The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint steps aside and fires two arrows at the captain

Ranged Attacks, Rapid Shot, -1 Dex, PBS: 1d20 + 4 ⇒ (7) + 4 = 111d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 1 ⇒ (4) + 1 = 51d8 + 1 ⇒ (4) + 1 = 5

Crit confirm+ extra damage: 1d20 + 4 ⇒ (20) + 4 = 242d8 + 2 ⇒ (2, 5) + 2 = 9

New Map

Edit: Forgot my Fort Save for this round

Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12
1d2 ⇒ 1

GM:
GM If you read the poison rules, I need to make a save any time during my turn. Is it good to do so at the end of my turn? Else it will have affected me twice before I could even do anything to cure it. Also I assume the captain had the dosages already applied on his darts, he might need to be careful to not accidentally poison himself with that ;)


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 2
-Grint shoots twice, the 2nd arrow hitting Valux hard for 14 dmg. He takes another 1 dex dmg.
-Joseph Valux shakes it off and stabs his rapier at Lyssa, he crits for 17, disabling the monk. Sry, rolls were high :/ He grins sadistically.
-Wizard reads another line, "ພວກ​ເຮົາ​ຈະ​ຕ້ອງ​ໄດ້​ໄຊ​ຊະ​ນະ"
-Lumberjack heads for Valux, attacks but the captain dodges.
-Lyssa's up, disabled. You can move, but it'll provoke AoO, your call.
-Elsa on hold, will hit Wizard for 5 cold
-Sabel
-Verner

Map updated

Rolls:

Rapier: 1d20 + 8 ⇒ (20) + 8 = 28
Spending 1 panache for extra dmg Dmg: 1d6 + 2 + 3 ⇒ (6) + 2 + 3 = 11
Crit confirm?: 1d20 + 8 ⇒ (16) + 8 = 24 Extra dmg: 1d6 + 2 ⇒ (4) + 2 = 6
Confirm crit, regained panache point
Lumberjack w/pa: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5 Dmg: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10

Grint:

I'm ok with that.


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

No apologies needed, it happens.

Lyssa moves away from Valux with a 5-foot step, and takes out the potion of cure light wounds that she claimed earlier.

"Could someone help me with the healing?" Lyssa asks over her shoulder.

Updated Map


Loot sheet No plunder, no pay Battle map--Misc info slides

While Lyssa humps away from Valux, Elsa lets out a frosty ray, hitting the wizard in the side for 5 dmg.

Sabel's turn.

Lyssa:

Do you have another potion of mage armor in stock?
The distance between districts was time consuming.


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel moves over the Lyssa and sets the potion to her mouth. She nods to her as reassurance, not wanting to speak.

Potion: 1d8 ⇒ 7

Map update


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 2 results:

-Grint shoots twice, the 2nd arrow hitting Valux hard for 14 dmg. He takes another 1 dex dmg.
-Joseph Valux shakes it off and stabs his rapier at Lyssa, he crits for 17, disabling the monk.
-Wizard reads another line
-Lumberjack heads for Valux, attacks but the captain dodges.
-Lyssa's up, disabled. 5ft humps away, calling for help.
-Elsa hits the Wizard for 5 cold. "Curses, Valux, the monk is still standing. YOU, you've forced my hand."
-Sabel administered a potion to Lyssa, bringing her back to 7/18
-Verner walks around the table to attack Valux,"You bastard...", who dodges easily.

Round 3
-Grint' up
-Valux
-Wizard
-Lumberjack
-Lyssa
-Elsa
-Sabel
-Verner

Rolls:

Verner: 1d20 + 4 ⇒ (5) + 4 = 9 Dmg: 1d6 + 2 ⇒ (6) + 2 = 8

Map updated


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

New Map

Grint takes another 5 foot step and fires an Arrow at the captain and another if he still stands, elsewise the second one goes against the wizard.

Ranged Attacks, Rapid Shot, PBS, -2 DEX: 1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 1 ⇒ (6) + 1 = 71d8 + 1 ⇒ (4) + 1 = 5

Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18

Phew... saved


Loot sheet No plunder, no pay Battle map--Misc info slides

Grint's arrows fly by the captain. Thankfully, the poison has stopped before it did a thorough job.

And the site has issues again...what's up?


