The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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Loot sheet No plunder, no pay Battle map--Misc info slides

That's a fun idea, a good prison riot, definitely.
Of note if you decide on that idea:
* The slaves are shackled, manacles with chain links between them, on both ankles and wrists. About a foot and a half of chain.
* Did you check the map to get an idea of the situation?

Those with a Kn. Local (DC 15) would have heard a tale, at some point, that duergar keep their slaves/laborers properly fed, as they must be able to work for many years.

This doesn't mean that all slaves are strong combatants, though.
There might be some, but not all.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

I will post by tomorrow; this will require some thinking and I'm still catching up in my other games after the holiday weekend!


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar when he is given the signal after talking has stopped will cast ironskins, shield of faith and divine favour on himself


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Standard Chain right? Possible to break.


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes, it's not the fist thick type.


Loot sheet No plunder, no pay Battle map--Misc info slides

Init:

Elsa: 1d20 + 1 ⇒ (4) + 1 = 5
Father Burdock: 1d20 + 1 ⇒ (3) + 1 = 4
Grint: 1d20 + 6 ⇒ (13) + 6 = 19
Orland: 1d20 + 6 ⇒ (16) + 6 = 22
Sivar: 1d20 + 1 ⇒ (7) + 1 = 8
Sivar: 1d20 + 1 ⇒ (6) + 1 = 7

Nelphys & Tarrus: 1d20 + 2 ⇒ (14) + 2 = 16
--------------
Enemies
Team 1: 1d20 + 2 ⇒ (9) + 2 = 11
Team 2: 1d20 + 2 ⇒ (19) + 2 = 21
Team 3: 1d20 + 2 ⇒ (8) + 2 = 10
Team 4: 1d20 + 2 ⇒ (18) + 2 = 20
Team 5: 1d20 + 2 ⇒ (3) + 2 = 5
Team 6: 1d20 + 2 ⇒ (6) + 2 = 8
Taskmaster: 1d20 + 1 ⇒ (13) + 1 = 14


Tarrus uses a healing spell on himself, and a potion he finds lying around. Clw: 1d8 + 1 ⇒ (2) + 1 = 31d8 + 1 ⇒ (6) + 1 = 7
A guard sees you approaching as he looks left and right over his charges. He yells at the duergar with the whip, who in turn orders other guards to engage you.
Undercommon:

"Intruders!"
.....
"Get them!"

-------------------
The Quarry, round 1

Orland's up
---------
Team 2 & 4
---------
Grint
Nelphys & Tarrus
---------
Taskmaster
---------
Team 1 & 3, team 6
---------
Sivar
---------
Team 5
---------
Elsa & Father Burdock


Loot sheet No plunder, no pay Battle map--Misc info slides

Orland, could you spoiler your attack rolls & dmg modifiers in your profile, i'm doing guess work otherwise.

The Quarry, round 1

Orland heads for G2, who is guarding the cage with the mongrelmen in it.
---------
Team 2 & 4
G2, suddenly being up close with the half orc, swings his axe at Orland.
Axe: 1d20 + 7 ⇒ (9) + 7 = 161d10 + 3 ⇒ (9) + 3 = 12
Orland narrowly dodges the blow, and makes a mocking gesture in return.
R2 makes a charge towards Orland.
Axe, charge: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 241d10 + 3 ⇒ (8) + 3 = 11
This guy is luckier, and hits him.
From a scaffolding, a duergar aims a bolt.
Bolt: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 51d8 ⇒ 7, but the bolt ends up hitting dirt instead.

Team 4, being far away, are also keeping an eye at nearby slaves who, across the quarry, catch a glimpse of a half-orc entering with a warrior attitude.
G4 moves west, and grabs his own crossbow, while his comrade remains up on the scaffolding.
---------
Grint
Nelphys & Tarrus
---------
Taskmaster
---------
Team 1 & 3, team 6
---------
Sivar
---------
Team 5
---------
Elsa & Father Burdock


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

On it. I've been meaning to place the sheet verbatim I just wasnt aware how long I'd be playing him and the original mythweavers was corrupted for a while (so it would have been hard-copy)

To get there, Orland would have charged and thus that fist hit would have very much hit so we apply them both

Orland gives him a right proper slap on the face he will.. maybe.

