The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"Interesting; haven't seen dwarven craftsmanship like this since I left home.", Burdock indeed curious as Grint suggested. "I wonder if the forge is active.", he ponders, putting his ear to the door to listen for the telltale sounds of blacksmithing.

Taking 20 for a 23 Perception check to listen through the door.


Loot sheet No plunder, no pay Battle map--Misc info slides

Father Burdock:

You can hear a clear beating of metal upon metal and the heavy wheezing of the bellows. Someone is working down here. You also hear what you think to be manacles and chains.


Loot sheet No plunder, no pay Battle map--Misc info slides

I'll push this forward.

Without apparant traps present, Lyssa opens the door. Ahead is several feet doorway before the room itself. Although the 5ft wide passage leaves merely that much ft wide los. Ahead stands a dwarf in chains and manacles, working the smithy.

Sense Motive 22:

The dwarf has seen you, but something in his eyes hints he's trying to warn you.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Sense Motive: 1d20 + 8 ⇒ (6) + 8 = 14

Lyssa carefully moves up to the dwarf. "Hello? May I ask what you're doing here? It seems a strange place for a smithy."


Loot sheet No plunder, no pay Battle map--Misc info slides

The dwarf.

The copper bearded dwarf continues his work.

"Erm yes, well, dwarves work their smithies underground lass. Would you like to come see my work?"


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Sense Motive: 1d20 + 7 ⇒ (17) + 7 = 24

Burdock is in shock to see another dwarf here, the first he's seen in over a months time. With his darkvision and dwarven instincts, he nods at the dwarf, although noting the deplorable conditions and obvious signs of captivity.

Dwarven, at the smithy:

"It's good to hear the anvil sing. Any reason why we shouldn't see your work?"

Burdock holds up his silver holy symbol of Torag from his neck as a sign to the other dwarf.


Loot sheet No plunder, no pay Battle map--Misc info slides

In a clearly forced smile he replies;

Dwarven, to Father Burdock:

"Well two guards have been aiming their crossbows at me, doorway is flanked...."

He would continue, but a quick side glance halts him to do so.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Lyssa frowns. "You're aware you're in the underground part of an asylum...?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Ah, you moved your token.
Lyssa walks into the room as if nothing is wrong and is beset upon from two sides.
Shortsword surprise, flank: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Shortsword surprise, flank: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 Dmg: 1d6 + 2 ⇒ (1) + 2 = 3

She dodges both shortswords.

Init rolls:

Elsa: 1d20 + 1 ⇒ (13) + 1 = 14
Father Burdock: 1d20 + 1 ⇒ (1) + 1 = 2
Grint: 1d20 + 6 ⇒ (5) + 6 = 11
Lyssa: 1d20 + 2 ⇒ (13) + 2 = 15
Sabel: 1d20 + 4 ⇒ (14) + 4 = 18

Blue: 1d20 + 1 ⇒ (16) + 1 = 17
Red: 1d20 + 1 ⇒ (11) + 1 = 12

The Smithy, round 1.

Sabel
Blue
Lyssa & Elsa
Red
Grint
Father Burdock

Sabel's up.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

A grin shows on Lyssa's face as she dodges the attacks. "Were those serious attempts to hit me?"


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel walks forward and touches Lyssa on the shoulder, casting Shield of Faith on her.


Loot sheet No plunder, no pay Battle map--Misc info slides

The Smithy, round 1.

Sabel fortifies Lyssa's defenses.
Blue Slash, flank: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Lyssa dodges his feeble attempt again.
Lyssa & Elsa
Red
Grint
Father Burdock

Bold are up.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa holds, not seeing a target.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Lyssa throws a punch at the blue man, then turns and tries to hit red with the elbow of her other arm.

FoB vs. blue: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d6 + 3 ⇒ (3) + 3 = 6 Bleed: 1d4 ⇒ 2
FoB vs. red: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Bleed: 1d4 ⇒ 2


Loot sheet No plunder, no pay Battle map--Misc info slides

The Smithy, round 1.

