The Faceless GM's Irrisen: The Realm of Winter Campaign (Inactive)

Game Master kamenhero25


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Universal Buffs: Nothing right now

One of the enemies just barely made the perception to hear you coming. He's been spending a few rounds watching before alerting his buddies.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

When we were still approaching? Or afterwards?


Universal Buffs: Nothing right now

You had more than enough time to get in close. I've been tracking how many rounds it would take for Nathara to check each of the igloos the cave. Anyone who wants to be closer to the camp is exactly where they are on the Roll20 map.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Oh, also. Since I only just now thought of it, as the rock connected with Inire, she snapped her fingers. :) Not that she heard it.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Minor correction: I forgot K(local) is also an identification skill. Inire is also good at that one. :)


Universal Buffs: Nothing right now

Oh, actually, Knowledge Local would allow you to identify the big guy as well.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

It's so easy to forget that it lets you identify humans and giants. I didn't think it'd matter though, cause... tree man.

Also, looking over rogue skill unlocks: Knowledge Planes is amazing for Ary. But I'm still disappointed in what 'Knowledge' unlocks. Since it basically grants nearly nothing outside of identifying monsters. :(

At the moment, I'm leaning strongly towards Perception for her unlock. Because it's just crazy levels of good, and also works well with my other planned growth for her!


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

And with that Nathara has achieved exactly nothing. Heaven, it's difficult enough to get my character rolling in a fight, I need to use my shield spell and I need to use the oil of magic weapon. Loosing a round to failed rolls like this... is painful. Maybe trying a daze after all would have been better.

I looked it up, using an oil is a standard action. Very frustrating.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

There's also the fact that Nathara has been terribly unlucky with her rolls since the very start of the campaign. Still, with her high AC she's been a very effective tank.

Eve's Murderous Command, on the other hand, might have saved Inire's life. I have a feeling that Mesmerist is a very strong class.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Mesmerist is very good at what it does. Unfortunately, it's absolutely terrible at what it doesn't. A mesmerist will enjoy many, many boons in a human-centered campaign, but as you branch off into the unknown (animals, undead, aberrations, anything non-intelligent), it becomes nearly useless. And it doesn't really have many options to bolster allies rather than wreck enemies.

It's powerful, because it's focused. But outside of that narrow band... bad day. :(


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3
Tiferet Odinsdottir wrote:
There's also the fact that Nathara has been terribly unlucky with her rolls since the very start of the campaign. Still, with her high AC she's been a very effective tank.

Well, I did score a critical hit with a longbow against the doll.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Yup! It's just the first round that's almost universally bad-day for us. Which is extra deadly thanks to the wounds system.

I'm already leaning towards improved initiative for my level 5 feat. :p

Or Master Alchemist.

Or Extra Rogue Talent.

Or something-something-something.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

How high up is Hommelstaub?


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Would you like Tiferet to try to intimidate the troll or the atomie? The only alternative is double move (or CLW on Eve)...


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Best to wait until we know how much this round sucks. :)

I can't get on roll 20 with my kindle either way.


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Wait, was Evelyn injured? Thought it was Inire.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

With him staggered, if he fails his reflex save he has to use this round to get free... There might still be hope after all.

Vanish might also allow Tiferet to get into melee without suffering AoOs. Let's hope and see.

@Morgraine: Hommie hit her for 7 damage (there's a handy recap of our hp situation the GM discreetly put on the 'Campaing Info' page – pointing it out since I only noticed it recently myself :) )


HPs: 35; AC: 13 |Touch 11, FF 12; CMD: 12; Init: +1

Oh, sure enough! I had missed that entirely, and had further thought that Inire had been injured when deafened, which is why Morgraine was moving towards her. Ahh well.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Its worth noting that if everyone passes through his threatened range in the same turn, only one person gets skewered. Cold comfort? :)

Well, I mean... Unless Paizo really hates us and handed him combat reflexes.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

1. Eirikr
2. Eve
3. Inire
4. Morgraine
5. Nathara
6. Tiferet

And the lucky volunteer is...: 1d6 ⇒ 3 Inire!