Charging Emboldened Power Fist: 1d20 + 14 ⇒ (14) + 14 = 281d6 + 12 ⇒ (6) + 12 = 18

Did not rage


Loot sheet No plunder, no pay Battle map--Misc info slides

Thanks. Btw, you mentioned your fist now deals 1d8, so let's add +1 to the dmg.
A solid hit on the evil one's jaw, a good chunk from his hp.
Btw guys, i've marked where the door of the small jail is at.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves up closer and fires a single bolt at red 2.
Ranged Attack, PBS, moved, Deadly Aim: 1d20 + 10 - 2 + 1 + 1 ⇒ (2) + 10 - 2 + 1 + 1 = 121d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Well that's clearly a miss


Loot sheet No plunder, no pay Battle map--Misc info slides

After Grint's attack, Nelphys follows up, as she walks closer, crossbown drawn.

Bolt vs R2: 1d20 + 7 ⇒ (6) + 7 = 13Sting: 1d8 ⇒ 3, but like with Grint, it doesn't quite hit the spot.
Tarrus closes in as well.
Bolt vs R2, fav enemy: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13Sting, fav enemy: 1d8 + 2 ⇒ (5) + 2 = 7
His bolt does as well.
------------------
The taskmaster barks some orders, pointing in your direction, and whips the slave some more.
B1 grabs a crossbow. Bolt vs Orland: 1d20 + 6 ⇒ (12) + 6 = 181d8 ⇒ 3 He gets lucky, for 2 mere points.
G1 descends a spiral staircase, and moves towards the tunnel you come from.
B3 remains at the taskmaster's side, G3 moves towards the tunnel.
B6 & G6 move into better view, ready for better targets to show themselves.
-------------------
Sivar
-------------------
Team 5
-------------------
Elsa & Father Burdock Feel free to post ahead, as team 5 won't be making any major impacts from where they are.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa moves forward and creates an icy barrier to protect herself and her Grint from incoming arrows.

I made the barrier on the map


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock moves a bit closer and blesses, the party and any mongrelmen who can hear him.

+1 to hit/saves vs fear for 6 minutes


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar moves past the lolly gagging group If I can and positions himself for next round.


Loot sheet No plunder, no pay Battle map--Misc info slides

Of course you can move that far.

B5 and G5 move at the scaffolding, and shoot at Tarrus.
Crossbow: 1d20 + 7 ⇒ (8) + 7 = 15Sting: 1d8 ⇒ 4
Crossbow: 1d20 + 7 ⇒ (13) + 7 = 20Sting: 1d8 ⇒ 3
G5 hits him for 3.
After their shots, they quickly reload.
----------------
Elsa creates a barrier of frost, and Father Burdock calls for Torag's blessing.
===============
The Quarry, round 2

Orland
-------------
Team 2 & 4
-------------
Grint, Nelphys & Tarrus
-------------
Team 1, 3 & 6
-------------
Sivar
-------------
Team 5
-------------
Elsa & Father Burdock


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Just to make sure, there isnt anything seemingly different about red correct, like as far as weaponry or the like?


Loot sheet No plunder, no pay Battle map--Misc info slides

No, same equipment.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland takes the blows and stirs up the fervor inside himself to release a shout first in Orcish the rest in Taldan " Aruk Khazad! Let's Get this started! "

His blood boiled as he dipped low and gave a boneshattering punch to Red, twisting the Momentum of the blow into the nearby Green going back and forth between the two in a flurry of brutal fists!

Activating Rage. The first attack is a Knockout Punch. If hit and damaged, the Target has to make a DC 20 Fort or be unconscious for 1d6 Rounds. They get a save as a Full Round every turn to wake up. Orland will wail on one until they fall.

Knockout Punch: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 14 ⇒ (2) + 14 = 16
Knockout Rounds: 1d6 ⇒ 2

Tiger Uppercut: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 14 ⇒ (5) + 14 = 19
Grand Slam: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 14 ⇒ (1) + 14 = 15

He then repositions himself afterward.


