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The Falcon's Hollow Adventures - PBP Campaign (Inactive)
Game Master GM Idyll



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I'll give folks until Monday to get actions posted since it's Memorial Day weekend.


Well, we've lost Shalyna. Anyone want to switch to an arcane caster? Or should I put out a call for a replacement player?


What? Nooooo, Not my Shalyna! I just figured out how to type her name without looking it up!


Male Human Ranger (Infiltrator) 1, Initiative +2, Perception +5

Actually, since we currently have two rangers, I don't mind switching.

Andoran

Male Human Ranger 1 Initiative +1; Perception +5

I will be fine with any proposed solution. I really liked Shalyna's posts, so I am sorry to see her leave, but it happens in PbP quite often, so it's not such a big surprise.

So Tidus, if you were to take her character, what do we do with Tidus the Ranger? Do we have him wonder somewhere away on some very important errand or you (or the GM) had some other idea?


We hadn't discussed it, yet. I'll have to think on that a bit.

Are you for sure making the switch, Tidus? I hate to proceed too much further until we get that resolved.


Male Human Ranger (Infiltrator) 1, Initiative +2, Perception +5
GM Idyll wrote:

We hadn't discussed it, yet. I'll have to think on that a bit.

Are you for sure making the switch, Tidus? I hate to proceed too much further until we get that resolved.

Actually, the more I think about it, it'd be easier to just fill the gap with someone new than go through all that hassle. So I'll just stick with how I am. :)


Sounds good. I'll update the recruitment thread in a bit.


I've found a replacement, he should be checking in shortly.

I apologize for what's about to happen to Shalyna.

Andoran

Male Human Ranger 1 Initiative +1; Perception +5

No problem at all, those things simply happen. How will Berenwyr join us - do we proceed to tangle around the tree looking for moss, and you insert him later in some better spot, or you have some solution already?


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

Hey guys, elf wizard reporting for duty. I still need to jigger my equipment to fit the character creation guidelines, but aside from that I'm ready to play. Idyll, what are your thoughts on using starting wealth to craft scrolls? Thanks for having me guys, I'm glad to game with y'all.


Male Kelishite (Human) Cleric of Sarenrae 1

Noooo! We lost the hot chick! :D

Welcome aboard, Berenwyr!


I'm fine with using starting gold for scribing scrolls, Berenwyr.

Updating the game thread now.


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

Ok, equipment, remaining gold and encumbrance are done. I'll wait for the surprise round to play out.


Hey everyone. I'm heading out of town today and tomorrow, so my posting will be minimal. Have a great weekend!


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

GM Idyll:

Hey, I was thinking that maybe Beren has been camped here for a few days, observing the great tree and the creature in its branches. If he had seen the party enter the clearing he would have warned them off, but he was in the midst of a reverie as they first approached and is hustling over to warn them when the creature jumps out. Anyway, I was thinking I could roll a knowledge nature to see what he's observed about this thing, but I wanted to do it as a spoiler since there is no way the group would know. I hope that's ok.
Knowledge(Nature): 1d20 + 7 ⇒ (11) + 7 = 18


Berenwyr:

You recognize this creature as a Taltzwyrm. It has a tendency to charge its victims and then constrict them. It also has a poisonous gasp, which it will use in the face of the victims it has constricted.


Male Kelishite (Human) Cleric of Sarenrae 1

I'll have a post up a bit later, but for now all I can say is...

Lubricated dwarf. Ew. :P

Andoran

Male Human Ranger 1 Initiative +1; Perception +5
Hassan Ahmadi wrote:

I'll have a post up a bit later, but for now all I can say is...

Lubricated dwarf. Ew. :P

:-D

On another note - if monster is grappling Firebeard, then my next (bow) attack roll should be with -4, right?


That is correct.


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

Yeah, nothing more slippery than a greased pig, er dwarf.

Ranged attacks will take a penalty for cover / firing into melee, but the grappler and grapplee are at -2 AC while in the grapple, so it might be time to go to melee.


Male Human Ranger (Infiltrator) 1, Initiative +2, Perception +5

I completely forgot to say...

Welcome Berenwyr! I'm glad you've joined us. :)


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

Thanks to all for the kind welcomes! I'm excited to be gaming with you guys!


