The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Hrm they are less that 40ft away (One move for Orland) and we have range capability. Its not a matter of even chase mechanics, they can barely if get away, Its more if we want to waste time to do so. They wouldn't even get a round out.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sivar's in favor of not bothering.
What's the opinion of the rest?


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

@GM: Untrained Kn: Local to know if Morlocks would come back with more numbers in retaliation or simply lick their wounds and look for easier prey?

Kn: Local if allowed: 1d20 + 2 ⇒ (4) + 2 = 6

Nope, nevermind.

Burdock shoulders his hammer, unwilling to give chase against the cowardly creatures. "Leave them be. They aren't worth the effort."


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa is in favor of exerting herself as least as possible...


Loot sheet No plunder, no pay Battle map--Misc info slides

That was the last part of the hike.
And now, the arrival...after any patching up of course.

The morlocks fled down the dark tunnel, and the sounds of their panicked voices fade away. Resuming the trek, you manage to navigate towards where the orc-hammer brothers had shown the Bastion to be.
The tunnel joins an enormous cavern, its floor sown with serrated spikes, scattered bones and broken wooden objects.

Large stalagtites cover most parts of the lower ceiling near where you enter, what parts you can see anyway...as most of the ceiling is obscured without means of light.

But in the distance, an enormous Bastion stands firm.
Through the light of several torches, spread along the battlements and some below at the walls, you can make out a main gate, and a number of duergar watchmen walking on the battlements.

A quartet of sentries stand near the gates.

The gate is about 300 feet away.
Yet the terrain is not an open field, with broken objects and natural pillars scattered across.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

lesser resto on Grint: 1d4 ⇒ 3

lesser resto on Grint: 1d4 ⇒ 1

lesser resto on Grint: 1d4 ⇒ 3

Sivar casts lesser restoration on Grint until he is restored

"Anyone else? "


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland stretches, " Nah I feel fine. Wha'dya thos' up there? " the man pointed at the weird Dwarves.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"More duergar, fallen of my kind who worship a lesser, more cruel god.", Burdock explains to Orland quietly.

"Well, looks like we'll have a fight on our hands, but how should we approach this? The last time we went for a head-on approach against these louts, it turned into an aggravating battle, despite the victory. If only we could get Grint and Elsa into a firing support position without needing light..."


Loot sheet No plunder, no pay Battle map--Misc info slides

1d3 + 1 ⇒ (2) + 1 = 3

Kn. Dungeoneering 11:

Within dark caves, one can potentially encounter darkmantles.
These squid like things attack separated targets mostly.


Loot sheet No plunder, no pay Battle map--Misc info slides

If only there was some way to distract whatever you want to distract...


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

"I can make a fog cloud abut 150ft away which they can't see through as a distraction?"


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland nods, slowly understanding what the Father meant. He gives a toothy thumbs up at whatever Sivar spoke of. He wasnt a finger-waggler so he took the man for face value.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

@GM: If you have a clever idea, please share :P My brain ain't clevering so well.

Int check for cool idea?: 1d20 + 2 ⇒ (10) + 2 = 12

Heh, probably not :P

"Perhaps, it may catch their attention, but that's cover for us to get close enough. If we can flank the building, I can perhaps weaken some stone or even make a crude door in an area they aren't expecting."


Loot sheet No plunder, no pay Battle map--Misc info slides

Flank the building.....it's a very very large fort, barring the tunnel further into the darklands.
One does not simply flank a fortress. :)
...i've dropped two hints...but, recall the Dungeoneering spoiler, and that unidentified trinket?


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

I saw the spoiler but no dungeoneering from me :P But would you please link the post with the trinket? I think I missed something.


Loot sheet No plunder, no pay Battle map--Misc info slides

Right here chief


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar examines the trinket they found earlier

spellcraft dc 17: 1d20 + 4 ⇒ (7) + 4 = 11


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Knowledge Dungeoneering: 1d20 + 6 ⇒ (2) + 6 = 8 And has no clue whatsoever.


Loot sheet No plunder, no pay Battle map--Misc info slides

Actually, you'd know.
Short while ago, it turned out Kn. skills can be taken 10 on, following the same rules as any skill without a price of a fail %.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Thanks GM! Missed that little bit in the rest of that post!

Taking 10 on Spellcraft

After seeing Sivar look over the trinket, Burdock takes a look at it and eyes widen in excitement. "Well I'll be. This thing here can create an illusion once a day. It can't make any sound, but we can use that for reaching the door. Perhaps a false image of the background we're coming from so we could literally walk up until we got past the illusion area?"