Loot sheet No plunder, no pay Battle map--Misc info slides

Orland's fist hits R2 right in the jaw.
Fort: 1d20 + 8 ⇒ (14) + 8 = 22

Undercommon:

"Son of a cavernsow!"

The duergar stands still.

Green gets it, and is knocked down to the ground.
------
A silence occurs, as some of the picks halt momentarily.
A few motivational bumps, and they are forced to continue.
------
Red takes another hit, and goes down as well.
-----------
The duergar above takes aim at Orland.
Bolt: 1d20 + 7 ⇒ (2) + 7 = 91d8 ⇒ 7, which turns out an utter miss.
G4 turns invisible, and moves.
------------
Grint, Nelphys & Tarrus
------------
Taskmaster
------------
Team 1, 3 & 6
------------
Sivar
------------
Team 5
------------
Elsa & Father Burdock


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5-foot steps east, reloads and fires a bolt at Green 3.

Attack, PBS, Moved, Deadly Aim: 1d20 + 10 - 2 + 1 + 1 ⇒ (7) + 10 - 2 + 1 + 1 = 171d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13


Loot sheet No plunder, no pay Battle map--Misc info slides

That will become SE, as Elsa made an ice barrier.

Grint's bolt flies straight for the duergar, who blocks it with his shield.
Nelphys hurries towards the cage.
"Strong-fist man keep grey skins away from Nelphys, friends be freed quickly."
Acrobatics vs aoo G1: 1d20 + 9 ⇒ (19) + 9 = 28
She manages to move faster than the guard could react, and 2x moves to next to Orland.
She will need to be directly in front of the red line, to pick the lock.

Tarrus sees G3 coming, and moves in to block his path.
Axe: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 2 ⇒ (2) + 2 = 4
Yet with this attack the guard blocks as well.
-------------
The taskmaster sees two subordinates fall quickly, and grits his teeth.
He vanishes from sight.
-------------
B1 moves towards the spiral stairs.
G1 steps up to Sivar.
Axe: 1d20 + 7 ⇒ (16) + 7 = 231d10 + 3 ⇒ (9) + 3 = 12
The evil dwarf's aim is just enough to hit Sivar.
B3 starts muttering words. Yep, casting.

G3 attacks Tarrus. Axe: 1d20 + 7 ⇒ (11) + 7 = 181d10 + 3 ⇒ (5) + 3 = 8
Tarrus ducks away, "Foul greyskin, payback for our friends will come."

B6 shoots at Tarrus.
Bolt: 1d20 + 7 ⇒ (20) + 7 = 271d8 ⇒ 3
Crit?: 1d20 + 7 ⇒ (16) + 7 = 231d8 ⇒ 1
Though weak, the duergar finds a soft spot, and hits the mongrelman for 4.
G6, seeing two people near the cage, takes a vial from his pocket, and moves slightly forward, taking cover behind some large chest.
---------------
Sivar
---------------
Team 5
---------------
Elsa & Father Burdock.
Feel free to post ahead.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa moves behind her cover, and sends a blast at the Evil Dwarf fighting with Sivar (I think she can target that one from past the cover)

Blast: 1d20 + 9 ⇒ (7) + 9 = 16
Cold: 3d6 + 4 ⇒ (5, 4, 1) + 4 = 14


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland grins toothily and smashes his fists together in celebration as he sees the fruits of his labor! " You've got it Miss! Wha' other deep dwarf 'sman enough tah' fight meh! "

Orland gesters to the nearest two grabbing his crotch and pointing.


Loot sheet No plunder, no pay Battle map--Misc info slides

Hello Orland Jackson.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar waits for Elsa to move


Loot sheet No plunder, no pay Battle map--Misc info slides

Sivar delays his action until Elsa has taken her turn.
------------
From atop the scaffolding, B5 fires a bolt at Orland.
Bolt, cover: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 31d8 ⇒ 8
G5 moves along for a better angle.
-------------
Elsa hurls a blast of ice at G1, and only just manages to hit him, but hit she does.
Father Burdock & Sivar


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock moves to Grint's side and calls upon a war prayer of Torag, further aiding his allies and now hindering the duergar, too!

prayer, +1 luck bonus to all allies attack and damage rolls as well as skill checks and saving throws. -1 luck penalty to all foes except for guards currently on the map except for Guards Blue 3-5 who are too far away. No saving throw, but SR

So +2 to hit, +1 to damage/skills/saves!