I usually do individual initiatives, with the monsters acting as one group and the DM (me) merging all the actions together.

So, round 1 would be:

PCs before monsters
monsters

Then round 1/2 would be:
All PCs
monsters

round 2/3
All PCs
monsters

...

The Dm then just needs to merge actions logically, giving either the PCs or the monsters the benefit of the doubt when conflicts arise (depending on how harsh he wants to be).

So, given the actions above, I would do something like...

Tidus and Zane continue to fire into the wyrm, taking care to avoid hitting Firebeard, who was still wrapped in the creature's coils. The dwarf was still struggling when Berernwyr's spell coated him with a thin layer of greasy lubricant. He slipped from the creature's grasp as Hassan's eagle... and the cleric himself did something equally ineffective.

Just kind of keeping the initiative order in mind while narrating through.

My 2c.


Let's say init rolls out like this:

Fire
Hassan
Creatures
Zane
Tidus
Berenwyr

Fire and Hassan can act in any order, but then the creatures act. Then, the next three can act in any order.

Sound good? That should speed things up, reward those who check in a lot and simplify the order a bit.


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

So basically, going forward we will roll initiative normally, and party members can act in any order, but if they roll lower than the opponent, they still go after the opponent, and in this instance, the creature's turn is really the end of the round, right?


Correct. It still benefits high init players, but should speed things up.

Andoran

Male Human Ranger 1 Initiative +1; Perception +5

Still here guys?


I'm here - did we lose, Hassan, too?

Andoran

Male Human Ranger 1 Initiative +1; Perception +5

I sure hope not. Let's see if he will show up (fingers crossed)


Male Human Ranger (Infiltrator) 1, Initiative +2, Perception +5

I keep stalking each day to see if he's posted yet, but nada.


I'm not going anywhere...even though I finally got Diablo III this weekend.


If he hasn't posted by tomorrow morning, I'll bot his actions. Unfortunately, tonight is a little busy.

Ah, we should play together, Firebeard. Are you a monk though? I am, too.


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

I'm still here as well.


Aye, I started a monk. Fun class to play.


Well dang. It appears we've lost another. Do any of you have friends you're playing with in other games that might want to join in this one?


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

I know a guy from a PbP I was in that fell apart recently. I can send him a message if you like. Are we going to bot him in the mean time and continue the combat or put things on hold until we find a replacement?


I progressed things, though I'll wager you'll wish I hadn't...

Sorry, Firebeard. It's not personal, I promise!


Turnabout is fair play, I suppose. I nearly killed on of my lvl 1 players with a lucky crit.


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

GM Idyll, my friend is interested. His name is main alias is Axolotl. He says he's in one of your games already and he'll get to work on a Feather/Growth cleric.

Andoran

Male Human Ranger 1 Initiative +1; Perception +5

@GM Idyll - how come is creature more than 30' away from Zane now? He was next to it last round, hitting it in mellee, does it mean that creature have a base movement more than 30'? And should we not have an AoO in that case?


Hmm...good question. :) I don't think I had your position accurate in the map before I moved the wyrm. Go ahead and take your AOO and let's see what happens.


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

Also, I should be at Q 17, not O 17. I only have 20' movement due to encumbrance. Thanks.


M Half-Orc Cleric/1st Level

Hi, everyone. I heard you need a cleric. Here's Tashtal--is there anything I need to equip or change?


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

Looks awesome Tash. Want to say that Tashtal and Berenwyr have been traveling together for a bit, having met somewhere in Andor?


M Half-Orc Cleric/1st Level

Sure thing! Have you started game play?


We have - but it's been a stop-and-go affair for a while now.

It looks like we're stopped again - is Tidus out, too?

Andoran

Male Human Ranger 1 Initiative +1; Perception +5

Zane is stubbornly here (I don't know, so feel free to insert a good smiley for being stubborn)


Elf Wizard (Conjuration) 1 / Init: +5; Perception +3(+5); AC 13/13/10; F+1, R+3, W+2; CMD: 12

I'd say give Tidus some time, he'll probably be back. Did anyone try messaging him? Otherwise, I think we have a decent party with the four of us. We could keep going.


I've got a backup character ready to go, just in case poor Firebeard doesn't make it.

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