Well, the bright side is she has plenty of ranks in Acrobatics


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Well, as long as I am affected by spell dance I get another +2 on my AC against attacks of opportunities provoked by movement, which would give Nathara effectively AC 23. Given his +9 it's not a safe bet, he needs a 14 or more (40% hit chance), but that's ... better than most others.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

This is one of those instances where I wonder if you can fight defensively without attacking anyone. And if not, attacking the invisible foe to Inire's right. ;)


Universal Buffs: Nothing right now

Hommelstaub is ten feet up. And I actually tweaked Teb a bit to make him a little stronger. He was rather underwhelming as written.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

If you have no-one to attack, you can use your Standard Action to go into Total Defence, I suppose...

Uhmm... 10 feet up... Jumping up 5 feet is a DC 20 acrobatics check... plus a Grapple manoeuvre...


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Can I target Hommelstaub from where I am, considering he's flying?


Universal Buffs: Nothing right now

Yeah. He's high enough that you can see him over the igloo. He still gets concealment though.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Well, I am somewhat worried about Teb if I switch to the bow now, but I still do have a few cold iron arrows. Hopefully he doesn't have a protection from arrows as well.


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Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

It's times like this I wish Pathfinder had a stunting mechanic because boy do I have one in mind


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

We make a pyramide like a circus troupe?


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

That's plan b.

I'm right by the igloo--in theory, I might be able to make an acrobatics check to jump onto it, and then I'd be right by Hommestraub, I'm pretty sure I could win a grapple check against him. Ashen could use aid another to help me and I could use my spear as a pole (I'd have to drop it though, but with Gift of Claw and Horn I can give myself a primary natural attack for three rounds anyways). I'm trying to decide if this is even worth attempting...oh, if only Pathfinder gave you stunt dice for this sort of thing


Universal Buffs: Nothing right now

Standing on top of the igloo would be interesting to try. It's possible, though it would require a check to keep your balance on what's essentially perfectly smooth, icy snow.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

It's more interesting than "move forward a couple squares," which is option a, but I feel like the most likely result is "Eirikr falls flat on his butt, wastes his turn, looks like an idiot"


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

The same DC that would allow you to jump over the igloo would also allow you to jump 5 ft. up + Eirikr's 6 ft. and grapple the atomie without an Acrobatics check.


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

See, this is why my Intelligence score is only 10


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Well, if fiction has ever taught me something, is that needlessly over-complicated plans have always had more chance to succeed than simple ones, especially when choreography is involved. This is a mechanic that Pathfinder should strive to implement!


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

That was epic. I think it single-handedly won the fight.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

It's all fun and games until you discover that the faerie is covered in suntan lotion, and he slips right through your grasp. :o


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

Hail Jezelda!


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Perhaps he wasn't a crazy-prepared spellcaster but he was simply sunbathing... would also explain the Protection from Fire.

EDIT: no he didn't. Now [Mortal Kombat voice]Finish Him![/Mortal Kombat voice]

EDIT^2: I forgot to count the Alchemist's Fire that we originally got from the apothecary back in Heldren. We should still have 5 left in total. Today's getting better and better.


R20 Half-elven Rogue/Bard 3 (VMC)//Trickster 1 HP (31/31) IP (1/1) MP (5/5)
Stats:
AC/Touch/Flat/CMD 21/15/16/16 | Fort/Ref/Will +04/09e/02 | Init +05
Skills:
+14: DD; +11: Stealth, Acrobatics; +8: Perception, K(Dun, Loc), L(Heroes); +7: P(Oratory), Linguistics, A(Stories); 5: K(History, Geo)

Alright, so... what should the order of operations be for implanted tricks?

For example:

Misdirection:
An enemy's perception of an attack by the subject shifts, making the foe unprepared to defend against the attack. The mesmerist can trigger this trick when the subject makes an attack or uses a spell that requires an attack roll. The mesmerist attempts a Bluff check to feint against a single target of the subject's attack. Unlike a normal feint, this ability can be used on non-melee attacks. If the feint succeeds, the target of the attack is denied its Dexterity bonus to AC against the triggering attack. The target doesn't suffer any additional effects that the mesmerist or the subject would cause on a normal feint or Bluff check. This is an illusion (glamer) effect.