Sabel fortifies Lyssa's defenses.
Blue Slash, flank: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Lyssa dodges his feeble attempt again.
Elsa holds her action.
Lyssa swings two punches, she hits blue in the face.Red manages to evade it in time.
Red stabs in return. Short sword, flank: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Crit check: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
His sword cuts into her side for a nasty wound.
Grint
Father Burdock

Grint's up.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Assuming I can go too :)

Burdock, furious over the situation, charges forward, ignoring the threats of the foes, drawing his hammer as he prepares to swing at one of the dwarf's captors.

Double move and eating a pair of AoO's.


Loot sheet No plunder, no pay Battle map--Misc info slides

That depends, if Grint moves into the room, he'll eat them instead.


Loot sheet No plunder, no pay Battle map--Misc info slides

Grint moves forward a bit, but stays in the walkway.
Father Burdock comes in, to swing his hammer some more. He takes 2 attacks in the process.
AoO, flank: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 Dmg: 1d6 + 2 ⇒ (5) + 2 = 7
AoO, flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 Dmg: 1d6 + 2 ⇒ (4) + 2 = 6
1 hits.

-------------------------------------
The Smithy, round 2.

Sabel
Blue
Lyssa & Elsa
Red
Grint
Father Burdock

Sabel's up.


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel stays in position to avoid attacks from the enemies and casts guidance on Lyssa.


Loot sheet No plunder, no pay Battle map--Misc info slides

The Smithy, round 2.

Sabel casts guidance on Lyssa.
Blue bleeds for 2. Quickly 5ft NW, he tries his luck with Father Burdock.
Slash, 2 handed: 1d20 + 3 ⇒ (10) + 3 = 13 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5, whose armor is too much for the attack.
Lyssa & Elsa
Red
Grint
Father Burdock

Lyssa & Elsa's turn.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

FoB, +1 Guidance: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Damage: 1d6 + 3 ⇒ (5) + 3 = 8 Bleed: 1d4 ⇒ 2
FoB: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Lyssa throws two punches at the red thug, most of her effort going in the first.


Loot sheet No plunder, no pay Battle map--Misc info slides

The Smithy, round 2.

Sabel casts guidance on Lyssa.
Blue bleeds for 2. Quickly 5ft NW, he tries his luck with Father Burdock.
Slash, 2 handed: 1d20 + 3 ⇒ (10) + 3 = 13 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5, whose armor is too much for the attack.
Lyssa throws to connecting punches at red, hitting in his stomach followed by his nose.
Elsa
Red
Grint
Father Burdock

Elsa's up.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa moves up behind Grint, but having no targets she holds.


Loot sheet No plunder, no pay Battle map--Misc info slides

The Smithy, round 2.

Sabel casts guidance on Lyssa.
Blue bleeds for 2. Quickly 5ft NW, he tries his luck with Father Burdock.
Slash, 2 handed: 1d20 + 3 ⇒ (10) + 3 = 13 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5, whose armor is too much for the attack.
Lyssa throws to connecting punches at red, hitting in his stomach followed by his nose.
Elsa moves.
Red bleeds for 2, with no other options still, he swings once more.
Slash, 2 hands: 1d20 + 3 ⇒ (20) + 3 = 23 Dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Slash, 2 hands: 1d20 + 3 ⇒ (7) + 3 = 10 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Despite his condition of being about to fall, he manages one last hit.
Grint
Father Burdock

Bold are up.


Loot sheet No plunder, no pay Battle map--Misc info slides

Grint remains.

Father Burdock's turn.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Yup, not much Grint can do from within the walkway/corridor


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting Father Burdock's turn.

Father Burdock swings his hammer towards the attacker.
Warhammer: 1d20 + 4 ⇒ (16) + 4 = 20 Smack: 1d8 + 2 ⇒ (7) + 2 = 9, he smashes square onto the man's head and he drops over.

At this point, red will bleed into KO on his next turn. Sabel, if you want to hit him before he does go ahead, otherwise this is over.