Loot sheet No plunder, no pay Battle map--Misc info slides

It's working again..
-Grint shoots but misses.
-Valux, like a bobcat, ignores danger and steps onto the low table for a short route to Grint. Provoking 2 AoO from the NPC, that miss. He hits the fighter for 8 with a sharp jab from his rapier.
-Wizard: "Valux, it would seem the ritual needs more mental energy. These intruders could provide it."
His hand glows with energy. Readied spell for the first to head for him this round.
-Lumberjack moves up to hit Valux, but doesn't come close to the deft captain.
-Lyssa's up.
-Elsa
-Sabel
-Verner

Rolls:

AoO Lumberjack: 1d20 + 4 ⇒ (7) + 4 = 11 Dmg: 1d6 + 3 ⇒ (4) + 3 = 7
AoO Verner: 1d20 + 4 ⇒ (10) + 4 = 14 Dmg: 1d6 + 2 ⇒ (5) + 2 = 7
Rapier: 1d20 + 8 ⇒ (15) + 8 = 23 Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Lumberjack w/pa: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6 Dmg: 1d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9

Map updated


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

GM:
I don't, I had to borrow gold from Sabel to buy 1.

The mage armor has been active during the other fights on the ship. I'd understand if it runs out in between fights, but it would be a bit weird to announce 'it runs out now' in the middle of this boss fight. It probably won't even take a minute to finish.

"Thanks, Sabel!"

Lyssa drops the empty vial, and moves over to Valux again. She throws a defensive punch at him while assuming the crane style.

Punch, fight defensively: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19 Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Updated Map


Loot sheet No plunder, no pay Battle map--Misc info slides

Lyssa:

Yes, but with from the start saying the city is huge, it'd be weird to have it last longer than it can. If the mage armor was cast by a caster, it'd last 1 hour/CL, but this is a standard potion. It would have run out when you arrived at the ship instead of between fights.

Lyssa wrote:
"Or perhaps not, considering my own potion will also run out eventually... How long do you think it's been since the battle at the house started?"

, that has been half an hour for the messenger to get to and back with the clerics and a half hour walk between districts.

Lyssa's punch comes close, but Valux dodges the blow.
-Elsa's up
-Sabel
-Verner


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa summons a ball of frost and hurls it at Valux. Snowball: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 2d6 ⇒ (5, 6) = 11 DC16 Fort or be staggered


Loot sheet No plunder, no pay Battle map--Misc info slides

Fort: 1d20 + 2 + 3 ⇒ (11) + 2 + 3 = 16
Charmed life bonus +3.

Valux takes a heavy hit but avoids being staggered.
Sabel's up


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel starts chanting and casts Cause Fear on the wizard.

DC14 will save


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 3 results:

-Grint shoots but misses.
-Valux, like a bobcat, ignores danger and steps onto the low table for a short route to Grint. Provoking 2 AoO from the NPC, that miss. He hits the fighter for 8 with a sharp jab from his rapier.
-Wizard's hand glows with energy. Readied spell for the first to head for him this round.
-Lumberjack moves up to hit Valux, but doesn't come close to the deft captain.
-Lyssa moves and throws defensive punch but misses.
-Elsa throws a heavy snowball for 11dmg.
-Sabel casts Cause Fear, but the wizard resists.
-Verner flanks with lumberjack, but misses.
Readied spell goes off on 1d6 ⇒ 5, Verner takes 8 dmg.

Round 4
-Grint's up
-Valux
-Wizard
-Lumberjack
-Lyssa
-Sabel
-Verner (6/18)

Map updated

Rolls:

Will: 1d20 + 5 ⇒ (10) + 5 = 15
Verner: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
MM: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Dang AC 20 is fricking high.
Grint drops his bow and draws his greatsword, then swings at the captain with a final swing, hoping to finally down the man.

Attack Greatsword: 1d20 + 4 ⇒ (16) + 4 = 20

Damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

Grint swings true, his sword cutting Valux in the side.
"Arr...damn you landrat!"

Round 4
-Grint hits Valux for 7 with his great sword.
It doesn't look too good anymore for the captain now, 1 more hit ike that and he'd probably go down.
-Valux 5ft towards Verner. "I'll at least take you down, deserter!", he lashes with the rapier, Verner goes down. (-1/18)

-Wizard smiles. "Good, 1 down, several more to go." He aims his loaded crossbow at Lumberjack, the man dodges and it ends in the wall.
-Lumberjack steps 5ft onto the table, he hacks at Valux's arm.
Critical called shot to arm. Valux has now taken 2 Dex dmg and 3 str dmg, he is also entitled to a -2 penalty to any actions with said arm for 2 rounds.
He will use a panache point if Lyssa attacks him to attempt a parry & retaliate. He must make a melee roll beating hers to negate an attack.

