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Good here, too.
As they travel, Azeban ponders what it means for the goblins' development as a tribe that they still executed the traitor. While it was certainly not out of character, nor displaying a level of bloodthirst absent from other civilizations (after all, humans would likely have done the same), Azeban can't help but wonder where their path will lead. Still, it would be good to remove the influence of the Fey and let them forge their own way.
Though he wouldn't be a part of it, Azeban has a sense of excitement for their future, as if standing on the cusp of an adventure. There'd be mistakes made and hardships and death, but also great opportunities for learning and growing. And after all, what else was life really for?
With a smile, he looks up from Alis's shoulder and rubs his face against hers.
Alis pets Azeban, glad that he is riding with her again. Much as she liked carrying Ollie and his conversation, she just felt like something was missing without Azeban.
Busara moves with the others.
"Keep those sharp eyes of yours peeled," she says quietly to Brennus. She listens carefully for any sound. She doubts the fey would reveal themselves, but if the human child is out there, he might potentially make some noise.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
|Brennus the Raven|
After you have journeyed for a while, Ollie lifts a finger in a gesture for silence. He then creeps forward, acompanied by any of you who want. He looks around, and then gestures to you. In a small wicker cage, you see a small boy. He looks unharmed, but very scared.
|Brennus the Raven|
Brennus follows Ollie, flitting between branches, a silent, watchful shadow. When he sees the cage abandoned he redoubles his watch, suspicious of traps when there are no foes in sight.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Stealth: 1d20 + 19 ⇒ (12) + 19 = 31
Alis casts Open on the door of the cage, thinking that it might not work, but can't hurt to try. She knows she can step up her game if the cantrip doesn't work. :)
Bethella looks at the boy and waves to catch his attention. She smiles at him, and then holds a finger over her lips, trying to convey that they are friendly and here to help, but that he should not do anything to reveal their presence.
(On the off chance that the fey aren't hidden and watching already....)
Bluff to convey a message nonverbally: 1d20 + 12 ⇒ (16) + 12 = 28
Smaxx tries to survey the area by scent for any enemies within the immediate area.
SURV: 1d20 + 3 ⇒ (16) + 3 = 19
Alis wonders why the boy isn't coming out, but then sees him nodding to someone behind her, and realizes that someone must have cautioned him not to move. ... They might be right, which was too bad. It would have been so nice if they could just leave and take him home.
... But of course that was unlikely. There could be a spell or trap that would harm him even with the door open. She casts detect magic, and decides she may as well move forward to help. If something goes wrong, she'd rather have it affect her than the boy. She walks forward to the cage, but doesn't touch it or tell the boy to get out until she knows whether it is magical or not.
Don't worry honey, I'm not going to hurt you. This is a spell that only touches me.
Sense Motive: 1d20 + 4 ⇒ (7) + 4 = 11
She has no idea that the boy (or not-boy) is dissembling, and doesn't question it.
Sense Motive: 1d20 + 2 ⇒ (16) + 2 = 18
"Alis, he doesn't mean the spell. He's scared of something else." Busara whispers after Alis. To the boy, she calls out in a low voice.
"What are you worried about? We are here to take you back home. We won't let anyone hurt you."
Alis responds to Busara:
He's got illusion magic all over him. Honestly, I don't even know if that *is* the boy, and if it is, we probably can't see what he is scared of. I'm going to keep concentrating on figuring out what the magic is... be careful.
Alis doesn't take any action other than continuing to concentrate on the detect magic to see if more details will be revealed with longer study.
"Illusion magic?" Bethella says. She approaches the boy more closely and looks at him, trying to discern what's going on.
"It's OK," Bethella says soothingly to the boy. "This spell won't hurt anybody, I'm just making sure you're OK."
She casts Detect Thoughts, and focuses in on the thoughts of the boy. (Will save DC is 15.)
"Sumthin's goin on here, it don't smell right...
Smaxx decides to put this situation to the test. Smaxx is going to charge the cage to make it look like he is going to attack "the boy", but when he gets within 4' of the cage itself he is going to do a long jump over it.
"Bethella get out of there...It's a trap!!
Smaxx roars and charges "the boy." He keeps full eye contact with his intended prey with the best scowly "I know what you're up to!" face.
Bluff(if applicable): 1d20 + 1 ⇒ (9) + 1 = 10
When he reaches 3' before the cage he actually long jumps over it.
ACRO: 1d20 + 7 ⇒ (4) + 7 = 11
A long jump is a horizontal jump, made across a gap like a chasm or stream. At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance.
If your check succeeds, you land on your feet at the far end. If you fail the check by less than 5, you don’t clear the distance, but you can make a DC 15 Reflex save to grab the far edge of the gap. You end your movement grasping the far edge. If that leaves you dangling over a chasm or gap, getting up requires a move action and a DC 15 Climb check.
Running Jump: For a running jump, the result of your Acrobatics check indicates the distance traveled in the jump (and if the check fails, the distance at which you actually land and fall prone)
Funny how everything works so well out in your head, and then you roll the dice
|Brennus the Raven|
Sorry, had some internet issues
Brennus gives the child a good, hard look, searching for signs of who he really is.
Perception: 1d20 + 10 ⇒ (13) + 10 = 23