I'm not that good with illusions if someone has better ideas :)


Loot sheet No plunder, no pay Battle map--Misc info slides

According to silent image, it's an object, creature or force. (undefined). Something that can be interacted with.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Like I said, not good with illusions :P

To others, how about some sort of trojan-esque decoy to get some of them out, then ambush them?


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

"Sounds like a plan


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland is all for it.


Loot sheet No plunder, no pay Battle map--Misc info slides

Then have at it. :)


Loot sheet No plunder, no pay Battle map--Misc info slides

With the duergar vision being 120 feet, being beyond that you're safe.
If you wish to approach closer, before springing your surprise, i'll take stealth checks.


Loot sheet No plunder, no pay Battle map--Misc info slides

Ok, here we go.

Father Burdock fidgets with the charm for a moment, but then gets the idea of how it could work.
With the team just outside of the duergar's vision range, Father Burdock activates it, and an image of a large worm appears.

From the distance, you can make out the voices of the sentries being alerted to a strange presence.

Undercommon:

"What is going on? There's a wurm beast over there.
Quick, we must dispatch it, so it will not be a hindrance to returning the patrols.
Spread out."

The 4 of them have a crossbow ready, and they move forward like a unit to shoot.
Bolts: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (18) + 5 = 23
2 bolts miss, and the loose projectiles come flying over the team's heads.
2 of them would be a hit.
Will saves for disbelief, DC 14: 1d20 + 1 ⇒ (12) + 1 = 131d20 + 1 ⇒ (20) + 1 = 211d20 + 1 ⇒ (15) + 1 = 161d20 + 1 ⇒ (19) + 1 = 20

Undercommon:

"Huh? Something's fishy, i don't see my bolt sticking out.
We got to check it out, grab your axes."

Ball is in your court.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock waits until the duergar get within 30', then casts light on his helmet and moves up closer.

Ideally, the others would have actions readied for this

Using myself as a light source so Grint and Elsa can attack them. That should put the duergar within the dim-lighting range, so they can see them, but 20' miss chance, or no concealment if they move up a bit. Give them the option :)


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland tries to hide behind a rock. Picking up his old pugilist training as he waits.

Stealth: 1d20 + 1 ⇒ (12) + 1 = 13

Martial Flex Outslug Style


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Just before Burdock activates the illusion Sivar casts iron skins, shield of faith and divine favour on himself

+6 AC +1 th and dmg

Sivar waits a bit back, as he really isn't that stealthy


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint keeps a readied crossbow shot ready for the moment when Burdock uses himself as a lightsource.

Ranged Crossbow, Deadly Aim, PBS: 1d20 + 11 - 2 + 1 ⇒ (3) + 11 - 2 + 1 = 131d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Miss Chance 1-20: 1d100 ⇒ 9

Oh well, would have missed anyway.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Grints strength is back to normal, yu can use your bow at full again...


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Oh yeah, well doesn't matter cause I don't have any arrows left...


Loot sheet No plunder, no pay Battle map--Misc info slides

Well, if you're not making stealth checks, the duergar will surely be able to see you...120 feet darkvision.

The four tuck away their crossbows, and move forward drawing their axes.

Party stealth vs sentries' perception:

Stealthy Elsa: 1d20 + 3 ⇒ (5) + 3 = 8
Father Burdock: 1d20 - 8 ⇒ (18) - 8 = 10
Grint: 1d20 + 1 ⇒ (8) + 1 = 9
Sivar: 1d20 - 1 ⇒ (3) - 1 = 2

Perceptions, distracted penalty: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 101d20 + 7 - 5 ⇒ (10) + 7 - 5 = 121d20 + 7 - 5 ⇒ (14) + 7 - 5 = 161d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7


Although their attention was initially on the wurm, the sentries notice the group when they are about 55 feet away.
"By Droskar! It's an attempt at ambush!
That thing is definitely a fake, kill them!"

------------------------
Init:

Elsa: 1d20 + 1 ⇒ (6) + 1 = 7
Father Burdock: 1d20 + 1 ⇒ (3) + 1 = 4
Grint: 1d20 + 6 ⇒ (20) + 6 = 26
Orland: 1d20 + 6 ⇒ (4) + 6 = 10
Sivar: 1d20 + 1 ⇒ (6) + 1 = 7
Sivar: 1d20 + 1 ⇒ (3) + 1 = 4

Blue: 1d20 + 2 ⇒ (14) + 2 = 16
Green: 1d20 + 2 ⇒ (3) + 2 = 5
Orange: 1d20 + 2 ⇒ (2) + 2 = 4
Red: 1d20 + 2 ⇒ (5) + 2 = 7

The sentries, round 1

Grint
------------
Blue
------------
Orland
------------
Red
------------
Elsa
------------
Green & Orange
------------
Father Burdock


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint delays until there is a source of light in the darkness.