-Lyssa's up.
-Elsa
-Sabel
-Verner(-1/18)
Map updated

Rolls:

Spending 1 panache to opportune parry. 2/3 remain.
1d20 + 8 ⇒ (6) + 8 = 14 Parry failed
Valux: 1d20 + 8 ⇒ (8) + 8 = 16 Dmg: 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7
Regained panache point. 3/3 remain
Bolt: 1d20 + 4 ⇒ (3) + 4 = 7 Dmg: 1d8 ⇒ 4
Lumberjack called shot: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Dex dmg: 1d4 ⇒ 2
Str dmg: 1d4 ⇒ 3
Fort Valux: 1d20 + 2 ⇒ (14) + 2 = 16
Duration: 1d4 ⇒ 2


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

GM:
So why not tell me it ran out the moment we arrived at the ship? You're now applying it retroactively, and a boss battle seems hardly the time to do such a thing.

Which is why I mentioned I'd understand if mage armor would run out in between fights: that wouldn't feel like such a random moment to tell me "Hey, your armor ran out some time ago, which I didn't mention, but I do now. Good luck."

But it's your call, and I'll remove the +4 bonus from my stat bar.

Punch, FoB, fight defensively: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Kick, FoB, fight defensively: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Lyssa takes a 5-foot step toward Valux, and attacks him twice. Though her aim's horrible, and even if Valux fails his parry both attacks miss.

The mage armor around Lyssa's body flickers, and stops functioning. A drop of sweat shows on Lyssa's forehead.

Noooooo... Now, of all times...?

Updated Map


Loot sheet No plunder, no pay Battle map--Misc info slides

Lyssa:

I thought it saved my edit back then, but seems it didn't. I said i'm fine with it, seeing as Valux's a nasty searat. Pardon for that.

Round 4
-Grint hits Valux for 7 with his great sword.
It doesn't look too good anymore for the captain now, 1 more hit ike that and he'd probably go down.
-Valux 5ft towards Verner. He lashes with the rapier, Verner goes down. (-1/18)

-Wizard smiles. He aims his loaded crossbow at Lumberjack, the man dodges and it ends in the wall.
-Lumberjack steps 5ft onto the table, he hacks at Valux's arm.
Critical called shot to arm. Valux has now taken 2 Dex dmg and 3 str dmg, he is also entitled to a -2 penalty to any actions with said arm for 2 rounds.
He will use a panache point if Lyssa attacks him to attempt a parry & retaliate. He must make a melee roll beating hers to negate an attack.

-Lyssa throws two punches, but they miss, still Valux wasn't too focused on them. He failed the action :)
-Elsa
-Sabel
-Verner(-1/18)

Rolls:

Valux parry?: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
2/3 Panache points remaining


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa hurls her final snowball Snowball: 1d20 + 2 ⇒ (5) + 2 = 7damage : 2d6 ⇒ (5, 4) = 9 Dc 16 or be staggered

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides

The snowball flies past Valux's face, now decorating a painting in the back.

-Sabel's up
Fort Verner: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
Nice, he stabilizes at 1st round.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves past Lyssa and around Valux to come across him together with the lumberjack.

"Have at thee, ye old seadog! Now die!"
Attack, Greatsword, Flank: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 192d6 + 3 ⇒ (2, 5) + 3 = 10 With his decreased dex this should hit.

New Map


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel tries her luck with the bow, shooting the wizard.
"मैं आप मैल से दुनिया को साफ करेगा!"

Infernal translation:

I shall cleanse the world of you scum!

Atk roll: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg roll: 1d8 ⇒ 2


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 4 results:

-Grint hits Valux for 7 with his great sword.
It doesn't look too good anymore for the captain now, 1 more hit ike that and he'd probably go down.
-Valux 5ft towards Verner. He lashes with the rapier, Verner goes down. (-1/18)

-Wizard smiles. He aims his loaded crossbow at Lumberjack, the man dodges and it ends in the wall.
-Lumberjack steps 5ft onto the table, he hacks at Valux's arm.
Critical called shot to arm. Valux has now taken 2 Dex dmg and 3 str dmg, he is also entitled to a -2 penalty to any actions with said arm for 2 rounds.
He will use a panache point if Lyssa attacks him to attempt a parry & retaliate. He must make a melee roll beating hers to negate an attack.
-Lyssa throws two punches, but they miss, still Valux wasn't too focused on them. He failed the action :)
-Elsa throws but missed with the snowball
-Sabel shoots and misses the wizard.

Round 5
-Grint's longsword goes in an horizontal arc swing, hitting Valux properly and he comes down upon the table.
-Valux Stabilizes
-Wizard "Curses, i wasn't done yet!", arcing his hand, he vanishes from sight. Vanish, 3 rounds
-Lumberjack "A coward's way."
Perception rolls please.
-Lyssa's up.
-Elsa
-Sabel

Rolls:

Fort Valux: 1d20 + 2 - 3 ⇒ (18) + 2 - 3 = 17


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Perception: 1d20 + 8 ⇒ (17) + 8 = 25

If Grint doesn't hear the wizard he'll make himself broad and block the stairs.