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar 5 ft steps and then punches at the Duergar with his cestus using all his power in his attempts to get out of the sticky situation

AC is 24 atm.. Ironskins and Shield of faith

Cestus+Pa+Df+prayer+bless: 1d20 + 10 ⇒ (3) + 10 = 131d4 + 11 ⇒ (1) + 11 = 12 Ah I see.. my usual to hit rolls.. ;o)


Loot sheet No plunder, no pay Battle map--Misc info slides

Father Burdock asks, and receives, more power from mighty Torag, empowering the team a bit more.
Sivar makes a swing at the duergar's face, but that one blocks it with his shield.
================
Slaves who dare stare briefly are given some extra motivation, as a few yells are heard, both angry and from pain.
================

The Quarry, round 2

Orland
------------
Team 2 & 4
------------
Grint, Nelphys & Tarrus
------------
Taskmaster
Team 1, 3 & 6
------------
Team 5
------------
Elsa, Father Burdock & Sivar


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland steps out giving Nelphys a little breathing room as he presentds himself ready for a fight.

Any would-be enemy that came up about to eat a fist.

Move Action Martial Flex for Vitsl Strike. Ready Action Punch

Haymaker: 1d20 + 16 ⇒ (5) + 16 = 212d8 + 15 ⇒ (2, 6) + 15 = 23


Loot sheet No plunder, no pay Battle map--Misc info slides

Some unlucky evil dwarf is in for something...
------------
B2, the lone team 2 survivor, grabs a vial from his belt, and throws it at a square near Nelphys & Orland.
Will Nelphys, DC 20: 1d20 + 5 ⇒ (18) + 5 = 23
Will slave, DC 20: 1d20 + 4 ⇒ (14) + 4 = 18
Nelphys resists the sudden impact, but the working slave is stunned for 1d2 ⇒ 1 rounds.
Orland, a will save DC 20 please, vs 1d2 ⇒ 1 rounds of stun.
G4 is speaking words in undercommon.
-------------
Grint, Nelphys & Tarrus
-------------
Taskmaster
Team 1,3 & 6
Team 5
--------------
Elsa, Father Burdock & Sivar


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5 foot steps and fires at green 1.

Attack, Moved, PBS, Deadly Aim: 1d20 + 10 - 2 + 1 + 1 ⇒ (12) + 10 - 2 + 1 + 1 = 221d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12


Loot sheet No plunder, no pay Battle map--Misc info slides

Green goes down, after a bolt hit his neck.
Lockpicking, buff: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
"Aw, come on, stupid lock!"
Nelphys' 1st attempt doesn't go as smoothly as she had planned.
"A little longer, strong-punch man."

Tarrus swings the axe at his enemy.
Axe, buffs: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20Dmg, buff: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5, and hits duergar.
----------------
The taskmaster speaks some unholy words, and moves afterward.
B1 descends the stairs.
B3 grows larger, then turns invisible.
G3 returns an attack in kind against Tarrus.
1d20 + 8 ⇒ (10) + 8 = 181d10 + 3 ⇒ (7) + 3 = 10
Despite the power behind it, Tarrus ducks away and avoids the impact.

B6 grabs a vial, and lobs it to a square near the group.
Vs square AC 5, 2 increment, debuff: 1d20 + 6 - 4 - 1 ⇒ (7) + 6 - 4 - 1 = 8
A willsave from everyone, vs 1d2 ⇒ 1 stun.
Orland, your effect is vs confusion 1 round.

Will Duergar: 1d20 + 1 ⇒ (19) + 1 = 20
Will Tarrus, buff: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16

The duergar resists the effect, but Tarrus becomes stunned, and drops the axe he was holding.
G6 fires a bolt at Tarrus.
Bolt, debuff: 1d20 + 7 - 1 ⇒ (5) + 7 - 1 = 111d8 ⇒ 5
Despite Tarrus being stunned, the bolt is a miss.
(Fail tune playing)

Stunned:

A stunned creature drops everything held.

