The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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Loot sheet No plunder, no pay Battle map--Misc info slides

My favorite post of the day. :)


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

I guess that's two for Bastion


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Hey for his part Sivar will probably frown about it and be silent, maybe ting his polearm off the roof.


Loot sheet No plunder, no pay Battle map--Misc info slides

Elder brother: "The bastion is probably 1 to two days from here."

It's the skill checks challenge again.
It's 1 1/2 days to get there. 18 checks to pass.
You can rest, and move out the next day, with some ability damage recovered, and fatigue gone. Or you can walk the 1st half a day, if you're feeling eager.
--------------
Will Grint be the main checks PC again?


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Depends on the checks.


Loot sheet No plunder, no pay Battle map--Misc info slides

Same sort as previously.
Dungeoneering, Perception or Survival, as the skill of choice.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

And yes, we should rest, need some ability damage healed up, and I can I can get a lesser restoration or two to heal some up if Sivar can't cover it


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"Very well, let us rest up and prepare for the new journey."


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Who has ability damage and how much plz and who needs healing?


Loot sheet No plunder, no pay Battle map--Misc info slides

Elsa (21/48); 2 str dmg
Father Burdock (22/43): 1 con dmg, 2 str dmg
Grint (30/34, before con healing): 2 con dmg, 6 str dmg
Sivar (30/33): 1 str dmg


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

"Rest sounds good, though I'm not sure how much time has passed already, it feels like a long day already."

Grint will be the main look-out for the party as they move on after resting. When there is a light present he will be the eyes of the party, when there is little light, he will be the ears.

Perception 1: 1d20 + 16 ⇒ (1) + 16 = 17
Perception 2: 1d20 + 16 ⇒ (1) + 16 = 17
Perception 3: 1d20 + 16 ⇒ (18) + 16 = 34
Perception 4: 1d20 + 16 ⇒ (18) + 16 = 34
Perception 5: 1d20 + 16 ⇒ (4) + 16 = 20
Perception 6: 1d20 + 16 ⇒ (13) + 16 = 29
Perception 7: 1d20 + 16 ⇒ (5) + 16 = 21
Perception 8: 1d20 + 16 ⇒ (16) + 16 = 32
Perception 9: 1d20 + 16 ⇒ (6) + 16 = 22
Perception 10: 1d20 + 16 ⇒ (20) + 16 = 36

First 10 checks, see what we find the next day. :( two natural 1s, at least you can't autofail on Perception checks.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland uses his keen sight to assist the Human Archer.

Add those +2's


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

My previous post got et by server crash

Sivar adds +2 to any per rolls as well

"Line up line up.. Sivar's restoration services here.. Feeling a little impotent? Well try my might building tonic here.. all for one low price.. here's a likely lad.. you come over here.. you definitely need my might builder"

He points at Grint and grins

lesser restoration Grint Con: 1d4 ⇒ 2

lesser restoration Grint Str: 1d4 ⇒ 2

lesser restoration Grint Str: 1d4 ⇒ 4

lesser restoration Burdock Str: 1d4 ⇒ 3


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint grins a small grin as well as Sivar starts his performance and demonstrates his weakness by trying to pull the bowstring from his strongest bow. Of course he fails to do so properly.

After Sivar has worke his magic however, he pulls the bowstring back effortlessly.
"Thanks Sivar, I almost forgot what it felt like."


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland seems amused as he was not aware the bandaged man had a sense of humor... Or the capability to remove such ailments.

A toothy grin at his current comrades.


Loot sheet No plunder, no pay Battle map--Misc info slides

Since the environment (lighting) is a factor down here, Elsa and Sivar roll as well, despite their bonuses. Praised be darkvision down here.

