GM Chyro |
With Jenny and Lynnen having decided to remain in the chapel for the time being, only Lilly is crazy enough to go with you.
You eventually come to a small intersection with a half faded plaque pointing at a room around the corner. Dorms.
You also notice bloody paw prints, unlike any normal animal.
These show strong similarities with a large feline, such as the lion.
GM Chyro |
Man it's quiet here...last 3 posts are mine.
Opening the door, you notice several bunks throughout 50x50ft dorm.
The room is lit only by the vague bits of moonlight coming from a high window. Dim lighting, map is updated.
Whoever enters 1st,
Picking up whatever you stepped on, you see it is a human's lower jaw, bloody, not cut off either.
DC 11 heal: it's rather ass if something tore it off.
Perception: 4d20 ⇒ (7, 4, 18, 11) = 40
1 notices and appears.
There's soft shuffling in some parts of the room.
Via your awesome low light and dark visions, you immediately distinguish some figures through the space of the bunks. They are wearing the outfit of orderlies. 1 of them comes around the corner in the far back. Disgustingly, he is missing his lower jaw, only a wringgling long 'tongue' is where his lower jaw would have been.
Lyssa Kail |
Heal: 1d20 + 4 ⇒ (18) + 4 = 22
Lyssa picks up something as she enters the room. "This is... a human jaw...?"
She tosses the jaw to the side and makes a disgusted sound. "I touched that... yuck..."
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
"Elsa, could you cast light on me? There's shuffling inside this room..."
GM Chyro |
Keep in mind Lyssa, Light is cast on an object. It'll have to be something you're carrying, you're too big to be considered an 'object'. :)
GM Chyro |
*Grin*
Aside from the missing jaw, it 'looks' human.
But by no means a normal one anymore. Make checks to find out, this sort is a tad more interesting.
GM Chyro |
This is indeed a zombie. However this is a special kind, caused by infestation from outsiders from the great empty.
It is known as a Void Zombie, exceptionally agile zombies, since they lack the staggered composure their average 'kin' have. The 'tongue' is actually a manifestation of the outsider known as an 'Akata' infesting the corpse. Thus their tongue is also a weapon that drains the strength from an individual unfortunate enough to get 'licked' by it.
DC 12 Kn. Planes for info on Akata's.
Happy slaying...
GM Chyro |
I'm afraid it is. It was the sole one that passed it's perception check of you guys entering. Of course Lyssa stepping on something crunchy added to it, i imagine. So you can say anything to the others, before i roll initiative. It's hammer time ;)
Father Burdock |
On mobile and late, will post tomorrow 8am MDT!
-Posted with Wayfinder
Sabel Ea'tari |
Perception: 1d20 + 2 ⇒ (2) + 2 = 4
Sabel puts her hand on Lyssa's shoulder.
"I think I see the one who it belonged to."
She points with her other hand towards the shuffling person in front of them.
"We better be careful."
GM Chyro |
Psst...dim lighting, finer details only visible with light or up close to those without special visions. ;)
Mage armor expires after the fight.
Elsa: 1d20 + 1 ⇒ (14) + 1 = 15
Father Burdock: 1d20 + 1 ⇒ (3) + 1 = 4
Grint: 1d20 + 6 ⇒ (13) + 6 = 19
Lyssa: 1d20 + 2 ⇒ (7) + 2 = 9
Sabel: 1d20 + 4 ⇒ (1) + 4 = 5
Blue: 1d20 + 2 ⇒ (17) + 2 = 19
Green: 1d20 + 2 ⇒ (16) + 2 = 18
Red: 1d20 + 2 ⇒ (16) + 2 = 18
Yellow: 1d20 + 2 ⇒ (7) + 2 = 9
1 lyssa 2 yellow: 1d2 ⇒ 1
The old dorms, round 1.
Grint
Blue, green & red
Elsa
Lyssa
Yellow
Sabel & Father Burdock
Grint's up.
Grint Mavric |
If I hear shuffling and moaning, then I think of zombies... They are common knowledge I believe, so Grint would probably have heard of them before, just not the special types of zombies.
Grint draws his greatsword from his back and moves forward to protect the others from attacks.
"Come on! Whatever you are show yourself!"
Grint readies an attack for when one of the zombies are within reach.
Move action to move and Standard action to ready an attack.
Readied Attack, Greatsword: 1d20 + 5 ⇒ (20) + 5 = 252d6 + 3 ⇒ (1, 2) + 3 = 6
Confirm + extra damage: 1d20 + 5 ⇒ (6) + 5 = 112d6 + 3 ⇒ (4, 4) + 3 = 11
GM Chyro |
Well....someone did punch down two lobotomized patients.
To the humans, dim lighting, whoever is not aided by lighting has a 20% miss chance.
The old dorms, round 1.
Grint moves forward with his greatsword, ready for anything coming close.
With good reason, something ugly as hell comes up to him.
Blue, a zombie with a tongue a foot or two long comes up.
Hit Grint: 1d100 ⇒ 94, Grint chops into it's shoulder for 6.
Slam: 1d20 + 4 ⇒ (2) + 4 = 6 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5, its slam misses by far.
