains fun, but less so with each passing day (I think it's simply too codified for my own tastes). So I'm going to green-light my initial idea to try and overhaul 2nd Edition's malformed chassis with some more modern themes.

I welcome insight from those with an understanding of AD&D 2nd Edition as well as those with an understanding of Pathfinder. New ideas are fine, but within a specific context. This is not a goal to design an entirely new game—the end result should still play like D&D, even if some pieces look different. That means Vancian spellcasters, Saving Throws, Str/Dex/Con/Int/Wis, alignments, and so on. I'm not looking to break any boundaries. Just trying to polish and update what's already there.

Here's the Google Sites link I've served up as a gathering point for ideas, development, and the like—complete with a horribly generic title: Dungeonfinder

 
 
 

(Also, I'm trying to get these message to as many people in as few game threads as possible; there's A LOT of crossover between mutual accounts. Feel free to point someone else to this if the mood strikes you; I appreciate it.)


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Was never into second edition (too young) and I love Pathfinder, so I think I'll pass. Not sure I'd be much help with no real knowledge of 2e beyond playing Baldur's Gate.

RPG Superstar 2015 Top 16

I actually do agree on the increasing codification of Pathfinder-- there's a feat for everything, but the corollary is that there seems to be a mindset of "if there's a feat for it, you can't do it without the feat," which I find to be sort of creativity-killing, alas.

That said, my AD&D/2nd ed experience is fairly limited (one campaign in which we played fast and loose with the rules anyway), and I'm kind of full-up on games and game-related stuff at the moment. But I wish you all luck with it!


Well, my 2ed books are in storage with my 4ed, 3.5, 3.0, AD&D books and Basic set. I'll try anything once, but I draw the line at speed factors.

cheers


Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
Stats:
AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

Honestly, extra eyes/voices/hands on this in any capacity increases the likelihood of something outright broken/stupid slipping through the cracks. Even if you can't actively contribute, I encourage any one to take a peek now and then to see if it's even playable.

Agree on speed factors x10. Although, I think casting times are great as a counterweight to "caster supremacy".


Hey, sounds ambitious! 2e (and now "next") are the only versions I haven't played. In Middle & High School I played nonstop AD&D 1e, but 2e came out in a long period where I moved away from D&D. I got back into the game just before 3.5e came out.

I just took a look out of curiosity, but am not likely to be able to add much value.

RPG Superstar 2015 Top 16

As a heads-up, I'm going to be at Kubla Con from the 23rd through the 26th, and I doubt I'll have much time to tag while there. I'll try and catch up on the boards each night and make sure I'm not missing anything super important, but please feel free to GMPC Tris if you're waiting on me.


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

Suggested order:

* Throndrir (the only one amongst us with > 12 STR, and with darkvision as a bonus) pulls the cart, at least until he starts to tire.
* Esaul (helping with the cart, as needed)
* Devan
* Rahaal
* Tris (protecting the rear)

If Throndrir tires on the way up, any of us can rotate through 1st position. Rahaal might be a logical choice. She has an 11 STR instead of 12 but has a 14 CON so might be able to pull longer, and has darkvision + a high Perception.

Esaul and Devan can cast light. We can assume one keeps it going all the way up, except at times where dusk/starlight is sufficient. (Meaning we're visible from a distance...which is probably fine. (We aren't going to be stealthy with a cart on a mountain path at any rate.)

Sound good?


Down with this suggestion.


HP: 10/18 ; Bombs 4/4; Cognatogen 0/1; Summon 5/6; 1st lvl Sum 2/3; 1st lvl Ext 2/2 CLW, CLW
Stats:
AC 16, T 12, FF 14; Fort +2, Ref +4, Will +3; Init +3; Percept +6

Sounds fine.


Warpriest of Angradd | HP 20/27 | Fervor 1/1 | Blessings 2/4
Stats:
AC 26/12t/21ff | Fort +5 Ref +2 Will +5 (+3 vs. spells, SLA, poison) | Init. +1 | Perception +2, 60-ft. Darkvision | CM +8/20

signed


Reference Image Cleric (Herald Caller) 1 | Max HP 9 | AC 14 T:10 F:14 | F+4 R+0 W+5 | Per+6 | Init+0 | CMD 9
skills:
Appraise* +4, Diplomacy +7, Intimidate +4, Knowledge (religion) +4, Perception +4, Profession (Merchant)* +7, Sense Motive +7, Spellcraft +4

... And I second Esaul, props on the old school map!


I'm at a conference until Sunday. Sorry if this gets bogged until then. I'll try.

cheers

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