Before you headed off, Orland finds his belongings stashed in one of the side rooms near the Bulwark's hall.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Perception: 1d20 + 10 ⇒ (9) + 10 = 19


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Perception aid?: 1d20 + 3 ⇒ (5) + 3 = 8
Perception aid?: 1d20 + 3 ⇒ (3) + 3 = 6
Perception aid?: 1d20 + 3 ⇒ (2) + 3 = 5
Perception aid?: 1d20 + 3 ⇒ (9) + 3 = 12
Perception aid?: 1d20 + 3 ⇒ (2) + 3 = 5
Perception aid?: 1d20 + 3 ⇒ (18) + 3 = 21
Perception aid?: 1d20 + 3 ⇒ (11) + 3 = 14
Perception aid?: 1d20 + 3 ⇒ (3) + 3 = 6
Perception aid?: 1d20 + 3 ⇒ (2) + 3 = 5
Perception aid?: 1d20 + 3 ⇒ (14) + 3 = 17

Sorry, taking care of dad after surgery today


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Its alright, we are still waiting on the princess. Who is elsewhere


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Perception1: 1d20 + 9 ⇒ (2) + 9 = 11
Perception2: 1d20 + 9 ⇒ (10) + 9 = 19
Perception3: 1d20 + 9 ⇒ (1) + 9 = 10
Perception4: 1d20 + 9 ⇒ (2) + 9 = 11
Perception5: 1d20 + 9 ⇒ (5) + 9 = 14
Perception6: 1d20 + 9 ⇒ (20) + 9 = 29
Perception7: 1d20 + 9 ⇒ (4) + 9 = 13
Perception8: 1d20 + 9 ⇒ (19) + 9 = 28
Perception9: 1d20 + 9 ⇒ (16) + 9 = 25
Perception10: 1d20 + 9 ⇒ (4) + 9 = 13


Loot sheet No plunder, no pay Battle map--Misc info slides

And so the expedition heads for the ancient bastion.

During the first hour, all is pretty quiet, aside from the sound of your own footsteps and the muffling of some of the prisoners.
In the second hour, though...the path becomes a narrow walk way, with a small chasm down below.

Rolls:

1d20 ⇒ 6

Elsa: 1d20 + 7 ⇒ (12) + 7 = 19
Father Burdock: 1d20 + 2 ⇒ (11) + 2 = 13
Grint: 1d20 + 5 ⇒ (20) + 5 = 25
Orland: 1d20 + 6 ⇒ (20) + 6 = 26
Sivar: 1d20 + 2 ⇒ (6) + 2 = 8
Falling dmg: 4d6 ⇒ (2, 5, 6, 1) = 14


Grint and Orland are quick to replace their footing, but the other three are not in time to step on a nearby solid piece.
Elsa, Father Burdock & Sivar take 14 falling damage.

The dwarven cleric uses a charge of channel.
2d6 ⇒ (6, 2) = 8
0 Nothing
0 Success
1 Error

-----------------
The third hour you had watched your footing more often.
At the start of the 4th hour, you come upon a featureless crude statue.
A moment too late, do you feel the floor beneath you lower a couple of inches.
Rolls:

1d20 ⇒ 4

Elsa: 1d20 + 7 ⇒ (20) + 7 = 27
Father Burdock: 1d20 + 2 ⇒ (4) + 2 = 6
Grint: 1d20 + 5 ⇒ (7) + 5 = 12
Orland: 1d20 + 6 ⇒ (1) + 6 = 7
Sivar: 1d20 + 2 ⇒ (1) + 2 = 3

Fire dmg: 5d4 ⇒ (2, 3, 4, 4, 2) = 15


Elsa and Grint duck in quick reflex, but the flame trap embedded throws some nasty flames at Father Burdock, Orland & Sivar.
The cleric uses another channel. 2d6 ⇒ (3, 5) = 8
0 Nothing bad
0 Success
2 Error

--------------------
Throughout the 5th through 8th hour, all is peaceful, and you see a few more patches of soft glowing fungi.
0 Nothing bad
2 Success
2 Error

--------------
The 9th hour, you come upon several skeletal remains, one of something with a broader chest. Upon closer inspection, a smaller skeleton inside explodes, sending sharp bone shards your way.
Rolls:

1d20 ⇒ 6
1d5 ⇒ 31d4 ⇒ 21d3 ⇒ 21d2 ⇒ 1
Vs Grint: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 4 ⇒ (1, 4) + 4 = 9
Vs Father Burdock: 1d20 + 15 ⇒ (16) + 15 = 312d6 + 4 ⇒ (2, 6) + 4 = 12
Vs Orland: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 4 ⇒ (6, 3) + 4 = 13
Vs Elsa: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 4 ⇒ (5, 6) + 4 = 15