B5 shoots a bolt at Orland.
1d20 + 7 ⇒ (2) + 7 = 91d8 ⇒ 1
Green shoots one at Tarrus.
Bolt, debuff: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 131d8 ⇒ 6
Both miss their mark, and they quickly reload.
--------------
Elsa & Father Burdock, Sivar


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa shouts Stay away from my Seneschal! and she gathers power for a megasuperduper blast

Empowered Blast@G3: 1d20 + 9 ⇒ (7) + 9 = 16
Cold Damage: 3d6 + 5 ⇒ (2, 5, 1) + 5 = 13*1.5 = 19 Cold damage and Reflex DC14 or be entangled.


Loot sheet No plunder, no pay Battle map--Misc info slides

Willsave vs the vial please. ;)


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Ugh. This again.

Will: 1d20 + 3 ⇒ (19) + 3 = 22


Loot sheet No plunder, no pay Battle map--Misc info slides

Yeah, them being slavers and militaristic....

Elsa pulls through as the vial explodes in a flash of light, after which she manages to hit green.
The duergar drops, and again, some sounds of picks stop, as some slaves/prisoners are in awe that their captors are getting killed.

Inspired slaves:

Amount: 2d2 ⇒ (2, 2) = 4

4 mongrelmen prisoners are inspired, and take up their equipment against their captors. 3 are able to attack.
Pick vs B2: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 2 ⇒ (4) + 2 = 6
Pick vs B1: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (3) + 2 = 5
Pick vs G6: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 2 ⇒ (3) + 2 = 5
Their attacks miss, but the sudden action catch the duergar by surprise.

Father Burdock & Sivar


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Will save: 1d20 + 5 ⇒ (7) + 5 = 12

Stunned and drops his weapon


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Will Save: 1d20 + 6 ⇒ (19) + 6 = 25
Will Save: 1d20 + 6 ⇒ (6) + 6 = 12


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Will Save: 1d20 + 4 ⇒ (3) + 4 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

GM rolls:

#1
1d20 + 3 - 5 ⇒ (9) + 3 - 5 = 7 X
1d20 + 3 - 11 ⇒ (14) + 3 - 11 = 6 X
1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9 X

#2
1d20 + 3 - 11 ⇒ (19) + 3 - 11 = 11 V

1d20 + 3 - 6 ⇒ (17) + 3 - 6 = 14 V
1d20 + 3 - 12 ⇒ (8) + 3 - 12 = -1 X
1d20 + 3 - 5 ⇒ (7) + 3 - 5 = 5 X


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting Father Burdock.
Will, buff: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Father Burdock is caught by surprise, and drops his hammer.
===================
The Quarry, round 3

Orland is in a confused state.
Have a go at your result roll.
-------------
B2 shoots a bolt at Nelphys, and hinder her lock picking attempts.
Bolt, debuff: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26Sting: 1d8 ⇒ 6
Crit?: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16
He hits her for 6.

G4 grows in size, and pops out from invisibility.
Axe, debuff: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 152d8 + 4 ⇒ (4, 3) + 4 = 11, his axe is just enough to hit a raging Orland, but not by far sufficient to put a stop to his threat.
--------------
Grint is stunned.
Nelphys tries picking the lock, but is hit while she tries to do so.
Lock picking, buff: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 "No no no, work with me, stupid lock."
Tarrus is stunned.
---------------
The taskmaster is casting again.
B1 ignores the slave's meager attempt, and goes for Nelphys.
Axe, debuff: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 141d10 + 3 ⇒ (5) + 3 = 8
She sees it coming, and lowers her head, making the axe hit only air.
B3 easily steps onto the table.
Acro vs falling over: 1d20 + 1 ⇒ (14) + 1 = 15, and he steps off at the other end.
1d3 ⇒ 3 Axe vs stunned, PA, debuff: 1d20 + 8 - 1 - 1 ⇒ (10) + 8 - 1 - 1 = 16Dmg: 2d8 + 4 + 2 ⇒ (8, 2) + 4 + 2 = 16
Tarrus suddenly gets hit hard by the duergar's axe, and is struck down.
Con roll: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15 Stabilized.
B6 shoots at Father Burdock.
Bolt vs stunned, FE, debuff: 1d20 + 7 + 2 - 1 ⇒ (8) + 7 + 2 - 1 = 16Sting, FE: 1d8 + 2 ⇒ (2) + 2 = 4
G6 shoots at Grint.
Bolt vs stunned, FE, debuff: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9Sting, FE: 1d8 + 2 ⇒ (3) + 2 = 5
(Fail tune playing)
------------------
Elsa, Father Burdock, Sivar (Who recover from stun)


