The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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Loot sheet No plunder, no pay Battle map--Misc info slides

Afaik, you haven't dropped off the book yet, have you?

Some casual talking is going on between early-bird patrons enjoying their breakfast.

The dwarven woman from earlier is walking around, before poking Grint in the side.
"Hey lad, a lack of sleep? I've got something for that."
She turns her head towards the bar. "Bax! Bring a mug of the special morning brew!"

A moment later, the barkeep comes over with a big mug.
It looks like an average ale....."Drink up lad, it'll help you."

-------------
Plans for the day;
Warehouse, exploring the underground city, Darkland tunnels, other?


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Huh, guess we got distracted; meant to do that right after trying to take care of Tessa.

Burdock thanks Sivar for the hearty meal. "We need to drop this off.", showing the strange book. "I hope someone can explain its origins to us. But we have some other tasks we need to take care of, too. I'm thinking the warehouse that's seeing trouble or the tunnels to look for a diamond for lass Tessa's return."


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

The sooner we divest ourselves of this book the better Elsa says, dabbing at her mouth's edge after she has eaten.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Distractions abound

Thorn perks up at the coming plans, " L-Lady Tessa has b-been secured s-safely we should c-check the warehouse t-then check the t-tunnels. W-with the attack last night. T-They might be all r-related. "


Loot sheet No plunder, no pay Battle map--Misc info slides

They might be, might not be.
That will be for you guys to find out.

The group ventures forth through the streets of Janderhoff, occasionally getting a quick glance, as the majority of the humans currently walking around in Janderhoff are at the docks.

Perception DC 25:

From time to time, you notice you are being watched, the dwarfs leaving quickly when you look their way. It happens about 5 times.

The warehouse is a single floor, but has a 20 feet high roof.
Its double doors are of solid wood and look very firm, proof of dwarven sturdy design.

The plan?


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Thorn holds his axe over his shoulder and looks forward at the doors, then around the area before back at the party.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Sivar approaches the warehouse aware for lookouts and such.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Perception: 1d20 + 12 ⇒ (5) + 12 = 17

Grint walks along, bow in hand but no arrows nocked yet.
"With all our luck, they might just be all related. I wouldn't be surprised to find more cultists even here in Janderhoff."


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Can't even make that check if I wanted to.

"Don't even joke about that.", Burdock sighing at the grim possibility. "Looks like nothing out of the ordinary out here...", the dwarf moving to open the doors when the others are ready.


Loot sheet No plunder, no pay Battle map--Misc info slides

Thorn takes a quick look at the surroundings.
The general public is pretty occupied with their daily business and haven't given attention to the group yet.

From the front, where you are at, the doors can be opened via a DC 20 Disable Device, or a Strength check DC 22.

Perception door, DC 18:

The sound of something metal falling onto the floor can be heard in the distance, along with a vaguer frantic talking.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

"I can try to open this, although I think I'm better off supporting you there, Thorn."


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Thorn sighs as nothing seemed out of the ordinary. he leveled his weapon comfortably and lifted though he had no confidence in it. " D-Don't be surprised if I f-fail. It seems heavy. "

Str Check: 1d20 + 4 ⇒ (16) + 4 = 20

Perception: 1d20 + 9 ⇒ (4) + 9 = 13


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint looks at the door and listens.
Perception: 1d20 + 12 ⇒ (10) + 12 = 22

"Hmm, there might be nothing on the door. Wait. Did you hear that? Something made of metal fell onto the floor inside."

Maybe we should get a wand of Knock.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Strength Aid: 1d20 + 2 ⇒ (6) + 2 = 8

D'oh!


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

... why didnt you take a 10?


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar throws himself into helping Thorn
"Almost there Thorn, together!"

aid str Thorn: 1d20 + 4 ⇒ (10) + 4 = 14 Can you take 10 on an aid roll, seems weird it would be auto-pass, succeeded roll anyway, but it would be good to just try take 10 in future

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

"Hark I heard ...The sound of something metal falling onto the floor can be heard in the distance, along with a vaguer frantic talking."


Loot sheet No plunder, no pay Battle map--Misc info slides

I don't think it works like that, since take 10/20 is applied on skills, opposed to ability score checks.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

@Thorn: Stupidity <_< We'll say Burdock is reluctant to try and break down the property.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Lol, not a big deal big guy

Thorn seems to be fully into the lifting to hear much.


Loot sheet No plunder, no pay Battle map--Misc info slides

From within, something slams hard against the door, with a dwarfen scream ensuing.
Two more slams follow.