All but Sivar, a fort roll DC 15 please.
The cleric uses 2 channels, and 2 CLW, on Elsa and Father Burdock. 4d6 ⇒ (5, 4, 2, 1) = 121d8 + 3 ⇒ (3) + 3 = 61d8 + 3 ⇒ (1) + 3 = 4
0 Nothing bad
2 Success
3 Error

Party Vitals:

Elsa 24/48
Father Burdock 18/43
Grint 39/39
Orland 43/54
Sivar 32/33

You take a break, to have a small break, and getting the chance to patch yourselves up.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Hrm I guess we are just unlucky considering the dicerolls. Seeing things seem to be hard.

Fort: 1d20 + 10 ⇒ (8) + 10 = 18


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

CLW wands on self: 1d8 + 1 ⇒ (6) + 1 = 7
CLW wands on self: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wands on self: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wands on self: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wands on self: 1d8 + 1 ⇒ (7) + 1 = 8

That tops me off
CLW @ Elsa: 1d8 + 1 ⇒ (8) + 1 = 9
CLW @ Elsa: 1d8 + 1 ⇒ (6) + 1 = 7
CLW @ Elsa: 1d8 + 1 ⇒ (3) + 1 = 4

That leaves Elsa down 4

CLW wand @ Orland: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand @ Orland: 1d8 + 1 ⇒ (4) + 1 = 5

That leaves Orland down 3

Fort: 1d20 + 7 ⇒ (19) + 7 = 26


Loot sheet No plunder, no pay Battle map--Misc info slides

Now just a fort roll from Elsa.

And with that, you continue your journey.

The eleventh and twelfth hour are good progress, you come upon a tunnel that seems to lead around a chasm.
--------------------
The thirteenth hour, you come upon a cave in. It's a bit of a backtrack, but you advance nonetheless.
1 Nothing bad
2 Success
3 Errors

--------------------
Hour 15 and 16 proceed without a hitch, and you see some crude carvings.

Kn. Dungeoneering 15:

These seem to be carvings made by morlocs, underground cave dwelling scavengers.

2 Nothing bad
2 Success
3 Errors

--------------------
The 17th and 18th are dull.....Elsa and Grint recall the joyous songs Malena sang in their early stay in Kharum.
3 Nothing bad
3 Success
3 Errors

--------------------
19th and 20th hour are good progress as well.
You traverse a narrow natural bridge, and see some skirmishing going on, 50 feet below. Father Burdock and Orland can see duergar fighting morlocs, with the latter side steadily losing.
3 Nothing bad
4 Success
3 Errors


Loot sheet No plunder, no pay Battle map--Misc info slides

Next 8 checks then please.
After the 1st 2, it's night time.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Perception check 1: 1d20 + 16 ⇒ (5) + 16 = 21
Perception check 2: 1d20 + 16 ⇒ (12) + 16 = 28
Perception check 3: 1d20 + 16 ⇒ (16) + 16 = 32
Perception check 4: 1d20 + 16 ⇒ (18) + 16 = 34
Perception check 5: 1d20 + 16 ⇒ (10) + 16 = 26
Perception check 6: 1d20 + 16 ⇒ (7) + 16 = 23
Perception check 7: 1d20 + 16 ⇒ (7) + 16 = 23
Perception check 8: 1d20 + 16 ⇒ (1) + 16 = 17


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Perception Aid: 1d20 + 10 ⇒ (3) + 10 = 13
Perception Aid: 1d20 + 10 ⇒ (15) + 10 = 25
Perception Aid: 1d20 + 10 ⇒ (6) + 10 = 16
Perception Aid: 1d20 + 10 ⇒ (15) + 10 = 25

Perception Aid: 1d20 + 10 ⇒ (12) + 10 = 22
Perception Aid: 1d20 + 10 ⇒ (6) + 10 = 16
Perception Aid: 1d20 + 10 ⇒ (13) + 10 = 23
Perception Aid: 1d20 + 10 ⇒ (10) + 10 = 20