Loot sheet No plunder, no pay Battle map--Misc info slides

That could be until after Father Burdock or Sivar, since he can cast light as well.

The sentries, round 1

Grint delays.
------------
Blue turns invisible, and moves.
------------
Orland
------------
Red
------------
Elsa & Sivar
------------
Green & Orange
------------
Father Burdock


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

There is no terrain between us correct? Nothing like rocks or whatnot to prevent a charge?


Loot sheet No plunder, no pay Battle map--Misc info slides

Not what i had planned, aside from the rock you mentioned hiding behind.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Alrighty

Orland Rushes out like a bat outta heck and engages red. His blood starting to bubble as he starts his warrior tempo.

Haymaker: 1d20 + 11 ⇒ (4) + 11 = 151d6 + 12 ⇒ (6) + 12 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

The sentries, round 1

Grint delays.
------------
Blue turns invisible, and moves.
------------
Orland rushes red, with considerable force. The ashen-skin dwarf deflects it with his shield though.
------------
Red

Undercommon:

"An orc?"

Axe: 1d20 + 8 ⇒ (19) + 8 = 271d10 + 3 ⇒ (6) + 3 = 9

The axe comes in, but Orland shrugs off part of the impact.
------------
Elsa & Sivar
------------
Green & Orange
------------
Father Burdock


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa gathers power and unleashes it in a blast at Orange

Die!: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 3d6 + 4 ⇒ (2, 1, 3) + 4 = 10*1.5 = 15 Cold damage.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar casts light on his fauchard and moves 20 forward


Loot sheet No plunder, no pay Battle map--Misc info slides

Sivar lights up his weapon, and strides forward.
Elsa takes advantage of this, and launches an icy blast at orange.
Hit, 21+ is good: 1d100 ⇒ 99

And the blast hits, much to the duergar's chagrin.
-------------
Green joins his fellow sentry, and swings his axe at Orland.
Waraxe: 1d20 + 8 ⇒ (13) + 8 = 211d10 + 3 ⇒ (9) + 3 = 12
The axe comes in hard.

Orange steps aside, grabs a potion and gulps it down.
2d8 + 3 ⇒ (3, 4) + 3 = 10, recovering some health.
------------
Father Burdock & Grint


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

@GM: I corrected my HP to full since I believe everyone should have been topped off before the battle, Orland's new wounds notwithstanding :P

With Sivar providing illumination, Burdock instead charges forward, letting the evil cousins taste true dwarven steel and help relieve pressure from Orland.

Leaving your charge lane Sivar :)

Charge @ Green: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage on hit: 1d8 + 2 ⇒ (5) + 2 = 7

AC would 23 until my next turn


Loot sheet No plunder, no pay Battle map--Misc info slides

There hadn't been healing between the morlocks and now.
Where'd you reckon it came from, those buggers did hit a few times.

Father Burdock's charge hits the mark, landing his hammer onto the shoulder of the sentry.

Grint


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

So I thought I healed myself up since then. If you'll allow a minor retcon to zap myself with a wand twice (or thrice, depending on the dice), I'd be happy, otherwise, back down to 33.


Loot sheet No plunder, no pay Battle map--Misc info slides

Go ahead.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint 5-foot steps south, then fires a single shot with a crossbow at the closest duergar (green) and reloads for the next shot.

Single Shot, Deadly Aim, moved: 1d20 + 10 - 2 + 1 ⇒ (18) + 10 - 2 + 1 = 271d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Miss Chance 1-20, Dim light: 1d100 ⇒ 99


Loot sheet No plunder, no pay Battle map--Misc info slides

On top of being hit, a bolt hits the ashen skinned dwarf as well.
"Grr!"
---------------

The sentries, round 2

Blue grows in size, and moves.
---------
Orland
---------
Red
---------
Elsa & Sivar
---------
Green (-12) & Orange (-5)
---------
Father Burdock & Grint


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Picking up the tempo once more Orland sent two jabs at Green

Right Jab: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 13 ⇒ (1) + 13 = 14
Left Jab: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 13 ⇒ (2) + 13 = 15

He then takes a step back.

5ft step AC goes up by one

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