Knowing that I will attack, would she then choose to trigger it (or not), and then roll for the attack after rolling for the feint... or..?


Universal Buffs: Nothing right now

I think that sounds right.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3
Tiferet Odinsdottir wrote:
Well, if fiction has ever taught me something, is that needlessly over-complicated plans have always had more chance to succeed than simple ones, especially when choreography is involved. This is a mechanic that Pathfinder should strive to implement!

Well, I think, mechanic or no, we should get to try some really crazy stuff eventually once we got better used to each other.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

It sounds like it would work like using Bluff to feint in combat... so yes, (for what is worth) I also believe your interpretation is correct :)

Nathara wrote:
Tiferet Odinsdottir wrote:
Well, if fiction has ever taught me something, is that needlessly over-complicated plans have always had more chance to succeed than simple ones, especially when choreography is involved. This is a mechanic that Pathfinder should strive to implement!
Well, I think, mechanic or no, we should get to try some really crazy stuff eventually once we got better used to each other.

I agree... we've got plenty of skills and spells, so this party might be very well-suited to it!


Female Human Mesmerist 3, AC/FF/T 16/13/13, Initiative +3, HP 23/33 CMD: 14

Pretty sure Eve has one spell left, anyone think a command Drop or command halt work?


Male Skinwalker (Witchwolf) Lunar Oracle 3/Guardian 1 HP: 37 AC: 15 CMD: 15 Initiative: +1

If it hit, maybe, though we don't know what the atomie's will save is; it might be better to try to further delay the troll if possible


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

/\
||
||

That. Or just save it for next turn, so as to make the troll a sitting duck once he closed the distance (we would have to suffer a melee attack from him in the meantime, but that's probably inevitable sooner or later), or to have another chance at pulling the atomie down should he manage to slip free (unlikely).


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Frustratingly, I still won't be able to contribute this round. I need to apply that oil of magic weapon and that's a standard action. But it does look as though you don't really need my help with him.

Other than that I have a shocking grasp left over, so I could try that. Given his damage resistance it would hardly make any sense to try and channel it through my sword, though. That is assuming he is protected from fire, but not from electricity. But that's only delaying the standard action I will have to use.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Well, a +1 to dmg. is surely nice, but not really worth wasting an action IMHO (unless you have no other options, like Tiferet who's still ages away from reaching the fray :( ). Considering that 17 dmg. only grazed him (though he's probably just a couple hps away from being wounded – I hope!), if he survives until his next action he can slip away (those little guys tend to have plenty of ranks in Escape Artist) and fly out of reach.

Also, next round his summoned creature will appear and attack, presumably.


[img] [sheet] Female Elven Tiefling Spelldancer 3 / Mythic Champion 1 HP: 32 AC: 17 Touch: 13 FF: 14 CMD: 18 INI: +3

Hmmm. What worries me is the damage resistance. But then again +1 would probably not enough to defeat something in the likes of 5/cold iron.

Curiously it would be simpler for me to deal damage at range. I do have cold iron arrows.

But, given the circumstances of the fight, including the troll's range, I have changed my mind. I don't want to drop my bow and if I wanted to apply the oil to the sword I'd have to since I haven't even pulled it yet. Nathara is still holding the bow.

So, I might shock him after all. (Hmmmm... if I shock a grappled enemy... and that enemy is a good conductor... Eirikr, are you insulated?)

EDIT: Wait, I checked it... it appears that Nathara is holding her sword. I was when I moved in with Inire, anyway and haven't changed it since then.


Female Aasimar (Angel-Blooded) Skald 3 / Marshal 1 | HP 34/34 {conditions: none} | MP 4/5 | AC 17 (Tch 11 FF 16) | F +5, R +3, W +5 | Init +3 | Perc +6, darkvision

Given Inire's damage roll, it should be 2/cold iron, so at least... well... manageable? Even then, Nathara should still have Yuln's sword? EDIT: she gave it to Eirikr, didn't she?

(Also, it's a bit obscure but it takes a +3 enhancement bonus to bypass cold iron resistance).

Yeah, action economy is a b*%++...

Well, considering they're grappling in 2 ft. of snow... we might very all be zapped :) though that's entirely up the GM

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