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Perception 1: 1d20 + 3 ⇒ (20) + 3 = 23
Perception 2: 1d20 + 3 ⇒ (20) + 3 = 23
Perception 3: 1d20 + 3 ⇒ (12) + 3 = 15
Perception 4: 1d20 + 3 ⇒ (19) + 3 = 22
Perception 5: 1d20 + 3 ⇒ (16) + 3 = 19
Perception 6: 1d20 + 3 ⇒ (6) + 3 = 9
Perception 7: 1d20 + 3 ⇒ (20) + 3 = 23
Perception 8: 1d20 + 3 ⇒ (18) + 3 = 21


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland thankfully assists, saying nothing but praise about the Dwarven priests for keeping him nice and proper. Though he cursed his footing, it was likely from lack of water or food. Along the way he keeps an eye out on the area but munches on some trail mix left in his belongings. Washing it down with Honey Mead in a flagon.

Based Darkvision


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Fort: 1d20 + 8 ⇒ (1) + 8 = 9
Perception1: 1d20 + 9 ⇒ (17) + 9 = 26
Perception2: 1d20 + 9 ⇒ (4) + 9 = 13
Perception3: 1d20 + 9 ⇒ (1) + 9 = 10
Perception4: 1d20 + 9 ⇒ (17) + 9 = 26
Perception5: 1d20 + 9 ⇒ (1) + 9 = 10
Perception6: 1d20 + 9 ⇒ (5) + 9 = 14
Perception7: 1d20 + 9 ⇒ (7) + 9 = 16
Perception8: 1d20 + 9 ⇒ (8) + 9 = 17

This place is dreary and gives me a headache.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

" Well Ah guess'd that be tah case. Seein' as yah don' have tah same eyesight. You alrigh'? "


Loot sheet No plunder, no pay Battle map--Misc info slides

GM stuff:

1d6 ⇒ 61d4 ⇒ 32d3 ⇒ (3, 1) = 4

Father Burdock:

What spells of lvl 3 will you prepare for today?


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

GM:

Same as I have had; just enough chance of duergar out there that Invis Purge is needed, and can be turned into a cure serious if there isn't a need. Dispel Magic because I'm the only one capable of casting it at this point and something will require it.


Loot sheet No plunder, no pay Battle map--Misc info slides

21st and 22nd hour pass by slowly. A small chasm blocks your way, and forces a detour. In between, the Orc-hammer brothers consult their maps.
Obviously not 100% accurate, but it's been mostly safe so far.
---------------
23rd and 24th pass without a hitch.
The dwarven warriors joke a bit, about how an elf is surprisingly holding up down here.
----------------

It has become time to make camp.
The dwarves take first sentry duty, the place you are camping at for the night is a 50 by 50 feet cavern, with multiple tunnels.

GM stuff:

Activity?: 1d100 ⇒ 56
1d100 ⇒ 821d20 ⇒ 151d20 + 1 ⇒ (7) + 1 = 81d20 + 1 ⇒ (7) + 1 = 82d4 ⇒ (4, 1) = 5

1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 252d6 + 7 ⇒ (1, 1) + 7 = 9
1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 172d6 + 7 ⇒ (4, 1) + 7 = 12[/spoiler
Everyone, except Father Burdock, wakes to a sudden yell.
Opening your eyes, you see 2 large slicer beetles, along with 2 smaller beetles, the two large beetles have both hit a dwarf sentry.
Father Burdock, perception roll to wake from your dreaming.
------------------
[spoiler=Init]
Elsa: 1d20 + 1 ⇒ (17) + 1 = 18
Father Burdock: 1d20 + 1 ⇒ (6) + 1 = 7
Grint: 1d20 + 6 ⇒ (13) + 6 = 19
Orland: 1d20 + 6 ⇒ (10) + 6 = 16
Sivar: 1d20 + 1 ⇒ (2) + 1 = 3

Dwarves, +1 to each: 4d20 ⇒ (11, 11, 13, 18) = 53
Bombardier beetles: 2d20 ⇒ (13, 18) = 31
Slicer beetles: 2d20 ⇒ (7, 17) = 24

Night time ambush, round 1

Elsa, Grint
Dwarf cleric
------
Red bombardier
Green slicer beetle
------
Orland, Red dwarf
------
Blue bombardier
------
Blue dwarf, Green dwarf
Father Burdock
------
Blue slicer beetle
------
Sivar


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Assuming Orland steps aside as I try to move past him.
Grint draws his sword as he charges the big blue beetle.