Perception 5:

Some red liquid seeps from underneath the door, expanding slowly.

Str DC on the door has dropped to DC 18.
You can of course try to quickly scan around the warehouse for other potential entrances.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar aided Thorns STR roll, he got 20 and with aid = the 22 target


Loot sheet No plunder, no pay Battle map--Misc info slides

Presumably you opening was thwarted by the slamming...^^
Sorry for overlooking.
I'll update in the morning.


Loot sheet No plunder, no pay Battle map--Misc info slides

The forcing of the door would have worked, had it not been for the forceful slams exactly at that time from within.

A few seconds later, you open the door, to see nobody in it.
Though not as bright as outside, it is bright enough for humans to see clearly.
There are barrels and crates stacked and a workbench is on the other side.

Some coils of rope lie scattered on the floor.
One also lies close to the door.

Perception 10:

A dusty old pot stands upon the workbench.
Marked on map.

Perception DC 17:

The coils have the very vague shape of a humanoid.

Will DC 17:

The coils seem to take more humanoid shape, the longer you stare at them.
The one at the door looks like dwarf.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Will: 1d20 + 4 ⇒ (19) + 4 = 23

Read spoilers all Sivar shares the information


Loot sheet No plunder, no pay Battle map--Misc info slides

That's too easy :)
Thank the kind elf.

Forgotten perception 20:

There's a series of ropes and pulleys along the ceiling, with a weighted ballast system supporting a lifting crane.

The area outlined red is a loft higher up, with the 5ft being board walks. The heavy orange lined borders are safety boards, providing cover. Black is....well you'll find out.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sorry I was posting hastily

"Look there is a dusty old pot on the workbench, The coils have the very vague shape of a humanoid and that really looks to me like its a dwarf, what's going on here?"

"I wonder if it could be something caused by an undead or extra-planar being"

kn religion: 1d20 + 4 ⇒ (9) + 4 = 13

kn planes: 1d20 + 4 ⇒ (13) + 4 = 17


Loot sheet No plunder, no pay Battle map--Misc info slides

Sivar:

To your knowledge, no outsider is known to mask dead bodies as objects.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

" S-Something is l-likely invisibly t-tossing people. "

Thorn step forward with his axe drawn looking around at any sudden/slight movements.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Loot sheet No plunder, no pay Battle map--Misc info slides

Not quite, but you're not too far off.

Thorn sees what is spoilered above and now.

Thorn:

You very vaguely see and hear an irregularity near the crates to the SE.
The sound of....an angry voice? Somewhere in what you reckon the grey marked area.

Concerning the sight:
Similar to how you'd perceive something through glass, you see the same but it's slightly different.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Thorn simply points, " T-There... "


Loot sheet No plunder, no pay Battle map--Misc info slides

What...behind the rabbit?


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar casts Iron skins +4 NAC and then moves to stand beside Thorn his Fauchard before him looking in the direction Thorn is pointing

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

1 round action from the others, before we go at this.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint nocks an arrow to his bow and moves towards behind the others, backing up against the wall.

He readies an arrow to shoot at any obviously dangerous creature.

Grint looks around the room and checks the ceiling and floor for any signs of traps or things that might be dangerous.

Take 10 on Perception: 10 + 12 = 22

Note: Depending on the description of the creature/encounter Grint might fire or not fire. Seeing a white rabbit with blood-coated fur and teeth would for instance be considered dangerous to him, same goes for a wolf, armed goblins, a vampire, creepy dolls holding a dagger etc. Unarmed humanoids will not directly provoke the shot, unless they start casting spells at us, charge us or do anything that would harm us.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock, getting an uneasy feeling, casts Protection from Evil: Communal, buffing himself, Thorn, Sivar, and Grint.

1 minute of Protection from Evil for us all!

"What in Torag's beard is going on?", he asks quietly.


Loot sheet No plunder, no pay Battle map--Misc info slides

Super secret:

DC 18: 1d20 + 3 ⇒ (20) + 3 = 23
DC 18: 1d20 + 3 ⇒ (16) + 3 = 19
DC 18: 1d20 + 3 ⇒ (16) + 3 = 19
DC 18: 1d20 + 3 ⇒ (15) + 3 = 18
Oh..


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa says Grint what is happening? and she casts Light on something nearby.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"Not sure, can't seem to see or hear anything in here. It's very quiet."


Loot sheet No plunder, no pay Battle map--Misc info slides

Between the talking of the group, a heavily wounded dwarf stumbles forward onto the ground, popping up as if from invisibility.
"Accursed monsters....what are those things..."
..before he passes out.