Loot sheet No plunder, no pay Battle map--Misc info slides

Well, guess not.

The red guard faints after continuous bloodloss.
Combat over.

The dwarf obviously sighs with relief.
"At last those two are dead, you wouldn't believe the gossip they exchanged between the two of em. Like little nancy schoolgirls. Could you be so kind and release me of my restraints, there should be a key in one of those guys' pockets."


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Thanks GM! Got busy yesterday.

"But of course!", Burdock tending to the prisoner before he takes care of the party's wounds.

Roll any CLW's you need if you got hurt!

"Why were they keep you here?"


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa looks at the dwarf imperiously, yet another oddity in this place of odd things.


Loot sheet No plunder, no pay Battle map--Misc info slides

The dwarf rubs his wrists, which give off a shaded pattern on his skin.

"Aye, thank you.
I am Gurin Copperbeard, smith from the dwarven city of Janderhoff.
A few weeks ago i, along with some of me colleagues, were on a trade caravan to Kharum. While i was makin' some new weapons from some iron we had obtained, we were attacked by surprise in the late evenin'. Those arrows fly fast. To my surprise, i was taken, probably they saw some use for me. I had been drugged and woke up within this small forge, i've been made to craft daggers, swords."

He points at the weapons in the rack on the northern wall.
"Help yerself with them, better you take em than these weird lot.
But it surprises me, to see a group such as yourselves coming all the way down here, you must have some beef with them then?"

The weapons in the rack are a mwk Greatsword, 2 mwk short swords, a mwk halberd and a 2 piece set of daggers.

Spellcraft 18 on daggers, individual.:

2d100 ⇒ (27, 24) = 51
A dagger of Defending & a dagger of Dispelling


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

"We'll head back to Kharum when we're done here," Lyssa tells Gurin. "Mind joining us when we do?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Gurin looks sideways.

"Don't mind if i do. But i'm assuming you've come from above? With this masonry, i can tell we're beneath the ground to some degree. I can stay here, unless you know of a safer place to hide."


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa inspects the Daggers Spellcraft 1: 1d20 + 7 ⇒ (10) + 7 = 17 Spellcraft 2: 1d20 + 7 ⇒ (17) + 7 = 24

Elsa identifies the dagger as a Dagger of Dispelling not sure what that is

This dagger has some magical properties...


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"It's a real oddity for a cult to let a dwarve slave for them making daggers and the sort. It makes them seem more organised than I had initially thought. Don't mind if I do take that greatsword. I admire your craftsmanship master dwarf even though you were imprisoned this is some fine work."

Grint says as he feels the weight and balance of the greatsword in his hands.

"This will do nicely."


Loot sheet No plunder, no pay Battle map--Misc info slides

Elsa:

A dispelling weapon functions like a spell storing weapon, but it may only store dispel magic; however, the caster level check to dispel gains an additional bonus equal to the weapon's enhancement bonus.

Gurin nods.
"Aye, that makes sense. Maybe only prisoners that are useful in any way to them. I'm sorry i cannot be of more help than this."
He notices the symbol around Father Burdock's neck.
"By my grandfather's beard, a cleric of the Forge Father, haha! From what city do you come from?"


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"It is a pleasure to meet you, Gurin!", Burdock shaking his hand firmly. Upon mentioning his location, Burdock smiles. "Aye, that is my former home! My brother, Turk Kilnborn, is one of the new priests."

Upon the dwarf's insistence of looting the weapons, he can't help but inspect the quality.
Spellcraft @ 1st dagger: 1d20 + 6 ⇒ (17) + 6 = 23

@GM: I take it they're both +1 daggers with their respective enhancements?

"Such fine craftsmanship; you do the Dwarffather proud, showing such pride even when captive.", Burdock nodding approvingly. "A defending blade; a good defensive armament to be sure. Know who these were supposed to go to?", Burdock commenting on the paired weapons.