Attack, Charge, Greatsword, Moved: 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 172d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Can't. Not my turn. Unless Grint delays.


Loot sheet No plunder, no pay Battle map--Misc info slides

You start prone, as you wake up.
On the side, you've probably taken a looted crossbow & bolts, yes?


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Righto, stand up and take a crossbow then. I assume we have vision on these beetles?


Loot sheet No plunder, no pay Battle map--Misc info slides

Aye lad, you duu. :)


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa rolls over and complains Grint! Why are we always being bothered! Tell them to go away.

Holding


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivars init dice are rolled twice take the best


Loot sheet No plunder, no pay Battle map--Misc info slides

Extra roll, sorry for forgetting: 1d20 + 1 ⇒ (19) + 1 = 20
Sivar's in Elsa's group.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar will wake up stand up and grab his Fauchard

He also yels words in Celestial hopefully enough to help wake the rest of the group

Celestial:

"Wake up all.. wake up.. we are under attack!


Loot sheet No plunder, no pay Battle map--Misc info slides

Night time ambush, round 1

Elsa wakes and orders Grint to take action. She holds on her actions, to let the boys do some stuff first.
Grint stands up, and grabs a crossbow that was looted.
Sivar stands up and arms himself, yelling in celestial to wake up Father Burdock.
Dwarf cleric moves towards the green sentry, and casts guidance on him.
------
Red bombardier appears next to the green slicer beetle, and it spits acid at the two dwarves.
Acid: 2d6 ⇒ (3, 4) = 7
Dwarf: 1d20 + 2 ⇒ (9) + 2 = 11Cleric: 1d20 + 2 ⇒ (18) + 2 = 20
The sentry takes 7 dmg, but the cleric dodges it partially.
Green slicer beetle attacks the dwarf.
Bite: 1d20 + 7 ⇒ (5) + 7 = 122d6 + 7 ⇒ (5, 3) + 7 = 15
The attack would have been heavy, but the dwarf blocks it with his axe.
------
Orland, Red dwarf
------
Blue bombardier
------
Blue dwarf, Green dwarf
Father Burdock
------
Blue slicer beetle
------
Sivar


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

This was before we rest so it counts as the same day correct? Or is it a new day?


Loot sheet No plunder, no pay Battle map--Misc info slides

It was about 2 hours into the night, so you can still consider it the same day. All spell slots will still be refilled the next day.


Male Half Orc Brawler 4/ Barbarian (Invulnerable Rager) 2 | HP 64/64| AC 18 T 13 FF 15| Fort +11 Ref +7 Will +3 | CMD 21 | Init +6 | Perception +10

Orland rolls over and snorts " Not now mum five mor' minutes.. " before snapping awake at the sound of Dwarven roars of pain. He rubs an eye and groggily got up before bounding forth to assist the Northern area.


Loot sheet No plunder, no pay Battle map--Misc info slides

As Orland goes to the northern side, the red dwarf moves to the center, drawing his own crossbow.
Bolt: 1d20 + 5 ⇒ (3) + 5 = 8Sting: 1d8 + 1 ⇒ (8) + 1 = 9
His shot at the blue slicer beetle was too high, and he mutters some words of frustration.
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The blue bombardier beetle advances, and spits at the dwarf sentry.
2d6 ⇒ (3, 1) = 4 Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
The spit was less worse than the other, and the dwarf avoids it partially.
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Blue dwarf vs beetle: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 3 ⇒ (4) + 3 = 7
Green dwarf vs beetle: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 3 ⇒ (6) + 3 = 9
The blue dwarf hits for 7.
Father Burdock
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Blue slicer beetle


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock, effectively naked without his armor, takes his surroundings in and throws a magical floating hammer of Torag into the fray!

Spiritual Weapon @ Blue: 1d20 + 6 ⇒ (10) + 6 = 16
Damage on hit: 1d8 + 1 ⇒ (5) + 1 = 6

He then stands up.

AC is effectively 12/11/12 until I put a shield on, and that's about as good as it'll get this battle :p

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