Green makes a charge forward ad attacks Lyssa: Slam: 1d20 + 4 ⇒ (2) + 4 = 6 Dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Red goes around the bunks for the fighter as well. Slam: 1d20 + 4 ⇒ (3) + 4 = 7 Dmg: 1d6 + 3 ⇒ (6) + 3 = 9 It too fails to hit Grint.
Elsa
Lyssa
Yellow
Sabel & Father Burdock
Bold are up.
Jadwiga Elsa Harcatha |
Elsa does something she has never done before....she hurls positive energy at the undead! Disrupt Undead: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 PosEnergy: 1d6 ⇒ 3
GM Chyro |
Taking Lyssa's turn.
The old dorms, round 1.
Grint moves forward with his greatsword, ready for anything coming close.
With good reason, something ugly as hell comes up to him.
Blue, a zombie with a tongue a foot or two long comes up.
Hit Grint: 1d100 ⇒ 94, Grint chops into it's shoulder for 6.
Blue attacks Grint, but its slam misses by far.
Green makes a charge forward and attacks Lyssa, it too fails to land a hit.
Red goes around the bunks for the fighter as well. It too fails to hit Grint.
Elsa throws a brand new spell at the ugly zombie attacking Grint.
Hit?: 1d100 ⇒ 61 > Hit, Elsa distorts a patch of flesh in the zombie's shoulder.
Lyssa throws two fists at green.
Punch: 1d20 + 3 ⇒ (15) + 3 = 18 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5 Hit: 1d100 ⇒ 19
Punch: 1d20 + 3 ⇒ (20) + 3 = 23 Dmg: 1d6 + 3 ⇒ (5) + 3 = 8 Hit: 1d100 ⇒ 22
Crit?: 1d20 + 3 ⇒ (13) + 3 = 16 Dmg: 1d6 + 3 ⇒ (5) + 3 = 8
One punch misses, but the other one crushes the skull and the zombie falls down.
Yellow moves behind the bunks and ends next to the three women.
Sabel & Father Burdock
Bold are up.
Father Burdock |
"Lyssa, cover them, I'm going to help Grint!", Burdock stepping up and swinging his hammer in a wide arc.
Hammer @ Blue: 1d20 + 5 ⇒ (11) + 5 = 16
Damage on hit: 1d8 + 2 ⇒ (2) + 2 = 4
GM Chyro |
..ughrrr.... *drool blood from missing jaw*
Though not a large amount, Father Burdock sends his hammer slamming into the zombie. But it is enough to put the orderlie's corpse to rest.
Sabel's turn.
Grint Mavric |
Taking my turn as Sabel's probably too busy with that other zombie for my action to have an impact on hers.
Grint hacks away at the zombie before him with his greatsword.
Attack Greatsword: 1d20 + 5 ⇒ (3) + 5 = 82d6 + 3 ⇒ (1, 4) + 3 = 8
And... misses by along shot/swing
GM Chyro |
urgh..ghhhaaaa
[zombie]But i just want to hug you...[/zombie]
Sabel Ea'tari |
Sabel decides to attack the zombie in front of her with deaths touch, trying to avoid the tongue.
Atk roll: 1d20 + 1 ⇒ (13) + 1 = 14
Dmg roll: 1d6 + 2 ⇒ (4) + 2 = 6
-Posted with Wayfinder
GM Chyro |
Sabel's death touch seemingly does nothing to the zombie.
The old dorms, round 2.
Grint slashes his greatsword at the zombie orderlie, but the shadows are hindring him.
Red throws 3 attacks at Grint.
Slam: 1d20 + 4 ⇒ (12) + 4 = 16 Dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Slam: 1d20 + 4 ⇒ (2) + 4 = 6 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Tongue: 1d20 - 1 ⇒ (13) - 1 = 12 Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Grint evades it all, today is not his day to die.
Elsa
Lyssa
Yellow
Sabel & Father Burdock
Elsa's turn.
Jadwiga Elsa Harcatha |
Elsa hurls more positive energy at Red RTA: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0 but it splashes harmlessly against Grint's bulk
Lyssa Kail |
Seeing as Sabel's not holding a weapon to threaten the undead next to her Lyssa sees little value in trying to flank it. She'd also rather not have the undead take a step closer to Elsa, who should obviously stay out of melee.
Punch, Fob: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Punch, Fob: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Lyssa throws two punches at the undead, hoping to take it down fast, but her aim is awful.
GM Chyro |
The old dorms, round 2.
Grint slashes his greatsword at the zombie orderlie, but the shadows are hindring him.
Red throws 3 attacks at Grint.
Slam: 1d20 + 4 ⇒ (12) + 4 = 16 Dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Slam: 1d20 + 4 ⇒ (2) + 4 = 6 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Tongue: 1d20 - 1 ⇒ (13) - 1 = 12 Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Grint evades it all, today is not his day to die.
Elsa aims for more positive energy, but the positive goes to Grint instead.
Lyssa's punches don't connect with the ugly zombie.
Yellow throws its attacks at 1d2 ⇒ 1, Lyssa.