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Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa continues to gather power and pour it at the Duergar attacking poor Tarrus

I am the Jadwiga Elsa Harcatha, and you foul vermin have aroused my IRE!

Attack!: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 3d6 + 4 ⇒ (1, 5, 5) + 4 = 15 *1.5 =22 Cold and DC14 Reflex or be entangled (or rooted if he was previously entangled)


Loot sheet No plunder, no pay Battle map--Misc info slides

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
The duergar is forced to eat icy wrath, weakening him considerably.

Father Burdock & Sivar


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar picks up his weapon then moves forward a little and attacks big blue 3 in front of him

pick up weapon, 5ft step, attack

Fauchard+df+prayer+pa+bless: 1d20 + 12 ⇒ (4) + 12 = 161d10 + 16 ⇒ (9) + 16 = 25


Loot sheet No plunder, no pay Battle map--Misc info slides

<Clank>, steel bashes upon steel, as Sivar's fauchard connects with the duergar's shield.

Father Burdock


Loot sheet No plunder, no pay Battle map--Misc info slides

Next # of inspired slaves: 2d2 ⇒ (1, 1) = 2

Orland, let's see your confusion roll, you're keeping suspence. :)


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting.

Orland effect: 1d100 ⇒ 47
Orland is talking jibberish, as the confusion takes hold briefly.

Father Burdock casts spiritual weapon, and orders it to attack the big duergar.
Spiritul warhammer: 1d20 + 6 ⇒ (1) + 6 = 7Force dmg: 1d8 + 2 ⇒ (3) + 2 = 5
Yet for some reason, proper wifi connection is lacking, and it doesn't function as planned.

The slaves attack again.
1d20 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (10) + 2 = 121d6 + 2 ⇒ (5) + 2 = 7
1d20 + 2 ⇒ (16) + 2 = 181d6 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (11) + 2 = 131d6 + 2 ⇒ (5) + 2 = 7
But none of them hit.
======================
The Quarry, round 4

Orland
-------------
Team 2 & 4
-------------
Grint & Nelphys
-------------
Taskmaster
Team 1,3 & 6
Team 5
-------------
Elsa, Father Burdock & Sivar


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Did that confusion come from a Jar or something tossed at him, didnt see anything earlier?

Orland steps up and slams some fists into the big gray Dwarf in Green!

Come on and Slam: 1d20 + 14 ⇒ (8) + 14 = 221d8 + 15 ⇒ (1) + 15 = 16
And Welcome to the Jam: 1d20 + 14 ⇒ (7) + 14 = 211d8 + 15 ⇒ (2) + 15 = 17
Make a second Movie: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 15 ⇒ (2) + 15 = 17


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes, the 1st vial was a stun effect. The 2nd one shattered more near the others, and was confuse effect.

Orland slams down his fists into green, who goes down from the inflicted trauma. The remaining punch is flying at blue, but it is blocked by his shield.
------------
Bolt B2: 1d20 + 7 ⇒ (10) + 7 = 171d8 ⇒ 2
A bolt aimed at Nelphys misses its mark.

G4 is making threats at the slaves near him, who seem to have some hopeful looks from time to time.
--------------
Grint, Nelphys
--------------
Taskmaster
Team 1,3 & 6
Team 5
---------------
Elsa, Father Burdock & Sivar

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