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Perception: 1d20 ⇒ 4
I am able to cast create water, making a big puddle on the floor. Would we be able to see his footprints?


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

If we still have a pack of flour we could throw that around and make him visible.


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Have nothing except for the water :(


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

GM:
Just to make 100% sure, you being fine with it means the mage armor stays during this combat?

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

I'll wait to see the result of my perception roll before posting my actions for this turn.


Loot sheet No plunder, no pay Battle map--Misc info slides

Lyssa:

Yes, i decided to be fine this time, let's keep it you guys were running down a few side alleys to save time. Since Valux was a tough b@stard to hit, he could've downed more if he got more turns. Grint was low enough ye know, as was the Lumberjack. But at first i thought you had forgotten it when i mentioned time spans.

Though the wizard is invisible, Grint's experience and the wizard's quickened pace allow Grint to determine he is slightly headed for the left side of the room.

"He's somewhere in that direction."

Potential squares have been marked. Attacking an empty square eliminates it as his space. Hitting the right square breaks his vanish, even if you'd miss. Mind you, he's still got 2 images on him.
Top to bottom, left to right. 1 till 7, if ranged, name the square you're attacking. So top right is #2, bottom left is #6, for example.

You're 1 short Lyssa :)
Map updated.

-Lyssa's up.
-Elsa
-Sabel


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Lyssa's mage armor flickers back on, and she shrugs.

Must've be the wizard's doing...

She listens to Grint's directions. "Aha... Okay, I got it."

Lyssa moves over to the area Grint points out, and walks through the area while flapping her arms about. She figures she'll just try to bump into the wizard to locate his exact square.

No idea where Lyssa'll end up, so I made a route of mini Lyssa's to show her planned route instead:
Update Map

If she happens to run into the wizard during her first move action, which will end in tile 3, this will happen:

"Hey, I found him!" Lyssa says, and throws a punch at the wizard.

Punch: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Loot sheet No plunder, no pay Battle map--Misc info slides

By your route, the first move's end is on square #7.

Lyssa walks into the direction Grint is generally suggesting.
During her 2nd move, she does *bump* into obstruction.

You know he's there, but you have to hit the square now, he's an invisible object right now.
As per earlier with Grint's interview, being in close proximity of 15ft from the wizard, facing him includes DC 15 will or you are shaken for the round.

-Elsa's up
-Sabel

Map updated


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa scowls and casts Detect Magic.


Loot sheet No plunder, no pay Battle map--Misc info slides

Elsa exactly pinpoints him being right in front of Lyssa.

All thats needed is to hit the sucker, he's all that remains.

Sabel, would you do the honors of de-cloaking him?


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Sabel is out for the weekend.


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sabel looks at the spot and let's her arrow fly.

Atk roll: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg roll: 1d8 ⇒ 3
Miss chance 50 or lower is a miss: 1d100 ⇒ 60

:D The dice gods are with me! And I'm not out :S I just didn't post as it wasn't my turn


Loot sheet No plunder, no pay Battle map--Misc info slides

Sabel shoots at the square, the wizard reappears, 1 of his doubles disappears as well.
1d3 ⇒ 2

He gnashes his teeth.

Round 5 results:

-Grint's longsword goes in an horizontal arc swing, hitting Valux properly and he comes down upon the table.
-Valux Stabilizes
-Wizard arcs his hand, he vanishes from sight. Vanish, 3 rounds
-Lumberjack stands.
-Lyssa takes a scenic route to bump into something
-Elsa pinpoints wizard's location
-Sabel de-cloaks wizard and hits for 3 dmg, he still has 1 image.

Roud 6
-Grint aims his bow at the wizard with a smile.
"There we go.", he shoots twice but the right arrow disperses the image.
-Wizard 5ft steps, with a few words another 1d4 + 1 ⇒ (3) + 1 = 4 images appear. "This isn't over yet, you hear?"
6 targets here
-Lumberjack moves in and attacks.
"Hey, watch it where you swing that thing scruff-man!"
-Lyssa's up
-Elsa
-Sabel

Map updated

Rolls:

Rapid shot: 1d20 + 6 ⇒ (18) + 6 = 24 Rapid shot: 1d20 + 6 ⇒ (1) + 6 = 7
Dmg: 1d8 ⇒ 5 Dmg: 1d8 ⇒ 3
1d2 ⇒ 2
Lumberjack w/pa: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7 Dmg: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10
Hit?: 1d6 ⇒ 1


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

Will DC15: 1d20 + 7 ⇒ (15) + 7 = 22

Lyssa 5-foots steps so she's flanking with the lumberjack. She throws two punches at the wizard, aiming at another image of him each time.