Upon the last question, Burdock answers, "I call Kharum my home now. Torag has called to me, that my skills at the forge are needed elsewhere... and what an adventure it has been since being in town.", the dwarf looking at the rest of the party. "But as you can see, there is evil afoot and something leads me to believe that my new home will be threatened if it is not stopped."

When Gurin asks about a safe location, he ponders for a second. "There are some sisters of Irori that have a chapel up above. I can take you to there. We also have a couple of other allies there. I think strength in numbers would be better for you all."


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes.

Gurin shrugs.
"Likely to some important nutjob among them. I've seen a robed figure collect an occasional weapon here."

At the mention of a safe place, he nods.
"Aye, that would be great."


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel stays in the background whilst the group talks to the dwarf.

This place reminds me of the past too much. Want to get out of here...


Loot sheet No plunder, no pay Battle map--Misc info slides

Then you're going to love the rest.

So Father Burdock (or all of you), unless decided to just give directions, escorts Gurin to the chapel. He does wonder, why you're walking around with a woman in a straight jacket.

GM rolls:

Details: 1d2 ⇒ 2
Bluff: 1d20 + 9 ⇒ (18) + 9 = 27
Bluff: 1d20 + 9 ⇒ (16) + 9 = 25

Perception 25, no taking 10 or 20:

Is it you, or does her straight jacket seem less tight on her?

Perception 27, no taking 10 or 20:

Is it your imagination, or does her collar look a little loose?

Meanwhile;
1d100 ⇒ 36, nobody comes to the smithy.

The eastern door appears to be locked.
Break DC 18, HP 15, hardness 5.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Perception: 1d20 + 11 ⇒ (3) + 11 = 14

No clue whatsoever

Grint tries to budge on the eastern door that's in the party's path.

Strength check: 1d20 + 2 ⇒ (13) + 2 = 15 He bounces back a little and sighs.

"Well this door won't budge easily. Lyssa could you help me with this?"


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Can't make either of those

What do you mean by eastern door? Has Gurin been dropped off to the chapel at this point and we're trying to explore another door, or are we still in the process of escorting Gurin and this happens? Finally, which door are you referring to being locked?


Loot sheet No plunder, no pay Battle map--Misc info slides

I'm assuming that you had indeed escorted Gurin to the chapel, prior to the current information of the door being locked.
Looking from the map's perspective, the eastern door is the right one at the room with the spiral stairs.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Gotcha, just want to make sure that Gurin isn't with us and that the locked door wasn't the one out of the smithy.


Loot sheet No plunder, no pay Battle map--Misc info slides

Nothing today.....?

Str aid Lyssa: 1d20 + 3 ⇒ (7) + 3 = 10
Str aid Father Burdock: 1d20 + 2 ⇒ (16) + 2 = 18

With the combined help, mainly from Father Burdock, the door is forced off its metal hinges and it falls with a solid *thump*.

GM rolls:

Perception: 1d20 + 3 ⇒ (15) + 3 = 18
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Perception: 1d20 + 3 ⇒ (20) + 3 = 23

The way though is narrow, a mere 5 ft corridor, leading to yet another door, this one however is your average one and appears to be unlocked. An order of entering the corridor please, also who's going to open the door?


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Perception, corridor: 1d20 + 8 ⇒ (5) + 8 = 13
Perception, door at end: 1d20 + 8 ⇒ (15) + 8 = 23

Lyssa takes the lead, and carefully proceeds into the hallway. when she's had a moment to inspect the door, and everyone is is ready for it, Lyssa opens the door.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint will go third or fourth in the line-up and keeps an eye out for any danger in the new room.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Loot sheet No plunder, no pay Battle map--Misc info slides

Lyssa sees nothing is in the corridor.

Both she and Grint hear some muffled voices from behind the door.
It's unclear of what is said though.

I 'might' be able to make a post early in the morning, and hopefully we'll hear where the others want to be. Otherwise i'll fill the spots in the order.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock will take second.

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides

Then 3rd is Grint, 4th Elsa and 5th Sabel.

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