Slam: 1d20 + 4 ⇒ (11) + 4 = 15 Dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Slam: 1d20 + 4 ⇒ (8) + 4 = 12 Dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Tongue: 1d20 - 1 ⇒ (6) - 1 = 5 Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
It's ugly hands and tongue fail to hit her, much to her relief.
Sabel & Father Burdock
Bold are up.
Father Burdock |
Moving up and swinging at the zombie near Grint.
Hammer: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
-Posted with Wayfinder
GM Chyro |
Father Burdock's warhammer strikes his target again, a good solid blow.
Sabel tries again her death touch. Though it hits, the zombie shows no sign of being hurt.
----------------------------------
The old dorms, round 3.
Grint
Red
Elsa
Lyssa
Yellow
Father Burdock & Sabel.
Grint's up.
Grint Mavric |
Grint takes step south-east and swings his sword down at the zombie.
Attack, Greatsword: 1d20 + 5 ⇒ (20) + 5 = 252d6 + 3 ⇒ (3, 1) + 3 = 7
Confirm + extra damage: 1d20 + 5 ⇒ (1) + 5 = 62d6 + 3 ⇒ (6, 3) + 3 = 12
GM Chyro |
The old dorms, round 3.
Grint chops the zombie in 2, removing the menace.
red
Elsa
Lyssa
Yellow
Father Burdock & Sabel.
Elsa's up.
Jadwiga Elsa Harcatha |
Elsa hurls another bolt of positive energy RTA: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 Pos Energy: 1d6 ⇒ 5
GM Chyro |
The old dorms, round 3.
Grint chops the zombie in 2, removing the menace.
red
Elsa successfully distorts a part of the zombie's flesh.
Lyssa
Yellow
Father Burdock & Sabel.
Lyssa's up.
Lyssa Kail |
Punch, Fob: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Punch, Fob: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Lyssa throws two more punches at the undead west of her.
GM Chyro |
Part on my side for not auto-correcting every time and posting the hits, but this was dim lighting i mentioned earlier, meaning any of the humans in the team would have to roll to hit. I'll keep closer watch next time.
Lyssa's double punch attack is just enough to drop the zombie.
Combat over.
All is silent again in the abandoned dorms, the tongues wriggle no more and no items are found on the orderlies.
With your vision you notice, however, all have firm bite marks in various places, as if attacked by a large feline.
There are holders for torches along the wall, but in the back one torch is less dusty and in a tiny bit different angle than the others.
GM Chyro |
Erm.....i don't think that'll work, the holy symbol or Irori you're wearing however, would.
Jadwiga Elsa Harcatha |
Elsa obliges Lyssa, enchanting her Symbol of Irori to shed light.
Father Burdock |
"Hmm... something bit these men before they turned like this. See those bite marks?", pointing them out to the others. "No idea what it is, though."
Well, I DO, but not in character :P
Also healing Lyssa
CLW @ Lyssa: 1d8 + 1 ⇒ (5) + 1 = 6
GM Chyro |
I managed to get a map for the 2 underground parts, so what say you of clearing them from cultists?
Mage armor has expired.
With the light cast on Lyssa's symbol, Grint takes 10 and discovers the details on the torch holder. He also spots no traps on it and grabs it.
A soft rumbling sound precedes a sliding secret door leading to a spiral stairs downwards. After you descended, there are two doors ahead of you. Though Korvosa manor was built many, many years ago, these solid oak doors seem quite sturdy and possibly not as old as the manor would be.
Jadwiga Elsa Harcatha |
Elsa refreshes the Mage Armor spell on herself and Lyssa using her Wand.
GM Chyro |
I know how in general people dislike choosing a door, so 1st come 1st served in opening.
Lyssa Kail |
Pretty sure my monk outfit qualifies as an object, but using the symbol for light is fine too.
"Thanks, both of you," Lyssa says when her allies are done casting spells on her.
Perception, western door: 1d20 + 8 ⇒ (19) + 8 = 27
Perception, eastern door: 1d20 + 8 ⇒ (9) + 8 = 17
Lyssa checks both of the doors for traps, and listens for sounds on the other side. If there aren't any traps and no sounds to be heard, she'll open the western door.
GM Chyro |
Nah, an outfit is a no go, it's multiple clothes.
Lyssa notices nothing on either door, but she's pretty sure the western isn't trapped.
GM Chyro |
Lyssa opens the, thankfully untrapped, western door.
It is evident this chamber system is underground, as both the walls and floor are used with an older sort of stone.
This underground masonry seems to show some fine dwarven touches, Korvosa must have valued their capable craft, back in his day.
There's a dead end ahead and another door to the right. It's labeled Smithy and faint light shows from underneath the few cracks underneath the door.
Grint Mavric |
Grint looks to the door and smirks. "Seems there's a smithy down here. Odd place for that. Could be rather interesting wouldn't you say Burdock?"
Grint looks to the dwarf from whom he knows has an affinity for smithing himself.
Sabel Ea'tari |
"How old is this place? It seems this was built before the building was made."
Sabel says as she moves next to Grint.
"One way to find out what that might be... Although I rather not know. Lyssa? Will you open the door for us?"