Punch, FoB, Flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Punch, FoB, Flank: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Updated Map


Loot sheet No plunder, no pay Battle map--Misc info slides

Lyssa dispels 1 image with her first punch.

Elsa' up
-Sabel


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa attempts to demoralize the wizard. "Your days of evil are over!" Intimidate : 1d20 + 10 ⇒ (1) + 10 = 11

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides

The wizard smirks mockingly.
"No woman, they are not. You couldn't even fathom."

Sabel's up.


Female Elf Oracle (HP 20/21 | AC:19 | T:14 | FF:11 | CMB:0 | CMD:14 | Fort:+1 | Ref:+5 | Will:+4 | Init:+4 | Perc:+2 | Speed 30)
spells:
Spells level 1 4/6 | Death's touch 3/6

Sable lets another arrow fly.
"अपनी कब्र आप इंतजार कर रहा है"

Infernal translation:

You grave awaits you.

Atk roll: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg roll: 1d8 ⇒ 6


Loot sheet No plunder, no pay Battle map--Misc info slides

Lucky number: 1d5 ⇒ 3
Sabel dispels an image.

Round 6 results:

-Grint aims and he shoots twice but the right arrow disperses the image.
-Wizard 5ft steps, with a few words another 1d4 + 1 ⇒ (3) + 1 = 4 images appear.
-Lumberjack moves in and attacks.
-Lyssa punches 1 image away
-Elsa doesn't intimidate the wizard
-Sabel shoots another image down.

4 wizards remaining

Round 7
-Grint releases two arrows at the wizard. 1 image is dispelled, but the real one is also hit for 1 dmg.
-Wizard: "Why you, just you wait."
He casts defensively, DC17 and succeeds. Aiming at the spot 2 squares right of Sabel. (indicate mini-lyssa)
Will DC15 of be blinded for 3 rounds for those in a 10ft radius. Grint is caught off guard and is blinded. The wizard takes a gamble and quickly paces for the exit, provoking AoO from Lumberjack and Lyssa. Lumberjack hits the man for 4 dmg. His would be end is indicated by mini-wizard on the map.
-Lumberjack'action on hold, waiting for Lyssa's AoO
-Lyssa
-Elsa
-Sabel

Map updated

Rolls:

Rapid shot: 1d20 + 6 ⇒ (7) + 6 = 13 Rapid shot: 1d20 + 6 ⇒ (9) + 6 = 15
Dmg: 1d8 ⇒ 1 Dmg: 1d8 ⇒ 6
#?: 1d4 ⇒ 1 #?: 1d4 ⇒ 3
Def Cast: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19
Will Grint: 1d20 + 2 ⇒ (9) + 2 = 11
Lumberjack: 1d20 + 4 ⇒ (13) + 4 = 17 Dmg: 1d6 + 3 ⇒ (1) + 3 = 4 #?: 1d4 ⇒ 1


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Drat just a few minutes too late.


Loot sheet No plunder, no pay Battle map--Misc info slides

Welcome back


F Human Monk/3 (HP 24/24 | AC:21 | T:17 | FF:18 | CMB:6 [8 vs. Grapple/Pin] | CMD:22 | Fort:+4 | Ref:+5 | Will:+7 | Enchant:+2 | Init:+2 | Perc:+8 | Speed 40)

AoO: Kick, Flank: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Lyssa's leg goes up as she sees an opening, and she gives a powerful kick.

Did I hit him?!


Loot sheet No plunder, no pay Battle map--Misc info slides

#?: 1d3 ⇒ 2
No, but you removed another image.

The wizard ends his turn on the square mini-wizard.
Lumberjack heads up to the guy and swings a punch, trying to knock him out.
He hits the right one, the wizard is barely standing. A mere cold ray would drop him.
-Elsa's up. A will save please vs Glitterdust too.
-Sabel

Rolls:

Punch, non lethal: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17
Dmg: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
#?: 1d2 ⇒ 1


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa saves versus blindness Will: 1d20 + 3 ⇒ (9) + 3 = 12 but probably fails.


Loot sheet No plunder, no pay Battle map--Misc info slides

Lumberjack quickly calls out to Elsa.
"Miss, he's 10ft away from you."

You could act before Sabel posts, if you so wish, but he gets 50% miss chance.

-Sabel's up otherwise.

Map updated, last posts were from a mobile device.

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