Spoilered rolls, they noticed you.
Ranged touch vs Sivar: 1d20 + 4 ⇒ (16) + 4 = 20
Ranged touch vs Thorn: 1d20 + 4 ⇒ (18) + 4 = 22
From somewhere in the empty warehouse, two sprays of icky liquid fly towards Sivar and Thorn.
Both make a DC 13 fort or be blinded for 1d2 ⇒ 2 rounds.

The sources briefly showed a creature only seen in the darker corners of the mind, before disappearing.
Humanoid in shape, 1 very muscular arm and several eyes looking in all directions.
-------------------------

Init rolls:

Elsa: 1d20 + 1 ⇒ (3) + 1 = 4
Father Burdock: 1d20 + 1 ⇒ (4) + 1 = 5
Grint: 1d20 + 6 ⇒ (13) + 6 = 19
Sivar: 1d20 + 1 ⇒ (2) + 1 = 3
Thorn: 1d20 + 6 ⇒ (17) + 6 = 23

Things: 1d20 + 5 ⇒ (10) + 5 = 15
Someone: 1d20 + 2 ⇒ (1) + 2 = 3

Warehouse, round 1.

Thorn & Grint
---------
Things
---------
Elsa & Father Burdock
---------
Someone
---------
Sivar


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Would Grint's attack go off now also are these evil?


Loot sheet No plunder, no pay Battle map--Misc info slides

These were visible for a split second. I'm going to rule a no.
To the other question, would you imagine creatures from nightmare to be all cuddly friendly?


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Readied Attack, Deadly Aim: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 131d8 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Miss Chance 1-50: 1d100 ⇒ 34

Grint fires two shots at the blue creature.
Rapid shot, Deadly Aim: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 181d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Damage: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 131d8 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Visible for a split second is enough to fire a shot, though with a miss chance. So there's no visible creatures but they are visible on the map?


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Because prot evil could work or not. As far as the Readied action, thats sorta what its meant for.. especially if you arent Flat Footed. If they had enough time to spit he had enough time to shot them as they spit.

Fort/Protection: 1d20 + 8 ⇒ (13) + 8 = 21

Thorn placed his axe in front to block it but was unable to fully grasp the situation.

Knowledges?


Loot sheet No plunder, no pay Battle map--Misc info slides

Comment:

They are indeed invisible.
I put them on the map as location from where the shots came from.
One can't react to everything, popping out of invisibility and remaining visible is much more likely than disappearing right after they spat it.
I'm going to say no on this.
They hit you guys FF, since there was no combat 'yet' and you did not know what was in here. Yes, you do get that +2 against these things.
This is their surprise round, as they noticed you via some good perception rolls.
Grint, you're rolling for hit % btw.

Kn. Planes DC 13:

They vaguely remind you of lore on a thing called a Gibbermouth.
Aberrations with many eyes and mouths.

What you saw, however, was something unknown entirely.

Warehouse, round 1

Grint shoots at where he saw a creature Waiting on hit rolls.
Thorn
------------
Things
------------
Elsa & Father Burdock
------------
Someone
------------
Sivar


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Monster Lore Planes: 1d20 + 9 ⇒ (6) + 9 = 15

Thorn thinks hard before being confused and disgusted, " Gibbers... but they tend not to have.. arms. "

He chokes up from his space but does not move readying himself.

Judgement of Healing, Switched Teamwork Feat to Phalanx Fighter


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Miss Chances 1-50: 1d100 ⇒ 421d100 ⇒ 80
I'm confused, are they visible or not? Your spoiler says it's more likely they remained visible, instead of disappearing again. Either they have remained invisible the whole time and we couldn't have seen them even when they fired, or they are visible, or they turned invisible again?

"Guys, you saw those outlines yeah? Can we make them or their steps visible?"


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Seems like Phase Spider stuff


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Seems like either great Spellcasters or they've got the Invisibility special ability.


Loot sheet No plunder, no pay Battle map--Misc info slides

They turned invisible again the moment they attacked.

Grint manages to shoot an arrow into, well, something.
Thorn activates his divine healing.
-----------------
Things
Both move somewhere in the warehouse...but where.
-----------------
Elsa & Father Burdock
-----------------
Someone
-----------------
Sivar


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Fort: 1d20 + 1 ⇒ (20) + 1 = 21

Sivar extra dice for initiative: 1d20 ⇒ 16

"I can create a fog cloud, even the playing field for us?

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